Khaganian Intrigue (Guide)
Late Zailing Content and Onwards |
A guide to playing the Great Game in The Khanate, an activity for endgame players.
Beginning steps[edit]
To start the story chain allowing you access to Khan's Heart and the activities within, you need to have advanced the Railway as far as Balmoral, and have fully upgraded your Cabinet Noir to level 4 there. You will also require a Ship.
A ubiquitous opportunity card will appear in London, giving you an Intercepted Document. Deciphering this will give you a Salt Steppe Atlas and Acquaintance: The Reformer of Reputations. If you have not already unlocked the Khanate as a destination, you may now do so via a Zeefaring check in a new storylet in Balmoral.
To continue the storyline, you will need a Cover Identity. The game details the requirements, but at minimum you need Ties and at least 5 in Credentials, Nuance, or Witnesses. These will influence which challenges you face in Khan's Heart, as detailed later in this guide.
With a complete Identity, you can zail to the Khanate, a fairly long zee journey (as it is effectively one of the furthest points from London).
Once you reach the Khanate, you can speak to the Reformer of Reputations in a storylet in the The Copper Quarter. After a short introductory segment, the option to create a Khaganian front as a base of operations for intrigues and espionage in the Great Game becomes available. Completing it will give a Khaganian Safe-Conduct, allowing you access to Khan's Heart.
Cover Identity[edit]
Main article: Cover Identities (Guide)
Each Cover Identity stat has a different use in establishing a front. Your Cover Identity is consumed in the process.
It is strongly recommended to build your cover identity in a way that will maximise chances of success (see Guaranteeing Success, below).
- Elaboration increases Khaganian Front: Obfuscation, which determines how long your front can withstand investigation by the White-and-Golds, the security service of the Khanate. If this reaches 0, your front will be lost, and you will need to assemble a new Cover Identity to rebuild it! If your stats complement your choice of strategy to the point of guaranteed success during the whole carousel, you can get by with bare minimum, since you won't lose any Obfuscation, otherwise, it's better to get 10 to prolong your stay.
Obfuscation can be restored, up to 11, by spending Well-Placed Pawns with The Reformer of Reputations.
- Backstory increases Khaganian Front: Resilience, which (presumably) reduces the impact that failures have on Obfuscation. The benefit is capped at 10 Backstory, all excess will be wasted.
- Ties determines your Outward Appearance of a Khaganian Front, which determines which BDR stat can be used for checks in the Khanate. The highest of those checks can be 100%d with 18 in a stat.
- Surface ties lead to an Academic appearance, which makes use of Bizarre.
- Dispossessed ties lead to an Criminal appearance, which makes use of Dreaded.
- Bazaar ties lead to an Mercantile appearance, which makes use of Respectable.
- Credentials, Nuance, and Witnesses determine both Methods of a Khaganian Front and Weapon of a Khaganian Front.
Making use of Credentials, Nuance, or Witnesses requires level 5 in each stat. This is a flat lock and not a challenge, so any levels above will be wasted.
You may only make one selection each for Methods and Weapon, but you are not required to use the same stat for both. Unused stats will be wasted as well, so plan accordingly.- Methods selects one attribute for checks, but also influences how you can use resources to advance long intrigues. For the latter, Manipulation is the most flexible.
- Credentials gives you the ability to select Manipulation, which makes use of Persuasive.
- Nuance gives you the ability to select Observation, which makes use of Watchful.
- Witnesses gives you the ability to select Subversion, which makes use of Shadowy.
- Weapon
- Credentials gives you the ability to select Disinformation, which makes use of Mithridacy.
- Nuance gives you the ability to select Dream-Shaping, which makes use of Glasswork.
- Witnesses gives you the ability to select Poison, which makes use of Kataleptic Toxicology.
- Methods selects one attribute for checks, but also influences how you can use resources to advance long intrigues. For the latter, Manipulation is the most flexible.
You want to pick a skill where you can comfortably reach 10. Note that any character can get access to +5 worth of Glasswork items (but less than +2 for the other skills)[1], so unless your profession or ambition gives you an amazing boost to one of the other skills, the mirror is probably the way to go.
A Tourist's Guide to Khan's Heart[edit]
Khaganian intrigue opens up a number of repeatable carousels -- most notably, Stalemates, Oneiric Pearls, and Airag can all be found here with a bit of Airs cycling. However, for a newcomer intending to make the most of their first visit, there are probably three prizes most worth mentioning. (Collectors may consider the Gant-filled Mirrorcatch Box also worth obtaining, in which case they should certainly remember to bring an empty Mirrorcatch Box as well.)
