Embarking on a Voyage of Scientific Discovery (Guide)
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Mid-Game Content |
This is a guide for Embarking on a Voyage of Scientific Discovery and discovering islands in the Unterzee!
Why would you embark on a scientific journey?
- Obtaining
Beatific Stone (Church renown 40 item)
- Regaining access to the University if you're
Unwelcome at the University
- Breeding a
Bifurcated Owl with certain Fate-locked stories
- Access to 3 more destinations and a card across
the Broad Unterzee
- Getting bones from
Bullbone Island
- Creating the
Volume of your Cryptopalaeontological Work needed to access The Osteology Lab at
The Museum of Prelapsarian History
- Access to
Port Cecil (which has its own guide) (and continue Evolution pt. 3)
- In order to get a specific statue in
Moulin
Unlocking scientific voyages[edit]
Embarking on a Voyage of Scientific Discovery 1
The Dilmun Club sponsors scientific voyages, but not for just anyone. Unfortunately, His Amused Lordship's valet dislikes you and keeps "losing" your personal recommendations. You'll have to engage in a bit of blackmail to get past him. This can be done from either Set out on a Scientific Expedition (accessed from the FIND NEW STORIES: Chat with the Local Gossip storylet in Your Lodgings), or from the gold storylet A Sneering Gentleman that appears with
Featuring in the Tales of the University 30.
In either case, you'll need the following qualities:
Watchful 120
A Person of Some Importance
Associating with Radical Academics 3
Cultivating an Acquaintance with His Amused Lordship 3
Featuring in the Tales of the University 30
You'll also need to spend the following items:
Once you've taken care of this, go to the Bazaar Side-streets to meet with the Dilmun Club Upstairs at the Bridge Without (a gold storylet).
Preliminary Research[edit]
Embarking on a Voyage of Scientific Discovery 2
Before you can actually set sail, you need to do some Preparatory Research at Your Lodgings. There are three types of research you can generate, here and on the voyages themselves:
Page of Prelapsarian Archaeological Notes (AN)
Page of Cryptopalaeontological Notes (CN)
Page of Theosophistical Notes (TN)
You're only required to generate 50 pages of one type of research in order to progress. However, you may want to take advantage of the options here to get a good head start on research, especially if you have a particular goal in mind. There's a limit to how much research you can obtain on a single visit to one of the islands, and you won't be able to do Another round of preliminary research until you've returned and used up most of the research you've generated.
Check the options on Preparatory Research to see a single list of all options and their costs and rewards. For a quick reference of the sources for each type of research, expand the relevant table below. Note that the sequency you do this in matters, as doing enough of some types of research will cause options to disappear:
Option | Research Gain | Cost | Notes |
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Pay someone else to research for you | ![]() |
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Have instruments ground | ![]() |
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Examine your collection of curiosities | ![]() |
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Consult your current work | ![]() |
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Find promising students | |||
Consult the Masters of the Bazaar | ![]() |
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Option | Research Gain | Cost | Notes |
---|---|---|---|
Pay someone else to research for you | ![]() |
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Have instruments ground | ![]() |
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Trade in academic favours | ![]() |
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Consult your current work | ![]() |
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Test your Unearthly Fossil | ![]() |
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Find promising students |
Option | Research Gain | Cost | Notes |
---|---|---|---|
Look at the current trend in Theosophistry | ![]() |
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Pay someone else to research for you | ![]() |
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Summarise your experiences in the Wars of Illusion | ![]() |
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Have instruments ground | ![]() |
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Consult your current work | ![]() |
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Find promising students |
How to get the most possible preparatory research of a single type:
420 x Archaeological Notes: 3 x Consult your current work and 2 x Examine your collection of curiosities; also gets 120 of each of the other two types
380 x Cryptopalaeontological Notes: 3 x Consult your current work, 2 x Test your Unearthly Fossil, and 1 x Trade in academic favours; also gains 120 of each of the other two types
140 x Theosophistical Notes: 1 x Consult your current work, 2 x any of the 50-page options; also gains 140 of each of the other two types
Once you've gotten all the preparatory research you want, choose any of the Enough (type of) research options to set your Embarking to 3, which allows you to finally begin your voyage.
The voyage, at last[edit]
Embarking on a Voyage of Scientific Discovery 3-4
Note: Outfits are locked while on any of these islands. You will want your Watchful gear. You also cannot leave the island early; once you dock, you'll only get back to your ship after you finish the entire carousel of actions outlined in the tables below, but you are free to return to the same island or a different island to gather more notes.
