Parabola (Guide)
Original By Vainfire, Edited by Maddie (Crepe Ava), Lux Gracetail and BraydonM
Wiki formatting and copy editing by Asarta
This guide details the preparations for entering Parabola and guides you through important steps when exploring Parabola and unlocking new areas and skills.
Parabola is a very expansive area of the game, and much of the content available in Parabola cannot be covered in a single guide. For guides to specific areas of Parabola, see the Area Guides (below).
This guide assumes that you do not have Fate, but does take note of festival items, as well as items which were previously available for free but now require Fate.
Parabola Area Guides[edit]
Oneiropomp (Guide) For a guide to dream guiding in the Viric Jungle, which is notable as the best source of Comprehensive Bribes.
Parabolan War (Guide) For a guide to war in Parabola. A more advanced weekly activity that requires you first Build up your Base-Camp defenses.
Parabolan Hunting (Guide) For a quick guide to hunting Parabolan creatures and locations.
The Sacroboscan Calendar (Guide) For a guide to past events available in The Waswood.
A Cub's Education (Guide) For a brief list of ways to raise a Parabolan Kitten while cats are dominant in Parabolan War.
The Chessboard (Guide) For a detailed look at actions at the Chessboard.
Preparing to Enter[edit]
Obtain Memories of Light[edit]
This isn't quite as big a gate as it used to be, but you'll still need significantly more than most people keep on hand. See this flowchart for a comprehensive (but slightly outdated) guide to sources of Memories of Light.
Acquire the necessary materials to enter Parabola[edit]
- This requires 200
Memories of Light, 1
Antique Mystery, and 1
Direful Reflection (or 50
Memories of Light, 1
Antique Mystery, and 1
Uncanny Incunabulum if you're doing the research project instead).
Direful Reflections can be bought from Veilgarden (Dabble in the Great Game) for 2
Extraordinary Implications, 10
Maniac's Prayers, 10
Incendiary Gossip, and 10 CP of either
Ruthless or
Magnanimous.
Uncanny Incunabula are obtained from the weekly payment for being a
Silverer among other sources. See Mysteries Grinding (Guide) for other sources.
- Most players will need 100
Drop of Prisoner's Honey every time you enter. (Silverers only require 50.) When bought directly from the Bazaar, this is 4
. See this page for grinding recommendations.
Recommended before first entry[edit]
- For unlocking places in Parabola:
Having Recurring Dreams: A Game of Chess 2
Having Recurring Dreams: Is Someone There? 2
- A
Phantasie of the Bazaar (found only during Feast of the Rose)
Having Recurring Dreams: What the Thunder Said 5
- Either 50 additional
Memories of Light or reaching
Touched by Fingerwork 15
- And some things to buy from the Bazaar:
- If you already have the Echoes easily available and don't need to grind, bring along a
Parabola-Linen Suit and/or
Parabola-Linen Frock (purchased from the Bazaar for 470 Echoes), as raw material to acquire a unique piece of clothing.
- If you have access to the
Cave of the Nadir, the
Strange-Shore Parabola Suit and/or
Strange-Shore Parabola Frock are generally more useful than this item, so if you're purely after efficiency you don't need another one.
- If you have access to the
- Optional: one
Sporing Bonnet (purchased from the Bazaar for 3 Echoes) to increase Nightmares faster.
- Ten of any combination of the following for gaining
Favours: Fingerkings:
- At least one (ideally 6-8)
Cheerful Goldfish
- 1
Lucky Weasel
- 1
Reprehensible Lizard
- You can substitute 5
Memories of Distant Shores for each pet you don't bring. However, the pets are not only cheaper, they will also give you special Bizarre/Dreaded/Respectable-manipulating companions.
- At least one (ideally 6-8)
- You may wish to obtain 5-10 additional
Cheerful Goldfish for bait on hunts.
- If you already have the Echoes easily available and don't need to grind, bring along a
Resources to grind advanced stats later[edit]
You do not need all of these to first enter Parabola, but you will need them eventually, so keep an eye out and stockpile what you can.
- Obtain a stockpile of
Identities Uncovered or
Extraordinary Implications
- Ideally obtain about 12-16 of each, but you will probably not spend this many. You will, however, at minimum consume 12
Extraordinary Implications and 4
Identities Uncovered.
- Ideally obtain about 12-16 of each, but you will probably not spend this many. You will, however, at minimum consume 12
- Obtain at least two
Vital Intelligences for
A Player of Chess level 7 (you will receive all other levels in Parabola).
- A third
Vital Intelligence can be used to speed up this step but it is not required.
- A third
- Obtain at least four
Incisive Observations.
- If you do not have access to the
The Bone Market to obtain these, you can acquire them in Parabola, but it is generally less efficient.
- If you do not have access to the
- Any of the following item(set)s, preferably several times over, to help unlock and grind
Kataleptic Toxicology:
- Five
Aeolian Screams
- 1100
Bone Fragments
- An
Augmented Electrostatic Machine, 6+
Hedonist, and 100
Bone Fragments (The
Augmented Electrostatic Machine is not consumed.)
- If you can manage to do this ten times, you will be able to harvest 10
Parabolan Orange-apples, used in increasing Kataleptic Toxicology Studies to 2.
- Five
Check on your research projects[edit]
When you Put everything back where you found it after an experiment, all your Parabolan Research will be removed, and you will not be compensated. Thus, make sure not to acquire more than you need.
- Most projects that require
Parabolan Research will only require 10-30 of it. Assess your Progress regarding the (Project Name) to see how much you need.
- If you have an in-progress research project which does not require
Parabolan Research, finishing it will still reset your Parabolan Research to 0 even if you didn't use any.
- On the other hand, if you obtain
Parabolan Research before starting a project, it does stick around, so you can begin a project with your Parabolan Research already all finished.
Optional: Change professions to Silverer[edit]
This is much less necessary than it used to be. Swapping to Silverer no longer offers such a massive gap in cost compared to the research project, as the research project now only takes 50
Memories.[1] However, doing it using this method still skips the need for a University Lab, making it potentially worth it for those who don't wish to undergo the whole project or don't have a lab yet.
- Some other professions, most notably
Monster-Hunter and
Midnighter, open up other options in Parabola.
Here are instructions on how to switch your profession as quickly as possible. This is so that you will not be stuck with bad profession gear for any longer than necessary, and will ensure that your weekly wage remains uninterrupted.
- You will require: 5
Notability, an Unsigned Message in hand, a
Favourable Circumstance, either the Church or Revolutionary Faction card in hand, and five favours of the appropriate type.
- Resign from your existing profession (do this by Sending a Message to a Contact in
Your Social Engagements, then choosing to Resign From Your Profession).
- Play the faction card you have and become a
Campaigner.
- Do not pick the wrong option. Make sure you pick the one that says Choose Campaigner as your Profession, and not Enforcer.
- Play the Unsigned Message from your hand and become a
Mystic.
- Using your
Favourable Circumstance, force-draw another Unsigned Message. Use a Second Chance on the check to become a
Silverer.
