Professional Activities (Guide)

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Professional Activities Summary
Variable-Length Activity
Setup Progress End
0 A 1+ A 0 A
Progress

Details

Raise Approximate Value of Outstanding Invoices in Pennies to desired cash out. Helping out different factions gives various payouts.
Items Inputs/Outputs
Outputs
Raw EPA 4.30Raw SPA 8.72

Professional Activities allow players with Top-Tier Professions more gameplay opportunities to explore their chosen identity by taking additional work-for-hire. The content is unique to each profession, but with shared mechanics and rewards. Activities are found in Your Activities (Lodgings sub-area).

Overview[edit]

Activities are found in Storylets in Your Activities. The main structure is playing Airs-dependent actions to build up a Reward quality, which may be spent in Payment for Services Rendered on a variety of items. All Professions share the same reward Storylet.

Working the Activities will also allow you to progress a short storyline, and eventually choose a Specialisation for your Profession. Thus far, the only effect of Specialisation is unlocking additional Activity actions. Specialisation can be reset by changing Professions.

Tracking Qualities[edit]

Airs of Industry
Determines what jobs are available. Is randomized after doing a job.
Approximate Value of Outstanding Invoices in Pennies
The reward quality gained by doing jobs, which is cashed out for a variety of resources under the Payment for Services Rendered storylet. The rewards section details what resources you can get.
Services Rendered:
Benthic, Bohemians, Clay, Society, Tomb-Colonists, The Church, The Great Game, The Honey-Addled Detective, Hell, Zailors, The Gracious Widow and Constables
Discrete Qualities gained by doing jobs for the corresponding faction. Each faction has a payout under Payment for Services Rendered that require spending 5 levels of their Services Rendered (note that these rewards still require the appropriate amount of Invoices). Different (partially overlapping) sets of client factions are available to different professions.
A Professional Specialisation:
Two mutually exclusive specialisations are available to each profession. Unlocks a job that grants a Services Rendered that cannot otherwise be obtained by that profession, with the Services Rendered differing by specialisation, along with another job with very difficult challenges but high payout. Specialize by progressing Extensive Professional Experience
Extensive Professional Experience
Story tracker for gaining a Specialisation. Each Profession has a unique 4-part story, with the Specialisation gained depending on the chosen ending.
Attracting the Attention of a Mysterious Client
Required to progress Extensive Professional Experience. Has a chance to be gained with each job done, with the chance of gaining it increasing with Mysterious Client Attention Odds
Mysterious Client Attention Odds
A hidden quality gained by doing jobs. Increases the chance of Attracting the Attention of a Mysterious Client. (The RNG has been fitted with a muzzle to prevent it from getting too far out of hand.)

Activities[edit]

The Activities consist of a bunch of jobs-for-hire, with availability depending on the Airs of Industry. Each is a single action. Some of the more difficult actions are gated by player progress, and a few are gated by A Professional Specialisation:.

Each Tier 3 Profession is associated with two Primary Stats and one Advanced Skill, as demonstrated on their Professional Item. Each Professional Activity task has a Broad Challenge against one of the two Primary Stats for that Profession, and a Narrow Challenge against the Advanced Skill. More difficult activities have higher rewards.

Easy Activities
The most accessible tasks have the following in common:
  • Challenge difficulties of 90 Broad & 0 Narrow (100% success requires stat levels of 150 / 5)
  • No other requirements to play
  • Grants 320 x Invoice Value on success, 200 on failure
  • At least one such option is available at every Airs of Industry value
Medium Activities
The next step in in activities have the following in common:
Hard Activities
These most challenging and rewarding activities have the following in common:
  • Challenge difficulties of 200 Broad & 13 Narrow (100% success requires 330 / 17).
  • Grants 450 x Invoice Value on success, 200 on failure.
  • Requires A Professional Specialisation.
  • A character may only have one such option available, which covers half the range of Airs values.

Which Challenge to Choose?[edit]

The following breakpoints are where you should change which difficulty you pursue. Medium challenge (Stats) and Medium challenge (Skills) are how the 2 medium challenges will be addressed.

