Flute Street (Guide)
FATE-locked Late MYN Content |
Flute Street Summary | ||||||||||||||||
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Locked Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
0 A | 23+ A | 1 A | ||||||||||||||
Progress
Details |
Raise Time Passing in Flute Street to 9. | |||||||||||||||
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Raw EPA | 2.45 | Raw SPA | 4 |
Note: Flute Street is Fate-locked. This means that no narrative text may be recorded on the wiki. As such, this is a purely Mechanical guide with images instead.
General[edit]
Flute Street is a Fate-locked area unlocked after Solving Cases around London for 10 FATE.
Getting to Flute Street the first time takes a lot of time and resources: 1000 x Foxfire Candle Stub, 200 x Rat on a String, 200 x Bottle of Greyfields 1882, 10 x Cheerful Goldfish, 1 x Reprehensible Lizard, 4 x Carnival Ticket, and 3 x Touching Love Story. The candles are spent on your way to flute street, via cards and storylets, and the rest of the items are consumed either at the beginning or end of your journey.
Subsequent visits take only 10 actions and provide 2 x Tale of Terror!! and 30 x Whispered Hint. There is no opportunity deck in Flute Street, so you're better off drawing your cards in London before entering.
There are different storylets depending on Time Passing in Flute Street (TPiFS), broken into three groups: 0-6, 7-8 and 9. All options for the first two groups (i.e. up to level 8) increase TPiFS by 2 CP on success and 1 CP on failure. As such, you will spend a minimum (i.e. all successes) of 11 actions in the first group of storylets, then a minimum of 12 actions in the second. Once at level 9, you can play a single storylet, which will reset TPiFS back to zero.
A full cycle, then, takes at least 24 actions, after which you can choose to return to London, or go through the cycle again.
Returning to London takes 5 actions and gives 4 x Tale of Terror!! and 20 x Whispered Hint.
Some important things to bring:
- 100 x Foxfire Candle Stub, to get you a Rubbery Hound (in addition to the 1000 candles needed to reach Flute Street)
- 7 x Favours: Rubbery Men and Renown: Rubbery Men 40, to get you the Location of an Underground Organ
Some important things to acquire:
- Rubbery Skull, which can be exchanged for Nightsoil of the Bazaar in the Bone Market (note: limited to 1 skull in your possession)
- Helical Thighbones, which can be used for making rubbery skeletons
Some important things to do:
- Unlock and increase Shapeling Arts
Choices[edit]
Strategy for EPA[edit]
The actions in Flute street themselves aren't that profitable, but there's an exception. The rubbery skull can be exchanged for 125 Nightsoil of the Bazaar
Assuming 15 actions to exit and reenter, 1 action to sell the skull, 14 actions to get to progress 7 and 1 action to get the skull, that's 31 actions to get 125 Nightsoil or roughly 4 nightsoil per action.
By spending another 8 actions on late-day actions, as well as a final action, you get a whole cycle, a return trip and exchanging your skull for 40 actions or 3.125 Nightsoil/action as well as other stuff.
Shapeling Arts[edit]
One of the storylets in the TPiFS 7-8 group increases Shapeling Arts (SA) by +1CP. Raising SA to level 5 takes 5 * 6 / 2 = 15CP total. 12 actions are spent per TPiFS cycle in this group, so two cycles have enough actions to both read through all the storylets in the 7-8 group once, and then raise SA to the basic cap using the SA-increasing storylet.
For more information on Advanced Skills, see the Advanced Skills Guide.
Historical Content[edit]
The following storylet was available during The London Horticultural Show (historical).
TPiFS | Storylet image | Choice image | Challenge / Requirements | Reward |
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9 |