- If unsuccessful, wait for another Unsigned Message draw or until next week for the
Favourable Circumstance refresh.
- If unsuccessful, wait for another Unsigned Message draw or until next week for the
Bring some Nightmares along[edit]
- Ideally, you should enter when you already have a significant amount of Nightmares. You'll want to reach 8 Nightmares multiple times to grind a specific quality, and there is an efficient way to reduce Nightmares available once you are inside.
Entering Parabola[edit]
As a Silverer[edit]
- Go to The Honey-Dens of Veilgarden.
- There, you will see an option to Establish a Parabolan Base-Camp. Choose it. You will enter your
Parabolan Base-Camp.
As a Laboratory Researcher[edit]
Here's everyone else's way in:
- In your
University Laboratory, start the experiment to Find a Route to Parabola. This will start a 50
Laboratory Research project.
- Once you're done with that, you'll progress to the second stage of the experiment, which takes 75
Laboratory Research.
- While you're researching, you will draw the card Realisation, which has various options for you to acquire
Laboratory Research. None of them are good.
- Finish the second stage of the experiment. (Considering that you likely only have
Equipment for Scientific Experimentation 4 at the moment, this might take a bit.)
- When you try to Leave Your Lab, you'll find an option to Enter the Mirror for 1 action and 100
Drops of Prisoner's Honey. Choose it.
Ambitions[edit]
Three Ambitions eventually wind through Parabola: Ambition: Heart's Desire!,
Ambition: Bag a Legend!, and
Ambition: Light Fingers!. Accordingly, each has its own method of getting to Parabola:
- Those with
Ambition: Light Fingers! may facilitate the Obliging Silverer: they must give the Silverer access to either a salon or a gambling den, Supply the Silverer needs, and then Work together with the Silverer.
- Those seeking their
Ambition: Heart's Desire! may Contact a Silverer, paying a frankly egregious number of
Memories of Light[2] for the privilege. (The time spent grinding out this many Memories of Light is better spent on more interesting pursuits, such as obtaining aforementioned University Lab.)
- Those wishing to
Ambition: Bag a Legend! will be asked to complete an extended set of Laboratory experiments involving transporting a bomb and then completing a route. Technically this can be bypassed by doing the research the normal way round, but the research projects in question have Ambition-specific text and thus are recommended.
Getting Around Parabola[edit]
- Movement within Parabola is free, but requires lots of clicking to go between places. Movement within Parabola will also shuffle
Airs of Parabola for free, which can be taken advantage of.
- You cannot draw London or Upper River cards in Parabola. Your opportunity deck will still fill up after an hour of real time (or an hour and 40 minutes for Exceptional Friends). If you really want, you can leave Parabola at intervals to empty your opportunity deck, though note that you'll need to pay the entrance fee[3] again every time you go back, which is intensely inefficient.
Entrances and Exits[edit]
- Entering Parabola takes an action and 100
Drops of Prisoner's Honey (half off for Silverers). Because of the entrance fee, consider saving up Parabola actions.
- You can always enter through
Your Lodgings in London.
- You can also always enter through
The Honey-Dens of Veilgarden. This location is unique in that it allows you to pick where exactly you will show up. (This saves clicks but not actions.)
- If you have a
University Laboratory, you can use that to enter Parabola, whether or not you actually did the research project, so long as you have a Base-Camp.
- There are three places on the Railway that allow you to add station developments that have mirrors in them.
- If you have built out to at least
Balmoral, you can Install an enormous mirror in your Cabinet Noir.
- If you get to
Station VIII, you can Place a mirror in the washrooms.
- If you're all the way out at
The Hurlers, you can Build a lavatory equipped with a mirror.
- Either way, you will get the card
An Unattended Mirror in your Upper River deck. (This card can be drawn anywhere in the Upper River, not just where the mirrors are.) No matter where the card is, you can use it to drop into Parabola, paying the usual honey entrance fee.
- If you have built out to at least
- The Great Mirror in
The Wellspring of Moulin will also allow you to enter Parabola if you have at least
Glasswork 5... and you will see something truly unique, or uniquely true, along the way.
- The only way to leave The Castle That Isn't Here is by dream. If you don't have enough materials when you're there, you can go to
The Mirror-Marches (which, unfortunately, is not connected to the main Parabola area). Or you can Establish a route to your Parabolan Base-Camp, costing 3000
Drop of Prisoner's Honey and a
Crystallised Euphoria, and then Travel to your Parabolan Base-Camp (non-Silverer)/Travel to your Parabolan Base-Camp (2) (Silverer).
- (When Becalmed in
The Pillared Sea, it is highly inadvisable to take a swan-dive off the back of your own ship, not even if the ocean looks like a mirror and the option is unlocked by having
Glasswork 5. That will not take you to Parabola. You will just end up in Your Lodgings coughing up a lungful of water. Nice try, though.)
- You can always enter through
- You can leave Parabola to several locations. It does not matter where you entered; exit is free.
- It is always possible to return to
Your Lodgings in London.
- If you have a
University Laboratory, you can exit directly into it, whether or not you actually did the research project.
- If you have built the relevant train station developments, you can pass through to Balmoral, to Station VIII, and/or to the Hurlers.
- If you unlocked the bridge to it, you can Visit the Adulterine Castle. [4]
- It is always possible to return to
Menaces in Parabola[edit]
- While in Parabola,
Scandal and
Suspicion have no effect when they reach 8, and kick in only once you return to London.[5] However, no actions in Parabola increase either.
- At
Wounds 8, the storylet Falling apart will auto-fire at your Base-Camp. This will consume
Glasswork and
Kataleptic Toxicology. If you do not have any Kataleptic Toxicology this storylet is harmless, but if you do it is very important to avoid 8 wounds in Parabola, as KT is relatively difficult to grind.
- When reaching 8
Nightmares in your Parabolan Base Camp, the Storylet Conflagration will auto-fire. This storylet will consume 8 CP of Nightmares, increase
Sighted the Storm-bird by 1, and lower you
Glasswork and
Monstrous Anatomy skills by 1 level each. Since those new to Parabola will usually not have any CP of Glasswork or Monstrous Anatomy, this storylet will initially allow you to gain Sighted the Storm-bird without any negative consequence and efficiently reduces
Nightmares.
- If you have already acquired some amount of
Monstrous Anatomy (such as from experiments in the University Laboratory), you will lose your CP, but don't worry! Parabola allows players to easily and quickly grind higher levels of MA.
- You want
Sighted the Storm-bird because sightings make finding and hunting said bird easier. The Storm-Bird is eventually required for important activities such as increasing your
Monstrous Studies.
- Assuming you follow this guide, your first few Hunts in Parabola will naturally get you the Nightmares you need to do this, and you will not need to go out of your way for them.
- If you have already acquired some amount of
Hunting in Parabola (the First Pass)[edit]
Hunting Parabolan animals can be accessed through Track the Animals of Parabola, available in your Base-Camp.
