Editing (A Warzone, in the Sixth Coil)

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|Description summary = The title and description depend on the {{IL|Sixth Coil: Locales}}. There is also an additional paragraph whose presence and text depend on your {{IL|Coiling Ever Deeper}}.
 
|Description summary = The title and description depend on the {{IL|Sixth Coil: Locales}}. There is also an additional paragraph whose presence and text depend on your {{IL|Coiling Ever Deeper}}.
 
{{Variant table|Condition=Sixth Coil: Locales|Condition alias=Locale|Effect=Title|Second effect=Description|Type=Text|Compact = yes|Show Unaccounted = yes
 
{{Variant table|Condition=Sixth Coil: Locales|Condition alias=Locale|Effect=Title|Second effect=Description|Type=Text|Compact = yes|Show Unaccounted = yes
|Value 1 - 9 = '''Concrete Bunker'''
+
|Value 15 - 19 = '''Cramped Arsenal'''
|Second effect 1 - 9 = Grey, pockmarked walls scarred by mortar fire and bullets. A sickly light filters in through the gunslits, but you can't make out the battlefield outside. A haze of gunpowder in the air; the constant sound of artillery.
+
|Second effect 15 - 19 = This stone-walled room is choking on weapons. Crates upon crates of pistols and rifles, still covered in [...] grease. But also racks of spears, shields, and swords right out [...] a mediaeval castle. One corner is taken up by a pile of arrows stacked like hay.
|Value 10 - 19 = '''Cramped Arsenal'''
+
|Value 27 = '''Crumbling Battlement'''
|Second effect 10 - 19 = This stone-walled room is choking on weapons. Crates upon crates of pistols and rifles, still covered in [...] grease. But also racks of spears, shields, and swords right out [...] a mediaeval castle. One corner is taken up by a pile of arrows stacked like hay.
+
|Second effect 27 = You're high up on some ancient star fort overlooking a muddy and indistinct battlefield. The stones have been scarred by cannon-fire, and now the whole structure is askew – threatening to teeter off into oblivion.
|Value 20 - 29 = '''Crumbling Battlement'''
+
|Value 33 - 35 = '''Windowless War-Room'''
|Second effect 20 - 29 = You're high up on some ancient star fort overlooking a muddy and indistinct battlefield. The stones have been scarred by cannon-fire, and now the whole structure is askew – threatening to teeter off into oblivion.
+
|Second effect 33 - 35 = Electric light flickering overhead. The walls shake, every so often, with the rumbling of distant artillery. A huge table covered in maps, charts, dispatches from the front. A persistent rancid smell of cigarettes and sweat.
|Value 30 - 39 = '''Windowless War-Room'''
+
|Value 37 = '''Concrete Bunker'''
|Second effect 30 - 39 = Electric light flickering overhead. The walls shake, every so often, with the rumbling of distant artillery. A huge table covered in maps, charts, dispatches from the front. A persistent rancid smell of cigarettes and sweat.
+
|Second effect 37 = Grey, pockmarked walls scarred by mortar fire and bullets. A sickly light filters in through the
|Value 40 - 49 = '''Field of Spears'''
+
|Value 49 = '''Field of Spears'''
|Second effect 40 - 49 = Pikes dig into the black earth, as if one of Cromwell's regiments was taken by the Holy Spirit mid-march. A forest of iron all around you, enclosing you as surely as a stand of bamboo.
+
|Second effect 49 = Pikes dig into the black earth, as if one of Cromwell's regiments was taken by the Holy Spirit mid-march. A forest of iron all around you, enclosing you as surely as a stand of bamboo.
|Value 50 - 59 = '''Muddy Trench'''
+
|Value 56 - 59 = '''Muddy Trench'''
|Second effect 50 - 59 = Little more than a ditch carved out of the earth with bloodied hands, braced against entropy with rotting timber. The walls are too high to see over; above, a sliver of smoky grey that could be a sky. In the distance: the cry of artillery.
+
|Second effect 56 - 59 = Little more than a ditch carved out of the earth with bloodied hands, braced against entropy with rotting timber. The walls are too high to see over; above, a sliver of smoky grey that could be a sky. In the distance: the cry of artillery.
|Value 60 - 69 = '''Bloody Sewer'''
+
|Value 65 = '''Bloody Sewer'''
|Second effect 60 - 69 = The stone bowels of a castle or prison; a dungeon. Iron cells and iron doors. A little light from oil lanterns on the walls. A rivulet of blood, fresh and red, running through the middle of the floor, draining elsewhere.
+
|Second effect 65 = The stone bowels of a castle or prison; a dungeon. Iron cells and iron doors. A little light from oil lanterns on the walls. A rivulet of blood, fresh and red, running through the middle of the floor, draining elsewhere.
|Value 70 - 79 = '''Fortified Position'''
+
|Value 76 - 78 = '''Fortified Position'''
|Second effect 70 - 79 = Sandbags piled high into a protective semicircle, so tall that you can't see over it. Gatling guns, dozens of them, stacked haphazardly into the barrier, stuffed through gaps in cover, bristling outwards in every direction.
+
|Second effect 76 - 78 = Sandbags piled high into a protective semicircle, so tall that you can't see over it. Gatling guns, dozens of them, stacked haphazardly into the barrier, stuffed through gaps in cover, bristling outwards in every direction.
|Value 80 - 89 = '''Deserted Emplacement'''
+
|Value 85 = '''Deserted Emplacement'''
|Second effect 80 - 89 = A colossal artillery gun sits here, in a circular depression in the battlefield mud, surrounded by sandbags and crates of shells. It is long-abandoned, rusted to uselessness, the barrel corroded into fraying red lace.
+
|Second effect 85 - 86 = A colossal artillery gun sits here, in a circular depression in the battlefield mud, surrounded by sandbags and crates of shells. It is long-abandoned, rusted to uselessness, the barrel corroded into fraying red lace.
|Value 90 - 100 = '''Cracked Foundation'''
+
|Value 100 = '''Cracked Foundation'''
|Second effect 90 - 100 = You are somewhere low in a vast stone structure – a fort, a castle, a bunker. A little candlelight, just enough to see the spiderweb of cracks and gaps in the mortar and stone; this construction is crumbling.
+
|Second effect 100 = You are somewhere low in a vast stone structure – a fort, a castle, a bunker. A little candlelight, just enough to see the spiderweb of cracks and gaps in the mortar and stone; this construction is crumbling.
 
}}
 
}}
 
{{Variant table|Condition=Coiling Ever Deeper|Effect=Second paragraph|Type=Text|Compact=yes
 
{{Variant table|Condition=Coiling Ever Deeper|Effect=Second paragraph|Type=Text|Compact=yes

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