Brawling with Dockers (Guide)
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Mid PoSI Content and Onwards |
Brawling with Dockers Summary | ||||||||||||||||
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Variable-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
0 A | 1+ A | 1 A | ||||||||||||||
Progress
Details |
Raise ![]() | |||||||||||||||
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Raw EPA | 3.33 | Raw SPA | 6.66 |
In order to brawl with dockers in The Blind Helmsman, you need A Name Scrawled in Blood 7 and to have gained
Acquaintance: The Garrulous Drunk 3 by spending the following items:
250 x Piece of Rostygold
250 x Shard of Glim
If your modified Dangerous is under 230-ish, it's probably a good idea to brawl in a group, but above that you'll earn more by fighting for yourself. Each point of
Brawling with Dockers is worth 0.25
in various items, but specific items may have additional requirements beyond a given
Brawling value. See the Rewards tables for more info on this.
Even though you're able to push Brawling above 150, all secondary payouts are capped at 100-120
Brawling when with a group, or 140-150
Brawling when fighting alone. Check the Rewards tables below for the exact caps at various reward levels.
Note that the option Take a moment to tend your wounds cures 3CP of Wounds, one of the higher per-action CP reductions. If you're investing actions into a brawl, you might consider zeroing your Wounds while you're at it.
Conversely, if you're a POSI, investing 2 or 3 actions in a brawl -- enough for the basic reward, needing 10-40 Brawling -- may be worthwhile just to get access to Take a moment... in the first place. Curing 30CP of
Wounds (i.e. Level 7 plus some) takes 15 Actions (and 15 Tinctures, if using those) at -2CP. Or you could take the same Actions and spend 10 at -3CP Wounds and the rest earning goods to either keep or sell -- handy if you've run up Wounds to the point of death (i.e. just shy of Level 8) before dealing with them.
Fighting for a group[edit]
Fighting[edit]
Option | Challenge | Airs | Success | Rare Success | Failure |
---|---|---|---|---|---|
Fight without taking your eye off the goods! | ![]() |
Any | 9 | 10 | 0 |
Swing from that rope overhead! | ![]() ![]() |
50-65 | 13 | 18 | -4 |
Deploy that barrel of gunpowder! | ![]() ![]() |
66-82 | 13 | 18[1] | -4 |
Feed three of the brawlers to the Drownies! | ![]() ![]() |
83-100 | 13 | 18 | -4 |
Surprise them with a venomous headbutt [2] | ![]() ![]() ![]() |
Any | 13 | 18 | -5 |
Surprise them with a boot in the fundament [3] | ![]() ![]() ![]() |
Any | 13 | 18 | -5 |
Spear their feet with your Moray Heels [4] | ![]() ![]() ![]() |
Any | 13 | 18 | -5 |
Present yourself as something out of their nightmares [5] | ![]() ![]() ![]() |
Any | 13 | 18 | -4 |
Flash your Special Dispensation [6] | ![]() ![]() |
Any | 13 | N/A | -4 |
- ↑ Also provides 1 x
Perfumed Gunpowder
- ↑ Requires
Honed Ushanka
- ↑ Requires
Vigilant Chitin-Fur Boots
- ↑ Requires
Moray Heels
- ↑ Requires
A Hunter's Instinct for Nightmares
- ↑ Requires
Special Dispensation,
Taking Sides exactly 1 (Order)
Note that the special attacks (Rope/Gunpowder/Drownies) that give more Brawling only have a higher difficulty than the standard attack at low-medium values of
Brawling. For the above table, though the special attack difficulty starts at 250, it becomes equal to standard attack at ~83 Brawling (250 - (1.5*83.333) = 125).
As such, keep an eye on the falling difficulty of the special attack as you use the standard attack to gain Brawling. Depending on your
Dangerous, you might find the special attack becomes easier (and more rewarding!) than the standard attack mid-way through the brawl.
