Concept:Ambition: Nemesis/Actions
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Spoiler warning! This page may contain spoilers for Ambitions or other major storylines. |
To avoid circular dependencies, see also Concept:Ambition: Nemesis/Redirect targets/Actions.
Actions which are
- actions on a storylet in Concept:Ambition: Nemesis/Storylets or
- are unlocked or otherwise use one of the progress qualities
- gain any of those qualities
Description of concept "Ambition: Nemesis/Actions"RDF feed
Actions
[[Has Game Type::Action]]OR[[From Card/Storylet::OR[[Concept:Ambition: Nemesis/Storylets]]]][[Uses::OR[[Use::]][[Concept:Ambition: Nemesis/Progress qualities]]]] [[Use type::unlock]][[Uses::[[Use::]][[Concept:Ambition: Nemesis/Items]]]] [[Use type::unlock]][[Gains::OR [[Gains::[[Concept:Ambition: Nemesis/Progress qualities]]]][[Concept:Ambition: Nemesis/Items]]]] [[:+]]
"
A
- A Clean Escape? +
- A conversation in the Medusa's Head +
- A conversation in the Medusa's Head (The Blind Bruiser) +
- A frosty reception +
- A little time +
- A matter of dictation +
- A moment longer +
- A more traditional solution +
- A murderer's testimony +
- A partial tale, about revenge satisfied +
- A rough business +
- A scholarly vice +
- A triple lock +
- Accept Mr Cups' bargain; spare its life +
- Accept delivery of a letter to yourself +
- Accept the creature's help +
- Accept with the Travelling-Coat of Mr Cups +
- Allow yourself to be shown the cages +
- Ambition Nemesis – Finding Lilac (Port Carnelian) +
- Ambush them +
- An Invitation from Mr Cups +
- An iron-framed mirror +
- Announce yourself +
- Announce yourself (to Mr. Cups) +
- Another story, not of vengeance but of loss +
- Answer the question +
- Answer the question 1 +
- Apply his particular expertise in a novel way +
- Approach Mr Cups +
- Approach the Convocation +
- Approach the lone prisoner +
- Ask politely for information +
- Ask someone "what is the taste?" +
- Ask the Esurient Smith to examine your Ravenglass Knives +
- Ask the Esurient Smith to examine your Skyglass Knives +
- Assault the Sanatorium! +
- Assemble the pieces of the puzzle +
- Assemble your salvaged thoughts +
- Assist in the preparations +
- Assist them – in exchange for information +
- Attend a clandestine party +
B
- Back to it +
- Battle through the bees +
- Beat the information out of the Mumbling Bee-keeper +
- Beg for their help +
- Begin your investigation 2 +
- Bide your time (Ambition: Nemesis) +
- Blackmail the Procurer into telling you +
- Bribe one of her colleagues for information +
- Bribe them for their assistance with a promise +
- Bribe your way to knowledge +
- Bring him Ridiculous Hats +
- Bring him an Exceptional Hat +
- Brood, ostentatiously +
C
- Call in favours (Ambition: Nemesis) +
- Call in favours at the Embassy +
- Call in favours with anarchists +
- Call on the Shadow of Mr Mirrors +
- Carouse with the dead +
- Cautiously approach the throne +
- Charm the Sanguine Auctioneer +
- Climb to your rooftop +
- Closing the Case: the Clay Quarters +
- Closing the Cumberbold Case +
- Closing the Gloriana Case +
- Collect your Bat +
- Collect your findings about the Purveyor of Names +
- Compel the Fellow's attention through violence +
- Conceal youself +
- Conclude the rite +
- Conduct your lesson +
- Conduct your own researches +
- Confront Cumberbold +
- Consider your next move +
- Consider your options (Nemesis) +
- Consult the staff +
- Contact the Glass +
- Contact the Sanguine Auctioneer +
- Contemplate what would be happening if Mr Cups yet lived +
- Continue investigating to remove all uncertainty +
- Continue the assault! +
- Convince the Procurer of your character +
- Creep along the passage +
- Cross the moor +
D
- Dance with your Lover, Returned +
- Dance with your Spouse, Returned +
- Decipher Scathewick's Correspondence sign +
- Demand information +
- Did something move behind this one? +
- Dig down +
- Dig to the left +
- Dig to the right +
- Dig up +
- Dine with your Brother, Returned +
- Distract yourself; read the newspaper +
- Don a mantle of thirsty bombazine and slippers of whisper-satin +
E
- Each one, except this one! +
- Employ the Reflection of the Esurient Smith +
- Employ the Reflection of the Esurient Smith (Lab) +
- Encourage them to shatter their mirrors +
- Enjoy the certainty that your vengeance bought +
- Enjoy the comfort of having your loved one back +
- Enter freely +
- Enter the Cage-Garden +