- The Infiltrator's Footsteps, which are best-in-slot Boots for Dangerous (+8) and the only Player of Chess item in their slot.
- The Corresponding Sounder, which can be dismantled into a Violant-filled Mirrorcatch Box required to increase your Watchful cap from 218 to 221. (It also sells quite dearly if you care to repeat it, for ~312.5 as a Much-Needed Gap, 5 x Vital Intelligence, 5 x Emetic Revelation, 25 x Discriminating Aconite, 120 x Vision of the Surface and a Favours: The Great Game, or for 4000 Rat Shillings during the right Rat Market seasons).
- An Agent of No Consequence, which offers a steady source of Emetic Revelations and unlocks another branch of intrigues that consume these for various profits.
The third one requires 4 intrigues of 130 Infiltrating... each to be done in sequence, along with wrapping actions, and thus has no shortcuts.
The first two, however, require very long Intrigues -- 750 Infiltrating... or about 75 successful actions. However, as long Intrigues they enable the options on False-Dawn (see below), which allow you to trade 62.5 items for 150 Infiltrating... (which item depends on your Methods of a Khaganian Front.) All such items are available in Khan's Heart itself, through beginning Expand your network with various Airs of the Khanate. Since Infiltrator's Footsteps also requires Strength of your Khaganian Network 5 anyway, for Watchful and Shadowy characters (and arguably Persuasive as well) the shortcut is self-funding.
Specifically: Watchful needs Stalemates from the Naive Dissident, or Airs 10-19. Shadowy needs Much-Needed Gaps from either the Immaculate Tailor or Lovelorn Engineer. Persuasive is different because it just requires money, specifically 125 x Assortment of Khaganian Coinage; in large quantities this is probably best gained from The Trifling Diplomat at the Bone Market, though if you build up a stockpile of Surface-Silk Scraps you can sell them at a rate for 200 to 40 coinage and cycle airs while you're doing it. Also note that the rewards of both the physician, the diplomat, Tailor, and the engineer can also be sold at the Khaganian Markets for 125 x Assortment of Khaganian Coinage.
The precise shape of your 'tour' of Khan's Heart, then, will depend on both your Methods and your luck:
Watchful or Shadowy:
- First, run Intercept a cablegram once, at twenty Infiltrating... (four actions including overhead)
- Check your airs to see if your desired agent is available. If not, keep running Intercept a cablegram until they happen to show up -- you'll ultimately need at least 20 for five agents, the Footsteps and the Sounder, and you'll want another 10 later: Strength of your Khaganian Network 10 opens up Tap a telegraph cable, which is much more efficient than Intercept a cablegram for starting intrigues. In total, 30 cablegrams or six runs.
- Then, run Expand your network. You'll need to do this five times, of which four will provide items you need to skip Infiltrating....
- Most likely, you're going to get enough cablegrams for your trip before you have the agents you need. Cycle airs by playing shatar for Opening Novelties or just gather more agents -- you're going to need at least Network Strength 10 eventually.
Persuasive characters have a more consistent approach available to them: do six cablegram runs for 30 x Intercepted Cablegram, then grind out 500 x Assortment of Khaganian Coinage however they like. If you have other things you want from the recruitment reward table, though, you might as well get it by selling silk to cycle airs.
At any rate, once you have enough for four 'skips', you're ready to go. Follow the guide below to get through your days in the Khanate as efficiently as possible, but spend your items at each False-Dawn for 150 x Infiltrating... each. Assuming you pass every check, you'll be able to do this twice per intrigue -- you'll hit the Dawn of the Third Day with 520 x Infiltrating....
It should be noted that grinding for False-Dawn resources by expanding your network is only efficient as long as you have to grind Strength of your Khaganian Network. Once you have reached 20 Strength of your Khaganian Network, you are better off just biting the bullet and spending 75 actions. The same goes for the Front / BDR dependent options with additional costs: unless you can grind a Queen Mate in 2.8 actions[2], you are better off not spending them here.
Intrigue![edit]
Once you establish a Khaganian front, you will receive a Khaganian Safe-Conduct, which grants you access to Khan's Heart, from which you plan, advance, and carry out your schemes.
