Jericho Library (Guide)
Early Railroad Content |
Researching at Jericho Library Summary | ||||||||||||||||
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Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
2 A | 19+ A | 1 A | ||||||||||||||
Progress
Details |
Raise Librarian's Progress to 200 three times. | |||||||||||||||
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Raw EPA | 3.57 | Raw SPA | - |
Once you've built a Library in Jericho Locks, you unlock a new carousel, which can be expanded by buying a FATE-locked story.
Research projects[edit]
There are 3 repeatable Research projects currently freely available, and additionally there are 3 one-time Research projects, which are all FATE-locked.
- History of the Hinterlands:
- Reward: False Hagiotoponym - 62.5
- History of Mutability:
- Reward: Oneiromantic Revelation - 62.5
- Mystery of the Elder Continent:
- Reward: Primaeval Hint - 62.5
- The remaining 3 projects are one-time projects unlocked with The Poisoner's Library
- Main Reward: The Swan Bride's Mask
Each study consists of 3 stages, each requiring 200 research, with the following ways to research:
- All stages: Common for the 3 stages are several basic options, each giving 25 progress. In addition, you will have access to one of the following, depending on your stage:
- Stage 1 will either have an option with languages or with cartography up to around 4 times, which in turn unlock an option with liminality. Leads can be used 3 times.
- Stage 2 allows advanced options in addition to the basic options Leads can be used 4 times.
- Stage 3 allows the most advanced options Leads can be used 4 times.
Beginning[edit]
To begin with, you have the choice of two options
Unless your Mithridacy is very high and your other attributes are low, it is recommended to go with field research, as it unlocks the best options later.
Regardless of a choice, you will get a Lead quality. These leads unlock advanced options on their various studies that improve research speed. Upon researching a lead, you may receive a new one, as well as consuming some of your current lead, so be sure to watch for the quality changes to know where next to look.
Table of easy options[edit]
These are actions available for every stage of your research. They are easy challenges and typically give 25 research.
Area of Research | Action | Challenge | Success |
---|---|---|---|
Historiography | Beguile unwitting scholars | Persuasive 125 | 25 |
Establish a useful counterfactual | Mithridacy 2 | ||
Cartography | Aquire recent maps | Shadowy 125 | |
Trace unreliable connections | Glasswork 2 | ||
Enlist qualified assistance [1] | Watchful 88 | 7 + Partial Map | |
Languages | Engage in correspondence with practised experts | A Player of Chess 2 | 25 |
Engage in correspondence with the Grand Sanatoria | Persuasive 125 | ||
Enlist qualified assistance FATE [2] | Watchful 88 | 7 + Sworn Statement | |
Liminality | Index your catalogue | Watchful 125 | 25 |
Forge original connections | Artisan of the Red Science 2 | ||
Enlist expert assistance [3] | Shadowy 88 | 7 + Glass Gazette | |
Ecology | Begin a theoretical dissection | Monstrous Anatomy 2 | 25 |
Drink with Monster-Hunters | Dangerous 125 | ||
Enlist qualified assistance FATE[4] | Dangerous 88 | 7 + Unprovenanced Artefact |
- ↑ Requires The Pirate-Poet, Inscribed Anew
- ↑ Requires Ebullient Undertaker
- ↑ Requires Recalcitrant Sculptress
- ↑ Requires A Monster-Hunting Academic
Table of Stage 1 options[edit]
You start with either Cartography or Languages, either of which unlocks Liminality. You can use your available leads 3 times each.
Lead | Action | Challenge | Success |
---|---|---|---|
Lead: Cartography | Study antique terrain | Watchful 177 | 39 |
Lead: Ancient Languages | Practise the Unspoken Languages | Mithridacy 10 | 35 |
Lead: Liminality | Chart the reflection of Hell's hinterlands | Glasswork 10 | 35 |
Table of Stage 2 options[edit]
Cartography / Languages unlock Liminality, which unlocks Historiography You can use your available leads 4 times each.
Lead | Action | Challenge | Success |
---|---|---|---|
Lead: Cartography | Conduct a survey | Persuasive 177 | 39 |
Lead: Ancient Languages | Correspond with fellow scholars | Mithridacy 10 | 35 |
Lead: Liminality | Consult texts of a speculative science | Artisan of the Red Science 10 | 35 |
Lead: Partial Historiography | Deduce obscure conclusions | A Player of Chess 10 | 35 |
Table of Stage 3 options[edit]
Either option unlocks all others, except Cartography / Languages You can use your available leads 4 times each.
Lead | Action | Challenge | Success |
---|---|---|---|
Lead: Cartography | Test out your theories | Dangerous 230 | 41 |
Lead: Ancient Languages | Converse with devils | Mithridacy 11 | 41 |
Lead: Liminality | Repair destroyed texts | Kataleptic Toxicology 11 | 41 |
Lead: Partial Historiography | Posit impossible conclusions | Mithridacy 11 | 41 |
Lead: Ecology | Analyse the fauna of Hell | Watchful 177 | 39 |
Strategy[edit]
With an optimal EPA of around 3, this will never be an effective source of money, but it may be a useful source of the one item it provides.
Optimal play involves focusing on the more advanced options that you can do reliably, and using easy options when you need 25 research or less. If you only need 7 or less research for the next stage, use one of the options that provide additional items.
Stage 1 and 2 both take at least 6 actions, while stage 3 can be done in 5 actions. In addition, 1 action is required to start, one to gain your first lead, and 3 to finish stages for a minimum of 22 actions.