Category:Cryptic Clue Gain
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(Redirected from Category:Cryptic Clue Sources)
Actions which give out Cryptic Clue.
For a list of uses (cards/storylets it unlocks, and actions requiring it), see Category:Cryptic Clue.
Beginners with no new areas can find Cryptic Clues here:
- Rob a drunk in Spite Shadowy 10: 3 for each failure; rare success is Tasselled Sword-Cane
Probably not repeatable sources:
- Catch a grey cat in the nave of the church of All Christs in Spite Shadowy 20 and A Name Whispered in Darkness 1: 24
If one has not completed the University murder investigation, then combining Investigating from that and Making Use of Cats from the Flit can earn up to 954 Cryptic Clues in 10 actions (1.908 EPA) at Watchful 177 and Shadowy 167. Lower attributes will mean either occasional failed challenges and/or using less profitable steps:
- Advance Featuring in the Tales of the University to 9.
- Advance Embroiled in the Wars of Illusion to 10, and then avoid advancing it to 20 at Mahogany Hall.
- Under "Making Your Name: Investigations in the university", interview the department staff three times and conduct forensic analysis once. This should raise Investigating to 5.
- Under "Bats and Cats", choose "Cats...", and then "Try to find to out about their allegiances" once. This should raise Making Use of Cats to 2.
- This will cause the storylet "Working with the Cats" to re-appear at the top level of the Flit. Under that, assist a fortune teller four times. This should raise Making Use of Cats to 5.
- Back under "Bats and Cats", choose "Spending Making Use of Cats" and choose "Follow up a tip-off". This will reset Investigating and Making Use of Cats.
Pages in category "Cryptic Clue Gain"
The following 200 pages are in this category, out of 471 total.
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A
- A bold and original plan
- A bold approach 1
- A cavalry officer
- A decidedly incautious approach
- A distinctly cautious approach
- A dream about a fleet of ships
- A duel of wits
- A long-ago burglar?
- A meeting with the Dean
- A message long cold
- A Note about Jack
- A rare business
- A riskier option: bluff your way into the Parlour of Virtue
- A sure thing (3 FATE)
- A tale of woe
- A theatrical theft
- A tricky assignment
- A well-stocked spirit cabinet
- Accept the case 2
- Add in a little pleasure
- Advance your friendship to a condition of intimacy
- Advise him on a headline
- Allow the Bursar to seduce you.
- An anatomical moment
- An auspicious day for gardening (4 FATE)
- An elliptical conversation
- An empty vessel
- Ask a bat for some work
- Ask a cat for some work
- Ask a question
- Ask about Moulin's relationship to Parabola
- Ask about the Cheesemonger
- Ask around about the Curate
- Ask for help with a little sabotage
- Ask for their help
- Ask her about Perfumed Gunpowder
- Ask him yourself
- Ask Jasper and Frank for more information
- Ask Jonesion's advice
- Ask the Carpenter's Granddaughter about the influx of bones
- Ask the local opinion of Furnace Ancona
- Ask the local opinion of Furnace Ancona 2
- Ask the Noted Orchid-Grower to remind you about the Tournament
- Ask your Hound of Heaven
- Assist a fortune-teller
- Assist him with his research
- Assure him none of the rats were his kin
- Attend and speak of...terrible things.
- Attend the Ambassador's soirée
- Attend the salon
- Attract a companion for the rest of the evening
B
C
- Call at London's Embassy
- Call on her
- Call on the Repentant Forger to produce some banknotes
- Calling in favours
- Catch a grey cat in the nave of the church of All Christs
- Catch the eye of a butler
- Challenge your Patron
- Charm her
- Charm information out of them
- Chastity want a cracker?
- Chess against Philonous the Uncanny
- Choose sabotage
- Climb up to the window
- Coax society secrets from the Clay Men
- Combine 500 Whispered Hints into 200 Cryptic Clues
- Compare Peppercorn's illusion to yours
- Conduct forensic analyses
- Confront them!
- Contacts in the Game
- Convoluted like a weasel
- Crawcase Cryptics
D
- Dealing with the deviless
- Decipher graffiti
- Decipher Loamsprach poetry
- Decipher the cipher
- Deepen your acquaintance with Prisoner's Honey (DREAM OF A TEMPEST)
- Demonstrate your commitment to the Prehistoricists, then ask about Furnace Ancona
- Demonstrate your cricketing knowledge
- Diligent research
- Discuss matters with the Travel-Worn Antiquarian and his guest
- Discuss the Stewards of the Discordance 2
- Disentangle the red tape
- Distressing bird
- Do a survey
- Do what department heads do
- Draw inspiration for a Monograph
- Drop by for a chat
- Drop hints and wait to be invited back to her rooms.
- Dropping the Eaves
E
- Eavesdrop (A Visitor for Mr Fires' Lackey)
- Eavesdropping
- Emetic Revelation
- Encourage the fight
- Engineer an invitation to his lodgings
- Enquire at the Parlour of Virtue
- Enquire at the Singing Mandrake
- Escort for an evening
- Evening dress provided
- Examine the Galleries
- Examine the knife
- Examine the plans for the device (The Waswood)
- Examine the plans for the device (The Waswood, Building)
- Examine the rocks
- Examine the vines
- Explore the canals in a water-taxi (Morning)
- Explore the futures market
F
- Find a way in
- Find her by yourself
- Find more information
- Find out what he knows
- Find the Big Rat on your own
- Find the Caprine Vagabond in the herd (Another Mouth)
- Find the Caprine Vagabond in the herd (Frozen Thoughts)
- Find the Caprine Vagabond in the herd (Law Stricken)
- Find the Caprine Vagabond in the herd (Someone Following You)
- Finding their works
- First case for Mr. Pages
- Fix your gaze on the city
- Fleece a fortune teller
- Follow him
- Follow one of them
- Follow the trail of history
- Follow the Widow's men
- Follow up a tip-off
- For the cause! (anarchists)
- For the secrets
G
- Gatecrash the party
- Gather round the piano
- Get casual work sweeping the parlour floor – and listen in
- Get involved with the Theosophistical Society
- Get the Semi-semiotic Fellow on your side
- Get to it 1
- Go and look
- Go for a glass of wine and a chat
- Go for a ride
- Grasp the vine
- Greet them like a proper host
H
- Hang on, where's that one going?
- Have a look around their workshop
- Have nothing more to do with him
- He's not alone 3
- Head to the library
- Hell's coursers
- Help a medium
- Help an assistant with her costume
- Help her negotiate
- Help her out
- Help them with something risky
- Help them with something sneaky
- Hide from her
- Hire a Clay Man
- Hold back, and let him come to you
- Hunt bats
- Hunt lizards
I
- I know about the Trade
- Improvise a telescope
- In dusty tomes
- In the high stacks
- Inquire as to the state of your arrangement
- Intercept a bat on its way to the Palace
- Intercept a Message
- Intermediary Correspondence, for the more advanced student
- Interrogate a patient
- Interview students and staff
- Interview the Department of staff
- Interview the suspects
- Into the depths
- Investigate 1
- Investigate 2
- Investigate the Courier's paramour (5 FATE)
- Investigate the park
- Investigate the real causes
- Invite him to your lodgings
- It is time.
- It would be criminal not to