Seeking Mr Eaten's Name (Guide)

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Appallingsecret.png
Appallingsecret.png This content is part of the Mr Eaten storyline.

Wiki note: The old version of this guide has been moved to Seeking Mr Eaten's Name (old).

Note that for the purposes of this guide, various qualities are often abbreviated:

Overview[edit]

Seeking is a long, arduous path. For the intrepid new Seeker's easy reference, this section provides a rough outline of the steps involved. More details can be found in the guide below, especially regarding the complex business of candle-gathering, where some may be prerequisites for others. N.B. Many of these steps may be done in a different order than listed here.

  • Beginning your search for the Name (Appallingsecret.png 0 to 3 SMEN): Obtaining the Appallingsecret.png Seeking Mr Eaten's Name quality and proceeding through the confirmation gate.
  • A trip to the Island1.png Winking Isle (Appallingsecret.png 28 to 77 SMEN): After maxing out the Appallingsecret.png SMEN levels obtainable by the Sidebarunaccountablypeckish.png UP, the primary (reasonable) remaining way to increase the quality is through a trip to Island1.png Winking Isle.

    You are generally advised to visit only once, and should endeavour to raise Appallingsecret.png SMEN up to around 73 during your time there.

  • NORTH (Appallingsecret.png 77 SMEN): It is, somehow, still not too late to turn back.

Beginning the Search[edit]

Waves.png

So, you’ve decided to buckle down and join the quest for the Name with like-minded lunatics such as ourselves! Good on you! The road ahead leads only to misery and damnation and woe and personal loss and financial ruin and loneliness and death and imprisonment.

You can’t say we didn’t warn you.

In order to start the process of Seeking, you must first find a proper entry point into the quest. There are several options for this, though in most cases they require a bit of legwork. (It only gets harder from here on out, of course.)

Requires: Forgottenquarter2.png 81-100 The Airs of the Forgotten Quarter, Sidebarnightmares.pngNightmares, and Library.pngA Scholar of the Correspondence
A point or two of Sidebarunaccountablypeckish.png Unaccountably Peckish can initially be gained by relaxing in your Voluminous Library, from eating fresh Rubbery Lumps at Zee, and via other methods listed here.
Afterwards, you will begin to draw black-bordered cards (described in more detail below). Playing any option unlocked by being WITHOUT Swamphand.png Marsh-Mired in Dreams of Sustenance will give you Appallingsecret.png 1 x SMEN.
N.B. While you can begin your seach for the Name via these cards, they also grant you Swamphand.png MMiDoS, which prevent you from gaining another level of Appallingsecret.png SMEN from Sidebarunaccountablypeckish.png UP until your next visit from Time, the Healer.
Requires: Waves.png 7-9 Having Recurring Dreams: Death by Water and exactly Appallingsecret.pngSMEN
At a later point in Appallingsecret.png SMEN, Seekers may send social actions to betray their friends. Accepting a betrayal will make a fellow Seeker very happy, and it is unlikely that you will need to wait very long to find someone willing to send one to you.
Requests for betrayals may be posted in this forum thread, or anywhere else that Fallen London players congregate.
This option requires the player's having Owl.png Watchful 30, though this can be easily attained even by a brand-new character via leveling and Owl.png Watchful gear like the Scarredblemmigan.png Blemmigan Tourist.
This takes place only during the Snowdrift.png Christmas season, on Day 9 of Master.png Experiencing Strange Times: Twelve Days of Mr Sacks.

So, you’re flirting with disaster, contemplating searching for the Name. Now what? A black-bordered card should show up...soon.

First Steps[edit]

Trail.png

The Northbound should now turn their eye to their opportunity deck to wait for either of these cards: An Alphabet of Scars or A Banner with a Strange Device, where you have a choice to make. Either option sets you to Appallingsecret.pngSMEN, although the bolder choice offers more punishing consequences.

Upon reaching Appallingsecret.png 2-3 SMEN, you are given A WARNING, which prompts you to choose between A Bad End (by continuing your search for the Name) or by exiting the Appallingsecret.png SMEN story altogether.

You do not want to exit! Your course is set! You seek the name. 'Why?' and 'What will be lost?' are questions for later (or never).

