Doing Business in Wilmot's End (Guide)

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Diamondsmall.png Early PoSI Content
Angel.png
Doing Business in Wilmot's End Summary
Fixed-Length Activity
Setup Progress End
1 A 9 A 1 A
Progress

Details

Raise Doing Business in Wilmot's End to 5.
Items Inputs/Outputs
Outputs

Other Dramatic Tension Uses:

Raw EPA 1.14 Raw SPA -


General[edit]

At Wilmot's End you can do the carousel, Doing Business in Wilmot's End.

There are various storylets and cards to raise Doing Business in Wilmot's End, depending on your qualities, which menaces you are willing to risk acquiring, and Walking the Paths of Wilmot's End (the qualities are abbreviated as  DBiWE and  WtPoWE respectively in the tables below):

One full cycle is 11 actions.

Progress[edit]

The following table details the progress actions for this activity. There are several times when you are presented with a choice that determines what actions you are able to take to complete the cycle. Initially, picking Money. Power. The Game itself. or The New Order will open up The Faithful Functionary which has a rare chance of providing 2 x Compromising Document. At Level 3, picking "Whatever the Game brings" or "Hard lessons" will grant access to Shadowy and Dangerous Challenges. Otherwise it will just be Shadowy.

Storylet Challenge Requirement Success Failure
Level 0
Whispered secret.png Playing the Game at Wilmot's End
Flag.png Empress and Country Automatic DBiWE to 2
WtPoWE to 1
Furtivehand.png Money. Power. The Game itself. DBiWE to 2
WtPoWE to 2
Flames.png The New Order DBiWE to 2
WtPoWE to 3
Level 2
Angel.png Business about Wilmot's End (The 2 following options belong to this storylet)
Blackjack.png The short, straight path Dangerous 120 +1 CP DBiWE +1 CP Wounds
Forest.png The long, twisting path Shadowy 120 +1 CP Suspicion
Bohogirl4.png An Agent of the Tsar Shadowy 120 WtPoWE 1 or 2 +1 CP DBiWE +1 CP Suspicion
Chap1.png The Faithful Functionary Shadowy 120 WtPoWE 2 or 3 +1 CP DBiWE

2 x Comprom. Document (rare)

+1 CP Suspicion
Ruins1.png The Sights of Wilmot's End Card (2 options) Luck: 20% chance Drawn anywhere +2 CP DBiWE +1 CP DBiWE
Level 3
Fog.png Meeting a Certain Gentleman
Mercyhand.png "Keep it bloodless" Automatic DBiWE to 4
WtPoWE to 1
+3 CP Subtle
-3 CP Forceful
Pawn.png "Whatever the Game brings" DBiWE to 4
WtPoWE to 2
Bloodstain.png "Hard lessons" DBiWE to 4
WtPoWE to 3
+3 CP Forceful
-3 CP Subtle
Level 4
Noose.png Secrets in High Places Shadowy 120 +1 CP DBiWE +1 CP Suspicion
Porticodark.png The Exchange Shadowy 120 WtPoWE 1 or 2 +1 CP DBiWE +1 CP Suspicion
Oldman2.png The Missionary Bush Dangerous 120 WtPoWE 2 or 3 +1 CP DBiWE +1 CP Scandal
Bowler.png A New Move in the Game Card Watchful 120 Drawn anywhere +1 (rarely +2) CP DBiWE +1 CP Nightmares

Rewards[edit]

Storylet Challenge Requirement Success Failure
Level 5 (All options reset DBiWE)
Oldwoman.png Another contact in the fog
Waves3.png Keeping the Game moving Automatic +1 CP Dramatic Tension
Document.png Make the deal 1 x Legal Document
Bookpurple.png She is wearing pearls today Dramatic Tension 1 10 x Collated Research
Secret.png An exchange of favours Dramatic Tension 1 8 x Stolen Kiss
1 x Favours: The Great Game

Analysis[edit]

All Dramatic Tension increases can be cashed out at any of the Dramatic Tension (Guide) carousels. This can be an easy way to get Legal Documents early on. Also it will give 1 x Favours: The Great Game with an investment of 22 actions. Maximum cashing out through this carousel yields 1.14EPA.