Moulin Expeditions (Guide)

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Hellgorge.png

This is the bare-bones skeleton of what will hopefully become a guide to the expeditions beyond the Cordon into the Wastelands of Moulin.

Basic Mechanics[edit]

Prereqs[edit]

When you first get to Moulin, you'll be asked to retrieve the Wayward Historian, leading to a tutorial expedition. This requires no special preparation.

Before the Expedition[edit]

Before the expedition you will need to choose a route and a team.

Different routes will bring different rewards. Until you launch your expedition, you can freely change your mind about your choice of route.

The team members you choose affect how much loot you can carry and how much you get to keep. Each possible assistant charges a set percentage of loot and can carry a certain amount of supplies.

Making Progress[edit]

During a regular Expedition, you will expend Toolbox.png Moulin Expedition Supplies to travel out into the Wastes, dig up a treasure, and spend more Supplies to travel out of the Wastes back to Moulin. The last part is important: you need to reserve enough Supplies for the trip back.

The main part of the Expedition uses University Laboratory mechanics: an infinite deck, with a fixed hand size of three cards. All of the cards fall into one of two general categories:

Obstacles
Non-discardable. Playing these cards is the only way to make progress on an expedition.
Opportunities
Discardable. They do not advance the Expedition, but may provide a benefit such as extra loot or Menace reduction. Most of them are situationally useful.

Obstacles may have several actions available, representing different ways to approach that obstacle. Usually one of the approaches requires a specific Assistant. Every approach to an obstacle consumes 2 or 3 Supplies, and moves you one distance in the direction you're traveling. Failing a challenge will only add Menaces, but you will still move forward (or backward) and the number of Supplies used will not change.

Opportunity cards will not make progress (except for FATE Expert.png The Silk-Clad Expert). In some cases, they will let you expend Supplies. Most assistants add an opportunity card to your deck, with a unique bonus.

Turning Around[edit]

The Boot.png Moulin: Distance Traversed quality represents how far into the Wastes you have travelled from Moulin. It will increment by 1 every time you play an Obstacle card, until you turn around. After you turn around, it will decrement by 1 every time you plan an Obstacle card. When it reaches 0, your Expedition is concluded and you handle the loot.

The normal way to turn is to Dig here!, which requires you to have traversed 4 Distance. You will be assigned a reward value proportional to your Distance Traversed, and gain a Compass.png Moulin: Returning quality that represents a successful dig. You may also give up at any point and head back. Some non-standard Expeditions will have you turn around for different reasons.

The value of your Moulin: Returning quality represents your reason for heading back, and decides what happens when you return to Moulin, but has no effect on the Expedition itself. If present at any value, you are returning and playing Obstacles moves you closer to Moulin instead of further.

Running out of Supplies[edit]

If you run low on Supplies before returning to Moulin, a Storylet will appear giving you options for acquiring more at the cost of Menaces. It is not possible to acquire more Supplies if you are not returning to Moulin, thus the maximum distance an expedition can go before digging is determined by the Supplies you have when you set out, barring FATE Expert.png The Silk-Clad Expert's Opportunity card. There are no options to progress except by acquiring more supplies. If your Menaces are in check, then this only costs additional actions to scrounge resources. If your Menaces get out of hand, then you may fail the Expedition.

Sorting Through Loot[edit]

When you Dig here!, you will be given the quality Currency2 gold.png Wages of a Dig, which represents the total value in pennies of your Expedition findings. This value is locked-in when you dig for treasure, and will not be modified during the Expedition. Once you return to Moulin, your Wages will be reduced by a percentage equal to Currency3 silver.png Assistants' Cut. Then you will receive rewards that total to the remaining Wages (aside from rounding).

