Cornering the (Bounty) at Last
A player-created Guide is available for this content: Piracy (Guide) |
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
[…]
Your Blue Prophet wheels overhead, restless within sight of its sacred duty. Its voice, grating like a handful of zeeshells, accompanies the final stint of this long chase. Ka-kaw, it cries. The death of the [Bounty] is here.Description summary:
The beginning of the description changes based on the the type of ship you're pursuing.
Chosen Bounty Ship Type | Description |
---|---|
50 | A stalactite, dropped from the Roof [...] By some resinous manipulation of amber, the structure is bouyant, riddled with holes like a warren, or a sponge. Starved Men swarm the surface, climbing over rock and each other with awful, long-limbed fluidity. [...] |
77 | Blood in the water […] scabbed waves. The Delight looms in the fog, an enormous black brig that dwarfs your own ship. […] you fly Nidah's flag. Your own colours are lowered, your crew and vessel disguised, as though […] you're reporting for duty. |
100 - 149 | A sleek corvette from the shipyards of Wolfstack. The shadowed humps of cannons jut from the deck, promising a pitched battle. […] Zailors crowd the guns, grim-faced and defiant. […] the vessel shows not a hint of rust. The captain here […] runs a tight ship. […] |
150 - 199 | The Admiralty vessel is a brute and ugly thing, […] The crew are shabby and ill-kempt, and do not seem enthusiastic about the coming skirmish. Their captain alone stands proud in the face of your vessel […], her eyes obscured by dark glasses. |
200 - 249 | A triple-hulled Khaganian design, blazing with electric light. Ships from the Khanate are singular on these waters […] The central hull has a figurehead in the shape of a rearing horse, and the zailors on deck jeer and yell at your approach. […] |
250 - 299 | Its searchlights are blinding, and deployed to dazzling effect. […] They wheel around […], and you catch a glimpse of an upsetting number of deck guns. Their engines purr, a far cry from your steam-powered clangour. Is the whole thing powered by electricity? […] |
300 - 349 | […] your quarry is idiosyncratic and changeable – neither steamer nor corvette, but some shifting amalgam of the two. A crew of Clay Men rush about […], carrying out […] tasks that the living ship cannot […] The whole hull flexes, like a muscle bracing for impact. |
350 - 399 | […] it is half ferry, half rock; […] cliffs jut from the hull, and something magmatic bubbles from its smokestack. […] The deck is […] abuzz with activity. Ropes haul cannons […] Guns swivel to point at your broadside […] This vessel is […] capable of zailing itself. |
400 - 449 | A great brass galley perforated by oars. […] Devils swarm the decks, attending to the golden catapults […] Humans, too, work the ship […] Some are bound with burnished chains, tied to their stations, but most are not. "Soulless fiends," mutters a zailor […] |
450 - 499 | A great brass galley perforated by oars. […] The oars work themselves, through infernal magic or machinery […] The deck itself is deserted but for brass machinery and a persistent heat-haze. Nevertheless, the deck-guns swivel at your approach. |
[Find the rest of the story at https://www.fallenlondon.com]
Unlocked with Chasing Down Your Bounty 15
Locked with Troubled Waters 8, An Exceptional Journey (hidden)
Card drawn in Zailing the Unterzee
Occurs with High Urgency (always drawn before other cards)
Options:
Strike them down
- Spoiler Unlocked with Chosen Bounty Ship Type 100 (hidden)
Challenge information
Narrow, Zeefaring 11 (50% base) || 7 and below - almost impossible (10%) || 8 - high-risk (20%) || 9 - high-risk (30%) || 10 - tough (40%) || 11 - very chancy (50%) || 12 - chancy (60%) || 13 - modest (70%) || 14 - very modest (80%) || 15 - low-risk (90%) || 16 and above - straightforward (100%)
Success
Pitched and bloody battle
- Troubled Waters is increasing… (+3 CP)
- You've gained 1 x A Prolific Pirate
- You are without a target once more. (Removes Chasing Down Your Bounty)
- You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
With In Pursuit of Wrack-Iron:
- You've gained 1 x In Pursuit of Wrack-Iron (up to 8)
Failure
Pitched and bloody battle
- Troubled Waters is increasing… (+12 CP)
- You've gained 1 x A Prolific Pirate
- Your vessel is reviled by all the zee's lawful citizens. (Sets Unwelcome on the Waters to 1)
- You are without a target once more. (Removes Chasing Down Your Bounty)
- You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
With In Pursuit of Wrack-Iron:
- You've gained 1 x In Pursuit of Wrack-Iron (up to 8)
Call off the approach
- Spoiler
Success
Into the open zee
- Troubled Waters is dropping… (-7 CP)
- Wounds is increasing… (+2 CP)
- You are without a target once more. (Sets Chasing Down Your Bounty to 10)
During Evolution
Prepare to board the Delight
- Spoiler Unlocked with Delighted, 1 x Almost-Tame Blue Prophet, 1 x Whirring Contraption, Chosen Bounty Ship Type exactly 77 (hidden)
Success
An offering for the Prester
Success Instructions: While you are aboard the Delight, you may wish to keep your Shattered Mask equipped. If you remove it, then you will experience more visceral events than you would typically find in Fallen London. The Second Sacristan runs a tight ship.
- First objective: Find the Youthful Naturalist. Second objective: Get out alive. (Sets Associating with a Youthful Naturalist to 400)
- You're on the Delight's main deck. (Sets On the Deck of the Delight to 1)
- You've lost 1 x Almost-Tame Blue Prophet
- You've lost 1 x Whirring Contraption
- Your 'Troubled Waters' Quality has gone!
Redirects to: Aboard the Delight
^
During The Horticultural Show
Engage the starved 'vessel'
- Spoiler Unlocked with Chosen Bounty Ship Type exactly 50 (hidden)
Challenge information
Narrow, Zeefaring 11 (50% base) || 7 and below - almost impossible (10%) || 8 - high-risk (20%) || 9 - high-risk (30%) || 10 - tough (40%) || 11 - very chancy (50%) || 12 - chancy (60%) || 13 - modest (70%) || 14 - very modest (80%) || 15 - low-risk (90%) || 16 and above - straightforward (100%)
Success
Instructive
- You've gained 1 x A Prolific Pirate
- Troubled Waters is increasing… (+3 CP)
- You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
- You are without a target once more. (Removes Chasing Down Your Bounty)
If you haven't advanced past the intelligence-gathering phase of the war:
- The Overworked Commodore will want to hear of this. (Raises Bearing Admiralty Intelligence by 1)
- You've blown something up, and called it learning. (Sets Knowledge: A Reassuring Weakness to Cannonfire to 1)
Failure
Instructive
- You've gained 1 x A Prolific Pirate
- Troubled Waters is increasing… (+12 CP)
- You've gained [See page] x Pieces of Plunder Weighing Down Your Hold
- You are without a target once more. (Removes Chasing Down Your Bounty)
If you haven't advanced past the intelligence-gathering phase of the war:
- The Overworked Commodore will want to hear of this. (Raises Bearing Admiralty Intelligence by 1)
- You've blown something up, and called it learning. (Sets Knowledge: A Reassuring Weakness to Cannonfire to 1)