Travelling through the Air

From Fallen London Wiki
Clouds.png
Spoiler warning!
This page contains details about Fallen London Actions.

The aerial reaches of the Neath may have weaker winds than Surface skies – but what they lack in force they make up in malice.

[See below]

Description summary:
The second paragraph varies with Airs of the Air, which corresponds to a Roof region or a portion of it.

Airs of the AirDescription
100 - 199 (Spirelands)The spirelands close to London are as familiar as the Roof gets – still a place of danger and strangeness. Rogue gusts of wind blow […] Is that glint […] in the distance a candle? A false-star? A telescope, staring […] from one of the citadels of the Starved Men?
200 - 299 (Spirelands - Zenith)

400 - 499 (Burgundy - Sous)

The constellations of the false-stars are closer than you've ever seen them – peligin and cyan, azure and apocyan, glim-glinting in the darkness, moving in herds through the inverted ravines of the roof.
300 - 399 (Zenith - Burgundy)Castles on the ceiling! Spires and stones, some ruins, some not. You near the parts of the Roof where gravity itself is treacherous.
500 - 599 (Antipelago)The stalactites here are rainforested, clad in vibrant moss and hung around with fog. In the distant South, the Mountain of Light illuminates the wild verdancy of the Antipelago. The airs echo with the calls of unseen creatures.

[Find the rest of the story at https://www.fallenlondon.com]

Storylet appears in The Upper Airs

Airs of the Air 100-199

Telescope2.png
Point a telescope eastward (Airs of the Air Airs below 110)
  •  Spoiler 
    Telescope2.png
    Locked with Airs of the Air 110

     

    Challenge information

    Narrow, Artisan of the Red Science 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)

    Each point of Inerrant counts as 1 extra points of AotRS.

    Success

    What lies far beyond

    Redirects to: Mooring your Airship


    Failure

    What lies beyond

    ^
Sunset.png
Fly past the Travertine Spiral (Airs of the Air Airs 110-119)
Amber blue.png
Follow the Shivering Delta (Airs of the Air Airs 120-129)
Diamondpurple.png
Blast through a spindle-geode (Airs of the Air Airs 130-139)
Bubbles.png
Fly through a patch of roof-drip (Airs of the Air Airs 140-149)
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Brace against the Waning Wind (Airs of the Air Airs 150-159)
  •  Spoiler 
    Flag.png
    Unlocked with Airs of the Air 150-159

     

    Challenge information

    Broad, Aerial Prowess 50 || 35 - very chancy (42%) || 43 - chancy (51%) || 51 - modest (61%) || 60 - very modest (72%) || 68 - low-risk (81%) || 76 - straightforward (91%) || 84 - straightforward (100%)

    Each point of Inerrant counts as 9 extra points of Aerial Prowess.

    Success

    Tempted, but not taken

    Redirects to: Mooring your Airship


    Failure

    Losing time

    Redirects to: Mooring your Airship

    ^
Starvedman1.png
Negotiate with a Starved delegation (Airs of the Air Airs 160-169)
Newgate.png
Fly past New Newgate (Airs of the Air Airs 170-179)
Sun.png
Pass a rare well-charted stretch of Roof (Airs of the Air Airs 180-189)
Cannon.png
Sight a dirigible bristling with guns (Airs of the Air Airs 190-199)

Airs of the Air 200-299

Dilly.png
Witness ecdysis (Airs of the Air Airs 200-209)
Bats.png
Follow an enormous white bat (Airs of the Air Airs 210-219)
Rosepetals.png
Wend through an antiravine (Airs of the Air Airs 220-229)
Gleam.png
Weave through a spate of glim-fall (Airs of the Air Airs 230-239)
  •  Spoiler 
    Gleam.png
    Unlocked with Airs of the Air 230-239

     

    Challenge information

    Broad, Zeefaring 10 || 7 - very chancy (42%) || 9 - chancy (54%) || 11 - modest (66%) || 12 - very modest (72%) || 14 - low-risk (84%) || 16 - straightforward (96%) || 17 - straightforward (100%)

    Each point of Neathproofed counts as 1 extra point of Zeefaring.

