Jericho Library (Guide)
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Early Railway Content |
Researching at Jericho Library Summary | ||||||||||||||||
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Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
2 A | 19+ A | 1 A | ||||||||||||||
Progress
Details |
Raise ![]() | |||||||||||||||
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Raw EPA | 3.57 |
Once you've built a Library in
Jericho Locks, you unlock a new carousel, which can be expanded by buying a FATE-locked story.
Research projects[edit]
There are 3 repeatable Research projects currently freely available, and additionally there are 3 one-time Research projects, which are all FATE-locked.
- History of the Hinterlands:
- Reward:
False Hagiotoponym - 62.5
- Reward:
- History of Mutability:
- Reward:
Oneiromantic Revelation - 62.5
- Reward:
- Mystery of the Elder Continent:
- Reward:
Primaeval Hint - 62.5
- Reward:
- The remaining 3 projects are one-time projects unlocked with
The Poisoner's Library
- Main Reward:
The Swan Bride's Mask
- Main Reward:
Each study consists of 3 stages, each requiring 200 research. Common for the 3 stages are several basic options, each giving 25 progress. In addition, you will have access to several advanced options, with harder checks and more research, depending on your project, the first action you take in your project and what other advanced options you have previously used. These options can only be used a limited number of times; three times each in stage 1, and four times each in stages 2 and 3.
- History of the Hinterlands
- Stage 1 will either have an option with languages or with cartography, which in turn unlock an option with liminality
- Stage 2 will have options with languages or cartography, and liminality if you unlocked it in stage 1 or unlock it now; these lead to an option with historiography
- Stage 3 will have options with languages or cartography, and liminality and historiography if previously unlocked or unlocked now; each of these leads to an option with ecology.
- History of Mutability
- Stage 1 will have options in ecology or liminality, which unlock an option in historiography
- Stage 2 will have options in ecology or liminality, and in historiography if you unlocked it in stage 1 or unlock it now; these lead to an option in cartography.
- Stage 3 has the same options as stage 2
- Mystery of the Elder Continent
- Stage 1 will have options in cartography or historiography
- Stage 2 will have options in cartography or historiography, which unlock an option in liminality, which in turn unlocks an option in languages
- Stage 3 has the same options as stage 2
For a graphical depiction of these advanced options and how and when they unlock, see Jericho Library (Guide)/Leads
Beginning[edit]
At the start of each project, you have the choice of two options. Each will grant one of two Lead qualities and unlock one of two sets of advanced options
History of the Hinterlands[edit]
Perform field research:
Mithridacy 2,
Lead: Ancient Languages
Speculate wildly about historical comparatives:
Dangerous 125,
Lead: Cartography
Unless your Mithridacy is very high and your other attributes are low, it is recommended to go with field research, as it unlocks the best options later.
History of Mutability[edit]
Consider the impossible:
Glasswork 2,
Lead: Ecology
Compose a provocative monograph:
Dangerous 125,
Lead: Liminality
The two sets of leads produce the same amount of research over the course of a project if you always use them to their full extent, so the choice is largely down to whether you are well-equipped for advanced skills checks (liminality) or main stat checks (ecology).
Mystery of the Elder Continent[edit]
Consult primary sources:
Mithridacy 2,
Lead: Cartography
Speculate upon the confiscated collections of Mr Pages:
Watchful 125,
Lead: Partial Historiography
The cartography lead produces more research, and so consulting is recommended over speculating.
Table of easy options[edit]
These are actions available for every stage of your research. They are easy challenges and typically give 25 research.
Area of Research | Action | Challenge | Success |
---|---|---|---|
Historiography | Beguile unwitting scholars | ![]() |
25 |
Establish a useful counterfactual | ![]() | ||
Cartography | Aquire recent maps | ![]() | |
Trace unreliable connections | ![]() | ||
Enlist qualified assistance [1] | ![]() |
7 + ![]() | |
Languages | Engage in correspondence with practised experts | ![]() |
25 |
Engage in correspondence with the Grand Sanatoria | ![]() | ||
Enlist qualified assistance FATE [2] | ![]() |
7 + ![]() | |
Liminality | Index your catalogue | ![]() |
25 |
Forge original connections | ![]() | ||
Enlist expert assistance [3] | ![]() |
7 + ![]() | |
Ecology | Begin a theoretical dissection | ![]() |
25 |
Drink with Monster-Hunters | ![]() | ||
Enlist qualified assistance FATE[4] | ![]() |
7 + ![]() |
- ↑ Requires
The Pirate-Poet, Inscribed Anew
- ↑ Requires
Ebullient Undertaker
- ↑ Requires
Recalcitrant Sculptress
- ↑ Requires
A Monster-Hunting Academic
Table of Stage 1 options[edit]
You can use your available leads 3 times each.
Lead | Action | Challenge | Success | Failure |
---|---|---|---|---|
History of the Hinterlands | ||||
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Study antique terrain | ![]() |
39 | -2 |
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Practise the Unspoken Languages | ![]() |
35 | -6 |
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Chart the reflection of Hell's hinterlands | ![]() |
35 | -6 |
History of Mutability | ||||
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Study ancient bestiaries | ![]() |
39 | -2 |
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Cultivate a bibliography of the liminal | ![]() |
35 | 0 |
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Compile a Catalogue of False Witness | ![]() |
35 | -6 |
Mystery of the Elder Continent | ||||
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Infiltrate a gathering of retired diplomats | ![]() |
39 | -2 |
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Study the diplomatic overtures of cities past | ![]() |
35 | -6 |
Table of Stage 2 options[edit]
You can use your available leads 4 times each.
Table of Stage 3 options[edit]
You can use your available leads 4 times each.
Strategy[edit]
With an optimal EPA of around 3, this will never be an effective source of money, but it may be a useful source of the one item it provides.
Optimal play involves focusing on the more advanced options that you can do reliably, and using easy options when you need 25 research or less. If you only need 7 or less research for the next stage, use one of the options that provide additional items.
Stage 1 and 2 both take at least 6 actions, while stage 3 can be done in 5 actions. In addition, 1 action is required to start, one to gain your first lead, and 3 to finish stages for a minimum of 22 actions.