Your First Hunt: the Seven-Throated Warbler[edit]
- All the other Parabolan Quarries have prerequisites, though you will be hunting all three in this guide. Besides, you'll want to do this a few times anyway for the
Hillmovers (see below).
- All your options here change the
Airs of Parabola. Look for the options that appear to reference other locations. These are dependent on Airs and they give you the route to other locations. When they show up, play them if you don't have their Route yet. If they don't show up this hunt, don't worry. You'll be doing more.
- The most important one is to Ascend the side of a dome, since this is the only way to gain access to
The Dome of Scales right now.
- If you don't have a
Phantasie of the Bazaar for the
Viric Jungle, that's all right. There are other options.
- If you do not have the required dream qualities for
The Chessboard or
The Waswood, do not worry. Instead, unlock these routes by playing the storylet options in Leave your Parabolan Base-Camp later.
- The most important one is to Ascend the side of a dome, since this is the only way to gain access to
- Unless you have a special airs option available that you haven't played yet, the best way to hunt right now is just to Push onward over and over. This gives you
Nightmares on failure, which is a good thing.
- Allow your nightmares to reach 8 and enter Conflagration.
- Play the option given. It will lower your nightmares by 8 CP and give you one instance of
Sighted the Storm-bird. If you are following this guide, the penalty to
Monstrous Anatomy or
Glasswork won't matter yet.
- Once you succeed in Pushing Onward, you're given two options: to fight the beast in its lair or out here, in the open (has
Nightmares requirements). Choosing the lair gives you the opportunity to steal from its nest, which grants you alternative rewards without requiring skill checks, as well as the ability to grind
Monstrous Anatomy (which we will take advantage of later, but not right now).
- For the Seven-Throated Warbler, stealing from its nest gives a
Hillmover. You will want 3 of these to upgrade your laboratory equipment, and later you will want another 3 for
Kataleptic Toxicology Studies.
- Eventually, you will also want some for the Railway.
- The
Seven-Throated Warbler itself is useful for a variety of things, including being a good
Persuasive companion (+8 Persuasive). You will eventually want 3 for your Kataleptic Toxicology Studies, and one more for a
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise. You can also give them to the Fingerkings (and be rewarded with a
Forty-Nine-Voiced Warbler).
- For the Seven-Throated Warbler, stealing from its nest gives a
- If you choose to fight the beast in its lair but still just want to capture it, just play the option to Capture the Seven-Throated Warbler and ignore the one to ambush it at close range. It might escape and wound you. Increasing
Wounds to 8 is okay if you don't have base
Kataleptic Toxicology.
- Usually it is easier and faster to play the option Trick the Parabolan Quarry into chasing you if you want to capture the beast itself.
After the Hunt[edit]
- Do not heal your
Wounds unless you have
Kataleptic Toxicology already (allowing them to reach 8 and being forced into Falling apart is better).
- Do not heal your
Nightmares (allow them to reach 8 and be reduced by Conflagration).
- Check which routes you have open by playing the storylet Leave your Parabolan Base-Camp. The three options you want to see are Visit the Moonlit Chessboard, Visit the Waswood, and Visit the Dome of Scales, though the only vital one is
The Dome of Scales. The other routes you can deal with later.
- If you don't have all the routes, no problem. Do another hunt! You'll eventually want at least 6
Hillmovers and 4
Seven-Throated Warblers (5 if you plan to keep one as a companion following its usage in lab experiments).
Your Other Hunt: the Focused Albatross[edit]
- After you capture one
Seven-Throated Warbler, you'll gain a
Parabolan Trophy. This unlocks the option to hunt the
Focused Albatross.
- This hunt is much the same as the former, except the checks are more difficult and you can't steal anything of value from its nest.
- Use the option to bait it with a goldfish. This makes it substantially easier to capture and failing will give you
Wounds and force you to spend an additional action chasing it.
- You will eventually want 3 Focused Albatrosses for
Monstrous Studies, and one for the
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise. It also has value as a companion for completionists and those who want a companion who gives nightmares.
- Note: Do not hunt the Storm-Bird yet.
Acquire the following items from your hunts[edit]
You don't have to get these all at once, but this is what you'll eventually come out with.
- 6
Hillmovers
- 4
Focused Albatrosses
- 1 less than your intended number of
Seven-Throated Warblers (3 or 4, you will come back for the last one later)
- Several instances of
Sighted the Storm-bird (there will be another way to increase your
Nightmares, later, but try to get some now)
Grinding Advanced Stats[edit]
A Player of Chess[edit]
For a more in-depth look at the Chessboard, see this guide.
- If you haven't found the route to
The Chessboard already, you may leave this step for later. The Chessboard will allow you to gain
A Player of Chess and increase it to base level 7. It also allows players who do not have
Incisive Observations a chance to acquire them but it is otherwise independent from the rest of your progress through Parabola.
- At the chess-board, it will eventually be most rewarding to play as white. If you have advanced your
Liberation of Night to the point where you cannot pick white, pick black instead.
- Start off by playing the option to Follow the movements of the pieces twice. (A rare/alternative success here grants an
Incisive Observation. You will probably pick up some by the time you finish grinding
A Player of Chess.) It is a good idea to spend a
Sudden Insight on this check as you will need to spend three actions to return to the start of the game and get another chance to raise
A Player of Chess.
- In the midgame:
- As white, simply Play aggressively. You will probably fail, which is good right now. Alternatively, you can Sabotage your side to progress the
Liberation of Night and guarantee failure (failing will be important).
- As black, Sabotage your side—you want to swap to white. Don't worry about losing your
Liberation of Night, there are ways to grind it back up. Alternatively, if your
Advancing the Liberation of Night quality is too high to quickly lower below 10, there is another method to swap to white. Either way, sabotage is a good idea; failing is important!
- In order to quickly level
A Player of Chess, spend your new game Following the Movements of the Pieces, then in the midgame take any two actions before Allowing Yourself to be Sacrificed—it's much quicker to do this than to continue the game, since at low values of
A Player of Chess it is extremely difficult to actually win games. The midgame action you take doesn't matter, but you probably don't want to spend the
Justificandes you get from sacrificing yourself to gain
Moves in the Great Game. Save them for railway progress later.
- As white, simply Play aggressively. You will probably fail, which is good right now. Alternatively, you can Sabotage your side to progress the
A Player's Studies
- You first need to raise
A Player of Chess to 5 and then reach
Strategic Weaknesses 7. In the endgame, Recognise new possibilities in the depth of your loss. This will give you a level of
Player of Chess Studies, boosting your maximum to 6.
- If your
Advancing the Liberation of Night quality was too high to reduce below 10 by standard means, as discussed above, you'll want to swap to white by winning a game then Betraying Black. Note that this option is locked if you have 5 or more
Great Game favours.