    Success

    Sharp beauty

    Redirects to: Mooring your Airship

    Failure

    Meteoric

    Redirects to: Mooring your Airship

    ^
Gleam.png
Follow the light of moving false-stars (Airs of the Air Airs 240-249)
Drowniesong.png
Speed your way through a lullaby-wind (Airs of the Air Airs 250-259)
Beeface.png
Sneak past a nest of feral bees (Airs of the Air Airs 260-269)
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Navigate by scant glim-light (Airs of the Air Airs 270-279)
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The Valley of Tongues (Airs of the Air Airs 280-289)
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Sight a squadron of Iron Republic privateers (Airs of the Air Airs 290-299)

Airs of the Air 300-400

Gleam.png
Read the signs left by Miser migrations (Airs of the Air Airs 300-309)
  •  Spoiler 
    Gleam.png
    Unlocked with Airs of the Air 300-309

     

    Challenge information

    Narrow, Chthonosophy 12 (50% base) || 8 and below - almost impossible (10%) || 9 - high-risk (20%) || 10 - high-risk (30%) || 11 - tough (40%) || 12 - very chancy (50%) || 13 - chancy (60%) || 14 - modest (70%) || 15 - very modest (80%) || 16 - low-risk (90%) || 17 and above - straightforward (100%)

    Each point of Inerrant adds 1 point of Chthonosophy.

    Success

    Change borne of habit

    Redirects to: Mooring your Airship


    Failure

    Corralled

    Redirects to: Mooring your Airship

    ^
Water.png
Fly beneath a roof-sog (Airs of the Air Airs 310-319)
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Take samples from a Moon-Drinker (Airs of the Air Airs 320-329)
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Contemplate a curtain of dreadmoss (Airs of the Air Airs 330-339)
Crate.png
Shoot down a smuggler's cache (Airs of the Air Airs 340-349)
  •  Spoiler 
    Crate.png
    Unlocked with Airs of the Air 340-349

     

    Challenge information

    Broad, Aerial Armament 90 || 62 - very chancy (41%) || 77 - chancy (51%) || 92 - modest (61%) || 107 - very modest (71%) || 122 - low-risk (81%) || 137 - straightforward (91%) || 150 - straightforward (100%)

    Each point of Inerrant adds 9 points of Aerial Armament.

    Success

    Ensouled

    Redirects to: Mooring your Airship


    Failure

    Transmigration

    Redirects to: Mooring your Airship

    ^
Fox2.png
Wend through the Foxyards (Airs of the Air Airs 350-359)
  •  Spoiler 
    Fox2.png
    Unlocked with Airs of the Air 350-359

     

    Challenge information

    Narrow, Zeefaring 12 (50% base) || 8 and below - almost impossible (10%) || 9 - high-risk (20%) || 10 - high-risk (30%) || 11 - tough (40%) || 12 - very chancy (50%) || 13 - chancy (60%) || 14 - modest (70%) || 15 - very modest (80%) || 16 - low-risk (90%) || 17 and above - straightforward (100%)

    Each point of Insubstantial adds 1 point of Zeefaring.

    Success

    Cunning

    Redirects to: Mooring your Airship

    Failure

    Almost salvage

    Redirects to: Mooring your Airship

    ^
Horsemachine.png
Search the wreck of a prelapsarian airship (Airs of the Air Airs 360-369)
Mine.png
Evade a hail of drop-mines (Airs of the Air Airs 370-379)
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A lonely Moon-Miser? (Airs of the Air Airs 380-389)
Delirium.png
Meet a squall line of tempestuous time (Airs of the Air Airs 390-400)