The main activity and use of your Khaganian Front is pursuing Intrigues, started at the Begin an intrigue storylet. Each intrigue requires a certain amount of Infiltrating... which is gained through various storylets in Khan's Heart. Which options are available to you in a given storylet are determined by Outward Appearance, Methods, and Weapon. You may leave and reenter Khan's Heart without losing any progress towards Infiltrating..., but note that entering costs an action. Note that you are not able to swap equipment while in Khan's Heart.
Options and storylets available are also influenced by the Current Time in the Khanate, which operates on a 12-action cycle. Each action you complete in Khan's Heart increments the current time, shifting available storylets and actions. Once you have enough Infiltrating..., you complete the intrigue at The Progress of your (Intrigue Name) storylet. Note that each completed intrigue increases Taimen's Attention by 2 CP, except for expanding your network.
Table of intrigues and rewards[edit]
Name | Requirements | Infiltrating... | Result | Reward |
---|---|---|---|---|
Acquiring cablegrams | ||||
Intercept a cablegram | None | 20 | Collect your intercepted cablegrams | |
Tap a telegraph cable | Strength of your Khaganian Network 10 | 130 | Tap the underzee cable |
|
| ||||
Spy games for fun and profit | ||||
Fabricate blackmail material | 2 x Intercepted Cablegram | 20 | Assemble your manufactured blackmail | 1 x Blackmail Material |
Plant a mirror | 130 | Plant an unsecured mirror | ||
Sabotage a power plant |
|
750 | Sabotage a power plant | |
Obtain a Corresponding Sounder | 10 x Intercepted Cablegram | 750 | Walk into the Office of Naval Affairs | |
Teambuilding and networking | ||||
Plant an agent | An Agent in Transit: | 130 | Conclude the infiltration | 62.5e worth of items (depends on your agent - see below) |
An opportunity: (Opportunity) | 100 | The Pulling of a Thread: (Opportunity) | 62.5e worth of items (depends on the opportunity, see below) | |
Expand your network | 2 x Intercepted Cablegram | 130 | Expand your network |
|
Growing your influence | ||||
Place one of your agents in London | 750 | Secure your agent's position | Infiltrator's Footsteps | |
Placing informants (see below) | 4 x 130 | varies |
Planting the Agents - Rewards[edit]
An agent must be collected at Wolfstack Docks first.
Agent | Name | Reward |
---|---|---|
1 | An Attentive Chambermaid | 1 x Bottle of Fourth City Airag: Year of the Tortoise |
2 | A Wayward Navigator | |
3 | A Bright-Eyed Engineer |
|
Expanding your Network - Rewards[edit]
Each option also increases Strength of your Khaganian Network by 1, as noted above.
Airs | Name | Reward | Sell to Khaganian Market? |
---|---|---|---|
0-9 | A Disgruntled Academic | 1 x Searing Enigma | No |
10-19 | A Naive Dissident | 1 x Stalemate | No |
20-29 | An Immaculate Tailor | 1 x Much-Needed Gap | Yes |
30-39 | A Repentant Thief | 1 x Crackling Device | Yes |
40-49 | A Shapeless Aristocrat | 1 x Mortification of a Great Power | No |
50-59 | A Bandaged Naval Officer | 1 x Mortification of a Great Power | No |
60-69 | A Scorned Diplomat | 1 x Bottle of Fourth City Airag: Year of the Tortoise | Yes |
70-79 | A Lovelorn Engineer | 1 x Much-Needed Gap | Yes |
80-89 | A Radical Physician | 1 x Oneiric Pearl | Yes |
90-100 | An Idle Soldier | 1 x Mortification of a Great Power | No |
Pulling Threads[edit]
Once you have 20 x Strength of your Khaganian Network, you can begin pulling threads. These intrigues cost 1 x Emetic Revelation and have a shorter action investment (10) for a payout of 75 when the items are sold directly to the Bazaar, back in London. They are setup so that your choice on outcome of the current intrigue determines the next available intrigue.
- See Khaganian Intrigue (Guide)/Opportunity cycles for a graph theory analysis of this.
- See Khaganian Intrigue (Guide)/Loyalty shifts for a graph representation of politics.