- Once you have achieved
A Player of Chess 6 and are playing as white, you will want to achieve a game where you have
Positional Advantages 23 and
Strategic Weaknesses under 7. To do this, start by Open according to accepted best practices and then anything else (the choice should not matter; just don't spend your
Vital Intelligence). In the midgame Play Aggressively three times. If you fail two or more checks at any point (except the one you wasted to leave the early game), sacrifice yourself and start over. But if you have succeeded in all or all but one check by the time you reach
Progress on the Board 5, spend your
Vital Intelligence by Taking Advantage of Your Intelligence twice. This will take you to exactly 23
Positional Advantages with the minimal amount of echoes/RNG involved. In the endgame, Recognise new possibilities in the height of your win.
- Grind up to
A Player of Chess 7 in the manner previously described. At this point you should be able to consistently win even when following the movements of the pieces, so feel free to grab some
Epaulette Mates and
Queen Mates.
- You first need to raise
- Consider swapping to black before you leave; this will make it easier to grind
Mithridacy later.
- This entire process can be done in one long session in the Chessboard, though doing so is not necessary — traveling away and back in Parabola is free, and your place is always saved. Also, don't bother healing the wounds you acquired sacrificing yourself unless you have base
Kataleptic Toxicology.
Mithridacy[edit]
- If you do not have the route to
The Waswood, and do not have
Having Recurring Dreams: Is Someone There? 2 or higher, you may find the route by playing the storylet Leave your Parabolan Base-Camp and attempting the check. It will eventually succeed. If you do have
Having Recurring Dreams: Is Someone There? 2 or higher, keep doing more hunts until the option Cut through a forest of things-that-were appears and play it.
- Check the The Sacroboscan Calendar (Guide) to see what is currently available in
The Waswood. Choosing to Search out the lost histories of London will allow you to play out a shortened version of a past event, and some reward useful items. This event rotates out every week, and whenever you play one you will be able to return in a week.
- Pick the option to Compose a Corrective History. If it fails, it increases your
Mithridacy and gives
Nightmares.
- After you successfully compose a
Corrective Historical Narrative, switch to composing Revisionist Histories.
- Allow your
Nightmares to reach 8, like previous
- Upon returning to your Base-Camp, you will enter Conflagration.
- This should quickly increase your
Sighted the Storm-bird quality. You will eventually want 7.
- You will eventually want to acquire 3
Revisionist Historical Narratives and 1
Corrective Historical Narrative for
Mithridant Studies.
- If you accidentally use all your
Incisive Observations, don't worry. See below (
Glass Studies) for how to get more.
- If you are extremely stingy, a
Talkative Rattus Faber or
Weasel of Woe may be useful to help you fail checks so you can increase
Mithridacy without consuming items.
Glasswork[edit]
- Before you grind
Glasswork, make sure you have 7
Sighted the Storm-bird. If you don't, continue grinding
Nightmares until you do.
- Players who have additional
Glasswork increasing items will need 1 less
Sighted the Storm-bird per point they have. The difficulty of the check to begin hunting the
Storm-bird is 10 minus your amount of
Sighted the Storm-bird. This is why you want 7
Sighted the Storm-bird: a difficulty of 3 allows you to 100% the check at 8 adjusted
Glasswork.
- To make it easier to get to 7, you can equip the
Sporing Bonnet and the
Focused Albatross. Each of these will increase your
Nightmares gain, allowing you to encounter the Storm-Bird more quickly.
- The two methods most useful for gaining CP in
Glasswork are by playing the option Apply your own knowledge while tracking Parabolan prey or by playing Sneak away from your wounds from Attend to Your Health in your Parabolan Base Camp. Either option gives +1 CP
Glasswork, success or failure.
- If you haven't yet opened the route to
The Dome of Scales, use Apply your own knowledge to grind Glasswork CP, and be sure to watch for the option to Ascend the side of a dome as this is the only way to open the route.
- If you haven't yet opened the route to
- Players who have additional
Glass Studies
- Once you reach 5
Glasswork, you can Leave your Parabolan Base-Camp and Visit the Dome of Scales
- If you really need more
Incisive Observations, you can choose the option The Top of the Dome and Climb the dome itself, though this will be very difficult without higher levels of
Glasswork. Consider coming back later for the
Incisive Observations.
- Play the storylet The Dome of Scales, Occupied and either Recognise the Fingerking or Be introduced to the enormous snake. This will grant you a level of
Glass Studies, boosting your maximum to 6.
- Choose any seven options to give the Fingerkings items in exchange for favours. Do not give them your
Seven-Throated Warbler unless you intend to go hunt more.
- Once at 7
Favours: Fingerkings, play the option Purchase a greater freedom of the place. This will grant you a second level of
Glass Studies, boosting your maximum to 7.
- Give the Fingerkings three more items to gain more favours, then leave.
- If you don't like the Fingerkings, there are options later to raise Glass Studies by siding with the Cats or with the Red-Handed Queen in the Parabolan War.
- Once you reach 5
- Interlude: Viric Clothing
- If you already have the route to the
Viric Jungle, now is an acceptable time to visit. Play the option The Most Searing Green and trade in your Parabola-Linen clothing for Viric clothing that gives you +1
Glasswork.
- Note: the reward for doing this, the
Viric Frock/
Suit, has a similar use to the
Strange-Shore Parabola Frock/
Suit which can be obtained from the Nadir, also by trading in a
Parabola-Linen Frock/
Suit, or bought from The Rat Market in the Flit.
- If you don't like the Fingerkings, you can also get this by paying a small fortune in the Clay Tailor at the
Sidestreets in London proper.
- If you already have the route to the
- To increase
Glasswork the final level, we will chase another Parabolan quarry.
- Once you are properly Lost in Strange Lands, repeatedly choose the option to Apply your own knowledge.
- Starting from
Glasswork 0, you will have to increase
Glasswork 28 times to get to 7. You do not have to do this all right now: your next hunt is the
Storm-bird, which will present more opportunities to spam this option.
- You will also be able to build up
Glasswork by healing the
Wounds you acquire on this hunt (you will definitely acquire
Wounds on this hunt).
- Starting from
- Once at
Glasswork 5-7 (7+1 due to
Cosmogone Spectacles), or just when the option Push onward is at a 100% chance to succeed, move onto the next step by playing the option Push onward.
Monstrous Anatomy[edit]
Monstrous Anatomy is most easily farmed by Awaiting the Seven-Throated Warbler at its Terraced Nest, then Continuing Towards its Terraced Nest.
- Any quarry will do, the Warbler is just the easiest to hunt.
- Strike Down the Seven-Throated Warbler Here in Its Terraced Nest
- Repeatedly Ambush the Seven-Throated Warbler at Close Range
- You would need to play this option 15 times to increase
Monstrous Anatomy to 5. You may spread this out across multiple hunts.
- You would need to play this option 15 times to increase
- Do not allow yourself to reach 8
Wounds.
- Capture the Seven-Throated Warbler and return to Base-Camp. Heal back up by Sneaking Away From Your Wounds (but not up to full, see below).
Kataleptic Toxicology[edit]
Parabolan Orange-apples are how you get
Kataleptic Toxicology in Parabola. Growing Parabolan Orange-apples can be done from your Base-Camp.
