Associating with a Youthful Naturalist
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Unlocked with
Levels
- 1: You are acquainted with the Youthful Naturalist
- 10: You are acquainted with the Youthful Naturalist.
- 15 - 19: Meet the Youthful Naturalist at the Medusa's Head
- 20 - 25: Retrieve forbidden documents from Orchard House
- 30 - 37: Analyse the Implacable Detective's research with the Youthful Naturalist
- 38: Retrieve a Stone Tentacle-Key from Hunter's Keep
- 40 - 42: Smuggle the Youthful Naturalist to the tomb-colonies
- 50 - 61: Assist the Youthful Naturalist and his mentor with their research
- 70: Return to the Dilmun Club to apply for funding
- 80 - 85: Wait for the Dilmun Club to contact you again
- 90 - 91: Set zail for the tomb-colonies to meet the Youthful Naturalist again
- 96 - 97: Reunite with the Youthful Naturalist
- 100 - 120: Zail to the Principles of Coral with the Youthful Naturalist
- 125 - 165: Continue the Youthful Naturalist's research at Port Cecil
- 170: Report to Orchard House on Ladybones Road
- 175: Wait for the Dilmun Club to contact you again
- 180 - 185: Zail to the Principles of Coral to meet the Youthful Naturalist again
- 190: Disembark with the Youthful Naturalist from Port Cecil
- 200: Zail to Godfall with the Youthful Naturalist
- 210 - 220: Continue the Youthful Naturalist's treatment at Godfall
- 230 - 300: Battle the Wax-Wind in the Shattered Citadel
- 310 - 315: Speak with the Youthful Naturalist at Godfall
- 320: Contact the Giggling Charwoman in London
- 325: Prepare to continue your research in London
- 330: Proceed with caution
- 340 - 355: Return to Godfall to continue your research
- 360: Gather more information on Godfall
- 365 - 369: Speak with the Rowdy Corsair at Godfall on the Pilgrim's Path
- 370: Find the Rowdy Corsair's crew at Gaider's Mourn
- 371 - 375: Work with the Rowdy Corsair's crew at Gaider's Mourn
- 380: Hunt the Delight as a target with your Blue Prophet at zee
- 400 - 410: Rescue the Youthful Naturalist from the Delight
- 415 - 430: Contend with the Prester's Hand
- 435 - 450: Keep floating with the Youthful Naturalist
- 460: Compare notes with the Youthful Naturalist
- 470: Return to the Dilmun Club to retrieve the Shell of Regret
- 475: Wait for the Unlikely Florist to contact you again
- 480 - 484: Retrieve the Shell of Regret from Orchard House
- 490 - 500: Bring the Shell of Regret to the Youthful Naturalist aboard your ship
- 510 - 550: Acquire materials to build the experimental diving-bell
- 560: Zail to Godfall to seek assistance
- 565: Build the diving-bell in the Shattered Citadel
- 570: Consult the Youthful Naturalist aboard your ship
- 580 - 586: Zail the Unterzee to chart the Ebb and Flow of Regret
- 587:
- 590: Zail the Unterzee to locate the spiral's centre
- 600: Keep diving
- 610: Keep rowing
- 620 - 625: Recuperate, contemplate, chat
- 630: Wait for the Implacable Detective to contact you again in London
- 635: Meet the Implacable Detective at Orchard House
- 640: Compare notes with the Youthful Naturalist aboard your ship
- 650: Study the Naturalist's Map aboard your ship
- 660: Zail to Irem with the Youthful Naturalist
- 661 - 664: Continue dining with the Youthful Naturalist
- 670: Zail to Irem with the Youthful Naturalist
- 680 - 700: Complete your research in Irem
- 777: Weave the Youthful Naturalist's fate in Irem
- 800: The Hierophant
- 900: The Wheel of Fortune
- 1000: The Hanged Man
Level Change Text
- 1: You're chatting with the Youthful Naturalist.
- 10: You've thrown the Youthful Naturalist overboard.
- 15 - 16: The Youthful Naturalist has invited you to the Medusa's Head.
- 17: Someone bellows. Apparently, that's how it sounds to lose a bet.
- 18: A few drunks are throwing daggers at a dart-board.
- 19: Splinters fly as a chair cracks over a debtor's head.
- 20: Did the Youthful Naturalist just ask you to rob Orchard House?
- 22: You're descending the staircase with His Amused Lordship.
