Jericho Library (Guide)

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Researching at Jericho Library Summary
Limited-Length Activity
Setup Progress End
2 A 19+ A 1 A
Progress

Details

Raise Librarian's Progress to 200 three times.
Items Inputs/Outputs
Inputs
Outputs
Raw EPA 3.57


Once you've built a Library in Jericho Locks, you unlock a new carousel, which can be expanded by buying a FATE-locked story.

Research projects[edit]

There are 3 repeatable Research projects currently freely available, and additionally there are 3 one-time Research projects, which are all FATE-locked.

  • History of the Hinterlands:
    • Reward: False Hagiotoponym - 62.5 E
  • History of Mutability:
  • Mystery of the Elder Continent:

Each study consists of 3 stages, each requiring 200 research. Common for the 3 stages are several basic options, each giving 25 progress. In addition, you will have access to several advanced options, with harder checks and more research, depending on your project, the first action you take in your project and what other advanced options you have previously used. These options can only be used a limited number of times; three times each in stage 1, and four times each in stages 2 and 3.

  • History of the Hinterlands
    • Stage 1 will either have an option with languages or with cartography, which in turn unlock an option with liminality
    • Stage 2 will have options with languages or cartography, and liminality if you unlocked it in stage 1 or unlock it now; these lead to an option with historiography
    • Stage 3 will have options with languages or cartography, and liminality and historiography if previously unlocked or unlocked now; each of these leads to an option with ecology.
  • History of Mutability
    • Stage 1 will have options in ecology or liminality, which unlock an option in historiography
    • Stage 2 will have options in ecology or liminality, and in historiography if you unlocked it in stage 1 or unlock it now; these lead to an option in cartography.
    • Stage 3 has the same options as stage 2
  • Mystery of the Elder Continent
    • Stage 1 will have options in cartography or historiography
    • Stage 2 will have options in cartography or historiography, which unlock an option in liminality, which in turn unlocks an option in languages
    • Stage 3 has the same options as stage 2

For a graphical depiction of these advanced options and how and when they unlock, see Jericho Library (Guide)/Leads

Beginning[edit]

At the start of each project, you have the choice of two options. Each will grant one of two Lead qualities and unlock one of two sets of advanced options

History of the Hinterlands[edit]

Unless your Mithridacy is very high and your other attributes are low, it is recommended to go with field research, as it unlocks the best options later.

History of Mutability[edit]

The two sets of leads produce the same amount of research over the course of a project if you always use them to their full extent, so the choice is largely down to whether you are well-equipped for advanced skills checks (liminality) or main stat checks (ecology).

Mystery of the Elder Continent[edit]

The cartography lead produces more research, and so consulting is recommended over speculating.

Table of easy options[edit]

These are actions available for every stage of your research. They are easy challenges and typically give 25 research.

Easy options
Area of Research Action Challenge Success
Historiography Beguile unwitting scholars Persuasive 125 25
Establish a useful counterfactual Mithridacy 2
Cartography Aquire recent maps Shadowy 125
Trace unreliable connections Glasswork 2
Enlist qualified assistance [1] Watchful 88 7 + Partial Map
Languages Engage in correspondence with practised experts A Player of Chess 2 25
Engage in correspondence with the Grand Sanatoria Persuasive 125
Enlist qualified assistance FATE [2] Watchful 88 7 + Sworn Statement
Liminality Index your catalogue Watchful 125 25
Forge original connections Artisan of the Red Science 2
Enlist expert assistance [3] Shadowy 88 7 + Glass Gazette
Ecology Begin a theoretical dissection Monstrous Anatomy 2 25
Drink with Monster-Hunters Dangerous 125
Enlist qualified assistance FATE[4] Dangerous 88 7 + Unprovenanced Artefact

Table of Stage 1 options[edit]

You can use your available leads 3 times each.