- Growing a
Parabolan Orange-apple is done by playing the option Tend a Curious Tree in the Base-Camp, and using any of the options to fertilise and subsequently pluck fruit from the tree.
- Then, attempting to Eat only the safe part of the Orange-apple under the Attend to Your Health storylet will heal you on success, and grants you 1 CP of
Kataleptic Toxicology succeed or fail.
- If you wish to level
Kataleptic Toxicology through the Polite Poisoner, this is a way to get your first level and unlock the
Kataleptic Toxicology option on her opportunity card.
- Unlocking your first point can also be gained by researching
Queenly Attar, though that research project is more time-consuming.
- Continuing to raise and eat further Orange-apples is a reliable but very expensive way to raise Kataleptic Toxicology, if you are not going to use Slights/Assassins. You will, of course, have to pay for an Orange-apple each time, making this option inefficient.
- The other option requires having an
Acicular Squirrel from Whitsun and allowing it to lead you while on monster hunts.
- Then, attempting to Eat only the safe part of the Orange-apple under the Attend to Your Health storylet will heal you on success, and grants you 1 CP of
- Future points of
Kataleptic Toxicology are best acquired outside of Parabola, since eating
Parabolan Orange-apples is expensive. More on how to level
Kataleptic Toxicology is explained below.
- You will eventually need 10 Orange-apples to raise your
Kataleptic Toxicology Studies.
Hunting in Parabola (the Last Pass)[edit]
Your Last Hunt: the Storm-Bird[edit]
- To even start hunting the Storm-Bird requires you to succeed on a Glasswork check. The difficulty of this check is 10 minus your amount of
Sighted the Storm-bird. This is why you want 7
Sighted the Storm-bird: a difficulty of 3 allows you to 100% the check at 8 adjusted
Glasswork.
- Hunting the Storm-Bird is much like hunting the other two birds, except now you probably don't want to build up
Nightmares. Instead, you can spam the Apply your own knowledge and
Airs options (all route options give +10
Parabolan Scouting) before Pushing Onwards as a 100% chance, then instead of fighting the Storm-Bird in the open you can track it back to its Cloud and Ambush it at Close Range until you can 100% the check to capture it. This gives you the least amount of
Nightmares, which is something that you may care about. Alternatively, follow a similar strategy as previous and heal up the nightmares however you see fit.
- The loot from the Storm-Bird's nest is fairly underwhelming: usually some
Bessemer Steel Ingots, and occasionally a
Whirring Contraption or
A Miniature Model Ship (good for collectors but not worth much otherwise). All of these can be obtained elsewhere, more efficiently for the first and second, and more flavorfully (but possibly with more difficulty) for the third.
- You will eventually want 3
Storm-birds for
Monstrous Studies and 1
Storm-bird for a
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise. It also has marginal value as a companion, and can be presented to the Fingerkings for 4-5
Incisive Observations per action (reasonable early as a way to finish projects quickly, but outclassed later by other options).
- You do not necessarily need to hunt all 4
Storm-birds right now. You can come back later.
Your Lab[edit]
- Play the storylet Leave your Parabolan Base-Camp and find the route to your
university laboratory's reflection (and the
Viric Jungle if you haven't done that yet).
- If you want
Ambiguous Eoliths for the lab and you don't have access to
The Bone Market yet, you can go to
The Waswood and repeatedly Reach towards the shore (Airs 0-49).
- There are two identical storylets about reaching towards the shore that depend on Airs. If you aren't getting the one you want, cycle Airs by repeatedly leaving to your Base-Camp and returning to the Waswood.
- If you need to, go to the
Reflection of your Laboratory and do some
Parabolan Research.
- You can increase the amount of research this produces by increasing
Glass Studies.
- You can increase the amount of research this produces by increasing
- Check to make sure you have 3
Hillmovers, which you will use as part of improving your Laboratory Equipment from level 4 to level 5.
The Checklist: Parabolan Booty[edit]
(See also #Making Use of Parabola below.)
In total, you should end up with:
- Beasts of Parabola
- 4-5
Storm-birds (3 for
Monstrous Studies, 1 for the
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise, 1 as a companion that reduces
Nightmares build up)
- 4-5
Focused Albatross (3 for
Monstrous Studies, 1 for the
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise, and 1 as a companion that increases
Nightmares build up)
- 4-5
Seven-Throated Warblers (3 for
Kataleptic Toxicology Studies, 1 for the
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise, and 1 as a companion that gives +8
Persuasive)
- At least 12
Hillmovers (3 for
Lab Equipment level 5, 3 for
Kataleptic Toxicology Studies, and at minimum 6 more[6] for Railway tracks)
- 4-5
- Stats of Parabola
- 5
Mithridacy
- 7
Glasswork
- 7
A Player of Chess
- 5
Monstrous Anatomy
- 0-1
Kataleptic Toxicology, depending on whether you want your first point from Parabola in order to gain more from the Polite Poisoner
- 5
- Items of Parabola
- Optional: 1
Viric Frock/
Viric Suit (+1
Glasswork Clothing)
- 3
Revisionist Historical Narratives, 1
Corrective Historical Narrative (For use in
Mithridant Studies)
- 10
Parabolan Orange-apples (for
Kataleptic Toxicology Studies)
- Optional: 1
Monstrous Anatomy Studies[edit]
Monstrous Studies are conducted through research projects at the laboratory. You will need
Monstrous Anatomy 5 to start them, and you will need
Monstrous Anatomy 6 to get the maximum lifted to 7.
- Your first level of
Monstrous Studies is through the research project Work Toward A Fuller Understanding of Monstrosities. It costs 3
Focused Albatrosses and 500
Cheerful Goldfish to begin, and requires 300
Laboratory Research and 50
Parabolan Research.
- The 500
Cheerful Goldfish are purchased from the Bazaar for 0.4 E each, at a total cost of 200 Echoes.
- The 500
- Your second level of
Monstrous Studies is through a research project that is also titled Work Toward A Fuller Understanding of Monstrosities. This one costs 3
Storm-bird. Finishing the project takes 500
Laboratory Research and 50
Parabolan Research. (Note that you don't necessarily need to go back to Parabola for Parabolan Research, but it is faster and more optimal to gain research in Parabola).
- You don't have to go back to Parabola right now to grind
Monstrous Anatomy up to 7.
- Completing the
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise will grant you some CP in
Monstrous Anatomy, as will completing several other research projects.
- You will also have to go back to Parabola after reaching Ealing Gardens on the Railway to hunt the
Honey-Mazed Bear and the
Kill the Pinewood Shark for
Dangerous Gains, which is an opportunity to spam Ambush at Close Range and grind up
Monstrous Anatomy.
- Completing the
Mithridant Studies[edit]
Mithridant Studies requires having progressed the Railway storyline to the first station at
Ealing Gardens.
- At Doubt Street, you can now Publish an edition in Defence of the Railway with 30
Rumours of the Upper River, 60
Meritorious Copy, 5
Mithridacy, and 1
Corrective Historical Narrative. This will grant you your first level of
Mithridant Studies, boosting your maximum
Mithridacy to 6.