Choosing your destination[edit]
Which island(s) you decide to sail to will depend on what you hope to gain. Each of the 3 main islands — Bullbone Island,
Corpsecage Island, and
Grunting Fen — provides different proportions of the 3 research types, as well as non-scientific rewards you can choose instead.
Bullbone Island provides the most
Cryptopalaeontological Notes, and up to
5 x Horned Skull in exchange for
20 x Survey of the Neath's Bones each.
Corpsecage Island provides the most
Archaeological Notes, and the
Renown: Church 40 Faction item
Beatific Stone.
Grunting Fen provides the most
Theosophistical Notes and a decent number of
Cryptopalaeontological Notes. You will need a
Screaming Map to sail here.
In addition, the card The Fleet of Truth can now be drawn while zailing. It provides some Zailing... in addition to 5 pages of each type of research.
Orthos is coming![edit]
Regardless of which islands you choose, the length of your visit (and what options are available at any given time) is determined by the temporary Menace quality, Orthos is Coming! This quality is generally increased by 2 CP on a successful action, and by 1 CP on a failure.
The number of actions for each stage in the tables below assumes 100% successes, and therefore a total of 21 actions on each island. The EPA calculations don't account for travel, as this varies depending on the zailing region(s) and your ship. See Zailing (Guide) for more information on journey lengths for different zee trips.
Bullbone Island[edit]
- Research available per visit: Up to
78 x AN,
249 x CN, and
40 x TN
- Material rewards: Up to
39.46 (1.88 EPA not including travel)
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Option | Gain |
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<4
(5 actions) |
The bones of Bullbone |
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Wild bees | ![]() | |
A skull of Bullbone, borrowed |
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4–5
(6 actions) |
Oho - a little writing | |
Weasels about | ![]() | |
6
(3 actions) |
Creaking in the breeze | |
Someone lives near the mandrake-copse | ![]() | |
7
(4 actions) |
Acquisition and screaming | ![]() |
Looking up | ![]() | |
8
(1 action) |
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9
(1 action) |
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10
(1 action) |
Time to go | None |
Tarry a little | ![]() ![]() | |
Cut it fine | ![]() ![]() |
Corpsecage Island[edit]
- Research available per visit: Up to
249 x AN,
40 x CN, and
78 x TN
- Material rewards: Up to
42.08 (2.00 EPA not including travel)
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Option | Gain |
---|---|---|
<4
(5 actions) |
Digging up bones and rough justice | |
The Corpsecage bat |
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4–5
(6 actions) |
Examine the ruins for clues |
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What's written here? |
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6
(3 actions) |
See what you can dig up | |
Caging ancient echoes | ![]() | |
7
(4 actions) |
Rummage around the fire |
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A message long cold |
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8
(1 action) |
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9
(1 action) |
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10
(1 action) |
Time to go | None |
Tarry a little | ![]() ![]() | |
Cut it fine | ![]() ![]() |
Grunting Fen[edit]
- Research available per visit: Up to
40 x AN,
124 x CN, and
249 x TN
- Material rewards: Up to
46.50 (2.21 EPA not including travel)
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Option | Gain |
---|---|---|
<4
(5 actions) |
Listen to the island | |
Do a survey |
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4–5
(6 actions) |
What manner of things live here? | |
Try some beach-combing instead |
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6
(3 actions) |
What can you learn of matters spiritual and supernatural? | |
Follow the trail of history |
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7
(4 actions) |
Catch some |
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How about we make this more... interesting? |
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8
(1 action) |
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9
(1 action) |
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10
(1 action) |
Time to go | None |
Tarry a little | ![]() ![]() | |
Cut it fine | ![]() ![]() |
Organising your research[edit]
Embarking on a Voyage of Scientific Discovery 4
Once you've completed at least one scientific expedition, a new storylet opens at your lodgings, allowing your to Organise your Research.
Option | Cost | Reward | Value (value per note) |
---|---|---|---|
Collate your cryptopalaeontological work | ![]() |
7.5 (6.25 p) | |
Collate your prelapsarian archaeological work | ![]() |
7.5 (6.25 p) | |
Collate your research into Theosophistry | ![]() |
7.5 (6.25 p) | |
Gather all your work into a library | ![]() |
N/A | |
Speak to professional persons with academic pretensions | ![]() |
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50 (10 p) |
Sell your Theosophistical conclusions | ![]() |
50 (10 p) | |
Speak to naturalists, hunters and the breeders of monsters | ![]() |
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50 (10 p) |
Re-establish your academic reputation |
|
N/A | |
Breed a beast | ![]() |
N/A | |
Another round of preliminary research | Allows you to do preliminary research again | N/A |