Now is an excellent time to boost your Sidebarunaccountablypeckish.png UP to 1 and wait for the ACE OF HUNGERS card (see below). This will raise your weekly dose of Appallingsecret.png SMEN to 4 and reduce Sidebarunaccountablypeckish.png UP back to 0.

Around London[edit]

Rarely, options around London can help in your search. If you're lucky. Most of these are functionally irrelevant, since starting your search properly will put you at Appallingsecret.pngSMEN, and in a week (at most) you'll be at Appallingsecret.pngSMEN.

  1. Look into the water in the Cave of the Nadir will raise Appallingsecret.png 1 x SMEN up to 4. (Requires Appallingsecret.png 1-4 SMEN.)
  1. Ask for help with a certain... obsession during an Interview with the Interpreter: Death by Water. Increases Appallingsecret.png SMEN by 1, if you're lucky. (Requires Waves.png 10 Having Recurring Dreams: Death by Water and Appallingsecret.png 2-5 SMEN.)
  1. Mr Pages' Educational Picture Postcards and Assorted Souvenir Stationery in the Labyrinth.png The Labyrinth of Tigers raises Appallingsecret.png SMEN on a (very) rare success. (Requires Appallingsecret.png 2-5 SMEN.)
  1. Accept the Name! from Mr Sacks on his ninth visit. Requires at least Appallingsecret.pngSMEN and raises it by 1 up to Appallingsecret.png 28 SMEN

Sidebarunaccountablypeckish.png Unaccountably Peckish[edit]

Sidebarunaccountablypeckish.png

Seekers hunger for forbidden knowledge, but there are more literal hungers as well. Satisfy those cravings, and perhaps your scholarly cravings will be satisfied in turn.

Gain[edit]

  • Requires: Blackcat.png 1 x Starveling Cat
  • Gain: Sidebarunaccountablypeckish.png 1 x UP
  • N.B. Good for trading back and forth with a dedicated alt, because it has no other prerequisites. Costs 2 actions per-character (one to send, one to receive) when doing it as more than a one-off.

Loss[edit]

Opportunity cards[edit]

The cards listed below are unlocked by increasing levels of Sidebarunaccountablypeckish.png Unaccountably Peckish (or Sidebarunaccountablypeckish.png UP). They are all Non-discardable and occur with Ubiquitous Frequency, so they will rapidly fill your oppourtunity deck with little further intervention.

Each card has at least one option that gives Appallingsecret.png 1 x SMEN for varying costs. Each of these options are locked with Swamphand.png Marsh-Mired in Dreams of Sustenance and can thus be used only once per week.

N.B. Any Swamphand.png MMiDoS option will not further increase your Appallingsecret.png SMEN if it is already more than 3 times the particular card's Sidebarunaccountablypeckish.png UP unlock requirement. Exercise caution, as you will still gain Swamphand.png MMiDoS, wasting your weekly chance, even with no gain to Appallingsecret.png SMEN.

The table below summarises the options available. Where there are mulitple options, the cheapest one is shown (click through to see the full set). All regular options reduce Sidebarunaccountablypeckish.png 1 x UP (except for the KNIGHT OF FEASTS, which is likely caused by a bug); while all the Swamphand.png MMiDoS options gives Swamphand.png MMiDoS and increases Appallingsecret.png SMEN (effects not shown in the table for lack of space).

UP Card Regular Cost Swamphand.png MMiDoS Cost
1 Appallingsecret.png ACE OF HUNGERS Red gold.png -10x Piece of Rostygold
2 Scrawl1.png TWO OF BATS Free
3 Scrawl1.png THREE OF ROSES
4 Scrawl1.png FOUR OF EYES
5 Scrawl1.png FIVE OF LIGHTS
6 Scrawl1.png SIX OF PEARLS
7 Scrawl1.png SEVEN OF WORDS Sidebarwounds.png +7 CP Wounds Free
8 Candleblack.png KNAVE OF REGRETS
9 Bottleandglasstc.png KNIGHT OF FEASTS Free

Detailed Strategy Notes[edit]

For ease of oppourtunity deck management, it is generally recommended to raise your Sidebarunaccountablypeckish.png UP only as much as is needed to obtain the lowest-tier card which will still raise your Appallingsecret.png SMEN. However, do take care to balance this tactic with the costs and Menace gains associated with each Swamphand.png MMiDoS option taken.