Rewards[edit]
General principles:
Each Brawling with Dockers seems to be worth 0.25
in rewards. In addition to this, there is a 2.5
bonus for cashing in, which makes sense considering that takes an action. This game values
Human Ribcage at 12.5
Justificande Coin and
Femur of a Jurassic Beast at 2.5
Bessemer Steel Ingot at 0.5
.
Any surplus Brawling you may have is exchanged for a variable reward.
Option | Requirement | Reward | Variable Reward (Cap) |
---|---|---|---|
Accept a share of the extremely dusty crates | ![]() |
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None |
Accept a share of the coffer of Admiralty maps | ![]() |
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|
Accept a share of the large crate stolen from the Bone Market | ![]() ![]() |
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|
Accept a share of the crates cleared out of Saint Cyriac's Illuminated College | ![]() |
![]() ![]() ![]() |
|
Accept a share of the small crate stolen from the Bone Market | ![]() ![]() |
![]() ![]() |
|
Accept a share of the crates destined for Iron and Misery | ![]() ![]() |
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|
Accept a share of the coffer of Admiralty coinage | ![]() ![]() |
|
- ↑ Rare success switches out 250 Proscribed material and the Baptised rat for a
Ratty Reliquary
Fighting for yourself[edit]
Fighting[edit]
Option | Challenge | Airs | Success | Rare Success | Failure |
---|---|---|---|---|---|
Fight without taking your eye off the goods! | ![]() |
Any | 12 | 13 | -1 |
Swing from that rope overhead! | ![]() ![]() |
50-65 | 15 | 20 | -5 |
Deploy that barrel of gunpowder! | ![]() ![]() |
66-82 | 15 | 20[1] | -5 |
Feed three of the brawlers to the Drownies! | ![]() ![]() |
83-100 | 15 | 20 | -5 |
Surprise them with a venomous headbutt [2] | ![]() ![]() ![]() |
Any | 14 | 20 | -5 |
Surprise them with a boot in the fundament [3] | ![]() ![]() ![]() |
Any | 14 | 20 | -5 |
Spear their feet with your Moray Heels [4] | ![]() ![]() ![]() |
Any | 14 | 20 | -5 |
Present yourself as something out of their nightmares [5] | ![]() ![]() ![]() |
Any | 14 | 20 | -4 |
Flash your Special Dispensation [6] | ![]() ![]() |
Any | 14 | N/A | -5 |
- ↑ Also provides 1 x
Perfumed Gunpowder
- ↑ Requires
Honed Ushanka
- ↑ Requires
Vigilant Chitin-Fur Boots
- ↑ Requires
Moray Heels
- ↑ Requires
A Hunter's Instinct for Nightmares
- ↑ Requires
Special Dispensation
Rewards[edit]
General principles:
Each Brawling with Dockers seems to be worth 0.25
in rewards. In addition to this, there is a 2.5
bonus for cashing in, which makes sense considering that takes an action. The game values
Human Ribcage at 12.5
Human Arm,
Justificande Coin and
Femur of a Jurassic Beast at 2.5
Bessemer Steel Ingot at 0.5
Any surplus Brawling you may have is exchanged for a variable reward.
Option | Requirement | Reward | Variable Reward |
---|---|---|---|
Claim the extremely dusty crates | ![]() |
![]() |
None |
Claim the coffer of Admiralty maps | ![]() |
![]() |
|
Claim the large crate stolen from the Bone Market | ![]() ![]() |
![]() |
|
Claim the crates cleared out of Saint Cyriac's Illuminated College | ![]() |
![]() ![]() ![]() |
|
Claim the small crate stolen from the Bone Market | ![]() ![]() |
![]() ![]() ![]() |
|
Claim the crates destined for Iron and Misery | ![]() ![]() |
![]() |
|
Claim the coffer of Admiralty coinage | ![]() ![]() |
![]() ![]() |
|
- ↑ Rare success switches out 250 Proscribed material and the Baptised rat for a
Ratty Reliquary