The value of Currency2 gold.png Wages of a Dig is calculated as:

Boot.png Moulin: Distance Traversed × 1 000 × 1.15 × (value between 0.95 and 1.05)

This formula can be explained as :

(Boot.png Distance Traversed) × (Icon-echo.png 10 per distance) × (Balance out Currency3 silver.png Assistants' Cut) × (Cardfan.png RNG)

The factor of 1.15 is almost exactly canceled out by an Currency3 silver.png Assistants' Cut of 13: 1.15 × 87% = 1.0005. If you hire your Assistants worth that "baseline" value, then you will earn 10 echoes per Distance on average. Different choices for Assistants will adjust your Wages accordingly. The RNG factor adds some variance, but should average to 1.00.

Your choice of Screamingmap.png A Route through the Moulin Waste will not affect the Wages value of the Expedition, only which form it will take. See the table below for a breakdown of how the different Routes convert Wages into loot.

If you were embarked on a non-standard Expedition, or turned around without digging, then you will not have any Wages to pay your Assistants. You will not be able to begin another Expedition until you resolve this stoppage (but are not blocked from anything else). Unless your Snakehead2.png Mithridacy your way out of paying anything, the cost of paying them off will be proportional to the outstanding Cut they were promised.

Strategy[edit]

Without using Fate-locked assistants, the maximum amount of Supplies that an expedition can begin with is 32 (25 from Tigershadowy.png Renegade Claw and either of Rubberyman.png Rubbery Porter or Bundledman.png Bandaged Navigator, plus 7 from (Hellgorge.png Para-Archaeologist at the cap of 10). Because there is no way to progress without supplies other than FATE Expert.png The Silk-Clad Expert, this means that the maximum Boot.png Moulin: Distance Traversed before digging (without needing to get more supplies on the way back) is 8. The outbound journey costs 14 supplies (since setting off gives 1 distance for free), the return journey costs 16 supplies, and there are 2 supplies left over which can be spend on playing any Lesser Finds which are drawn.

Travelling further than this should be avoided: each further point of distance costs 3 actions (one on the outbound journey, one when returning and one to gather more supplies) and only increases the payout by ~10 echoes, which is not efficient.

Not counting the action cost of Menaces (or any potential profit from Bone1.png Altered, Somehow), this expedition would take 20 actions (2 to hire assistants, 1 to begin, 7 to travel, 1 to dig, 8 to return and 1 to finish) for an average payout of 8 044 Currency2 gold.png Wages of a Dig after the assistants take their cut (assuming you bring the Bandaged Navigator). Hiring these assistants costs 100 Red gold.png Pieces of Rostygold and 1 Scintillack.png Knob of Scintillack (worth 3.5 echoes in total), so overall this works out to 4.02 EPA. If A Lesser Find is assumed to be drawn twice (since there are 2 spare supplies), the payout is increased by 15Icon-echo.png on average and 2 more actions are spent (22 in total). In this case, it then works out to 4.34 EPA. Unfortunately, unless you choose (and have access to) the right assistants and equipment, the Menace action cost starts bringing that down - as does the fact that you won't always get two lesser finds in an expedition.

Alternatively, you could choose to play every A Lesser Find you draw and make up for the shortfall by gathering more supplies; this has the advantage of substantially increasing EPA, but does make the grind slightly more complicated.

Assembling a Team[edit]

Since A Lesser Find averages 7.5Icon-echo.png for a single supply, ensuring that as many possible hands as possible have a 2-supply option in (it in order to ensure you can spend 2 supplies on 2 lesser finds) is a high priority. The Miniature Major-General unlocks a 3-supply option on a card with a 2-supply option, both the Bandaged Navigator and the Rubbery Porter open up 2-supply options on cards with 2-supply options and the Renegade Claw opens up a 2-supply option on a card which otherwise only has 2-supply options. Since the Porter and Navigator both carry the same number of supplies and the Navigator takes a smaller cut, the FATEless team of choice is Renegade Claw and Bandaged Navigator - provided you have a reasonably high Shapeling Arts for the check on A Snap-Gap, at least.

