Professional Activities allow players with Top-Tier Professions more gameplay opportunities to explore their chosen identity by taking additional work-for-hire. The content is unique to each profession, but with shared mechanics and rewards. Activities are found in Your Activities (Lodgings sub-area).
Activities are found in Storylets in Your Activities. The main structure is playing Airs-dependent actions to build up a Reward quality, which may be spent in Payment for Services Rendered on a variety of items. All Professions share the same reward Storylet.
Working the Activities will also allow you to progress a short storyline, and eventually choose a Specialisation for your Profession. Thus far, the only effect of Specialisation is unlocking additional Activity actions. Specialisation can be reset by changing Professions.
The reward quality gained by doing jobs, which is cashed out for a variety of resources under the Payment for Services Rendered storylet. The rewards section details what resources you can get.
Discrete Qualities gained by doing jobs for the corresponding faction. Each faction has a payout under Payment for Services Rendered that require spending 5 levels of their Services Rendered (note that these rewards still require the appropriate amount of Invoices). Different (partially overlapping) sets of client factions are available to different professions.
Two mutually exclusive specialisations are available to each profession. Unlocks a job that grants a Services Rendered that cannot otherwise be obtained by that profession, with the Services Rendered differing by specialisation, along with another job with very difficult challenges but high payout. Specialize by progressing Extensive Professional Experience
A hidden quality gained by doing jobs. Increases the chance of Attracting the Attention of a Mysterious Client. (The RNG has been fitted with a muzzle to prevent it from getting too far out of hand.)
The Activities consist of a bunch of jobs-for-hire, with availability depending on the Airs of Industry. Each is a single action. Some of the more difficult actions are gated by player progress, and a few are gated by A Professional Specialisation:.
Each Tier 3 Profession is associated with two Primary Stats and one Advanced Skill, as demonstrated on their Professional Item. Each Professional Activity task has a Broad Challenge against one of the two Primary Stats for that Profession, and a Narrow Challenge against the Advanced Skill. More difficult activities have higher rewards.
Easy Activities
The most accessible tasks have the following in common:
Challenge difficulties of 90 Broad & 0 Narrow (100% success requires stat levels of 150 / 5)
No other requirements to play
Grants 320 x Invoice Value on success, 200 on failure
At least one such option is available at every Airs of Industry value
Medium Activities
The next step in in activities have the following in common:
Challenge difficulties of either 180 Broad & 4 Narrow OR 140 Broad & 10 Narrow (100% success requires 300 / 9 or 235 / 15).
Grants 410 x Invoice Value on success, 200 on failure.
While game progress requirements range from early-midgame ( 5 Notability) to the very-late endgame (Marigold Station), the options themselves are not more difficult or rewarding. Rather, advanced game progress merely seems to expand the range of Airs values where these options are available.
The following breakpoints are where you should change which difficulty you pursue. Medium challenge (Stats) and Medium challenge (Skills) are how the 2 medium challenges will be addressed.