Doing Business in Wilmot's End (Guide)
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Early PoSI Content |
Doing Business in Wilmot's End Summary | ||||||||||||||
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Fixed-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
1 A | 9 A | 1 A | ||||||||||||
Progress
Details |
Raise ![]() | |||||||||||||
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Raw EPA | 1.14 |
General[edit]
At Wilmot's End you can do the carousel, Doing Business in Wilmot's End.
There are various storylets and cards to raise Doing Business in Wilmot's End, depending on your qualities, which menaces you are willing to risk acquiring, and Walking the Paths of Wilmot's End (the qualities are abbreviated as DBiWE and
WtPoWE respectively in the tables below):
One full cycle is 11 actions.
Progress[edit]
The following table details the progress actions for this activity. There are several times when you are presented with a choice that determines what actions you are able to take to complete the cycle. Initially, picking Money. Power. The Game itself. or The New Order will open up The Faithful Functionary which has a rare chance of providing 2 x Compromising Document. At Level 3, picking "Whatever the Game brings" or "Hard lessons" will grant access to
Shadowy and
Dangerous Challenges. Otherwise it will just be
Shadowy.
Rewards[edit]
Storylet | Challenge | Requirement | Success | Failure |
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Level 5 (All options reset ![]() | ||||
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Automatic | ![]() |
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Analysis[edit]
All Dramatic Tension increases can be cashed out at any of the Dramatic Tension (Guide) carousels. This can be an easy way to get
Legal Documents early on. Also it will give
1 x Favours: The Great Game with an investment of 22 actions. Maximum cashing out through this carousel yields 1.14EPA.