Advanced Skills (Guide)

From Fallen London Wiki

This is a guide to advanced skills, also called MAGCATS or esoteric arts. These are stats that aren't relevant before late-game. They're originally capped at level 5, but this cap can be increased to 7 after various actions. For more info on these, see Raising Attribute Caps (Guide). This guide is loosely based on this guide on Reddit

A Player of Chess (APoC)[edit]

Chesspiece.png

Skill in political strategy

Useful when:


See The Chessboard (Guide) for more information about how to train this and how to raise the cap.


Artisan of the Red Science (AotRS)[edit]

Dawnmachine.png

A knowledge that breaks the great chain, often leading to impossibilities

Useful when:

The cap is increased with long studies in your Laboratory:

How to train:


Glasswork[edit]

Mirror.png

Knowledge about navigating Parabola

Useful when:

  • Doing more or less anything in Parabola

The options to raise the cap depends on which faction rules (Snakehead.png The Dome of Scales). Examples with the Fingerkings:

How to train:

Note: This skill will decrease if you gain 8 Sidebarwounds.png Wounds or Sidebarnightmares.png Nightmares in your Staircase.png Parabolan Base-Camp


Kataleptic Toxicology (KT)[edit]

Honeyjar.png

Knowledge about poisons and how to cure them

Useful when:

Kataleptic Toxicology Studies is gained through studies in your Laboratory:

How to train:

Note: This skill will decrease if you gain 8 Sidebarwounds.png Wounds in your Staircase.png Parabolan Base-Camp


Mithridacy[edit]

Snakehead2.png

The art of confusion and deception without telling lies

Useful when:

Raise the cap by publishing special editions of your Newspaper.png Newspaper:

How to train:


Monstrous Anatomy (MA)[edit]

Tentacle.png

Knowledge about monsters and their anatomy

Useful when:

Monstrous Anatomy Studies is gained through studies in your Laboratory:

How to train:

Note: This skill will decrease if you gain 8 Sidebarnightmares.png Nightmares in your Staircase.png Parabolan Base-Camp


Shapeling Arts (SA)[edit]

Amber2.png

Knowledge about transforming (living) things

Useful when:

See Helicon House (Guide) for more information about raising the cap for Shapeling Arts.

How to train:

Steward of the Discordance[edit]

Black.png

An inkling about how to protect from what shouldn't be known.

This skill is useful when dealing with the Discordance.

The first discordant study is encountered with a Merch correspondence.png Discordant Law in the Nadir (See Rip out the words) The second is found after Unlock deeper Discordant Studies in the Adulterine Ruins. For more information, see Discordant Studies - Costs and Rewards (Guide)

How to train: The only repeatable way so far to grind it past level 3 is to read the stones every week, then purge the law by Nadir, getting 1 CP, and then wait for irrigo to fade again.

Zeefaring[edit]

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How to chart a course with unreliable maps; how to steer a ship through dangerous waters; how to hold a crew together against adversity.

This skill is useful when zailing. It cannot currently be increased above 5.

How to train: The only way to train it is to spend Sailor.png Zee Legs from zailing in Wolfstack.png Wolfstack Docks