For example, the SEVEN OF WORDS (Sidebarunaccountablypeckish.pngUP), the KNAVE OF REGRETS (Sidebarunaccountablypeckish.pngUP), and the KNIGHT OF FEASTS (Sidebarunaccountablypeckish.pngUP) are worthwhile stretch goals even for players who have less than Appallingsecret.png 22 SMEN, as these cards have no cost, give no Menaces and have high Appallingsecret.png SMEN-gain caps.

The SIX OF PEARLS, while having a high Sidebarwounds.png Wounds gain associated with its Swamphand.png MMiDoS option, is not terribly objectionable either.

Because Sidebarunaccountablypeckish.png UP cards are Non-discardable and occur with Ubiquitous Frequency, they have a tendency to clog your hand. Larger Lodgings which offer 4 or 5 card hands will prove useful at this stage.

Undesirable cards can be avoided by reducing your Sidebarunaccountablypeckish.png UP below the threshold needed to unlock the particular card (upon which they will disappear from your hand). This can be done through buying Rubbery Lumps in the Labyrinth of Tigers or sending Lyme to the market in Mahogany Hall.

You can also clear some cards by simply playing the non-Swamphand.png MMiDoS options on lower-tier cards, which will discard them while lowering Sidebarunaccountablypeckish.png UP by 1.

For example, buying roast chestnuts on the ACE OF HUNGERS or accepting the note on the TWO OF BATS will remove the card and lower Sidebarunaccountablypeckish.png UP for little or no cost.

Closer to the Name[edit]

On The Seeking Road[edit]

After gaining Appallingsecret.png A Bad End from An Alphabet of Scars, you will have a number of options available in your Lodgings via the storylet The Seeking Road. More will appear as you progress with your search for the Name. Among other things, these options let you increase Appallingsecret.png SMEN independently of the Sidebarunaccountablypeckish.png UP cards, though less reliably and at greater cost.

It is entirely possible to complete Seeking without ever using the Appallingsecret.png SMEN-raising options in The Seeking Road storylet. But take extra care to avoid blackening your mind if possible, you'll need that Owl.png Watchful later. All options here with Owl.png Watchful challenges require Eye.pngSudden Insights: it is far too late for second chances.

Drown your Secrets is cheapest option, and is most likely to prove useful. It costs approximately Icon-echo.png 11.5 in Appallingsecret.png Appalling Secrets per level of Appallingsecret.png SMEN you have. However, both its Owl.png Watchful difficulty and its costs increase very quickly.

The alternatives of Set fires around the city and Char yourself with Enigmas are more expensive, though they have with easier Owl.png Watchful challenges. Finally, Pervert your studies and Blacken your mind like paper are unlikely to ever be helpful, though since when has that stopped a truly devoted Seeker?

Raising Appallingsecret.png SMEN[edit]

Asking Question.png A Question[edit]

Gaining Scrawl1.png Scars, Manacles.png Memories, and Bloodstain.png Stains[edit]

The Candles & The Isle[edit]

NORTH[edit]

Island1.png Winking Isle[edit]

You will need Island1.png Mr Eaten's Calling Card? to reach Island1.png Winking Isle. The very fortunate might receive one from a former Seeker who no longer has use for theirs, so try asking on the forums. Otherwise, you must reach Appallingsecret.png SMEN 29 and ask God's Editors for help (as either a member or a potential member). Only those who have asked Question.png A Question may enter the island proper.

At Winking Isle, those who abandon worldly cares and possessions and have persistence and luck can fast and meditate to increase their Appallingsecret.png SMEN to high levels without needing vast quantities of Enigma.png Enigmas and Appallingsecret.png Secrets. This is undoubtedly a terrible idea, but you've come so far already, given so much up. Why stop now?

A detailed analysis of Island1.png Winking Isle can be found here and here. The nearly-optimal strategy is:

  1. Prepare when <77
  2. Watch when 77-99
  3. Circle when 100-395 (this range only comes up if you fail some luck rolls)
  4. Watch when 396-1616
  5. Circle when >=1617, except:
    1. Watch if within 550 of target
    2. Wait if within 50 of target
  6. Cash out at 60000 (best) or 10000

Gaining 7 Appallingsecret.png SMEN at a time takes ~220.27 actions, while stopping at 10k to gain 1 Appallingsecret.png SMEN takes ~49.05.

