The Hurlers (Guide)
| Post-Railway Content |
| Spoiler warning! This page contains details about Fallen London Actions. |
This is the guide to
Cold Comfort,
Crystalline Knowledge and
Discordant Laws prior to the puzzle of
Discordant Studies, which is (somewhat) covered in Discordant Studies - Costs and Rewards (Guide).
[edit]
While it's convenient to relate to the separate actions in The Hurlers as separate areas, they are technically just a web of interconnected storylets. The map to the right shows how these storylets are connected. Be warned that not all of these connections are obvious at first, and some require investments to be usable.
Eventually, in order to reach Discordant Studies, you must pass the following requirements:
A Scholar of the Correspondence 15, higher is an advantage
Breaking the Ice 4 (See Digging in the Hurlers (Guide))
3000 x Drop of Prisoner's Honey (get some hundred extra, just in case)
1 x Crystallised Euphoria
1 x Memory of Discordance
10 x Rumours of the Upper River
Route: The Cave of the Nadir
Hurlers Lavatory Development (Optional - provides fast returns from Parabola)
Map of the Hurlers[edit]
Step-by-Step Guide[edit]
Steward of the Discordance- In order to unlock
Crystalline Knowledge, you will only need a point of
Steward of the Discordance, but it's worth increasing it to 3 to improve the efficiency. You may have received this already, otherwise consider asking people on Discord etc. for a
Discordant Missive, and read them until you reach Steward 3.
The Encampment- Once this is done, you should visit the Encampment and Speak with the Caprine Vagabond. This will increase
Crystalline Knowledge to 1.
Amongst the Standing Stones- In order to speed up some later points, continue by making your way to Desolation (the inhospitable wastes), approach the Hurlers and count both the circles there. It may be a good idea to re-count if you mis-count 2 or less on the circles in order to boost your luck when playing cards later.
The Adulterine Ruins- To continue past this point you need to get more familiar with the Hurlers, by increasing your
Cold Comfort. Return to Desolation and try to find your way to the Adulterine Ruins. Speak to the Steward. - After spending
Rumours of the Upper River, she will require you to check out the Hurlers themselves - that is the standing stones after which The Hurlers is named, but you've already done that. This should bring you up to
Cold Comfort 2.
Ask her to play a card game- For
Cold Comfort 3 you need to play a few rounds of card games with the Steward. Each round will cost one
Crystallised Curio (see Digging in the Hurlers (Guide) for how to get these) and grant 3CP of Steward's Trust on a success, or 2CP on a failure. The challenge is based on the number that you read while counting the Hurlers (or other options for Ambition: Heart's Desire players). After raising her trust enough, discuss the Hurlers with the Steward. - For
Cold Comfort 4 you will need
Breaking the Ice at 4 or above in order to continue by talking to the Steward. Play a few more rounds of cards and Discuss the Disembarked Deviless' research.
Swear the oath- Once you've reached
Cold Comfort 4, you will need to raise Steward's Trust again and then Swear the oath, with
A Scholar of the Correspondence 15. This process will both increase
Crystalline Knowledge to 2 and
Cold Comfort to 5. - Discuss the Discordance and the Hurlers with the Steward to increase
Crystalline Knowledge to 3 and
Cold Comfort to 6.
On the Ice- The next step requires you to visit The Adulterine Castle. Make your way to the frozen lake by passing through Desolation and find the options On the Ice. This would be a good time to bring a bit more than 3000 honey, as well as a
Memory of Discordance and
Crystallised Euphoria. Open your eyes and you will be transported. - Once you're in the castle, you can only leave through the Mirror Marches or Parabola. Establishing the route to your Parabolan Base-Camp will cost 3000 drops of prisoner's honey and a Crystallised Euphoria. Once established, exiting through your camp will cost 20 drops each time.
The Adulterine Castle- Enter the courtyard and approach the Stewards beneath the Standing Stones.
- Don't talk about the game to increase
Crystalline Knowledge to 4. - Don't place a wager on the game (Hurling (Guide) might be helpful).
- Return to the castle and Approach the Anchoress in order to increase
Crystalline Knowledge from 4 to 5. In order to leave, Establish a route to your Parabolan Base-Camp, then return back to
The Hurlers through the Parabola.
Amongst the Standing Stones- Make your way to
Amongst the Standing Stones and activate the
Discordant Law. Once you return to London, you will now experience Discordant Ripples
The Adulterine Ruins- Return to
The Adulterine Ruins and speak to the Steward about the Adulterine Castle and Discuss the Anchoress.
The Cave of the Nadir- Go to the Nadir and Rip out the Discordant Law and you're ready to start on the section mentioned in Discordant Studies - Costs and Rewards (Guide).
Discordant Laws Analysis[edit]
There are three potential
Discordant Laws.
Someone Following You,
Frozen Thoughts and
Another Mouth. You get one of them depending on which circle was winning when hurling, or whether there was a stalemate.
As can be seen in the table below, there's no clear winners when it comes to which law is best. There are some things worth considering, however:
Another Mouth gives the most menaces, but also gives a good spread of those.
Someone Following You gives the least menaces, and suspicion can dealt with in several ways.
Someone Following You gives
Comprehensive Bribes, which are somewhat hard to grind.
Another Mouth gives
Unlawful Devices, which can be sold at the rat market and thus boost your reward.
Frozen Thoughts gives
Bottle of Greyfields 1868 First Sporing.
Frozen Thoughts gives the most valuable items, which can be boosted by not having any of the items that are occasionally lost.
Another Mouth has no cards that removes items.
| Requirement when hurling | 1st circle win | 2nd circle win | Tie the game |
|---|---|---|---|
| Total menaces[1] | |||
| Item Losses[2] | None | ||
| Special items[3] | |||
| Alternate currencies[1][4] | |||
| Total value[1] |
|
43.4 |
|