- The next level of
Mithridant Studies requires 6
Mithridacy, meaning that you will have to do some grinding. Since you have
Ealing Gardens open already, this is easily accomplished by drawing cards there and Liberating Ealing Gardens by Giving a calculated speech on Freedom and Darkness, though doing so requires playing for black at
The Chessboard.
- If you are opposed to
Advancing the Liberation of Night and have a station open at
The Magistracy of the Evenlode, as well as the
Unassuming Judge and/or its upgraded forms from past Hallowmas festivals (
An Assuming Judge,
A Very Lenient Judge), you may instead wait to draw the card Respectable Passengers and Snoop on a legal argument.
- If you have not developed the railway that far or were not here for several previous Hallowmases, but still do not like
Advancing the Liberation of Night, you can grind by writing several more Historical Narratives in
The Waswood instead.
- If you are a cheapskate, failing (through means such as equipping a
Weasel of Woe) will not consume the items but will still give you Mithridacy CP anyway.
- If you are a cheapskate, failing (through means such as equipping a
- If you are opposed to
- After achieving
Mithridacy 6, go back to
Doubt Street and Elaborate Upon Your Defence of the Railway with 30 more
Rumours of the Upper River, 60
Salacious Copy, and 3
Revisionist Historical Narratives. This will grant you your second level of
Mithridant Studies, boosting your maximum to 7.
- Grind up to 7
Mithridacy with the option you previously employed.
Kataleptic Toxicology[edit]
- There are three main ways to increase Kataleptic Toxicology outside of Parabola, a fourth in Parabola, and a couple where you just suck it up and grow and eat
Parabolan Orange-apples. They vary widely in their Echo, Action, special companion and/or game advancement requirements, so, well... pick your poison.
- Method 1: Attar
- With 7
Attar and 77
Foxfire Candle Stubs, you can Light Your Candles in Far Arbor for
A Vial of Queenly Attar provided you do not have one on hand already.
- In the laboratory, you can Study the properties of Attar, a research project which takes 450
Laboratory Research and 15
Parabolan Research to complete and does NOT consume the
Vial of Queenly Attar. It gives 1
Night-Whisper in addition to 1 CP of
Kataleptic Toxicology, making it a reasonable way to grind echoes in addition to Toxicology for solo players.
- At an average research gain of 10 per action, that's 45 actions per CP of KT. At 15 per action, that's 30 actions per CP.
- At 15 CP needed for
Kataleptic Toxicology 5, that's (roughly) 400-700 actions. But you get 15x
Night-Whisper, for a total of
937.5 in profit. That works out to an EPA of (very roughly) 1.3 to 2.3.
- With 7
- Method 2: Peppercaps
- With access to the Railway, one may purchase the book
Fungal Dangers and Poisons: A Guide for New Growers for 80
Hinterland Scrip. This item allows you to trade in 10
Hand-picked Peppercaps for 1 CP of
Kataleptic Toxicology.
Peppercaps are accessible through various means depending on how far along you are in the railway. At all stages, you have access to the opportunity card A Disillusioned Fungiculturalist, which lets you trade 10
Nightsoil for 15
Peppercaps, or to pick up 3-10
Peppercaps if you have high enough
Kataleptic Toxicology and can bring your
Respectable to 0.
- With
Train Luxuries 4, you can Forget the biscuits, take the Solacefruit (or, with sufficient
Bizarre, Never mind the Solacefruit, take the mushroom vol-au-vents) at
Helicon House when you only have 1
Time Remaining there. This gives as many
Hand-picked Peppercaps as you have
Fitting in at Helicon House (+an extra 15, if you nab the vol-au-vents) and is accessible right from
Ealing Gardens.
- If you've made it to
Evenlode and are a member of
The Young Stags' Club, the club opportunity card More Larks with the Young Stags allows you to trade 5
Rumours of the Upper River for (27 +
Train Baggage Accommodations)
Hand-picked Peppercaps.
- If you've made it to
Station VIII, you can Score a sign on this crate at the cost of 1
Extraordinary Implication, which has a 50% chance of granting a
Halcyonic Tonic. This can then be sold to the Nonspecific Academic at the University (if you have a
Cabinet Noir) for 10
Hand-picked Peppercaps, among other goodies.
- With access to the Railway, one may purchase the book
- Method 3: The Polite Poisoner
- You can slight fellow Londoners,[7] and in response they may send assassins after you. One of these is the Polite Poisoner, hired in the Forgotten Quarter for 250
Piece of Rostygold and 2
Muscaria Brandy.
- A minimum of 4 actions will net 3x
Muscaria Brandy from Hunting Bees in Old Newgate when you Send a small amount of Bees to Hell, 1.33 actions per Brandy.
Muscaria Brandy may also be heisted from the Circumspect Envoy, so long as any of the first three options are chosen and you Deliver the Documents to the Brass Embassy.
- A minimum of 4 actions will net 3x
- Once hired, the Polite Poisoner will add an opportunity card to your deck, A Curious Taste. With one level of
Kataleptic Toxicology, an option will show up on this card which allows you to Drink up. Metabolize the poison.. This will give you 1 CP of
Kataleptic Toxicology, success or fail, and will either give you a
Blackmail Material (12.5 Echoes) on success or refund 5 Echoes on failure.
- Without an
Acicular Squirrel (see next), this method is by far the cheapest and quickest way to level up
Kataleptic Toxicology. However, it does require having willing slight participants.
- Slights are delivered most easily through
Doubt Street, where you can write A column revealing certain facts about an acquaintance at
Hour before the Deadline 4. And you can do this as part of a good EPA grind while you're at it!
- Slights are delivered most easily through
- You can slight fellow Londoners,[7] and in response they may send assassins after you. One of these is the Polite Poisoner, hired in the Forgotten Quarter for 250
- Method 4: Acicular Squirrel
- This method requires 200
Shadowy and an
Acicular Squirrel from Whitsun.
- If you don't have 200 base of Shadowy, grind
Oneiromantic Revelations at The Sunken Embassy, then convert them into 5x
Vitreous Almanac. You can spend 4 Almanacs at the The Dome of Scales using Keep below the leaves for 275 CP of Shadowy. Repeat until you're at Shadowy 200, and remember that 4 Revelations gets you 5 shots at Keeping Below.
- In Parabola, begin any of the
Shadowy hunts under Search Parabola for a Place in the Neath.
- While Lost in Strange Lands choose Allow your Acicular Squirrel to lead you. You can do this an unlimited number of times and each gives you 1 CP of
Kataleptic Toxicology whether you succeed or fail, with no menaces.
- This method requires 200
- Method 5: LB Industries -- if you have no Echoes but 110 actions to spare
- This method doesn't require 200
Shadowy, but it'll save actions if you get it anyway before starting. See the previous method for pretty much the best Shadowy grind.
- LB Industries pays out secondary rewards in bone fragments. You need 1100 per
Parabolan Orange-apple. At around
Shadowy 250 (modified with clothing), Assist with assembly pays out ~270 or so bone fragments per action.