Gearing Up[edit]

If you've managed to pick up a Transfixing Squirrel from Whitsun, then wear a piece of equipment that increases Kataleptic Toxicology for the check on A Quandary. Try to get as close to 10 Shapeling Arts as you can - A Turnip? and Amber Vision of the Sea of Spines should get you up to 9 if you've completed the Railway, and the last point you can get from either spending FATE, from Whitsun or (if you have a non-companion source of Kataleptic Toxicology to use) from one ending of Ambition: Light Fingers!. Apart from that, try and minimise Persuasive - the failure of Employ the help of your Cat's Claw raises Altered, Somehow and Disgruntlement among the Expedition, but the latter is very unlikely to get high enough to cause issues.

If you don't have a Transfixing Squirrel, you'll want to maximise Shapeling Arts and Shadowy.

Setting Out[edit]

Now all your preparations are done, all that's left to do is choose the right cards on the expedition. If you have a Transfixing Squirrel and Shapeling Arts 10, then in order from best to worst the cards to play are A Lesser Find (provided you haven't played 2 already), A Snap-Gap, A Quandary, A Viric River and A Clatterwaul. If you don't have Shapeling Arts 10, A Snap-Gap drops to between A Viric River and A Clatterwaul. If you don't have a Transfixing Squirrel, then A Quandary leaves the list entirely and Clay Soil is tacked on at the end.

Once you have enough Altered, Somehow to draw An Alteration, cash it out via Something Nacreous.

A simulation of 3.5 million expeditions using this method (with a Transfixing Squirrel and Kataleptic Toxicology 8, Shapeling Arts 9, Persuasive 225 and Wounds reduced using Sneak away from your wounds) gave an estimated EPA of 4.21. With Shapeling Arts 10, this becomes 4.28; decreasing Persuasive further would improve EPA, but not by a great deal. If you lack a Transfixing Squirrel, the EPA drops to 4.02 for Shapeling Arts 9, Shadowy 286, and 4.09 for Shapeling Arts 10.

If instead you play all your lesser finds, these figures become 5.34 (with Disgruntlement among the Expedition reach 5 14 times out of 1 million simulations), 5.45, 5.10 (8 disgruntlements) and 5.20.

Other Notes[edit]

Altered, Somehow[edit]

The only current use for Bone1.png Altered, Somehow is to draw and use the card An Alteration. The card has Standard Frequency and appears in the Railway.png Upper River when Altered, Somehow is at least 8. It has 5 options, one of which is Fate-locked.

Two of the options' main purposes are to boost your Owl.png Watchful or Bear.png Dangerous by a significant amount. Two of the others gain you items; one of these gives Icon-echo.png 12.988 worth of items at no extra cost, whilst the other gives more situationally useful items that are less quantifiable and +5CP Quirkmelancholy.png Melancholy up to 14.

Finally, all options set Altered, Somehow to 0 and increase Bone19.png Number of Completed Alterations by 1 level.

Reference Material[edit]

Rewards[edit]

All rewards from Expeditions can be used in the Archaeological Institute for writing Monographs, and symmetrically, all materials used in the Institute can be found in the Wastes.

After your Assistants have taken their cut, the sum of rewards from an Expedition into the Wastes will be worth 1 penny per remaining Currency2 gold.png Wages of a Dig (aside from rounding), distributed across the different results. Most rewards from most expeditions can be sold at the Bazaar. Some rewards from expeditions unlocked later can also be sold at the Upper River Exchange for Currency3 copper.png Hinterland Scrip, which increases their Echo value by 1.6% when exchanged for Question.png Tinned Ham. A Footprint.png Trace of the First City can only be used for writing Monographs, but can be assigned a value based on all other Monograph options consuming Icon-echo.png 12.50 echoes of material.

Breakdown of the reward composition of each Expedition. Unless otherwise noted, rewards can be sold for Echoes but not Currency3 copper.png Hinterland Scrip.