- 23: You're descending the staircase with the Bishop of St Fiacre's.
- 24: You're descending the staircase with the Impacable Detective.
- 25: You're descending the staircase.
- 30: You've obtained the Implacable Detective's old research.
- 35: The Youthful Naturalist is eager to help you analyse the file.
- 36: You've collated the necessary research.
- 37: Have you heard about this key before?
- 38: The Youthful Naturalist has requested a Stone Tentacle-Key.
- 40: It appears the Youthful Naturalist is on the run.
- 42: You're not the only one with an Ambition around here.
- 50: You've smuggled the Youthful Naturalist to the Tomb-Colonies.
- 51: You've found the Youthful Naturalist's mentor.
- 52: You're working with the Dusty Ornithologist.
- 53: Your research is progressing.
- 55: You have a testable hypothesis, and you have the tools to test it.
- 60: The Dusty Ornithologist is setting out the bone-saws and scalpels.
- 61: The Youthful Naturalist is washing off the blood – what little there is.
- 70: You have much to report in London.
- 80: You've given the Dilmun Club something to consider.
- 85: It's time to present your research to the Dilmun Club.
- 90: You've secured funding for the Youthful Naturalist.
- 91: Just keep well ahead of that dark brig on the horizon...
- 96: May the Newest go forth and deliver the News.
- 97: You've delivered the news to the Youthful Naturalist.
- 100: You have your next destination.
- 110: En garde!
- 111: The Youthful Naturalist is fighting to overturn the great tripod.
- 112: The Fluke's Folly is starting to burn.
- 115: Your vessel is gaining speed as you reach clearer waters.
- 120: You've evaded the Prester's agents – for the moment.
- 125: You've brought the Youthful Naturalist to Port Cecil.
- 130: It's time to grease a few palms.
- 135: With your maps and measures ready, the tide pools await...
- 140: Click. Click. Click.
- 141: You do not belong. You will never belong.
- 142: You are not worthy. You will never be worthy.
- 143: You don't remember. You don't want to remember.
- 145: More science awaits!
- 150: Let the procedure commence.
- 151: You've opened a path through the human body.
- 165: Click. Click. Click.
- 170: What will His Grace have to say about this?
- 175: Sometimes she is sibylline, but she is always discreet.
- 180: Zail to the Principles of Coral to meet the Youthful Naturalist again.
- 185: Sometimes zailors have the strangest dreams...
- 190: Arise, and walk the path again.
- 200: Is something ringing? It sounds like a bell in the distance...
- 210: You've brought the Youthful Naturalist to Aeschaven.
- 215: Naturalist, meet Abbot-Commander.
- 220: The wind roars and bangs at the door.
- 230: Another pilgrim embarks on a pilgrimage.
- 240: The Youthful Naturalist has performed the first rite.
- 250: The Youthful Naturalist has performed the second rite.
- 260: The Youthful Naturalist has performed the third rite.
- 270: The Youthful Naturalist has performed the fourth rite.
- 271: Blood and tallow trickle down the walls.
- 272: Would anyone care to wrestle?
- 275: You have unmasked one of the Prester's hired mercenaries.
- 280: The Youthful Naturalist has performed the fifth rite.
- 290: The Youthful Naturalist has performed the sixth rite.
- 300: No mortal escapes the Wax-Wind.
- 310: The Youthful Naturalist has performed the seventh rite.
- 315: Monks clink their glasses, drinking to commemorate the dead.
- 320: When the Naturalist zailed from London, you recall a Giggling Charwoman at the docks...
- 325: Even bribery doesn't buy enough these days.
- 330: You've given the Dilmun Club quite a mess to clean up.
- 340: You've acquired schematics for an experimental diving-bell.
- 350: Your lookout has called your attention to something foreboding.
- 355: Your lookout has called your attention to something beautiful.
- 360: The Prester's Hand has taken the Youthful Naturalist.
- 365: Perhaps there's still hope...
- 366: You're speaking with the Rowdy Corsair.
- 367: You're gathering information.
- 368: You're gathering more information.
- 369: You're gathering even more information.
- 370: St Stalactite's zee-shanty still echoes down the tunnels as you leave.
- 371: You've located the Rowdy Corsair's crew.
- 372: You've reached an agreement, and nobody even had to fire a pistol!
- 373: Enough celebration. Let's get down to business.