- Enter the castle in the sky +
- Entreat the Pedlar King to forgo its demands +
- Examine the books (Nemesis) +
- Examine your surroundings +
- Examine your tongue +
F
- Feed it a collection of crimson tales +
- Fight for secrets +
- Find Cumberbold, the Mute +
- Find Jasper and Frank +
- Find Lilac +
- Find Mackay in dreams +
- Find Mr Cups' appointments +
- Find another way in? +
- Find out what she knows, then kill her for her part in it +
- Find someone who can help +
- Find the Grave of Mirrors +
- Find the Midnighter she confessed to +
- Find the crypt +
- Find the inmate +
- Find the locksmith, Mackay +
- Find your own way +
- Find your own way regardless +
- Finding Carrywell +
- Fix the broken mirror +
- Follow her 1 +
- Follow the Sanguine Auctioneer +
- Force the Convocation tell you how to reach the Grave of Mirrors +
- Furnish the Procurer with your credentials +
G
- Gather more evidence. Be sure. +
- Gather your thoughts +
- Get the information you need, then end him +
- Give her the light she craves +
- Give him his weasels +
- Give your reflection what it wants 1 +
- Give your reflection what it wants 12 +
- Give your reflection what it wants 13 +
- Give your reflection what it wants 15 +
- Give your reflection what it wants 7 +
- Go boldly +
- Go for a walk (with your Brother) +
- Go for a walk (with your Daughter) +
- Go for a walk (with your Lover) +
- Go for a walk (with your Spouse) +
- Go gently (Nemesis) +
- Go mad +
- Go over when he beckons? +
- Go your own way +
- Greet the Auctioneer +
H
- Have a word with your colleague +
- Have him collaborate with Lettice +
- Have him supervise the Profound Student +
- He wants something from you before he'll talk +
- Hell itself +
- Here: taste, and dream. +
- Hire in the Esurient Smith +
I
- I have good reasons. +
- Identify a second suspect +
- Impress the Fellow with secret knowledge +
- Insert a set of specially-made lenses +
- Insert your lenses and climb +
- Interpret for Carrywell +
- Investigate 'Cumberbold' +
- Investigate 'Gloriana' +
- Investigate a means of murder +
- Is something wrong? +
- It sounds like fun! +
J
K
L
- Lay a false trail to lead them astray +
- Learn about the destination of the crates +
- Leave the Auctioneer +
- Leave the ampitheatre +
- Let him go +
- Let him go 2 +
- Light the candles, go in +
- Listen 1 +
- Listen 2 +
- Listen and wait +
- Listen carefully +
- Look at Mr Mirrors' appointments +
- Look back +
- Look for leads around Watchmaker's Hill +
- Look for your rescuers +
- Loose your Violant-Winged Bat +
M
- Make a discreet inquiry into the upper strata +
- Make discreet inquiries +
- Make for your lodgings +
- Make inquries into the demimonde +
- Make the Sanguine Auctioneer take you to the Spires Collection +
- Mr Cups +
- Mr Mirrors +
N
- Navigate the Flowstone Forest +
- Never bribe a lady? +
- Never strike a lady? +
- Not a welcoming place... +
O
- Observe the servantry +
- Obtain Foxfire Candles for bee-repellent +
- Offer a gift to the serpents +
- Offer her a coat +
- Offer her a coat 2 +
- Offer her a cup of cider +
- Offer her a cup of cider 2 +
- Open the skin-bound octavo +
P
- Pass on +
- Pass through the opening +
- Perform a deductive leap +
- Permit the Dean to assist you +
- Pick them both up +
- Pick up only the envelope +
- Plan your next move +
- Poison Mr Cups +
- Pose as a new honey-supplier +
- Prepare a record +
- Prove your credentials +
- Provide the Pedlar King with gifts for its hall +
- Pursue the Cumberbold case +
- Pursue the Gloriana case +
Q
- Question the Auctioneer +
- Question the Simpering Cage-keeper +
- Question them about Scathewick +
- Question them about Scathewick 2 +
R
- Reactivate the honey +
- Recognise a well-known pain (Nemesis) +
- Recognise the clawed grasp of Mr Cups +
- Recognise the tattered legacy of Mr Cups +
- Refuse the offer, and let Mr Cups die +
- Rely on his knowledge of metals and devices +
- Rely on his knowledge of weapons +
- Remain concealed, and savour the moment +
- Remember (Nemesis) +
- Remember Lilac (A state of some confusion) +
- Remember Lilac (Port Carnelian) +
- Remember Lilac (The Mind of a God) +
- Remember Lilac (The Mirror-Marches) +
- Remember the place of coffee and fur +
- Remember the place of orange sunlight +
- Remember the place of red and gold +
- Remember the place of storms and skies +
- Remonstrate with your city-self +
- Retreat. Regroup. +
- Retrieve the Purveyor's confession +
- Return to Cumberbold's cave +