Oneiropomp (Guide)
| Early Parabola Content |
- Oneiropomp Summary
- Variable-Length Activity
- Setup
- 1 A
- Progress
- 1+ A
- End
- 1 A
- Progress Details
- Raise
Intensity of the Dream and
Duration of a Dream to desired values. - Items Inputs/Outputs
- Inputs
- Boosting
- Outputs
-
Palimpsest Scrap
Vision of the Surface
Comprehensive Bribe
Sworn Statement
Intriguing Snippet
An Identity Uncovered!
Venom-Ruby
Nodule of Trembling Amber
Unearthly Fossil
Nodule of Warm Amber
Verse of Counter-Creed
Apostate's Psalm
Palimpsest Scrap
Memory of Light
Inspired...
Uncanny Incunabulum
Extraordinary Implication
Appalling Secret
Hinterland Scrip
Elemental Secret
Viric-filled Mirrorcatch Box
- Raw EPA
- 1.30
- Raw SPA
- 2.00
Oneiropomping is an activity in The
Viric Jungle. In order to get there you must first gain access to the
Parabolan Base-Camp and unlock the route from there. This either requires you to pass a
Glasswork check or to spend
Shared a Phantasie of the Bazaar while hunting in Parabola. See Parabola (Guide) for more information on this.
Qualities[edit]
There are two progress qualities in this activity.
Duration of a Dream is gained from every single action spent when dreaming, while
Intensity of the Dream is only gained when passing a
Persuasive check, or when spending items for progress.
Your main reward will be proportional to your
Intensity of the Dream, where each level equals 2.00 worth of items.
In addition, you will usually get
Sighting of a Parabolan Landmark proportional to your
Duration of a Dream, making it worth 1.50 per level. A handful of dreams give additional
Intensity proportional to
Duration, making the latter worth up to 2.00 per level.
Dream subjects[edit]
Gaining intensity[edit]
When gaining
Intensity, there are several options. Some will depend on your dreamer.
Either you can do a
Persuasive,
Watchful, or
Glasswork challenge with no item cost, which will get harder the higher your intensity is, or you may exchange items for more intensity than otherwise. When gaining intensity, Parabola will become strained, and in order to continue you either have to succeed at a risky
Persuasive challenge that might reduce your dream's intensity, or use an action to let Parabola recover.
All options give 1 x Duration unless otherwise specified.
Rewards[edit]
Once you have at least 1
Intensity, you can cash out. Your final reward will be
Sightings equal to 15 x
Duration, as well as dream-specific rewards scaling with
Intensity. Each point of
Intensity is worth roughly 2 , but the exact Echo value of the payout can vary. In addition, some dreams give bonus
Intensity up to 1/4 of
Duration, depending on your bonus to an Advanced Skill. These cases will be marked with footnotes in the tables below.
Several of the dreams have three different rewards, and pay out using the Modulo Method. You will receive the highest tier of reward up to the Echo value of your
Intensity, then the remaining value will be paid out in the second tier, and any further remainder paid out in the third tier. All modular rewards require Parabola to be Relaxed to access.
| Option | Requirement | Challenge | Primary | Secondary | Tertiary |
|---|---|---|---|---|---|
| The Bohemian Sculptress | |||||
| HAL as a historical figure | |||||
| HAL as more himself than ever | |||||
| a Saint of Axile | |||||
| a Saint of your making | |||||
| The Detective | |||||
| Extract clues from his thoughts | |||||
| The Captivating Princess | |||||
| Make a thorough examination of the Princess' orangery | |||||
- ↑ There appears to be a mistake where the game will give twice as many
Intriguing Snippets as expected. Likely, the devs just used the same constant as for the other HAL option, forgetting that Snippets are worth twice as much as
Venom-Rubies. This mistake slightly increases the echo value, with the largest difference when
Intensity is 1 more than a multiple of 5.
- ↑ 2.0 2.1 2.2 Gains bonus
Intensity up to 1/4
Duration.
- ↑ This option appears to pay out more Blackmail Material and fewer of the less valuable items than the game says or the Modulo Method suggests. It is unknown if this is a bug.
- ↑ Refers to the state in which Parabola must be in order to choose the option
- ↑ Gains 1 bonus
Intensity.
- ↑
A Scholar of the Correspondence and
Duration of a Dream decreases the challenge
Viric-Filled Mirrorcatch Box[edit]
In addition, if you have an empty
Mirrorcatch Box, at least 3
Intensity, and Parabola is Strained, you can trade 1
Intensity in order to Fill an empty Mirrorcatch box with Viric. Doing so will not end the current dream.
