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Combined display of all available logs of Fallen London Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 17:07, 3 October 2024 Oldest Man talk contribs commented on the article Claim a box marked 'exhibit enrichment' (I can't believe they added the ivory humerus scrip sale a few days after estival ended I will be salty forever)
  • 17:07, 3 October 2024 Oldest Man talk contribs created page CommentStreams:E980a1de03b46890e140cdd92a904b32
  • 03:55, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:49, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:48, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:46, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:45, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappi...)
  • 03:38, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ('''''ESTIVAL GUIDE / SIXTH COIL GUIDE '''''MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappin...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) (''''''ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ("""ESTIVAL GUIDE / SIXTH COIL GUIDE""" ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping...)
  • 03:37, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) ([b]ESTIVAL GUIDE / SIXTH COIL GUIDE[\b] ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mappin...)
  • 03:36, 15 August 2024 Oldest Man talk contribs edited a comment on the article The Sixth Coil (Guide) (# ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping the...)
  • 03:34, 15 August 2024 Oldest Man talk contribs commented on the article The Sixth Coil (Guide) (# ESTIVAL GUIDE / SIXTH COIL GUIDE ## MECHANICS - You spawn in on one of 4 random "floors", which loop, so 1->2->3->4->1 - Each floor is associated with a main stat - Each floor has a burden that you can pick up - Picking up a burden makes all checks harder; with endgame stats, 3 burdens is still 100%able or close to, 4 burdens is around 70-80% - Almost every action you take except picking up burdens will increment a "coiling" quality - Every action you take will progress a "mapping the laby...)
  • 03:34, 15 August 2024 Oldest Man talk contribs created page CommentStreams:C9eb9f8635ddd77ad8c8fc22866a0f38
  • 17:14, 3 August 2024 Oldest Man talk contribs commented on the article Claim an insensible quantity of fighting-weasels (30 weasels)
  • 17:14, 3 August 2024 Oldest Man talk contribs created page CommentStreams:3ccc833834b2df8735fa0886c1151a1d
  • 21:56, 29 June 2024 Oldest Man talk contribs commented on the article Ambition: Heart's Desire (Guide) ("The even greater incentive is that you get to effectively kill that miserable fool Beechwood." "Not to mention that you're giving up on getting the Fruit of the Tree of Knowledge of Good and Evil as well as the chance to kill Beechwood, and really, are you truly being kind in sparing him in this way? Just put him out of his misery." the guide writer really hated beechwood lol)
  • 21:56, 29 June 2024 Oldest Man talk contribs created page CommentStreams:2f0e2c1fa74f792412b40673212903fd
  • 00:10, 27 June 2024 Oldest Man talk contribs commented on the article A Presumptuous Little Opportunity (2000 morelways here would turn into 480 bottles of absinth in 10 actions You could also normally convert 2000 morelways into 420 absinth in 5 actions 5 actions extra for 60 bottles of absinth extra is 6 epa, which is definitely worth)
  • 00:10, 27 June 2024 Oldest Man talk contribs created page CommentStreams:68b81d7518dcdc4a7a1cdded91d57736
  • 04:04, 19 June 2024 Oldest Man talk contribs commented on the article Sugarplum (Doggo)
  • 04:04, 19 June 2024 Oldest Man talk contribs created page CommentStreams:9b7bb43554a817ab4999050af57a894c
  • 01:16, 13 June 2024 Oldest Man talk contribs commented on the article A Newt by Any Other Name (at the start it appears to clear all your menaces except scandal which is worth noting)
  • 01:16, 13 June 2024 Oldest Man talk contribs created page CommentStreams:81a819305319d8d8dc9d633cbcadf388
  • 19:19, 23 May 2024 Oldest Man talk contribs commented on the article Living World Events (are the start/end dates of shifting streets swapped?)
  • 19:19, 23 May 2024 Oldest Man talk contribs created page CommentStreams:62812a5c14536087f8686688220494ee
  • 04:04, 21 May 2024 Oldest Man talk contribs commented on the article Philosofruits (Guide) (For the +Yield + Nightmares card, it's more than 1CP nightmares, I'm not sure what it is exactly, it may be a range?)
  • 04:04, 21 May 2024 Oldest Man talk contribs created page CommentStreams:Edf2ff6a8fc39b6ac7b635ef6758ac40
  • 19:00, 17 May 2024 Oldest Man talk contribs commented on the article Influence Grinding (Guide) (For compromising documents, it's probably always better to buy them directly at a 40% markup than to buy sherry and convert if your rat shillings per action is high enough According to the current chart, at 30 - 4.91 - 30/7 = 4.28 40 - 6.06 - 40/7 = 5.71 50 - 7.07 - 50/7 = 7.14 60 - 7.94 - 60/7 = 8.57 Buying them directly breaks even between 40 and 50 shillings / action, which should be fairly easy for most mid-late game individuals)
  • 19:00, 17 May 2024 Oldest Man talk contribs created page CommentStreams:Dda00277c444364a313a614025983d48
  • 19:35, 16 May 2024 Oldest Man talk contribs commented on the article The Season in Soup (Guide) (For journals of infamy, printing a 104x copy with the worst possible whirring contraption source (wilmots end) gives 118 journals over 18.5 actions as stated in the newspaper guide, that is 6.38 journals per action, plus 10e in other items, counting journals only, that's 27% better than soup. This is just my opinion but 27% isn't "just barely" better. Turning in 60x salacious copies instead, you can get up to 148 journals per 18.5 actions, which is 60% better, although the 10 hour salacious...)
  • 19:35, 16 May 2024 Oldest Man talk contribs created page CommentStreams:8a7b0a4401d543b2022d2028ff037be2
  • 21:55, 11 May 2024 Oldest Man talk contribs commented on the article Gleaming Buttons (Shouldn't this be marked as strict BIS dangerous (non ambition)?)
  • 21:55, 11 May 2024 Oldest Man talk contribs created page CommentStreams:Bf1e20f7fc01da569dd535f173c50c5f
  • 17:40, 10 May 2024 Oldest Man talk contribs replied to a comment on the article Finish the study of your Highly Illegal Device (I had 0+4 points from equipment, so it seems it's a weird non-base check that scales to 1 above your modified....)
  • 17:40, 10 May 2024 Oldest Man talk contribs created page CommentStreams:2a0f45dac68846f6fa3d3b7bd2917256
  • 16:28, 9 May 2024 Oldest Man talk contribs commented on the article Finish the study of your Highly Illegal Device (I just finished this study, it said "Artisan of the Red Science has not changed from 0 because it's lower than 5."..?)
  • 16:28, 9 May 2024 Oldest Man talk contribs created page CommentStreams:F59b1d409409a87239898e0e2294581b
  • 21:22, 4 May 2024 Oldest Man talk contribs commented on the article Mysteries Grinding (Guide) (Odd that cryptic clues mentions grinding via sunken embassy but not rat market)
  • 21:22, 4 May 2024 Oldest Man talk contribs created page CommentStreams:1028c4c710b05508e7a0ea4892a5ac92
  • 23:36, 29 April 2024 User account Oldest Man talk contribs was created