Opportunity / Title | Name | Reward | Payout | Faction | Next Opportunity |
---|---|---|---|---|---|
0-1: An agent resurfaces / debrief an old agent | Debrief him, then release him | 6 x Vital Intelligence | 75.00 | Eagle | 2: A zailor defects |
Debrief him, and then betray him | 6 x Vital Intelligence | 75.00 | Leopard | 3: A codebook is misplaced | |
2: A zailor defects / shelter a defector | Tell the Forlorn Captain the truth | 1 x Vital Intelligence 1 x Salt Steppe Atlas |
12.50 + 125 |
Eagle | 4: Blueprints go missing |
Arrange for the Forlorn Captain's desertion | 1 x Vital Intelligence 1 x Bottle of Airag |
12.50 + 125 |
Tortoise | 8: A secret is unveiled | |
3: A codebook is misplaced / steal a codebook | Alert the Leopard | 1 x Vital Intelligence 1 x Parabola-Linen Scrap |
75.00 | Leopard | 9: A telegraph chatters |
Obtain the codebook, and sell it | 1 x Vital Intelligence 4 x Favour in High Places 415 x Surface Currency |
74.95 | White | 5: Someone slips through a mirror | |
4: Blueprints go missing / retrieve stolen blueprints | Warn the Eagle | 1 x Vital Intelligence 2 x Silent Soul 5 x Queer Soul 45 x Brilliant Soul 1 x Favours: Hell |
72.50 [3] | Eagle | 11: A Master plots |
Distract the Navy's investigators | 4 x Vital Intelligence 5 x Extraordinary Implication 5 x Vienna Opening |
75.00 | White | 3: A codebook is misplaced | |
5: Someone slips through a mirror / locate a Taciturn Magician | Snap him out of his daze | 1 x Vital Intelligence 1 x Oneiromantic Revelation |
75.00 | White | 4: Blueprints go missing |
Leave him in his state | 1 x Vital Intelligence 1 x Oneiric Pearl |
12.50 + 125 |
Black | 7: A trove is discovered | |
6: A device is completed / break into a quiet factory | Leak this information to the Tortoise | 2 x Vital Intelligence 1 x Hillmover 5 x Perfumed Gunpowder 25 x Correspondence Plaque 5 x Mourning Candle |
50.00 (+ 25.00 ) | Tortoise | 2: A zailor defects |
Warn the Revolutionaries | 3 x Vital Intelligence 2 x Blackmail Material 4 x An Identity Uncovered! 1 x Favours: Revolutionaries |
72.50 [3] | Black | 5: Someone slips through a mirror | |
7: A trove is discovered / secure a treasure | Proceed as planned; let the Bazaar have these books | 1 x Vital Intelligence 125 x Khaganian Coins |
12.50 + 125 |
Black | 9: A telegraph chatters |
Buy out the Bookseller's inventory and cast it into the Zee | 1 x Vital Intelligence 1 x Searing Enigma |
75.00 | Bazaar | 10: A Master covets! | |
8: A secret is unveiled / investigate unusual shipments | Leak the location of the warehouse to the Bazaar | 1 x Vital Intelligence 5 x Bazaar Permit |
75.00 | Bazaar | 7: A trove is discovered |
Observe without interfering | 1 x Vital Intelligence 1 x Searing Enigma |
75.00 | Tortoise | 6: A device is completed | |
9: A telegraph chatters / contact a dissident | Vouch for the Foppish Revolutionary | 1 x Vital Intelligence 1 x Bottle of Airag |
12.50 + 125 |
Black | 6: A device is completed |
Leak their identities to the Khagan | 5 x Vital Intelligence 20 x Moves in the Great Game 1 x Favours: Society |
72.50 [3] | Leopard | 10: A Master covets | |
10: A Master covets / interfere in a trade dispute | Give them a push | 1 x Vital Intelligence 125 x Khaganian Coins |
12.50 + 125 |
Bazaar | 11: A Master plots |
Leak this information to the Khagan | 1 x Vital Intelligence 125 x Khaganian Coins |
12.50 + 125 |
Leopard | 1: An agent resurfaces | |
11: A Master plots / answer a request from Mr Stones | Deliver the Mummified Priest to the Khagan | 1 x Vital Intelligence 2 x Bazaar Permit 3 x Magnificent Diamond |
75.00 | Bazaar | 8: A secret is unveiled |
Put the Mummified Priest on a London-bound ship | 1 x Vital Intelligence 1 x Much-Needed Gap |
12.50 + 125 |
Eagle | 1: An agent resurfaces |
Faction | Loop length | Reward |
---|---|---|
