Foyer of the Magistracy
Spoiler warning! This page contains details about Fallen London Actions. |
[…] not for humans. The stairs would only be practical if you were twelve feet tall. Eroded signs are in incomprehensible glyphs […] way above head-height […]
[…] Police in thick furs saunter through doors […] Lawyers, magistrates, and petitioners enter here.Description summary:
The place is huge, ancient and, most peculiarly, not made for human-sized people in mind. There are also faded glyphs, suggesting this place was made by a past civilization. Regardless, the place has been made into a headquarters for those concerned with the imposition of law and order.
[Find the rest of the story at https://www.fallenlondon.com]
Unlocked with a redirect from Enter the Magistracy of the Evenlode
Storylet appears in The Magistracy of the Evenlode
Options:
Address the main usher (First time)
- Spoiler Locked with Spoken to the Usher (hidden)
Success
Keen
- An occurrence! Your 'Spoken to the Usher' Quality is now 1! (hidden)
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- You've gained 3 x Scrap of Incendiary Gossip
- You've gained 1 x Incisive Observation
Redirects to: Foyer of the Magistracy
^
Address the main usher (Subsequently)
- Spoiler Unlocked with Spoken to the Usher (hidden)
Success
Eager for an audience
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- You've gained 3 x Scrap of Incendiary Gossip
- You've gained 1 x Incisive Observation
- [Airs of the Evenlode change…] (random)
Redirects to: Foyer of the Magistracy
^
Consider those who pass through these vast halls
- Spoiler
Success
Mid-tier criminals, mid-tier litigants
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- You've gained 6 x Inkling of Identity
- [Airs of the Evenlode change…] (random)
- You've gained 3 x Incisive Observation
Redirects to: Foyer of the Magistracy
^
Go to the courts
- Spoiler Action Cost: 0
Unlocked with Spoken to the Usher (hidden)
Success
Marked as an outsider
- You have moved to a new area: Evenlode Courts
Redirects to: The Courts of the Evenlode
^
Dive in the Magistracy Basement
- Spoiler Unlocked with Evenlode Diving Bell
Locked with Wounds 6, Nightmares 6
Success
Below
- You go down into the water... (Sets Diving Depth to 1)
- Acclimating to Pressure is increasing… (+1 CP)
Redirects to: Diving in the Magistracy
^
Return outside
- Spoiler
Socialize with the local Constabulary
Visit the police barracks ( The Spinning of the Wheels < 5)
- Spoiler Unlocked with 3 x Favours: Constables, Spoken to the Usher (hidden)
Locked with The Spinning of the Wheels 5, Entered the Cop Area (hidden)
Challenge information
Broad, Persuasive 80 || 55 - very chancy (41%) || 68 - chancy (51%) || 82 - modest (61%) || 95 - very modest (71%) || 108 - low-risk (81%) || 122 - straightforward (91%) || 134 - straightforward (100%)
Success
A firm handshake
- Persuasive is increasing…
- You've lost 3 x Favours: Constables
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- An occurrence! Your 'Entered the Cop Area' Quality is now 1! (hidden)
- An occurrence! Your 'How did you enter?' Quality is now 3! (hidden)
Redirects to: The Constabulary of the Evenlode
Failure
A head shake
- Persuasive is increasing…
- You've lost 1 x Favours: Constables
- You've gained 1 x Time Spent in the Magistracy (up to 7)
Visit the police barracks ( The Spinning of the Wheels exactly 5)
- Spoiler Unlocked with The Spinning of the Wheels exactly 5, Spoken to the Usher (hidden)
Locked with Entered the Cop Area (hidden)
Success
No reward narrative information available for Fate-locked actions.
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- An occurrence! Your 'Entered the Cop Area' Quality is now 1! (hidden)
- An occurrence! Your 'How did you enter?' Quality is now (unknown)! (hidden)
Redirects to: The Constabulary of the Evenlode
^
Visit the police barracks ( The Spinning of the Wheels 6-10)
- Spoiler Unlocked with The Spinning of the Wheels 6-10, Spoken to the Usher (hidden)
Locked with Entered the Cop Area (hidden)
Success
No reward narrative information available for Fate-locked actions.
- You now have 1 x Special Dispensation
- You've gained 1 x Time Spent in the Magistracy (up to 7)
- An occurrence! Your 'Entered the Cop Area' Quality is now 1! (hidden)
- An occurrence! Your 'How did you enter?' Quality is now (unknown)! (hidden)
Redirects to: The Constabulary of the Evenlode
^
Return to the police barracks
- Spoiler Action Cost: 0
Unlocked with Entered the Cop Area (hidden)
Success
Waved through
Redirects to: The Constabulary of the Evenlode
^