Advanced Skill Medium (Stats) Hard (Vs Medium Stat) Medium (Skill) Hard (Vs Medium Skill)
4 N/A N/A N/A N/A
5 286 N/A N/A N/A
6 245 N/A N/A N/A
7 215 N/A N/A N/A
8 191 N/A N/A N/A
9 172 N/A N/A N/A
10 172 N/A N/A N/A
11 172 N/A 223 N/A
12 172 N/A 191 N/A
13 172 N/A 167 N/A
14 172 N/A 100 N/A
15 172 N/A 100 N/A
16 172 312 100 312
17 N/A 160 100 280


Rewards[edit]

Action Value Extra Requirements Available to which professions? Reward
In Rostygold Up to 500 N/A All Up to 500 Rostygold
In steel 1250 N/A All 25 x Bessemer Steel Ingot
In bones 3100 N/A All
In food 2750 N/A All
In souls 1600 Hell
In maps 1600 Zailors
In intelligence 1600 The Great Game
In wine 1600 Bohemians
In favours and rumour 1600 Society
In jewels 1600 The Gracious Widow
In mysteries 1600 The Honey-Addled Detective
In silks 1600 Tomb-Colonists
In dusty tomes 1600 Benthic
In suspect relics 1600 The Church Crooked-Cross
In statements and testimonies 1600 Constables Licentiate
In hard labour 1600 Clay Crooked-Cross - Schismatic

Professions[edit]

Profession Challenges Factions[a]
Silverer
Monster-Hunter
Correspondent
Crooked-Cross
Midnighter
Licentiate
  1. Ordered by frequency of appearance
  2. Oneirotect only
  3. Ontological Cartographer only
  4. Hierarch of the Hunt only
  5. Teratomancer only
  6. Epistolant only
  7. Crimson Engineer only
  8. Beatificator only
  9. Schismatic only
  10. Iniquitor only
  11. Letheologist only
  12. Fractionist only
  13. Siopian only

Silverer[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 Officiate a Wedding
  • 180
  • 4
410
1-40 Guide a gaggle of Bohemians through Parabola
  • 90
  • 0
320 Bohemians
1-50 Cartographer Uncover a dark secret
  • 200
  • 13
450
10-40 Cartographer Chart the edge of the Is-Not
  • 140
  • 10
410 Detective
31-70 Extricate a half-lost memory
  • 90
  • 0
320 Tomb-Colonists
41-60 Discovered: tSoS Lead an expedition to the Sea of Spines
  • 180
  • 4
410
51-70 Marigold Flower Recover an infernal artifact
  • 140
  • 10
410 Hell
51-100 Oneirotect Engineer a fortification
  • 200
  • 13
450
61-100 Lance a persistent anxiety
  • 90
  • 0
320
71-100 Oneirotect Repair a Memory Palace
  • 180
  • 4
410 The Great Game
81-100 Notability 5 Destroy an errant nightmare
  • 140
  • 10
410

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options Bohemians Ealing Gardens n/a
Notability Tomb-Colonists Notability
Oneirotect n/a
The Great Game
Ontological Cartographer n/a
The Honey-Addled Detective

Services Rendered: The Great Game seems more useful than Services Rendered: The Honey-Addled Detective for a late-game player capable of passing the relevant stat checks. The former pays in items that can all be sold for Hinterland Scrip in the Upper River Exchange. The only uniquely desirable item for the latter is a single Justificande Coin.


Monster-Hunter[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 Hunt that which wears a human face
  • 180
  • 4
410
1-40 Retrieve an escaped darling
  • 90
  • 0
320 Society
1-50 Hierarch of the Hunt Eliminate an epistemological aberration
  • 200
  • 13
450
10-40 Teratomancer Dissect an anomalous carcass
  • 140
  • 10
410 Benthic
31-70 Profit from tales of hard-won battles
  • 90
  • 0
320
41-60 Balmoral's Castellan Bring balance to a fragile ecosystem
  • 180
  • 4
410 Hell
51-70 Moulin Wellspring Escort academics through the Wastes
  • 140
  • 10
410
51-100 Teratomancer Untangle an ancient web
  • 200
  • 13
450
61-100 Track down an invasive species
  • 90
  • 0
320
71-100 Hierarch of the Hunt Protect a vulnerable Midnighter
  • 180
  • 4
410 The Great Game
81-100 Notability 5 Extract a catalogue of venoms
  • 140
  • 10
410 Detective

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options Society n/a
Notability n/a
Moulin
Hierarch of the Hunt n/a
The Great Game
Teratomancer n/a
Benthic

Correspondent[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 Help a client forge a contract
  • 180
  • 4
410 Hell
1-40 Defend a client with applied counterepistolograph
  • 90
  • 0
320 Society
1-50 Crimson Engineer Perform an odontographic augmentation
  • 200
  • 13
450
10-40 Crimson Engineer Engineer a flying contraption
  • 140
  • 10
410 Zailors
30-70 Compose a nostalgic ode
  • 90
  • 0
320
40-60 Jericho Library Restore a palimpsest from the Library at Jericho
  • 180
  • 4
410
50-70 Steward of the Discordance Safely dispose of a cold word
  • 140
  • 10
410
51-100 Epistolant Operate from first principles
  • 200
  • 13
450
60-100 Design a skin-safe tattoo
  • 90
  • 0
320 Bohemians
70-100 Epistolant Translate a Möbius text
  • 180
  • 10
410 Benthic
80-100 Notability 5 Craft a set of defensive glyphwork
  • 140
  • 10
410

