Advanced Skills (Guide)

From Fallen London Wiki

This is a guide to advanced skills, also called MAGCATS or esoteric arts. These are stats that aren't relevant before late-game. They're originally capped at level 5, but this cap can be increased to 7 after various actions. For more info on these, see Raising Attribute Caps (Guide). This guide is loosely based on this guide on Reddit

A Player of Chess (APoC)[edit]

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Skill in political strategy

Useful when:


See The Chessboard (Guide) for more information about how to train this and how to raise the cap.


Artisan of the Red Science (AotRS)[edit]

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A knowledge that breaks the great chain, often leading to impossibilities

Useful when:

The cap is increased with long studies in your Laboratory:

How to train:


Glasswork[edit]

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Knowledge about navigating Parabola

Useful when:

  • Doing more or less anything in Parabola

The options to raise the cap depends on which faction rules ( The Dome of Scales). Examples with the Fingerkings:

How to train:

Note: This skill will decrease if you gain 8 Wounds or Nightmares in your Parabolan Base-Camp


Kataleptic Toxicology (KT)[edit]

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Knowledge about poisons and how to cure them

Useful when:

Kataleptic Toxicology Studies is gained through studies in your Laboratory:

How to train:

Note: This skill will decrease if you gain 8 Wounds in your Parabolan Base-Camp


Mithridacy[edit]

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The art of confusion and deception without telling lies

Useful when:

Raise the cap by publishing special editions of your Newspaper:

How to train:


Monstrous Anatomy (MA)[edit]

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Knowledge about monsters and their anatomy

Useful when:

Monstrous Anatomy Studies is gained through studies in your Laboratory:

How to train:

Note: This skill will decrease if you gain 8 Nightmares in your Parabolan Base-Camp


Shapeling Arts (SA)[edit]

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Knowledge about transforming (living) things

Useful when:

See Helicon House (Guide) for more information about raising the cap for Shapeling Arts.

How to train:

Steward of the Discordance[edit]

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An inkling about how to protect from what shouldn't be known.

This skill is useful when dealing with the Discordance.

The first discordant study is encountered with a Discordant Law in the Nadir (See Rip out the words) The second is found after Unlock deeper Discordant Studies in the Adulterine Ruins. For more information, see Discordant Studies - Costs and Rewards (Guide)

How to train: The only repeatable way so far to grind it past level 3 is to read the stones every week, then purge the law by Nadir, getting 1 CP, and then wait for irrigo to fade again.

Zeefaring[edit]

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How to chart a course with unreliable maps; how to steer a ship through dangerous waters; how to hold a crew together against adversity.

This skill is useful when zailing. It cannot currently be increased above 5.

How to train: The only way to train it is to spend Zee Legs from zailing in Wolfstack Docks