Venderbight (Guide)

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Shipsmall.png Early Zailing Content


At Ambition: Nemesis 11-14 your adventures take you to The tomb-colony of Venderbight. Here you will mostly play cards to progress.

Some notes: You can always spend your actions on A woman of sinister repute, instead of playing cards if you're satisfied with gaining 1 CP progress.

Usually it's worth relying on the Dangerous and Watchful challenges, but there are also some cards that cost an amount of items - some reasonable and some unreasonable. Recommended things to bring:

Note that the tomb-colony locks your outfit, so you can't change clothes or equipment while there. It might be a good idea to combine your best Watchful equipment with your best Dangerous equipment. Also remember you can always take the ship back if you need to, however that may cost extra supplies.

At Ambition: Nemesis 15, only Far from home can be drawn.

For progress after Ambition: Nemesis 15, it's suggested to bring:

A summary of cards available at Ambition: Nemesis 11-14
Image Card Appears at Option Req. Challenge Success Failure
'Permanent Surgeon?' 'Permanent Surgeon?' Ambition: Nemesis 11-14 Listen carefully Watchful 79 Ambition: Nemesis +2 CP  Suspicion +1 CP 
A Game of Chess - Venderbight A Game of Chess - Venderbight Ambition: Nemesis 12-13 Go over when he beckons? Watchful 77 Ambition: Nemesis +4 CP  Nightmares +1 CP 
A glass of oblivion A glass of oblivion Ambition: Nemesis 11-14 Carouse with the dead Dangerous 80 (Ambition: Nemesis +2 CP , Wounds +1 CP ) or (Ambition: Nemesis +5 CP , Nightmares +1 CP , Appalling Secret +1x ) Suspicion +1 CP , Wounds +1 CP 
A limping fellow A limping fellow Ambition: Nemesis 11-13 Give him his weasels Lucky Weasel 3x  Ambition: Nemesis +2 CP , Lucky Weasel -3x 
A pugilistic interlude A pugilistic interlude Ambition: Nemesis 11-14 Fight for secrets Dangerous 85 Ambition: Nemesis +3 CP , Wounds +1 CP  Suspicion +2 CP , Wounds +2 CP 
An aerial hazard An aerial hazard Ambition: Nemesis 11-14 Snatch a bat out of the air! Dangerous 77 Cryptic Clue +30  or Ambition: Nemesis +4 CP  Wounds +1 CP 
An illuminate frenzy An illuminate frenzy Ambition: Nemesis exactly 13 Give her the light she craves Foxfire Candle Stub 100x  Ambition: Nemesis +3 CP , Foxfire Candle Stub -100x 
An improbable fashion An improbable fashion Ambition: Nemesis 11-13 Bring him Ridiculous Hats Ridiculous Hat 5x  Ambition: Nemesis +3 CP , Ridiculous Hat -5x 
Bring him an Exceptional Hat Exceptional Hat 1x  Ambition: Nemesis +25 CP , Exceptional Hat -1x , Appalling Secret +10x , Cryptic Clue +500x 
Dicing with the dead Dicing with the dead Ambition: Nemesis 11-13 Join them Cryptic Clue 100x  Luck 40% Ambition: Nemesis +3 CP  Cryptic Clue -100x 
Honey for the dead Honey for the dead Ambition: Nemesis 11-14 Here: taste, and dream. Drop of Prisoner's Honey 200x  Ambition: Nemesis +3 CP , Drop of Prisoner's Honey -200x 
A more traditional solution Bottle of Greyfields 1882 300x  Ambition: Nemesis +3 CP , Bottle of Greyfields 1882 -300x 
Honey Tales Honey Tales Ambition: Nemesis 12-14 Listen 2 Watchful 78 Ambition: Nemesis +3 CP  Suspicion +1 CP 
Marble? Marble? Ambition: Nemesis 11-12, Learn about the destination of the crates Silk Scrap 100x  Ambition: Nemesis +2 CP , Silk Scrap -100x 
Not quite silence Not quite silence Ambition: Nemesis 11-14 Listen Dangerous +1 CP , Melancholy +1 CP 
Pass on Dangerous +2 CP 
The society pages? The society pages? Ambition: Nemesis 11-14, Assist them – in exchange for information Favours: Society 1x  Ambition: Nemesis +3 CP , Favours: Society -1x