Kataleptic Toxicology 5 takes 15 CP, which is 15 * 1100 = 16,500 bone frags, which is ~61 actions. Call it 65 after the carousel fees and buying the cheapest primary reward (Receive your pay in biscuits). At (modified) 200 Shadowy, the number are 210 per action and ~83 total actions.
- Each CP of KT needs 3 additional actions (Fertilise the tree with bone, Pick a fruit from the tree, Eat only the safe part of the Orange-apple), so 45 additional actions on top of LB Industries, for a grand total of ~110 to get
Kataleptic Toxicology 5.
- For
Kataleptic Toxicology 7 (requires
Kataleptic Toxicology Studies -- see below), essentially do it again. It takes another 13 CP, so only slightly less than getting to KT 5.
- This method doesn't require 200
- Method 6: The Bone Market -- if you have only 60 actions to spare, but can spend
275
- A step-by-step tutorial is available for the Bone Market.
- Build a Brass Lollipop. This will cost
62.50 for a
Bright Brass Skull from the Bazaar, 1000
Jade Fragment for a
Headless Skeleton from The Small Stalls in the Bone Market, and 200
Nevercold Brass Sliver, for a total of
74.50 in materials.
- Of course, if you have spare brass skulls and headless skeletons kicking around in your Possessions gathering dust, you can just use those.
- Sell the skeleton to the Bone Hoarder for ~6700 bone fragments. At 1100 per
Parabolan Orange-apple, that's enough for 6 CP of
Kataleptic Toxicology.
- 3 skeletons is enough for
Kataleptic Toxicology 5 (
275, with some left over)
- Each skeleton takes 5 actions (buy the headless skeleton, assemble a skeleton, attach the skull, declare it a complete humanoid, sell it). Each CP of KT takes 3 actions (see above, but essentially: fertilize, pick, eat), so 3 skeletons and 15 CP works out to 60 actions.
- Another 2 skeletons (
149), plus the left overs, is enough for
Kataleptic Toxicology 7 (requires
Kataleptic Toxicology Studies -- see below).
Kataleptic Toxicology Studies
- It should take some time to level up
Kataleptic Toxicology, but once you do you can spend 60
Lucky Weasels and 10
Parabolan Orange-apples to Make a Deeper Study of Toxins.
- The
Lucky Weasels can be purchased from the Bazaar for 24 Echoes total. The 10
Parabolan Orange-apples will require stockpiling resources (see Methods 5-6 above for grinding bone fragments to fertilize the tree) and gathering them in a visit to Parabola.
- The
- This project is finished using 20
Venom-Rubies, 300
Laboratory Research, and 50
Parabolan Research, and it grants you your first level of
Kataleptic Toxicology Studies, boosting your maximum to 6.
Venom-Rubies are acquirable from a variety of sources, and having very little usage means that you will likely have a stockpile of them. However, the most consistent source is still Picking Out a Venom-Ruby at Empire Adornments in the
Bazaar Side-streets.
- You will require
Kataleptic Toxicology 6 to gain the second level of
Kataleptic Toxicology Studies.
- Your second level of
Kataleptic Toxicology Studies is gained through the research project Better understand the metabolism of poisons, which takes 210
Phosphorescent Scarabs, 4
Legal Documents, 3
Seven-Throated Warblers, and 3
Hillmovers. It is concluded with 500
Laboratory Research and 50
Parabolan Research.
- The
Phosphorescent Scarabs are acquired from
The Rat Market
- The
Legal Documents can be gained from grinding
Cave-Aged Codes of Honour at either
Hunting Bees in Old Newgate or
Underclay and selling them at the Bazaar, or from Doing Business in Wilmot's End.
- This research project raises your
Kataleptic Toxicology Studies to 2, boosting your maximum
Kataleptic Toxicology to 7.
- The
- You can then grind up your
Kataleptic Toxicology to max using the method which best suits you.
- It should take some time to level up
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise[edit]
- This is useful if you have unlocked the Bone Market, which you definitely will be able to after doing two
Monstrous Studies and completing this project.
- Begin this project by Studying the Focused Albatross in your
University Laboratory University Laboratory (Place), which consumes one
Focused Albatross.
- Once you reach 125
Laboratory Research, Extend Your Studies rather than Keep It In Total Darkness. This will cost one
Dazed Raven Advisor, one
Taciturn Mynah, one
Seven-Throated Warbler, and one
Storm-bird.
- The
Dazed Raven Advisor is purchased from the Bazaar for 12.8 Echoes.
- The
Taciturn Mynah is the Docks-specific pet. Get rid of your current Faction pet (you can do so on its opportunity card) and get the
Taciturn Mynah from the Clandestine Rendezvous on Watchmaker's Hill. Using one
Docks favour, obtain the Taciturn Mynah. Losing the
Taciturn Mynah in this project will allow you to choose a new faction pet.
- The
- The project requires 1500
Laboratory Research and 50
Parabolan Research, and gives three
Prestige, 2 CP of
Monstrous Anatomy, and one
Comprehensive Study of Avian Anatomies, Oneiric and Otherwise. This book allows you to declare skeletons birds, which is helpful in
The Bone Market.
Making Use of Parabola[edit]
Re-entering Parabola[edit]
- There are multiple places from which to re-enter Parabola.
Silverers will generally have an easier time of it. The three main places in London which you can enter from are
Your Lodgings, the
University Laboratory, and the Honey-Dens in
Veilgarden. Entrance costs 50
Honey for
Silverers and 100 for everyone else. Entrance always takes an action.
Silverers have the option to head to any location in Parabola directly from London. This saves clicks but not actions.
The Reflection of Your Laboratory[edit]
- Entering the
Reflection of your Laboratory from the
University Laboratory costs 100
honey for non-
Silverers and 50
honey for
Silverers.
Silverers can also enter the
Reflection of your Laboratory for free from their lodgings.
- The
Reflection of your Laboratory is where you can efficiently gain
Parabolan Research. Here, you can employ reflections of the people you hire in your normal lab. In Parabola, they take on forms that more closely mirror what they aspire to be. Rather than draw cards, you can instead simply play the available storylets. A weaker version of this is available in your lab on The Reflection of Research.
- It is usually more efficient to reenter Parabola than it is to use slower options on
The Reflection of Research. The Numismatrix specifically will produce as much Parabolan Research in the
The Reflection of Research card as she does in Parabola. However better options exist and this is usually one of the most frequent needs driving players to Parabola.
- Once you've
discovered the Non-Existent Block in the Railway, you can come here to start special
Red Science-related laboratory projects.
Parabolan Defences & Parabolan War[edit]
![]() |
Late Parabola Content |
- Main article: Parabolan Hunting (Guide)
A player-created Guide is available for this content: Parabolan War (Guide) |
Upgrading your Parabolan Defences is needed for some ambitions, the Parabolan War, and unlocks a fairly efficient
Nightmares heal. It will also be required for
Dangerous Gains later.
