Work in your Cabinet Noir (Guide)
Disappearing and Deciphering Documents are both activities players gain access to when initially building the Cabinet Noir. Disappearing uses Disappearing... as a progress quality, while deciphering documents uses Deciphering... as a progress quality, with the latter using Intercepted Document to determine the reward. Any surplus points of these qualities are lost upon cashing in.
If you are looking to develop Cover Identities, check Cover Identities (Guide).
Disappearing is used for the purposes of removing Suspicion through the action Eliminate a good deal of suspicion within the Cabinet Noir. This requires reaching Disappearing... 10 to eliminate 33 CP of Suspicion, enough to drop it from level 7 and 5 CP down to 0.
Notably, if you ever get arrested, you will lose all of your Disappearing... progress.
|Option||Challenge||Min for 100%||Success||Failure|
|Cover your tracks||175, 3||292, 7||+ 5 CP||+ 1 CP|
|Cover your tracks - Requires Midnighter||175, 3||292, 7||+ 6 CP||+ 3 CP|
|Make the evidence against yourself vanish||420 ||700 ||+ 30 CP|
- Can be reduced by Parabolan Scouting
A Set of Workman's Clothes or a Sober Dress may be required to take full advantage of this activity, due to the amount of Suspicion it reduces. It takes a minimum of 12 actions for the whole activity, or 11 with the profession Midnighter for either 2.75 or 3 CP per action, if you make use of the full reduction and are already in Balmoral. This best reliable form of Suspicion reduction outside of using social actions on an alt account.
Additionally, one can Track down evidence against you in the parabola for 30 CP of Disappearing.... If you have Glasswork of 12 and a high Shadowy, 275 or higher, this can be accomplished in 4.5 actions, or 9 actions for enough to cash in. Discounting the cost of moving into and out of either the Parabola or Balmoral, this results in a Suspicion reduction of 3.3 CP per action. This is only profitable if you are already in the parabola for other reasons.
|Eliminate a good deal of suspicion||10 , 5||-33 CP|
Deciphering Documents is a repeatable activity that allows one to obtain a variety of rewards. In order to do it, first you must obtain a document in need of deciphering, and then you need to break the code in your Cabinet Noir by raising your Deciphering... to the required level and then cashing out via Interpret your Intercepted Document
List of Documents
- Assuming the 530 actions to obtain from Cover Identities (Guide)
- Not Repeatable
|Option||Challenge||Min for 100%||Success||Rare Success||Failure|
|Crack a code||175, 3||292, 7||+ 5 CP||+ 3 CP|
|Crack a code - Requires Midnighter||175, 3||292, 7||+ 6 CP||+ 3 CP|
|Make a leap of code-breaking insight||175, 6||292, 10||+ 7 CP||+ 10 CP||+ 3 CP , -3 CP|
|Make a leap of code-breaking insight - Requires Midnighter||175, 6||292, 10||+ 9 CP||+ 15 CP||+ 3 CP , -3 CP|
Documents requiring Deciphering... 5 take a minimum of 3 actions (or 2 as a Midnighter) plus 1 action to cash out when using Make a leap of code-breaking insight, whereas documents requiring Deciphering... 15 take a minimum of 18 actions (or 14 as a Midnighter) plus 1 action to cash out.
With a maximum echoes per action of 3.9 for Midnighters, there are better grinds for money, but it is the only reliable way to obtain a Rumourmonger's Network or Reported Location of a One-Time Prince of Hell. Additionally it is a good source of Night-Whispers, Primaeval Hints and in a pinch a way of obtaining Vital Intelligence for Moonlit Woods.
|Interpret your Intercepted Document||5 or 10||Deciphering a Document See #List_of_Documents for reward.|