Stage 1 Options
Lead Action Challenge Success Failure
History of the Hinterlands
Lead: Cartography Study antique terrain Watchful 177 39 -2
Lead: Ancient Languages Practise the Unspoken Languages Mithridacy 10 35 -6
Lead: Liminality Chart the reflection of Hell's hinterlands Glasswork 10 35 -6
History of Mutability
Lead: Ecology Study ancient bestiaries Watchful 177 39 -2
Lead: Liminality Cultivate a bibliography of the liminal Glasswork 10 35 0
Lead: Partial Historiography Compile a Catalogue of False Witness Mithridacy 10 35 -6
Mystery of the Elder Continent
Lead: Cartography Infiltrate a gathering of retired diplomats Dangerous 177 39 -2
Lead: Partial Historiography Study the diplomatic overtures of cities past A Player of Chess 10 35 -6

Table of Stage 2 options[edit]

You can use your available leads 4 times each.

Stage 2 Options
Lead Action Challenge Success Failure
History of the Hinterlands
Lead: Cartography Conduct a survey Persuasive 177 39 -2
Lead: Ancient Languages Correspond with fellow scholars Mithridacy 10 35 -6
Lead: Liminality Consult texts of a speculative science Artisan of the Red Science 10 35 -6
Lead: Partial Historiography Deduce obscure conclusions A Player of Chess 10 35 -6
History of Mutability
Lead: Ecology Bring in expert assistance Persuasive 177 39 -2
Lead: Liminality Make unbidden speculative leaps Artisan of the Red Science 10 35 -6
Lead: Partial Historiography Pit historical accounts against each other A Player of Chess 10 35 -6
Lead: Cartography Chart forlorn pathways Shadowy 177 32 -2
Mystery of the Elder Continent
Lead: Cartography Contemplate False Globes Watchful 177 39 2
Lead: Partial Historiography Sift the waters of Adam's Way Kataleptic Toxicology 2 25 -8
Lead: Liminality Consult the texts of the Grand Sanatoria Watchful 177 39 -2
Lead: Ancient Languages Tease out the subtleties hidden in Presbyterate nomenclature Mithridacy 2 25 8

Table of Stage 3 options[edit]

You can use your available leads 4 times each.

Stage 3 Options
Lead Action Challenge Success Failure
History of the Hinterlands
Lead: Cartography Test out your theories Dangerous 230 41 +5 CP 
Lead: Ancient Languages Converse with devils Mithridacy 11 41 +5 CP 
Lead: Liminality Repair destroyed texts Kataleptic Toxicology 11 41 +5 CP 
Lead: Partial Historiography Posit impossible conclusions Mithridacy 11 41 +5 CP 
Lead: Ecology Analyse the fauna of Hell Watchful 177 39 -2
History of Mutability
Lead: Ecology Begin an expedition Dangerous 230 34 +3 CP 
Lead: Liminality Apply unwise chemical substances with wild abandon Kataleptic Toxicology 11 41 +5 CP 
Lead: Partial Historiography Posit impossible conclusions Mithridacy 11 41 +5 CP 
Lead: Cartography Postulate Unexpected Connections Watchful 177 32 -2
History of the Hinterlands
Lead: Cartography Walk the dreams of the Prester Glasswork 10 35 -6
Lead: Partial Historiography Perform a study of the vintages of the Presbyterate Kataleptic Toxicology 10 35 -6
Lead: Liminality Arrange an interlibrary loan with Port Carnelian Watchful 230 41 +5 CP 
Lead: Ancient Languages Consult the Presbyterate directly Persuasive 177 39 -2

Strategy[edit]

With an optimal EPA of around 3, this will never be an effective source of money, but it may be a useful source of the one item it provides.

Optimal play involves focusing on the more advanced options that you can do reliably, and using easy options when you need 25 research or less. If you only need 7 or less research for the next stage, use one of the options that provide additional items.

Stage 1 and 2 both take at least 6 actions, while stage 3 can be done in 5 actions. In addition, 1 action is required to start, one to gain your first lead, and 3 to finish stages for a minimum of 22 actions.