Travelling through the Air

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Clouds.png
Spoiler warning!
This page contains details about Fallen London Actions.

The aerial reaches of the Neath may have weaker winds than Surface skies – but what they lack in force they make up in malice.

[…]

Description summary:
The second paragraph varies depending on which Roof region you are traveling from.

Roof RegionDescription
The SpirelandsThe spirelands close to London are as familiar as the Roof gets – still a place of danger and strangeness. Rogue gusts of wind blow […] Is that glint […] in the distance a candle? A false-star? A telescope, staring […] from one of the citadels of the Starved Men?
The Miser-RoadsThe constellations of the false-stars are closer than you've ever seen them – peligin and cyan, azure and apocyan, glim-glinting in the darkness, moving in herds through the inverted ravines of the roof.
ZenithCastles on the ceiling! Spires and stones, some ruins, some not. You near the parts of the Roof where gravity itself is treacherous.

[Find the rest of the story at https://www.fallenlondon.com]

Storylet appears in The Upper Airs

Options:

Airs of the Air 100-199

Telescope2.png
Point a telescope eastward ( Airs below 110)
  •  Spoiler 
    Telescope2.png
    Locked with Airs of the Air 110

     

    Challenge information

    Narrow, Artisan of the Red Science 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)

    Each point of Inerrant counts as 1 extra points of AotRS.

    Success

    What lies far beyond

    Redirects to: Mooring your Airship

    Failure

    What lies beyond

    ^
Sunset.png
Fly past the Travertine Spiral ( Airs 110-119)
Amber blue.png
Follow the Shivering Delta ( Airs 120-129)
Diamondpurple.png
Blast through a spindle-geode ( Airs 130-139)
Bubbles.png
Fly through a patch of roof-drip ( Airs 140-149)
Flag.png
Brace against the Waning Wind ( Airs 150-159)
  •  Spoiler 
    Flag.png
    Unlocked with Airs of the Air 150-159

     

    Challenge information

    Broad, Aerial Prowess 50 || 35 - very chancy (42%) || 43 - chancy (51%) || 51 - modest (61%) || 60 - very modest (72%) || 68 - low-risk (81%) || 76 - straightforward (91%) || 84 - straightforward (100%)

    Each point of Inerrant counts as 9 extra points of Aerial Prowess.

    Success

    Tempted, but not taken

    Redirects to: Mooring your Airship

    Failure

    Losing time

    Redirects to: Mooring your Airship

    ^
Starvedman1.png
Negotiate with a Starved delegation ( Airs 160-169)
Newgate.png
Fly past New Newgate ( Airs 170-179)
Sun.png
Pass a rare well-charted stretch of Roof ( Airs 180-189)
Cannon.png
Sight a dirigible bristling with guns ( Airs 190-199)

Airs of the Air 200-299

Dilly.png
Witness ecdysis ( Airs 200-209)
  •  Spoiler 
    Dilly.png
    Unlocked with Airs of the Air 200-209

     

    Challenge information

    Broad, Aerial Prowess 85 || 59 - very chancy (41%) || 73 - chancy (51%) || 87 - modest (61%) || 101 - very modest (71%) || 115 - low-risk (81%) || 129 - straightforward (91%) || 142 - straightforward (100%)

    Each point of Inerrant adds 9 points of Aerial Prowess.

    Success

    Roof-treasure

    Failure

    Exuviae

    ^
Bats.png
Follow an enormous white bat ( Airs 210-219)
Rosepetals.png
Wend through an antiravine ( Airs 220-229)
Gleam.png
Weave through a spate of glim-fall ( Airs 230-239)
  •  Spoiler 
    Gleam.png
    Unlocked with Airs of the Air 230-239

     

    Challenge information

    Broad, Zeefaring 10 || 7 - very chancy (42%) || 9 - chancy (54%) || 11 - modest (66%) || 12 - very modest (72%) || 14 - low-risk (84%) || 16 - straightforward (96%) || 17 - straightforward (100%)

    Each point of Neathproofed counts as 1 extra point of Zeefaring.

    Success

    Sharp beauty

    Redirects to: Mooring your Airship

    Failure

    Meteoric

    Redirects to: Mooring your Airship

    ^
Gleam.png
Follow the light of moving false-stars ( Airs 240-249)
Drowniesong.png
Speed your way through a lullaby-wind ( Airs 250-259)
Beeface.png
Sneak past a nest of feral bees ( Airs 260-269)
Telescopeglim.png
Navigate by scant glim-light ( Airs 270-279)
Tongue.png
The Valley of Tongues ( Airs 280-289)
Ironrepublicnew.png
Sight a squadron of Iron Republic privateers ( Airs 290-299)

Airs of the Air 300-400

Gleam.png
Read the signs left by Miser migrations ( Airs 300-309)
  •  Spoiler 
    Gleam.png
    Unlocked with Airs of the Air 300-309

     

    Challenge information

    Narrow, Chthonosophy 12 (50% base) || 8 and below - almost impossible (10%) || 9 - high-risk (20%) || 10 - high-risk (30%) || 11 - tough (40%) || 12 - very chancy (50%) || 13 - chancy (60%) || 14 - modest (70%) || 15 - very modest (80%) || 16 - low-risk (90%) || 17 and above - straightforward (100%)

    Each point of Inerrant adds 1 point of Chthonosophy.

    Success

    Change borne of habit

    Redirects to: Mooring your Airship

    Failure

    ^
Water.png
Fly beneath a roof-sog ( Airs 310-319)
Moon.png
Take samples from a Moon-Drinker ( Airs 320-329)
Violantpage.png
Contemplate a curtain of dreadmoss ( Airs 330-339)
Crate.png
Shoot down a smuggler's cache ( Airs 340-349)
  •  Spoiler 
    Crate.png
    Unlocked with Airs of the Air 340-349

     

    Challenge information

    Broad, Aerial Armament 90 || 62 - very chancy (41%) || 77 - chancy (51%) || 92 - modest (61%) || 107 - very modest (71%) || 122 - low-risk (81%) || 137 - straightforward (91%) || 150 - straightforward (100%)

    Each point of Inerrant adds 9 points of Aerial Armament.

    Success

    Ensouled

    Failure

    Transmigration

    ^
Fox2.png
Wend through the Foxyards ( Airs 350-359)
  •  Spoiler 
    Fox2.png
    Unlocked with Airs of the Air 350-359

     

    Challenge information

    Narrow, Zeefaring 12 (50% base) || 8 and below - almost impossible (10%) || 9 - high-risk (20%) || 10 - high-risk (30%) || 11 - tough (40%) || 12 - very chancy (50%) || 13 - chancy (60%) || 14 - modest (70%) || 15 - very modest (80%) || 16 - low-risk (90%) || 17 and above - straightforward (100%)

    Each point of Insubstantial adds 1 point of Zeefaring.

    Success

    Cunning

    Redirects to: Mooring your Airship

    Failure

    Almost salvage

    Redirects to: Mooring your Airship

    ^
Horsemachine.png
Search the wreck of a prelapsarian airship ( Airs 360-369)
Mine.png
Evade a hail of drop-mines ( Airs 370-379)
Shell.png
A lonely Moon-Miser? ( Airs 380-389)
Delirium.png
Meet a squall line of tempestuous time ( Airs 390-400)