Island1.png Winking Isle has no lighthouse. Enter anyways, if you so desire. It will cost you Candletranslucent.png no candle.

Ambitious Seekers can complete an optional round of Preparations, even more punishing than the mandatory cycle, in order to unlock the quality Sunless.png The Sun beneath the Sea?. This quality allows setting your Question.png A Question to "Who is Salt?", which will affect the ultimate ending you reach.

Because the process of preparing for Preparations is so onerous, it is generally recommended that players get all their Fasting and Meditating done in one go. This will save some time, compared to leaving and returning as various candles' unlock requirements are met.

Make sure you get rid of all the stuff you need to for Preparations before departing; there is no way to sell or discard them on the island. Players who wish to preserve some portion of their Echoes despite the requirements of Preparations may invest in Scarydoor.png Rookery Passwords, which can be resold to the Bazaar for 95% of their purchase price, or in Urchinblond.png Winsome Dispossessed Orphans, which can be traded to the Tigers of Port Carnelian for a profit once your Island1.png Winking Isle stay has finished.

Candles[edit]

Candleblack.png St Arthur's Candle[edit]

Candleblack.png

After reaching Appallingsecret.png SMEN 7, you will have A Dream of Dark Waters. This grants you your first Scrawl1.png Weeping Scar. After acquiring the first Scar, you must mark yourself further: at Appallingsecret.png SMEN 14 you can acquire further Weeping Scars, at Appallingsecret.png SMEN 16 you can acquire Memories of Chains, and at Appallingsecret.png SMEN 18 you can acquire Stains on your Soul. At Appallingsecret.png SMEN 21, with your body, mind, and soul each marked seven times, you can finally begin the search for St Arthur's Candle. You must commit seven betrayals and use seven Enigma.png Searing Enigmas to perform seven rituals.

The easiest option for obtaining Argument.png The Stench of Betrayal is to betray other players through social actions. If willing participants may not be found it is also possible to marry and betray several NPCs, or perhaps your Midnight Matriarch. The seventh Stench of Betrayal (but only the seventh) may be obtained at Mahogany Hall for free.

Once you have seven Jungle orange.png Footsteps of the False Saints, you can acquire Candleblack.png St Arthur's Candle, along with a free level of Appallingsecret.png SMEN.

Demetergreen.png St Beau's Candle[edit]

Demetergreen.png

You must have Candleblack.png St Arthur's Candle and reach Appallingsecret.png SMEN 24 to search for St Beau's Candle at a nightmare version of Ferris.png Mrs Plenty's Carnival. Be sure to bring 3330 Moonpearl.png Moon-Pearls and 150 Mirror.png Memories of Light first, and note that you will lose all your Ticket.png Carnival Tickets when you start. The only way to gain them, and thus Demetergreen.png St Beau's Candle, is to buy 10 tickets with your moon-pearls. You'll find the candle in the House of Mirrors, but to obtain it, you must give up something of great value. There are three options:

It is not terribly difficult to raise Renown to 5 via Mrs Plenty's (non-nightmare) carnival, and if your account was created specifically to Seek you may not consider the loss of Renown a lasting downside. However, in other circumstances, "Surrender your health" is probably the best course of action, as it only gives Menaces. After playing it, you're going to be in the Menace areas for quite a while, one after another (first Death.png A boat trip, then Mad.png A state of some confusion/Parabola.png The Mirror-Marches, then Prison.png New Newgate Prison, then the Scandal.png Tomb-Colonies), so be sure to prepare for this before going to the Carnival. You may want, for example, to ensure high enough Sidebarmakingwaves.png Making Waves to tide over your Sidebarnotability.png Notability for a week or two, as well as Mirror.png Memories of Light (if you want to go to Parabola.png The Mirror-Marches), a Vialblue.png Tincture of Vigour to get a Tomb-Lion, Knife.png Skyglass Knives for prison, Weasel.png weasels and Bat.png bats to appease Death, and Red gold.png Rostygold, Jade.png Jade, Moonpearl.png Moon-Pearls, Currency3 silver.png Surface Currency, Demetergreen.png Foxfire Candles, and to use as bribes or postage in prison and exile. Good Watchful-boosting items are useful for playing chess with the Boatman, and menace-reducing items will help you get out faster. (Also, keep in mind that Menace areas tend to impact Quirks, especially the Tomb-colonies with Quirkhedonist.png Hedonist and Quirkaustere.png Austere.)

