Item Grinding (Guide)/Formatting
This should be considered a template for how the Item Grinding pages preferably should look, but also use common sense. The subguide was originally made on a user page (Credit to User:OuroborusInc), and as such has a personal feel.
Places[edit]
The Sub-Area Issue[edit]
Lots of areas have sub-areas - Ealing Gardens has Helicon House, the Flit has Plan a Heist and On a Heist, and so on. When should I list sub-areas versus areas? This is a subjective judgement of how much they 'feel like' places in their own right, but I'll stick it here anyway so my subjective decisions are at least consistent.
- A Flash Lay - under Social Engagements; not sure how often it'll turn up anyway
- A hidden camp nestled in the woods of Balmoral - under Balmoral, no way am I typing that out every time
- A Trade in Reputations - listed; has its own deck and everything
- Adulterine Castle - listed, unless the Hurlers are also listed
- An Exceptional Library - this won't come up
- Area-Diving in Spite - under Spite; I regularly forget that it exists
- Base-Camp - same arragement as the Castle; only listed if the Quarter isn't
- Cave of the Nadir - listed
- Concord Square - listed, I guess?
- Crowds of Spite - listed; it has its own map thing and a substantial amount of content
- Dept. of Menace Eradication - listed
- Doubt Street - definitely listed
- Evenlode Courts - under Magistracy of the Evenlode; I didn't even know this existed until I went on the Places page
- Far Beyond the Cordon - under Moulin
- Helicon House - only listed if Ealing isn't
- On a Heist - only listed if the Flit isn't
- Plan a Heist - never listed. The fact that heists require three different locations is baffling to me, and I refuse to acknowledge it unless I have to
- Reflection of your Laboratory - under Laboratory
- The Archaeological Institute - under Moulin
- The Clay Quarters - listed, purely because I think they don't get as much attention as they deserve
- The Dolorous Pavilion - listed
- The Empress' Court - listed
- The Gates of Hell - under Marigold
- The Rat-Market - listed
- The Wellspring of Moulin - under Moulin; I don't think it features many notable grinds, but it does crop up in a few heist grinds
- University Laboratory - listed
- Veilgarden (Party) - under Veilgarden
Multi-Place Grinds[edit]
There are some grinds, like shipping crates from the Khanate or selling Station VIII stuff to that one Academic, that intrinsically require going between multiple places. I think this should be represented by (most inaccessible place)/.../(most accessible place), with the last location just being London if it's in London, eg The Copper Quarter/London, Station VIII/London
FATE-locked locations[edit]
With the introduction of the Whisker-Ways, there are actually some viable grinds that take place in FATE-locked locations. (Well, there probably were beforehand, but I don't know any of them so whatever.) I think they should be included as locations in their own right, using the IL functionality to grab the image of and link to the page of the relevant story.
Ordering[edit]
Places should appear in increasing order of entry requirements then in alphabetical order, with multi-place grinds being sorted lexicographically; eg The Copper Quarter, The Copper Quarter/London, Whatever Comes After The Copper Quarter.
- Starting Locations
- Ladybones Road
- Spite
- Veilgarden
- Watchmaker's Hill
- A Place to Live
- Your Activities
- Your Lodgings
- Your Social Engagements
- Settled In
- Arbor, of the Roses
- Dept. of Menace Eradication
- Mrs Plenty's Carnival
- The Crowds of Spite
- The Flit
- The Medusa's Head
- The Museum of Prelapsarian History
- The Singing Mandrake
- Requires Flit
- The Rat Market
- Increasing MYN to 1
- Moloch Street
- MYN 3
- A Flash Lay (listed under Your Activities)
- The Clay Quarters
- Area-Diving in Spite (listed under Spite)
- Increasing MYN to 4
- The Shuttered Palace
- Wolfstack Docks
- Requires Docks
- The Blind Helmsman
- Increasing MYN to 5
- The Forgotten Quarter
- Requires Quarter
- Base-Camp (usually under Quarter)
- Requires Base-Camp and work
- The Cave of the Nadir
- MYN 5
- Plan a Heist/On a Heist (usually under Flit)
- The Empress' Court
- Increasing MYN to 6
- The University
- MYN 6
- Mahogany Hall
- The Labyrinth of Tigers (can technically be entered at MYN 5, but that's quite expensive)
- Becoming PoSI
- Bazaar Side-streets
- Concord Square
- PoSI
- A Trade in Reputations
- Doubt Street
- University Laboratory
- Wilmot's End
- PoSI & MYN 7
- The Foreign Office
- Requires Lab
- The Bone Market
- Parabolan
- Parabolan Base-Camp
- Reflection of Your Laboaratory (under Lab)
- The Chessboard