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options Society Jericho Locks Bohemians
n/a Notability
Station VIII[3]
Epistolant n/a
Benthic
Crimson Engineer n/a
Zailors

Crooked-Cross[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 Banish bitter bygones
  • 180
  • 4
410
1-40 Challenge a clergyman's faith
  • 90
  • 0
320 The Church
1-50 Schismatic Cleave a madman from his certainties
  • 200
  • 13
450
10-40 Schismatic Sever unwanted allegiances
  • 140
  • 10
410 Clay
30-70 Reconcile newcomers to the halakha of the Neath
  • 90
  • 0
320
40-60 A Church in the Wild 50 Preach the doctrine of the Burrow Church
  • 180
  • 4
410
50-70 Route: St Trezigor's Spread the gospel of a suspect saint
  • 140
  • 10
410
51-100 Beatificator Retrieve the hagiographies of the lost and unlived
  • 200
  • 13
450
60-100 Pen a flood of contradictory gospels
  • 90
  • 0
320 Hell
70-100 Beatificator Canonise a virtuous ancestor
  • 180
  • 4
410 Tomb-Colonists
80-100 Notability 5 Dissuade zailors from their superstitions
  • 140
  • 10
410 Zailors

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options The Church Burrow-Infra-Mump Hell
Notability n/a
Marigold Station
Beatificator n/a
Tomb-Colonists
Schismatic n/a
Clay

Midnighter[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 Disgrace a Deacon
  • 180
  • 4
410
1-40 Catch up with international affairs
  • 90
  • 0
320 Hell
1-50 Iniquitor Corrupt a rival network
  • 200
  • 13
450
10-40 Letheologist Take confession from a Bohemian Intelligencer
  • 140
  • 10
410 Bohemians
30-70 Play correspondence chess
  • 90
  • 0
320 Zailors
40-60 Discovered: the Balmoral Dumbwaiter Infiltrate Scottish Politics
  • 180
  • 4
410
50-70 Khaganian Safe-Conduct Destabilise the Khanate
  • 140
  • 10
410
51-100 Letheologist Perform a Gibeon Ritual
  • 200
  • 13
450
60-100 Exploit God's Editors
  • 90
  • 0
320
70-100 Iniquitor Manipulate a European power
  • 180
  • 4
410 The Great Game
80-100 Notability 5 Deal with Peach Brandy Pirates
  • 140
  • 10
410 The Gracious Widow

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options Hell n/a n/a
Notability Zailors
Khaganian Safe-Conduct
Iniquitor n/a
The Great Game
Letheologist n/a
Bohemians

Licentiate[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 Notability 5 'The Catherine Wheel'
  • 180
  • 4
410
1-40 'The Rabid Hound'
  • 90
  • 0
320 Constables
1-50 Siopian 'The Spider in the Web'
  • 200
  • 13
450
10-40 Siopian 'The one who has uncovered forbidden places'
  • 140
  • 10
410 Zailors
30-70 'The Greenfinch'
  • 90
  • 0
320 The Gracious Widow
40-60 Discovered: The Sere Palace 'The one who has traced their hand through the poisoned waters'
  • 180
  • 4
410
50-70 Discovered the Factory VIII Laboratory 'The Unknown Unknown'
  • 140
  • 10
410 The Great Game
51-100 Fractionist 'The loyal servant whose final duty must be discharged'
  • 200
  • 13
450
60-100 'The Blunt Instrument'
  • 90
  • 0
320
70-100 Fractionist 'The subject of a suspended writ'
  • 180
  • 4
410 Hell
80-100 Notability 5 A very familiar alias
  • 140
  • 10
410

The table below summarizes the options available at different ranges of Airs of Industry.

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options Constables Jericho Locks n/a
Notability The Gracious Widow Notability
Fractionist n/a
Hell
Siopian n/a
Zailors
  1. 1.0 1.1 1.2 1.3 Can be sold for Hinterland Scrip
  2. 2.0 2.1 Can be sold for Rat-Shillings
  3. Requires Steward of the Discordance, which can be obtained (but can be missed) as early as Jericho Locks, but obtained more reliably by following Furnace's storyline in Station VIII or by studying it at The Hurlers.