Candlecherryred.png St Cerise's Candle[edit]

Candlecherryred.png

Unlocks at Appallingsecret.png SMEN 27, with Demetergreen.png St Beau's Candle. You must sacrifice something precious to the well to obtain this candle. The options for this are:

If timed well, the Noman.png Noman may be the easiest and cheapest tribute for this step. Otherwise, an Overgoat.png Overgoat costs 11,700 Echoes and is purchasable from the Bazaar; Flukecore.png Fluke-Cores may be obtained (very slowly) from the Cave of the Nadir, and Classic Short Stories may be written with the help of at least two Papers4.png Trade Secrets (which accumulate at the rate of one per month from Time, the Healer).

Candletranslucent.png St Destin's Candle[edit]

Candletranslucent.png

Unlocks at Appallingsecret.png SMEN 35. Does not require Candlecherryred.png St Cerise's Candle. With 12 Sidebarnotability.png Notability and no Banknotes.png Profession, you can gain St Destin's Candle when Slowcake's Amanuensis visits.

Alternatively, if you haven't acquired a Destiny yet, you can visit an abyssal future and give the Lorn-Flukes The Name, although doing so means you will be destined for Noose.png TORMENT.

Alternatively alternatively, you and another Seeker can obtain St Destin's Candle together during Hallowmas. The sender needs Candlecherryred.png St Cerise's Candle, Appallingsecret.png SMEN 35, at least 77 in each stat, and all seven confessions; the recipient needs only Appallingsecret.png SMEN 3. This will give both players the candle, while halving the sender's stats and lowering the recipient's by quite a few levels.

Candlebloodred.png St Erzulie's Candle[edit]

Candlebloodred.png

Found in the Cave of the Nadir with Appallingsecret.png SMEN 42 and Candletranslucent.png St Destin's Candle. To obtain the candle, you must become Follow3.png Obscure, permanently giving up the ability to have Tattoos, Banknotes.png Professions, Sidebarnotability.png Notability, Ambitions, and a Destiny.

Although you don't actually have to do any of that. You can simply acquire the candle with no penalties whatsoever. If you prefer. Nobody will ever know—except you.

Candlewhite.png St Fortigan's Candle[edit]

Candlewhite.png

Unlocks at Appallingsecret.png SMEN 49. You must have the previous five candles and your own Ship. Acquire a Book of Crimson Prayer, then you can sail to the Chapeloflights port.png The Chapel of Lights. Attend six services to acquire the sixth candle.

Candleeye.png St Gawain's Candle[edit]

Candleeye.png

Unlocks at Appallingsecret.png SMEN 63. This quest comes in two parts -- the first requires Candlecherryred.png St Cerise's Candle, the second requires Candlewhite.png St Fortigan's Candle. In order to go North, you must first go South. Then you will visit the Chapel once more.

Note: Returning from Chapeloflights port.png The Chapel of Lights may leave you with negative several billion opportunity cards. This is a bug, and can be easily fixed by going to Zee, or any other location with a separate card deck such as a Flash Lay or a Party.

Note2: If you got curious and went South before getting Candlewhite.png St Fortigan's Candle, you will have the Well.png Well quality which locks the option to sail South. Don't panic, this isn't a problem as you don't need to go there a second time.

NORTH[edit]

Upon reaching Appallingsecret.png SMEN 77, an option from The Seeking Road can be chosen once you have all seven candles. This will grant you the quality Appallingsecret.png Embarked on an Expedition to the North, locking The Seeking Road permanently. At zee, you can choose the destination of NORTH, bringing you to the Avidhorizon port.png Avid Horizon to complete your quest. At the brink you may turn back, the last chance to save yourself, or press on.

NOTE: The Avidhorizon port.png Avid Horizon content features a message from Failbetter Games explicitly requesting that nothing beyond that point be publicly shared. That includes this wiki.

Those who turn back will find themselves home with a unique item and no further consequences. Returning automatically triggers Giving up the Search for the Name. Choosing Turn back will remove most, but not all, qualities associated with Seeking; choosing Not yet will not remove anything, but The Seeking Road and NORTH will remain inaccessible.