Airs of the Air 401-500

Zailing steppes.png
Hail a Burgundian watchtower (Airs of the Air Airs 401-409)
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Resupply at a bone-clade (Airs of the Air Airs 410-419)
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Exchange news with an anchorite (Airs of the Air Airs 420-429)
Stonyface.png
Travel through Shrieker's Wake (Airs of the Air Airs 430-439)
Amberhouse.png
Traverse the Bullcombs (Airs of the Air Airs 440-449)
  •  Spoiler 
    Amberhouse.png
    Unlocked with Airs of the Air 440-449

     

    Challenge information

    Narrow, Chthonosophy 13 (50% base) || 9 and below - almost impossible (10%) || 10 - high-risk (20%) || 11 - high-risk (30%) || 12 - tough (40%) || 13 - very chancy (50%) || 14 - chancy (60%) || 15 - modest (70%) || 16 - very modest (80%) || 17 - low-risk (90%) || 18 and above - straightforward (100%)

    Each point of Neathproofed adds 1 point of Chthonosophy.

    Success

    In and out

    Redirects to: Mooring your Airship

    Failure

    Sound and fury

    Redirects to: Mooring your Airship

    ^
Nadircobweb.png
Blast a funnel web to ribbons (Airs of the Air Airs 450-459)
Evade2.png
Dodge an inversion (Airs of the Air Airs 460-469)
  •  Spoiler 
    Evade2.png
    Unlocked with Airs of the Air 460-469

     

    Challenge information

    Narrow, Zeefaring 13 (50% base) || 9 and below - almost impossible (10%) || 10 - high-risk (20%) || 11 - high-risk (30%) || 12 - tough (40%) || 13 - very chancy (50%) || 14 - chancy (60%) || 15 - modest (70%) || 16 - very modest (80%) || 17 - low-risk (90%) || 18 and above - straightforward (100%)

    Each point of Insubstantial adds 1 point of Zeefaring.

    Success

    Precipitous

    Redirects to: Mooring your Airship


    Failure

    Airships are not built to barrel roll

    Redirects to: Mooring your Airship

    ^
Stalactite.png
Wend through the Shepherd's Slalom (Airs of the Air Airs 470-479)
Catfeathers.png
Dodge an airborne assailant (Airs of the Air Airs 480-489)
Clouds.png
Pass through a patch of shimmering fog (Airs of the Air Airs 490-500)

Airs of the Air 501-600

Mountainglow.png
Bask in a moment of warmth (Airs of the Air Airs 501-509)
Rosepetals.png
Drift past colossal epiphytes (Airs of the Air Airs 510-519)
Uttershroom port.png
Wend through a fungal lattice (Airs of the Air Airs 520-529)
Dripstonetemple.png
Map the strata of the upper spore-reefs (Airs of the Air Airs 530-539)
  •  Spoiler 
    Dripstonetemple.png
    Unlocked with Airs of the Air 530–539

     

    Challenge information

    Narrow, Chthonosophy 14 (50% base) || 10 and below - almost impossible (10%) || 11 - high-risk (20%) || 12 - high-risk (30%) || 13 - tough (40%) || 14 - very chancy (50%) || 15 - chancy (60%) || 16 - modest (70%) || 17 - very modest (80%) || 18 - low-risk (90%) || 19 and above - straightforward (100%)

    Each point of Neathproofed counts as 1 extra points of Chthonosophy.

    Success

    History in geography

    Redirects to: Mooring your Airship


    Failure

    Fertile beds

    • Wounds Wounds is increasing… (+? CP)

    Redirects to: Mooring your Airship

    ^
Jungle.png
Avoid an explosion of greenery (Airs of the Air Airs 540-549)
Candlebloodred.png
Endure a red hunger (Airs of the Air Airs 550-559)
Gallblighter.png
Fend off a swarm of oversized insects (Airs of the Air Airs 560-569)
Neathroof.png
Avoid a rain of shrapnel (Airs of the Air Airs 570-579)
Monkeyking.png
Guard against a hooting chorus (Airs of the Air Airs 580-589)
Telescope2.png
Pass by the glint of glass (Airs of the Air Airs 590-600)