Featuring in the Tales of the University (Guide)

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It is what you may call a castle manned by learning and scholarship. Or a vicious and permanent dog-fight between Benthic College and Summerset College.

Introduction[edit]

Featuring in the Tales of the University is the final part of the Watchful Making your Name. This Guide will take you through the steps needed to complete it.

Featuring in the Tales of the University 1-5[edit]

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Featuring in the Tales of the University is started on either Invitations from the University or The University 1. Either of these will give you Featuring in the Tales of the University 1. After that, you will need to go through a few levels, which introduces you to the main cast of the university, before you can start doing interesting things.

Interlude: the Term Passing Carousel[edit]

The next storylet is A most notable academic; however, by playing this option you will lock the Term Passing carousel. As parts of this carousel can be quite profitable, it is highly advised that you spend some time doing the carousel first. For more information on the carousel see Term Passing... (Guide).

Featuring in the Tales of the University 6-8[edit]

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After you've become A most notable academic, you can proceed with University life. Becoming A most notable academic will lock you out of all the options discussed before. You'll then need to do a few steps before a new carousel will open up.

Featuring in the Tales of the University 9-24[edit]

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After completing the previous storylet, a new Term Passing... carousel will open. The only way to make progress here is to raise your Investigating... high enough to progress with your investigation of the case. One of the most profitable ways to do this is Talk to the Porters which gives you Sudden Insights. In batches of five at a time, Sudden Insights can be traded for up to 50 CP of Watchful under Attend to Matters of Watchfulness and Nightmares using Every stone. Talk to the Porters requires Cryptic Clues, which can be obtained through other options under Investigations in the university. As this is one best ways in the game to gain Investigating... and Sudden Insights, it is advised you get everything you want out of it before doing the last of the options mentioned below, which locks it.

The Storylets[edit]

Levels 9-18 require Investigating... 9.

Level 9

  • Consider your initial suspects: Who could have murdered a man so permanently? Based on the evidence, you have two suspects: the Consumptive Cryptozoologist, implicated by the use of a sorrow-spider, and the Fellow in Venomous Rarefaction, implicated by the vial of venom found at the scene.

Level 10

  • The next step of the investigation: The real question of course is how a sorrow-spider managed to escape a locked room... but didn't you once read something about mirror traveling spiders?

Level 11

  • A spidery hypothesis: This is quickly getting out of your area of expertise. You'll need to consult an expert, who is, unfortunately, a suspect of the murder.

Level 12

Level 13

  • On the matter of spiders: But who owned the mirror traveling spider? After consulting the University's records, you find out the Provost of Summerset has had one for years.

Level 14

  • The Fellow in Venomous Rarefaction: As The Fellow in Venomous Rarefaction is allergic to sorrow-spiders, he is off the suspects list. However, he does tell you about something illegal called Cantigaster venom, which the Senior Reader was using in his research.

Level 15

  • The Poison and the Palace: The Senior Reader was holding a vial of Cantigaster Venom when he died. The stuff comes from the palace apparently, but no one knows from who exactly.

Level 16

  • The Duchess and the Cantigaster: After having interrogated a servant, you're waiting in the third wine cellar on Sunday when the Duchess approaches. She opens the door with an immense bronze key; beyond the door lies the Cantigaster, once a man, now a sac of poison.

Level 17

Level 18

  • Look into love: The Consumptive Cryptozoologist has a Radical Postgraduate sister driven mad by an experiment of the Senior Reader. Finally, a good motive.

Levels 19-20 require Investigating... 8.

Level 19

  • What were they up to?: The Semi-semiotic Fellow tells you that the Senior Reader and the Radical Postgraduate were trying to contact the sun. This drove the latter insane.

Level 20

  • Dig up some dirt on the Provost: Even though the case against the Consumptive Cryptozoologist seems ironclad, it would be wise to completely rule out the Provost first. After taking a look at his appointments, you see that every Thursday is full for no apparent reason. When you follow him, you see him picnicking with a devil!

Levels 21-23 require Investigating... 6.

Level 21

  • The Provost and the devil: After following the Provost, you overhear him confessing that it was he who killed the Senior Reader.

Level 22

  • What connects the Bazaar and love stories?: Even though you have solved the case, it would be wise to investigate the last loose thread: what connects the Bazaar and love stories? And is it really a sentient being? What you can decipher from the Correspondence sigils upon its spires seems to indicate that it indeed hungers for love.

Level 23

  • A note from the Masters: You have been summoned by the Masters of the Bazaar. The Master commends your skill and knowledge, and proceeds to describe the Master's relationship to the Provost. He is useful, but not trusted. Favored, but not protected. If they had to replace him, it would be inconvenient... but only that.

The End[edit]

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Revealing the murderer of the Senior Reader in _______ will finish A Name in Seven Secret Alphabets. Don't do this until you've done everything you wanted to do using the Term Passing carousel mentioned above.

The Final steps[edit]

Level 24

Level 25

Level 26

Level 27

What is it all for?[edit]

Congratulations

You'll be redirected to your Lodgings where The Honey-Addled Detective will ask you what it was all for. No matter your choice this will set A Name in Seven Secret Alphabets to 7 (Immortal in Horizon Glyphs) and will increase Watchful by 500 CP. That concludes this portion of Making your Name.

Afterwards, you can embark on a voyage of scientific discovery.