- The Dome of Scales
- The Waswood
- Viric Jungle
- Dolorous Pavilion
- The Whisker-Ways
- Overzee Stuff
- Hunter's Keep
- Mangrove College
- Mutton Island
- Overzee & Voyage of Scientific Discovery
- Bullbone Island
- Corpsecage Island
- Grunting Fen
- Overzee & Dilmun Club
- The Court of the Wakeful Eye
- Overzee & Foreign Office
- Port Carnelian
- Overzee & Items
- Aeschaven
- Iron Republic Streets (display as Iron Republic)
- Polythreme
- Port Cecil
- Overzee & capped Zeefairing
- Gaider's Mourn
- Irem
- The roof
- Hallow's Throat
- The Midnight Moon
- Railway, in order
- Ealing Gardens
- Jericho Locks
- The Magistracy of the Evenlode
- Balmoral
- The Copper Quarter (actually overzee but needs Balmoral)
- Khan's Heart (needs Copper Quarter)
- Station VIII
- Burrow-Infra-Mump
- Moulin
- The Hurlers
- Marigold Station
Templates[edit]
GCO grind[edit]
- amount for action; this requires at least actions actions per reliquary [alt: averages amount per action]. See carousel guide for more information
- amount per action for action when storylet, eventually paid out via payout; requires setup actions of setup. See guide for more information.
Parawar campaign[edit]
- amount for the ending ending of the campaign campaign. See Parabolan War (Guide) for more information.
Parawar-unlocked action[edit]
- amount for action; requires having achieved the ending ending of the campaign campaign and not started another campaign since. See Parabolan War (Guide) for more information.
Generic Carousel[edit]
- amount for action, for a total of amount2 over the course of the actions-action guide carousel.
- amount for action; averages apa per action. See guide for more information
Maze-Garden[edit]
- A variable amount for action; this carousel provides a variety of Rag Trade and Wild Words items, averaging around 4 EPA. See The Maze-Garden (Guide) for more information.
Rat Market[edit]
- Can be purchased from shop for amount (markup% markup)
- Can be purchased for amount when the Rat-Wind blows direction the Rat-Moon is phase
Larceny[edit]
- amount for action; costs -amount CP Casing...
Heist[edit]
- amount for conclusion when robbing start; see On a Heist (Guide) for more information
Quarter Expeditions[edit]
- amount [on average] for completing an expedition to conclusion; see Forgotten Quarter Expeditions (Guide) for more information.
Monographs[edit]
- An amount depending on your Monograph's quality (potentially up to amount) when selling to buyer; see Writing a Monograph (Guide) for more information.
- 1 for selling an Exceptional Thesis to buyer; see Writing a Monograph (Guide) for more information.
Moulin Expeditions[edit]
- destination
- amount; works out at apa per action when using the strategy outlined in the guide.
Jericho Canals[edit]
- amount for action; costs esteem Esteem of the Guild and actions actions. See Canal Cruising in Jericho Locks (Guide) for more information.
Crate-Cracking[edit]
- Cracking open a crate from the the Peaceable & Godly Trading Company has a chance chance of giving amount
Khaganian Intrigue[edit]
- amount for conclusion; requires at least actions actions [and x n Intercepted Cablegram. You can obtain the cablegrams at an average of 0.3*n actions for n via Tap the underzee cable]. See Khaganian Intrigue (Guide) for more information.
Brawling[edit]
- amount or amount for action or action when intervening in a Dockers' brawl. The former gives at most apa per action (apa per action if you have a Special Dispensation and are brawling on the side of order) and the latter gives at most apa per action with harder checks. See Brawling with Dockers (Guide) for more information.
Conversion[edit]
- Upconverting item; with item sourced from grind, this gives apa per action
- Side-converting from Newspaper-sourced Journal of Infamy; this gives apa per action.
Breeding[edit]
- amount on average for action; takes at least amount actions [and a beast]. See Breeding Monsters (Guide) for more information.
Court Works[edit]
- 3000 / 6000 for action; with Inspired... sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 22 / 42 actions and averages 136 / 143 per action. With Inspired... sourced from Composition: the high path, this becomes 20 / 38 actions and 150 / 158 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
Fidgeting Writer[edit]
- amount for action, requiring on average actions actions and cost in materials. See Fidgeting Writer (Guide) for more information.
Professional Activities[edit]
- action lets you pay out your Professional Activities (Guide) in item. Up to ~apa per action, though the specifics will vary based on profession, A Professional Specialisation: and abilities.