Campaign of '68
One Hillmover.png Unlawful Device @ Currency2 gold.png 1250 Wages (sells for Scrip)
The rest as Book.png Proscribed Material @ Currency2 gold.pngWages each
Fallen Cities
1/4 as Footprint.png Trace of the First City @ Currency2 gold.png 50 Wages each (monograph only)
1/4 as Coin.png First City Coin @ Currency2 gold.png 25 Wages each
1/4 as Tablet.png Relic of the Second City @ Currency2 gold.png 15 Wages each
1/6 as Idol.png Relic of the Third City @ Currency2 gold.png 10 Wages each
1/12 as Horsehead.png Relic of the Fourth City @ Currency2 gold.pngWages each
Parabolan Artefacts
2/3 as Silverleaf.png Silvered Cat's Claw @ Currency2 gold.png 10 Wages each
1/3 as Ring stone.png Trace of Viric @ Currency2 gold.png 50 Wages each (sells for Scrip)
Across the Zee
1/2 as Horsesilver.png Rusted Stirrup @ Currency2 gold.png 10 Wages each
1/4 as Silverleaf.png Silvered Cat's Claw @ Currency2 gold.png 10 Wages each
1/4 as Knifegreen.png Nicatorean Relic @ Currency2 gold.png 250 Wages each (sells for Scrip, and gives the most interesting Monograph text)

Table of Cards[edit]

Obstacle Cards Options Requirements/Cost Challenge Success Failure
A Clatterwaul Identify a route through it Toolbox.png 2 x Supplies Owl.png 220 N/A Sidebarnightmares.png +4 CP 
Rely on your Bandaged Navigator Toolbox.png 2 x Supplies
Bundledman.png Bandaged Navigator
N/A N/A N/A
A Quandary You Will Find Yourself on the Other Side Toolbox.png 3 x Supplies Fox.png 200 Bone1.png +1 CP Altered Sidebarnightmares.png +3 CP 
Bone1.png +3 CP Altered
Fist.png +3 CP 
Disgruntlement
She Will Have Been Prepared For Such An Eventuality Toolbox.png 2 x Supplies
Tabithamurgatroyd.png Tabitha (FATE)
N/A N/A N/A
You Will Rely on Your Transfixing Squirrel Toolbox.png 2 x Supplies
Transfixingsquirrel.png Transfixing Squirrel
Honeyjar.png 4 Bone1.png +1 CP Altered Sidebarwounds.png +3 CP 
A Snap-Gap Go around Toolbox.png 3 x Supplies N/A N/A N/A
Slither Through Toolbox.png 2 x Supplies Amber2.png 6 Bone1.png +1 CP Altered Bone1.png +1 CP Altered
Sidebarwounds.png +3 CP 
Fist.png +3 CP 
Disgruntlement
Employ the help of your Rubbery Porter Toolbox.png 2 x Supplies
Rubberyman.png Rubbery Porter
N/A Bone1.png +1 CP Altered N/A
A Viric River Ford the River Toolbox.png 3 x Supplies N/A Fist.png +3 CP 
Disgruntlement