1 - Eagle | 4 | 9 x Vital Intelligence, 1 x Salt Steppe Atlas, 2 x Silent Soul, 5 x Queer Soul, 45 x Brilliant Soul, 1 x Favours: Hell, 1 x Much-Needed Gap |
2 - Leopard | 4 | 13 x Vital Intelligence, 1 x Parabola-Linen Scrap, 20 x Moves in the Great Game, 1 x Favours: Society, 125 x Khaganian Coins |
3 - Tortoise | 3 | 4 x Vital Intelligence, 1 x Bottle of Airag, 1 x Searing Enigma, 1 x Hillmover, 5 x Perfumed Gunpowder, 25 x Correspondence Plaque, 5 x Mourning Candle |
5 - White/Surface | 3 | 6 x Vital Intelligence, 4 x Favour in High Places, 415 x Surface Currency, 1 x Oneiromantic Revelation, 5 x Extraordinary Implication, 5 x Vienna Opening |
6 - Black/Deep Power | 4 | 6 x Vital Intelligence, 1 x Oneiric Pearl, 125 x Khaganian Coins, 1 x Bottle of Airag, 2 x Blackmail Material, 4 x An Identity Uncovered!, 1 x Favours: Revolutionaries |
7 - Bazaar | 4 | 4 x Vital Intelligence, 8 x Bazaar Permit, 1 x Searing Enigma, 125 x Khaganian Coins, 3 x Magnificent Diamond |
An Agent of No Consequence[edit]
In order to get An Agent of No Consequence you need to place agents. This is a non-repeatable storyline. Options are done in sequence.
Option / Faction | Reward |
---|---|
The Wolf Khan | Sets Acquaintance: The Prodigal Wolf to 1 |
Tortoise Khan | Sets Acquaintance: The Prodigal Wolf to 2 |
Eagle Khan |
|
Khagan Court |
|
An Agent of No Consequence is required for a weekly reward of 5 x Emetic Revelation |
Once you have placed your informants, weekly you can Receive the latest 'reports' from your 'agent' to collect 5 x Emetic Revelation. Rather than being reset by Time, the Healer, taking this task sets a living story that resets in exactly 7 days from taking the action. Additionally this unlocks the ability to trade in various items for 1 x Emetic Revelation depending on the current world quality The Engineer's Current Need:. This changes on Tuesdays at 11 AM UTC.
- 20 x Correspondence Plaque
- 4 x Unprovenanced Artefact
- 20 x Palimpsest Scraps
- 4 x Mourning Candle
- 4 x Glass Gazette (currently available)
- 4 x Thirsty Bombazine Scrap
- 4 x Knob of Scintillack
- 20 x Trace of Viric
Intrigue Actions in Khan's Heart[edit]
Note that you are not able to swap equipment while in Khan's Heart. Overview
- ✓ - There's an option for the given stat at the given time.
- ✓* - Taimen's Attention increases this option's difficulty level
- ✗ - There's no option for the given stat at the given time.
Challenges based on Method stats are Broad with difficulty 170, giving 100% at 284.
Challenges based on Weapon stats are Narrow with difficulty 6, giving 100% at 10.
Challenges based on Appearance stats are Narrow with difficulty 10 or 14, giving 100% at 14 or 18, respectively.
This article/section sets colours manually, instead of using the appropriate CSS classes. As a result, the colours may be hard on the eyes, particularly in dark mode.
Hour | Time | Methods | Weapon | Appearance | ||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | False-Dawn | ✓* | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
2 | Early Morning | |||||||||
3 | Morning | |||||||||
4 | Midday | ✓* | ✓* | ✓ | ||||||
5 | Early Afternoon | ✗ | ✗ | ✗ | ✗ | |||||
6 | Afternoon | |||||||||
7 | False-Dusk | |||||||||
8 | Early Evening | |||||||||
9 | Evening | ✓ | ✓ | ✓ | ||||||
10 | Late Night | ✗ | ✗ | |||||||
11 | Nearly Midnight | |||||||||
12 | Midnight |
Time | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
284 | ||||||||||||
BDR | 18 | 14 | 18 | |||||||||
Advanced Skills | 10 |
Guaranteeing Success[edit]
Noting that you are not able to swap equipment while in Khan's Heart, there are three (relatively) easy ways to dress for success in Khan's Heart and guarantee 10 Infiltrating... per action:
- Use one of 10 for Time 1-4 and 18 for Time 4-12. This option does not depend on , but picking is recommended because of the flexibility of the False-Dawn option.
