Living World Events
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Living World Events are short-lived events driven by player interactions via World Qualities. They were first announced in September 2021, though they build off of the groundwork laid by Mr Chimes' Grand Clearing-Out earlier that year. The first event to go live was the inaugural Crab Hunt on October 12.
The known types of Living World Events are:
- Angler Crab Hunt
- (Announcement indicated at least one more event is planned)
Living World Events are somewhat like small Festivals: they are an additional piece of content that is only active and playable for a short duration. The amount of content is much smaller than a regular festival, and the duration is driven by player participation. Generally the event will be driven by a World Quality. The presence of the quality means the event is active, and player participation will drive the quality towards a goal which ends the event.
Living World Events are generally not announced until they go live in-game. So far, the World Quality driving an Event has always gone active at 11am Tuesday, the same time that Bone Market world qualities advance. This Morning's Gazette will include a blurb about active events, so players are encouraged to read the newspaper to stay up-to-date on current events.
Each event will recur several times throughout the year, according to no known schedule.
The following events have been observed.
Angler Crab Hunt
The regular Angler Crabs seen at Zee have become overpopulated, and must be culled. And in case you have any ethical concerns, the game makes it clear that Crabs are not innocent zee-life, they are dangerous to humans because they hate us and enjoying doing harm.
The World Quality tracking this event is Estimated Angler Crab Population. While the event is ongoing, the Wiki will attempt to keep that page updated with the current population.
The Labyrinth of Tigers is part of A Name Scrawled in Blood. Monstrous Anatomy generally requires a Parabolan Base-Camp. From there, conduct hunts and attempt to Ambush the Parabolan Quarry at close range. Characters with no Base-Camp but Your Own Lab may have access to a few experiments that can raise Monstrous Anatomy, depending on item availability.
You must set zail to hunt the crabs; they have not yet tried to come into London themselves. Enter Your Cabin, and select the Hunting the Beasts of the Zee Storylet. You will have set course to Crab spawning grounds, and will immediately enter combat with a giant angler crab once you arrive.
Each time you elect to hunt a crab, the Rarity of your Quarry and Elusiveness of your Quarry will be set based on the current Estimated Angler Crab Population. These qualities cause both the rewards and difficulty of the crab encounters to increase over the course of the event.
Combat uses the same mechanics and Storylet as encountering a Plated Zee-Beast: You must play actions to increase your In Pursuit of a Zee-Beast until you can Strike down the Angler Crab. The required level starts at 8, and increases with Elusiveness. After striking down the Angler Crab like one of those Oaxacan treasure-pots, you will choose a new Zailing destination and may immediately begin another hunt.