- 374: You've learned the Delight's zailing routes, but how will you get aboard?
- 375: The Prester's Hand demands tribute from loyal servants.
- 380: You have a (mostly cooperative) offering to deliver.
- 400: First objective: Find the Youthful Naturalist. Second objective: Get out alive.
- 410: How the tallow spits and sizzles!
- 415: How many hands does the Prester's Hand have?
- 420: Pop, pop, pop – joints cracking – pop, pop, pop!
- 425: It might be a good idea to leave now.
- 430: In the hold, the caged birds are shrieking.
- 435: Bubbles rise from the depths – pop, pop, pop.
- 440: He may not have a tongue, but the Naturalist can still talk.
- 445: The Boatman has been waiting very patiently for a replacement...
- 450: You've given the Youthful Naturalist something to consider.
- 460: Feet back on your own deck!
- 470: You've delivered the Giggling Charwoman's plans to the Youthful Naturalist.
- 475: You've secured an unlikely ally in the Dilmun Club.
- 480: You've entered Orchard House.
- 481: It's worse than a hothouse in here!
- 482: Pollen covers the furniture like unswept dust.
- 483: In the damp heat, your clothes stick to your skin.
- 484: You're moving deeper into Orchard House.
- 490: Orchard House will need a thorough pruning.
- 500: The Bishop of St Fiacre's has fingers in many pies...
- 510: You have an experimental diving-bell to build.
- 520: You've begun to gather materials.
- 530: You've gathered more materials.
- 540: You've gathered even more materials.
- 550: You've gathered nearly everything you need. Speak to the Naturalist for the final steps.
- 560: The Abbot-Commander might lend a hand – or six.
- 565: In the amber depths, the pools bubble.
- 570: You've built something wonderful.
- 580: In your vessel's wake, the water swirls and eddies.
- 581: You're beginning to chart the spiral.
- 582: You're continuing to chart the spiral.
- 583: You've charted nearly half of the spiral.
- 584: You've charted roughly half of the spiral.
- 585: You've charted a great deal of the spiral.
- 586: You've charted almost all of the spiral.
- 587: You've charted the spiral. Now you just have to collate the Naturalist's notes.
- 590: The Unterzee will open to you.
- 600: You're diving with the Youthful Naturalist.
- 610: You've spiralled to great depths, indeed.
- 620: Storm settles. Stone brightens. Salt is nowhere to be found.
- 625: Fathoms yawn in your memory.
- 630: As you stand on your own deck again, the Noble Garter zails towards London's lights.
- 635: You've arrived late to a Dilmun Club meeting.
- 640: The Implacable Detective has given you a map to complete your research.
- 650: Concord Square's officers, legally speaking, are always innocent.
- 660: Your research will lead you, at long last, to Irem.
- 661: You're dining with the Youthful Naturalist.
- 662: You'll need a napkin to mop up this gravy.
- 663: Would someone pass the vinegar?
- 664: Whoever tinned these eels forgot to kill a few.
- 670: All around you, threads stretch into the future from the past.
- 680: Gently-falling snow will fill the footprints in the road, erasing the paths you've taken.
- 681: Snowflakes will melt in your coffee like sugar.
- 682: You will pay no heed to the whispers.
- 683: Another needle will thread another stitch.
- 684: Ice will break around your ship as you cut through the Pillared Sea.
- 685: You will follow the thread.
- 686: His teardrops, running down his cheeks, will freeze.
- 700: The Seven-Serpent will tower above the crossroads.
- 777: The Naturalist follows a thread that could still lead to three different fates.
- 800 - 1000: The Thirsty Croupier reclaims the card and reshuffles the deck.
Progress
1/10
15-19
20
22-25
30
35-39
40-42
50
51-53
- Consulting the Dusty Ornithologist
- Optional, with Scandal < 7: Surrounded by scandal
55
60
61
70
80
85
90
96
100
120
130
135
140
145
160
165
170
175
180
185-190
200
210-215
220-300
- Battling the Wax-Wind
- Follow the Youthful Naturalist's pilgrimage
- Return to Aeschaven
270-274
310-315
320
325-330
340
350-360
365-369
370-375
380
400
410-430
435-450
460
470
475-484
490
500
510-540
- Reuniting with the Burly Surveyor
- Hatch plans with two Shifty Scholars
- Petition the Banded Prince with the Youthful Naturalist
- Encode signals to a Subtle Machinist