- Use one of 18 for Time 1-9 and one of 284 for Time 9-12. This option does not depend on any of the advanced skills.
- Use one of 10 for Time 1-4, one of 14 for Time 4-9, and one of 284 for Time 9-12.
If you need only briefly visit the Khanate and plan to intrigue but once per week, there are two further options that will guarantee success once per Time the Healer:
- Use one of 10 for Time 1-4 and one of 284 for Time 4-12. This option does not depend on .
- Use 284 for Time 1-4 and for 9-12 and one of 14 for Time 4-9. This option also does not depend on any of the advanced skills.
In addition, consider also achieving A Player of Chess 12 to ensure a guaranteed success when cycling airs via the always-available Play a game of shatar (see Cycling airs, below).
Whichever method you choose, please ensure that you set up your cover identity appropriately.
Table of Options by Stat[edit]
Persuasive[edit]
Unlocked with Methods: Manipulation, acquired with Credentials 5, and the challenge is Persuasive 170.
Hours | Times | Storylet | Branch | Notes |
---|---|---|---|---|
4-9 | Midday - Evening | The Iron Quarter | Strike a conversation with a factory manager | Taimen's Attention increases the difficulty by 5 per level. |
9-12 | Evening - Midnight | The Nephrite Quarter | Extricate information from a Recalcitrant Informant |
Watchful[edit]
Unlocked with Methods: Observation, acquired with Nuance 5, and the challenge is Watchful 170.
Hours | Times | Storylet | Branch | Notes |
---|---|---|---|---|
1-4 | False-Dawn - Midday | The Graphite Quarter | Surveil the factories | Taimen's Attention increases the difficulty by 5 per level. |
9-12 | Evening - Midnight | The Nephrite Quarter | Surveil a merchant |
Shadowy[edit]
Unlocked with Methods: Subversion, acquired with Witnesses 5, and the challenge is Shadowy 170.
Hours | Times | Storylet | Branch | Notes |
---|---|---|---|---|
4-9 | Midday - Evening | The Iron Quarter | Slip into a factory | Taimen's Attention increases the difficulty by 5 per level. |
9-12 | Evening - Midnight | The Porcelain Quarter | Pickpocket an actress |
Bizarre[edit]
Unlocked with Appearance: Academic, acquired with Surface Ties.
Hours | Times | Storylet | Branch | Challenge | Notes |
---|---|---|---|---|---|
1-4 | False-Dawn - Midday | The Graphite Quarter | Attend a Liberationist meeting in disguise | 13 | |
4-9 | Midday - Evening | The Realgar Quarter | Listen to a Paranoid Novelist | 9 | |
The Imperial Colleges | Arrange a realistic forgery | 6 | Costs 10 x Assortment of Khaganian Coinage Gives 16 x Infiltrating... |
Dreaded[edit]
Unlocked with Appearance: Criminal, acquired with Dispossessed Ties.
Hours | Times | Storylet | Branch | Challenge | Notes |
---|---|---|---|---|---|
1-4 | False-Dawn - Midday | The Graphite Quarter | Attend the presentation of a new weapon | 13 | |
4-9 | Midday - Evening | The Iron Quarter | Make arrangements with smugglers | 9 | |
The Realgar Quarter | Intimidate a Bureaucrat | 5 | Costs 25 x Well-Placed Pawn Gives 13-14 x Infiltrating... |
Respectable[edit]
Unlocked with Appearance: Mercantile, acquired with Bazaar Ties.
Hours | Times | Storylet | Branch | Challenge | Notes |
---|---|---|---|---|---|
4-9 | Midday - Evening | The Realgar Quarter | Attend a Society party | 9 | |
The Imperial Colleges | Remove academic impediments to your scheme | 9 | Costs 1 x Queen Mate Gives 38 x Infiltrating... | ||
9-12 | Evening - Midnight | The Porcelain Quarter | Attend an operetta | 13 |
Advanced Skills[edit]
Hours | Times | Storylet | Branch | Weapon: | Challenge |
---|---|---|---|---|---|
1-4 | False-Dawn - Midday | The Nephrite Quarter | Start a market panic | Disinformation ( Credentials 5) | Mithridacy 5 |
Influence certain dreams | Dream-Shaping ( Nuance 5) | Glasswork 5 | |||
Dispose of an impediment | Poison ( Witnesses 5) | Kataleptic Toxicology 5 |
Profession[edit]
These are guaranteed successes.
