What do the Drownies Sing?
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Card drawn in Zailing the Unterzee
Occurs with Standard Frequency
Can not be discarded except by effects clearing your hand.
Options:
Keep the crew from listening
- Spoiler
Challenge information
Broad, Persuasive 100 || 69 - very chancy (41%) || 85 - chancy (51%) || 102 - modest (61%) || 119 - very modest (71%) || 135 - low-risk (81%) || 152 - straightforward (91%) || 167 - straightforward (100%)
The difficulty is equal to your Zee Peril level. The above is the level for Home Waters.
Success
Scrambling
- Persuasive is increasing…
- Troubled Waters is increasing… (+2 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Ignored
- Persuasive is increasing…
- Terror grips your vessel. (Sets Creeping Fear to 1)
- Troubled Waters is increasing… (+9 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Drown out the drownies
- Spoiler
Challenge information
Broad, Dangerous 100 || 69 - very chancy (41%) || 85 - chancy (51%) || 102 - modest (61%) || 119 - very modest (71%) || 135 - low-risk (81%) || 152 - straightforward (91%) || 167 - straightforward (100%)
The difficulty is equal to your Zee Peril level. The above is the level for Home Waters.
Success
More coal!
- Dangerous is increasing…
- Troubled Waters is increasing… (+2 CP)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
A roar, then a crash
- Dangerous is increasing…
- Troubled Waters is increasing… (+9 CP)
- Your ship has sustained damage. (Sets Groaning Hull to 1)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Cure the ignorance of your zailors
- Spoiler Unlocked with A Faceted Decanter of Drownie Effluvia, Kataleptic Toxicology
Challenge information
Narrow, Kataleptic Toxicology 3 (50% base) || 0 - high-risk (20%) || 1 - high-risk (30%) || 2 - tough (40%) || 3 - very chancy (50%) || 4 - chancy (60%) || 5 - modest (70%) || 6 - very modest (80%) || 7 - low-risk (90%) || 8 and above - straightforward (100%)
Difficulty 3 in Home Waters/ Shepherd's Wash, 5 in the Sea of Voices, 9 in the Salt Steppes / The Pillared Sea, 12 in the Snares.
Success
Unveiled
- You've gained ( Zailing Speed + 1~5) x Zailing...
- Troubled Waters is dropping… (-5 CP)
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Worse than before
- Troubled Waters is increasing… (+12 CP)
- Terror grips your vessel. (Sets Creeping Fear to 1)
- You've gained ( Zailing Speed + 1~5) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Listen to the songs, and for your quarry
- Spoiler Unlocked with Chasing Down Your Bounty, Corsair's Colours 2
Challenge information
Narrow, Monstrous Anatomy 13 (50% base) || 9 and below - almost impossible (10%) || 10 - high-risk (20%) || 11 - high-risk (30%) || 12 - tough (40%) || 13 - very chancy (50%) || 14 - chancy (60%) || 15 - modest (70%) || 16 - very modest (80%) || 17 - low-risk (90%) || 18 and above - straightforward (100%)
Success
Siren-proof
- Troubled Waters is increasing… (+2 CP)
- You are closing in on your quarry. (Increases Chasing Down Your Bounty by [See page] CP)
- You've gained ( Zailing Speed) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Rare Success
Siren-proof
- You are closing in on your quarry. (Increases Chasing Down Your Bounty by [See page] CP)
- You've gained ( Zailing Speed) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Seduced
- Troubled Waters is increasing… (+6 CP)
- Nightmares is increasing… (+4 CP)
- Is something stalking your ship? (Sets Silent Stalker to 1)
- You've gained ( Zailing Speed/2) x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)