Bone1.png +4 CP Altered
N/A
Dream your way across Toolbox.png 3 x Supplies
Honey.png 1 x Drop of Prisoner's Honey
Mirror.png 6 N/A Sidebarnightmares.png +2? CP 
Employ the help of your Cat's Claw Toolbox.png 2 x Supplies
Tigershadowy.png Renegade Claw
Fox.png 180 N/A Bone1.png +1 CP Altered
Fist.png +1 CP 
Disgruntlement
Employ the help of the Silk-Clad Expert Toolbox.png 2 x Supplies
Expert.png Silk-Clad Expert (FATE)
N/A N/A N/A
Movement? Sorrow-Spiders, of course Toolbox.png 2 x Supplies Bear.png 200 Fist.png +1 CP 
Disgruntlement
Sidebarwounds.png +2 CP 
Fist.png +3 CP 
Disgruntlement
A coordinated assault! Toolbox.png 3 x Supplies
Skulldugerousurchin.png Miniature Major-General
N/A N/A N/A
Clay Soil Go through Toolbox.png 3 x Supplies N/A N/A N/A
Go around Toolbox.png 2 x Supplies Sidebarshadowy.png 220 N/A Sidebarwounds.png +2-4 CP 
Discardable Cards Requirements/Cost Challenge Success Failure
A Lesser Find Toolbox.png 1 x Supplies Cardfan.png Luck: 50% Silverleaf.png +50 x Silvered Cat's Claw Coin.png +20 x First City Coin
Knifegreen.png +3 x Nicatorean Relic Hillmover.png +1 x Unlawful Device
A Rubbery Trench N/A Cardfan.png Luck: 50% Tentacle.png +3 x Withered Tentacle Amber red.png +15 x Nodule of Warm Amber
Toolbox.png 1 x Supplies N/A Fossil.png 1 x Unearthly Fossil
Amber2.png +1 CP 
Bone1.png +1 CP Altered
N/A
An Alternate Path Bundledman.png Bandaged Navigator N/A Map.png +10 x Map Scrap
Discards current hand
N/A
Complaints among the Expedition Toolbox.png 1 x Supplies
Fist.png Disgruntlement 6
Sausage.png 1 x Sausage About Which No One Complains
N/A Fist.png -6 CP Disgruntlement among the Expedition N/A
Scrounged Goods Skulldugerousurchin.png Miniature Major-General Cardfan.png Luck: 50% Sack.png +5 x Certifiable Scrap Silverleaf.png +5 x Silvered Cat's Claw
Horsesilver.png +5 x Rusted Stirrup
Your Wounds Rubberyman.png Rubbery Porter
Sidebarwounds.png 3
N/A Sidebarwounds.png -4 CP 
(Rare Success: Amber2.png +1 CP )
N/A
Your Nightmares Tigershadowy.png Renegade Claw
Sidebarnightmares.png 3
N/A Sidebarnightmares.png -4 CP  N/A

Table of Assistants[edit]

Assistant Supplies & Cut Obstacle Card Bonus Card
Skulldugerousurchin.png Miniature Major-General Toolbox.png 5 x Supplies
Currency3 silver.png 5 x Assistants' Cut
Movement?
Spend extra Toolbox.png Supplies to avoid Fist.png Disgruntlement
Scrounged Goods
Worth Icon-echo.png 1.75 on average
Bundledman.png Bandaged Navigator Toolbox.png 10 x Supplies
Currency3 silver.png 5 x Assistants' Cut
A Clatterwaul
Skip Owl.png Watchful challenge
An Alternate Path
Discard your hand
Rubberyman.png Rubbery Porter Toolbox.png 10 x Supplies
Currency3 silver.png 7 x Assistants' Cut
A Snap-Gap
Skip Amber2.png Shapeling Arts challenge
Your Wounds
-4 CP Sidebarwounds.png Wounds
Tigershadowy.png Renegade Claw Toolbox.png 15 x Supplies
Currency3 silver.png 8 x Assistants' Cut
A Viric River
Save Toolbox.png Supplies, but add Fox.png Persuasive challenge
Your Nightmares
-4 CP Sidebarnightmares.png Nightmares
Tabithamurgatroyd.png Tabitha (FATE) Toolbox.png 15 x Supplies
Currency3 silver.png 7 x Assistants' Cut
A Quandary
Save Toolbox.png Supplies and skip a Fox.png Persuasive challenge
Pay Currency3 silver.png 3 x Assistants' Cut to receive Toolbox.png 5 x Moulin Expedition Supplies (storylet, not card)
Expert.png Silk-Clad Expert (FATE) Toolbox.png 15 x Supplies
Currency3 silver.png 9 x Assistants' Cut
A Viric River
Save Toolbox.png Supplies and skip a Mirror.png Glasswork challenge
Mirror.png Glasswork challenge (100% on level 7), consumes Honey.png 1 x Drop of Prisoner's Honey and increases/reduces Boot.png Distance Traversed by 1 (depending on if Compass.png Moulin: Returning is present)