Hours | Times | Storylet | Branch | Requirement | Menace Reduction |
---|---|---|---|---|---|
12 | Midnight | The Sinking Quarters | Confess your sins | Shrine to Saint Joshua | Nightmares (-1 CP) |
Using Resources[edit]
For long intrigues (where Scheme Complexity is 750, or at least >130), there is an option at False-Dawn during the first half of the intrigue to spend 62.5e of resources for 150 Infiltrating.... The needed resource varies; your Methods offer one option, and owning some event equipment gives access to others.
Hours | Times | Storylet | Branch | Methods: | Cost | Menace Reduction |
---|---|---|---|---|---|---|
1 | False-Dawn | False-Dawn | Create a pause in events | Observation | 1 x Stalemate | Taimen's Attention (-10 CP) |
Exploit a gap | Subversion | 1 x Much-Needed Gap | ||||
Distribute bribes | Manipulation | 125 x Assortment of Khaganian Coinage | ||||
Implant misleading fantasies in the dreams of Taimen agents | Mesmeric Parasol | 1 x Oneiric Pearl | ||||
Position your pawns in all the right places | Heavily Annotated Timetables | 1 x Salt Steppe Atlas |
Managing Taimen's Attention[edit]
Failures and finishing most intrigues earns you an amount of TA (up to level 10). Your current TA level makes some checks harder.
Time, the Healer reduces it every week by a CP amount depending on your current level of TA. ([- (TA * [ TA + 1] / 3)] CP).
Old Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
CP Loss | -1 | -2 | -4 | -7 | -10 | -14 | -19 | -24 | -30 | -37 |
New Level | 0-1 | 1-2 | 2-3 | 2-4 | 2-4 | 4-5 | 3-5 | 4-5 | 5-6 | 5 |
As you can see, it may be more advantageous to raise your TA to the next full level before bowing out of the Khanate for the week. For example, a level of 9+9 CP will land you at 6+3 CP when Time comes, whereas a full level 10 will land you on 5+3 CP.
The "rollover" that will earn you a bigger drop in TA is in the table below:
If your current Taimen's Attention level is ... | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|
then go for the next level if you have at least ... CP in the current level | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 |
Additionally, TA may be lowered on False-Dawn if your Scheme Complexity is at least 750 and you are at most half-way done. It is also automatically wiped if you lose your Khaganian Front.
Cycling airs[edit]
If you're looking for a certain reward from improving your network, you may want to change your airs of the Khanate. There are several options which do this, some of which cost resources. These options may also be useful if there are times during the day you can't beat the challenges.
For a list of descriptions that correlate to particular numbers, see Airs of the Khanate.
Always available:
- Play a game of shatar - winning provides Opening Novelty
Morning:
- Explore the canals in a water-taxi (Morning) - provides Cryptic Clue for Assortment of Khaganian Coinage
- Purchase a box of lightbulbs - provides Khaganian Lightbulb for Assortment of Khaganian Coinage
Evening:
- Supply Surface silk to a tailor's shop - Buy Assortment of Khaganian Coinage with Surface-Silk Scrap
- Commission the manufacture of a Crackling Device - Buy a Crackling Device with Assortment of Khaganian Coinage and Nevercold Brass Sliver
- Take a walk through the Khan's gardens - provides Romantic Notion
- Explore the canals in a water-taxi (Evening) - Buy Appalling Secret with Assortment of Khaganian Coinage
- Stroll into a bookshop - Buy various books with Assortment of Khaganian Coinage
It is worth knowing that any action that produces intrigue cycles airs, but canceling a current intrigue, nor completing one does not. If you are looking for specific rewards, a slightly slower method that is still profitable is to intercept cablegrams or fabricate blackmail. As they only take 2 intrigue actions to complete, you only ever have an opportunity cost of 3 actions to cancel and accept the current airs. A cycle takes 4 actions (1 to Accept, 2 intrigue, and 1 to cash in) and will change your airs twice, yielding either 5 x Intercepted Cablegram and 1 x Vital Intelligence or 5 x Intercepted Cablegram and 1 x Blackmail Material. If you do this method, make sure to consult the Airs of the Khanate table to know which descriptions match up to the rewards you are looking for.