Once your Parabolan Defences are complete, engaging in Parabolan War is done over multiple visits as Time, the Healer will reduce your Ravages of Parabolan Warfare once a week helping you begin new campaigns. See Parabolan War (Guide) for details.
The Viric Jungle[edit]
A player-created Guide is available for this content: Oneiropomp (Guide) |
The Viric Jungle storylet Dreams: A Choice of Reverie allows you to
Oneiropomp, or dream guide. This gives various rewards but is most notable for being the hands down best place to gain
Comprehensive Bribe. Check out the guide for more details!
The Chessboard[edit]
A player-created Guide is available for this content: The Chessboard (Guide) |
The Chessboard is the source for several chess related items you won't find other places. These items often aren't yet useful to players new to Parabolan but you will eventually come here to play chess. See the guide for the details!
The Waswood[edit]
A player-created Guide is available for this content: The Sacroboscan Calendar (Guide) |
- Play through whatever event The Sacroboscan Calendar offers this week. This will take you through a shortened story of a past festival and can give past festival items not obtainable elsewhere. Some of these items are BIS or shared BIS items and they don't have any requirements except the
Singed and Stained Work Gloves from the
When you Find Yourself in a Hole, Keep Digging event which requires spending a T7 item on Building a Parabolan Device.
Corrective Historical Narrative/
Revisionist Historical Narrative
- A
Mithridacy check can grant you either one, spending either 4
Identities Uncovered for the
Corrective Historical Narrative or 4
Extraordinary Implications and 1
Incisive Observation for the
Revisionist Historical Narrative.
- Even though creating a
Corrective Historical Narrative does not expend an
Incisive Observation, it still requires you to have one to make.
- A
- Reach Towards the Shore for various items.
Wretched Mog
- If you support the cats in the Parabolan War, you can find a
Wretched Mog here for you. It can help you raise
A Cub's Education at the Cat-controlled Dome of Scales.
- If you support the cats in the Parabolan War, you can find a
The Dome of Scales[edit]
Incisive Observations
- Climbing at The Top of the Dome is a difficult
Glasswork check that yields 5
Incisive Observations upon success, as well as a nominal amount of
Jade that scales with
Glasswork.
- Climbing at The Top of the Dome is a difficult
- With Fingerkings in the Dome of Scales (Default)
Incisive Observation
- Offering the Storm-Bird to the Fingerkings requires a
Storm-bird, but does not consume the bird and grants you 4-5
Incisive Observations.
- Offering the Storm-Bird to the Fingerkings requires a
Connected: Fingerkings
- Having 7
Favours: Fingerkings allows you to trade them in along with one
Parabolan Orange-apple for 1
Connected: Fingerkings, up to 8.
Connected: Fingerkings has multiple uses with the War in Parabola.
- Having 7
- Grinding
Shadowy
- You can trade 4
Vitreous Almanacs for several hundred CP of
Shadowy, raising the attribute by multiple levels.
- 100
Sightings of a Parabolan Landmark (grinded from the
Viric Jungle) can be turned into one
Vitreous Almanac
Vitreous Almanacs can also be grinded in The Sunken Embassy
- 100
- You can trade 4
- With Cats in the Dome of Scales (siding with cats in the Parabolan War)
Glass Gazettes/
Extraordinary Implications
- In the Dome of Scales, Becoming, you can raise
A Cub's Education by introducing it to various feline items found throughout the game.
- Before raising
A Cub's Education to 6, you can Treat With The Kitten (checkless) to gain 1
Extraordinary Implication. After you raise
A Cub's Education to 6, the storylet changes and you instead gain 1
Glass Gazette.
- In the Dome of Scales, Becoming, you can raise
Favours: Fingerkings
- With 5
Connected: Fingerkings, you can enter the Palatinate in the company of a Fingerking, gaining you one
favour. If the Palatinate is Lost, there is no cost for doing this. If the Palatinate is Restored, doing so will set your
Nightmares to 8.
- With 5
Nicatorean Relic/
Unprovenanced Artefact
- Entering the Palatinate Alone grants you one of these two items, the former if the Palatinate is Lost and the latter if it is Restored.
Favour: Her Roseate Splendour
- Planting a Rose Garden in the Restored Palatinate allows you to trade your
Vial of Queenly Attar for one of these favours. They currently have no use, and this loses your
Vial of Queenly Attar, which you may have wanted to study for
Kataleptic Toxicology.
- Planting a Rose Garden in the Restored Palatinate allows you to trade your
Aeolian Screams
- If you have a
Storm-Bird, you can enter the Restored Palatinate with one in tow. This grants you one
Aeolian Scream, checkless, and can serve as an easy way to get the
Aeolian Screams necessary for
Parabolan Orange-Apples.
- If you have a
- Accessing this storylet requires specific actions during the Parabolan War, and as such it has its own methods for grinding
Shadowy, raising
Shadowy Gains, and gaining
Glass Studies.
- Grinding
Shadowy
- You can trade 450
Sightings of a Parabolan Landmark for several hundred CP of
Shadowy, raising the attribute by multiple levels.
- You can trade 450
Glass Studies
- You can trade 5
Baptised Rattus Faber Corpses to gain 1 level of
Glass Studies, raising your maximum
Glasswork to 6. Unlike the default Fingerking option, this method does require 5 base
Glasswork.
- With base
Glasswork of 6, you can trade another 5
Baptised Rattus Faber Corpses and 1
Favour in High Places to gain another level of
Glass Studies, raising your maximum
Glasswork to 7.
- You can trade 5
- Grinding
- With the Red-Handed Queen in the Dome of Scales (siding with her in the War)
Well-Placed Pawns
- With
A Member of the Order of Those Who Will Not Be Caught Red-Handed from a previous Hallowmas, you can grind
Well-Placed Pawns here.
- With
- Accessing this storylet requires specific actions during the Parabolan War, and as such it has its own methods for grinding
Shadowy, raising
Shadowy Gains, and raising
Glass Studies (but you can't get your first level of
Glass Studies from here!).
- Grinding
Shadowy
- You can trade 20
Glass Gazettes for several hundred CP of Shadowy, raising the attribute by multiple levels.
Glass Gazettes can be acquired from a variety of sources, but as a baseline, 25
Sightings of a Parabolan Landmark can be turned into two
Glass Gazettes
- You can trade 20
Glass Studies
- With
Glass Studies 1, you can trade 1
Queen Mate for
Glass Studies 2, raising your maximum
Glasswork to 7.
- With
- Grinding
- ↑ It used to take 300 MoL for a Silverer and 1000 for a non-Silverer, making the actions required to switch professions there and back equivalent to a 21 EPA grind!
- ↑ 500, to be precise
- ↑ equivalent to 2
- ↑ Although whether this really counts as leaving Parabola is questionable, as the only way to leave the Adulterine Castle is by going back to Parabola regardless.
- ↑ notably not while you are in the University Laboratory, which may give you a last-ditch chance to use Tomb Sciences to save yourself from scandal
- ↑ possibly up to 24, if you're a Liberationist
- ↑ which is profitable to do when you are using the Newspaper