Brawling with Dockers (Guide)

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Brawling with Dockers Summary
Variable-Length Activity
Setup Progress End
0 A 1+ A 1 A
Progress

Details

Raise Brawling with Dockers. Caps at 100/120/140/150 depending on desired payout.
Items Inputs/Outputs
Boosting
Outputs
Raw EPA 3.33Raw SPA 6.66

In order to brawl with dockers in The Blind Helmsman, you need A Name Scrawled in Blood 7 and to have gained Acquaintance: The Garrulous Drunk 3 by spending the following items:


If your modified Dangerous is under 230-ish, it's probably a good idea to brawl in a group, but above that you'll earn more by fighting for yourself. Each point of Brawling with Dockers is worth 0.25 E in various items, but specific items may have additional requirements beyond a given Brawling value. See the Rewards tables for more info on this.

Even though you're able to push Brawling above 150, all secondary payouts are capped at 100-120 Brawling when with a group, or 140-150 Brawling when fighting alone. Check the Rewards tables below for the exact caps at various reward levels.


Note that the option Take a moment to tend your wounds cures 3CP of Wounds, one of the higher per-action CP reductions. If you're investing actions into a brawl, you might consider zeroing your Wounds while you're at it.

Conversely, if you're a POSI, investing 2 or 3 actions in a brawl -- enough for the basic reward, needing 10-40 Brawling -- may be worthwhile just to get access to Take a moment... in the first place. Curing 30CP of Wounds (i.e. Level 7 plus some) takes 15 Actions (and 15 Tinctures, if using those) at -2CP. Or you could take the same Actions and spend 10 at -3CP Wounds and the rest earning goods to either keep or sell -- handy if you've run up Wounds to the point of death (i.e. just shy of Level 8) before dealing with them.


Fighting for a group[edit]

Fighting[edit]

Option Challenge Airs Success Rare Success Failure
Fight without taking your eye off the goods! 125 Any 9 10 0
Swing from that rope overhead! 250 - 1.5 x 50-65 13 18 -4
Deploy that barrel of gunpowder! 250 - 1.5 x 66-82 13 18[1] -4
Feed three of the brawlers to the Drownies! 250 - 1.5 x 83-100 13 18 -4
Surprise them with a venomous headbutt [2] 10
5 + /10
Any 13 18 -5
Surprise them with a boot in the fundament [3] 10
5 + /10
Any 13 18 -5
Spear their feet with your Moray Heels [4] 10
5 + /10
Any 13 18 -5
Present yourself as something out of their nightmares [5] 10
5 + /10
Any 13 18 -4
Flash your Special Dispensation [6] 125 + 1.5 x Any 13 N/A -4


Note that the special attacks (Rope/Gunpowder/Drownies) that give more Brawling only have a higher difficulty than the standard attack at low-medium values of Brawling. For the above table, though the special attack difficulty starts at 250, it becomes equal to standard attack at ~83 Brawling (250 - (1.5*83.333) = 125).

As such, keep an eye on the falling difficulty of the special attack as you use the standard attack to gain Brawling. Depending on your Dangerous, you might find the special attack becomes easier (and more rewarding!) than the standard attack mid-way through the brawl.


Rewards[edit]

General principles: Each Brawling with Dockers seems to be worth 0.25 E in rewards. In addition to this, there is a 2.5 E bonus for cashing in, which makes sense considering that takes an action. This game values


Any surplus Brawling you may have is exchanged for a variable reward.

Option Requirement Reward Variable Reward (Cap)
Accept a share of the extremely dusty crates 100 11 x Crate of Incorruptible Biscuits None
Accept a share of the coffer of Admiralty maps 90 2 x Puzzling Map
Accept a share of the large crate stolen from the Bone Market 80
Route: The Bone Market
9 x Femur of a Jurassic Beast
Accept a share of the crates cleared out of Saint Cyriac's Illuminated College 50 1 x Baptised Rattus Faber Corpse
50 x Rat on a String
300 x Proscribed Material [1]
Accept a share of the small crate stolen from the Bone Market 40
Route: The Bone Market
1 x Human Ribcage
+1 CP Suspicion
Accept a share of the crates destined for Iron and Misery 30
Railway
20 x Bessemer Steel Ingot
Accept a share of the coffer of Admiralty coinage 10
PoSI tier 2
  1. Rare success switches out 250 Proscribed material and the Baptised rat for a Ratty Reliquary

Fighting for yourself[edit]

Fighting[edit]

Option Challenge Airs Success Rare Success Failure
Fight without taking your eye off the goods! 175 Any 12 13 -1
Swing from that rope overhead! 300 - 1.5 x 50-65 15 20 -5
Deploy that barrel of gunpowder! 300 - 1.5 x 66-82 15 20[1] -5
Feed three of the brawlers to the Drownies! 300 - 1.5 x 83-100 15 20 -5
Surprise them with a venomous headbutt [2] 10
7 + /10
Any 14 20 -5
Surprise them with a boot in the fundament [3] 10
7 + /10
Any 14 20 -5
Spear their feet with your Moray Heels [4] 10
7 + /10
Any 14 20 -5
Present yourself as something out of their nightmares [5] 10
7 + /10
Any 14 20 -4
Flash your Special Dispensation [6] 175 + 1.5 x Any 14 N/A -5

Rewards[edit]

General principles: Each Brawling with Dockers seems to be worth 0.25 E in rewards. In addition to this, there is a 2.5 E bonus for cashing in, which makes sense considering that takes an action. The game values

Any surplus Brawling you may have is exchanged for a variable reward.

Option Requirement Reward Variable Reward
Claim the extremely dusty crates 150 16 x Crate of Incorruptible Biscuits None
Claim the coffer of Admiralty maps 140 3 x Puzzling Map
Claim the large crate stolen from the Bone Market 110
Route: The Bone Market
12 x Femur of a Jurassic Beast
Claim the crates cleared out of Saint Cyriac's Illuminated College 70 1 x Baptised Rattus Faber Corpse
150 x Rat on a String
400 x Proscribed Material [1]
Claim the small crate stolen from the Bone Market 60
Route: The Bone Market
1 x Human Ribcage
2 x Human Arm
+1 CP Suspicion
Claim the crates destined for Iron and Misery 40
Railway
25 x Bessemer Steel Ingot
Claim the coffer of Admiralty coinage 20
PoSI tier 2
2 x Justificande Coin
84 x Fistful of Surface Currency
  1. Rare success switches out 250 Proscribed material and the Baptised rat for a Ratty Reliquary