Silence the call of the Monkprince Hills
This article is a disambiguation page for Silence the call of the Monkprince Hills
The following is a list of links to pages that share the same title. Hopefully, the page you were looking for is listed below. If not, try using the search function. If an internal link led you here, you may want to adjust that link to point directly to the intended article. |
Silence the call of the Monkprince Hills (From Troubled Times)
- Spoiler Unlocked with Route Taken to Evenlode 4-6
Challenge information
Broad, Persuasive 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, Zeefaring 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
Drown the longing with shanties
- Persuasive is increasing…
- You have an idea of the battle lines in the city. (Sets Exploration of a Hinterland City to 12)
Failure
Listen, listen
- Persuasive is increasing…
- The City Waning is increasing… (+? CP)
- You have an idea of the battle lines in the city. (Sets Exploration of a Hinterland City to 12)
- Wounds is increasing… (+? CP)
Silence the call of the Monkprince Hills (From Denizens of the Neath)
- Spoiler Unlocked with Route Taken to Evenlode 4-6
Challenge information
Broad, Persuasive 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, zeefaring 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
Drown the longing with shanties
- Persuasive is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
Listen, listen
- Persuasive is increasing…
- The City Waning is increasing… (+4 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
- Nightmares is increasing… (+2 CP)
- [Airs of Passengers change…] (random) (hidden)