Reward Amounts[edit]
The following table and graph show how much of each reward to expect for a given level of
Intensity. They can be used to figure out how much
Intensity is needed to get a given number of the 12.5 rewards.[1] The number of Secondary and Tertiary rewards received will repeat every 25
Intensity, so you get the same number with N x
Intensity and (N+25) x
Intensity.
| Reward 1 | Reward 2 | Reward 3
| |
|---|---|---|---|
| 1 | 0 | ||
| 2 | 0 | ||
| 3 | 0 | ||
| 4 | 0 | ||
| 5 | 0 | ||
| 6 | 0 | ||
| 7 | 1 | ||
| 8 | 1 | ||
| 9 | 1 | ||
| 10 | 1 | ||
| 11 | 1 | ||
| 12 | 1 | ||
| 13 | 2 | ||
| 14 | 2 | ||
| 15 | 2 | ||
| 16 | 2 | ||
| 17 | 2 | ||
| 18 | 2 | ||
| 19 | 3 | ||
| 20 | 3 | ||
| 21 | 3 | ||
| ... | ... | ... | ... |
| Reward Distribution Graph |
|---|
| Editable version available at https://www.desmos.com/calculator/yaukffoeuj |
|
- ↑ Both the table and the graph are for Inspire her to imagine His Amused Lordship as more himself than ever. Other options may give different quantities of tertiary rewards depending on how valuable the tertiary reward is. In addition, Make a thorough examination of the Princess' orangery may give more
Blackmail Material at some values, e.g. it will give 2
Blackmail Material at
12 x Intensity.
Sourcing Material[edit]
There is a big difference to the difficulty in sourcing the items spent on progress. In addition, one 2.5 item is typically exchanged for 2
worth of
Intensity, giving this a slight loss. The items that can be spent to speed up your dream session are as follows:
These are gained from dreaming, especially dreams of long
Duration. Consider spending actions to fuel some dreams (preferably ones that gain bonus
Intensity based on duration) and spending the resulting landmarks on faster dreams with no bonus payout.
These can be grinded in bulk by selling ironic monographs in
Moulin or by selling amalgamous skeletons to the A Colourful Phantasist when she comes around.
Can only be made in your University Laboratory
Most sources are inferior to just using the persuasive check.
Most sources are inferior to just using the persuasive check.
Strategy[edit]
It takes one action to start a dream and one to end it. As your reward is proportional to
Intensity and
Duration, it generally makes sense to maximise these, and go for longer dreams rather than many short ones. This can be an issue when using the options that cost no items, because they will get harder with increasing intensity.
Spending supplies[edit]
When going for a reward that doesn't give a bonus to
Intensity based on
Duration, consider spending items to speed it up instead. You will need to get them relatively fast for it to be profitable, but this means you spend less actions in parabola and can spend them getting resources in London instead, giving you access to your deck etc.
If you want as many as possible of the most valuable rewards, you would want to target 7, 13, 19 or 25
Intensity (or higher). This is usually one action for
Intensity 1, before spending the items. By getting higher intensity at once, you reduce the extra actions you need to spend to convert your items to other items.
Spending
Sighting of a Parabolan Landmark or
Slim Volume of Bazaarine Poetry gives 1 extra Duration compared to at least some other options (needs confirmation that
Mirthless Compendium of Statistical Observations only gives 1 x Duration). This can be seen as a decrease in the cost by 15 sightings. Not enough that it's efficient to spend them if you're trying to get more sightings, but they are slightly more valuable than the other items for dreaming.
Spending actions[edit]
When going for a reward that gives a bonus depending on Duration, you might as well spend more actions to improve intensity on these.
Typically you'll want to get as much as possible of the 12.5 rewards. If you're spending actions, this might mean cashing them in at 7
Intensity, as that gives easier challenges. (Or a little below that if you get bonus intensity).
There is an interesting question about whether you should let Parabola rest or whether you should do the More! Further! action. If duration is left out of the question, the different strategies are compared below:
- Amount of actions needed for 1 intensity, assuming no rare successes. s = success rate
The intersection between these graphs happens at , which means that if you have a success rate lower than 71%, you should always allow Parabola to relax between attempts. Rare successes will make it more useful to stretch Parabola, but the extra duration by letting Parabola rest will favour letting Parabola rest. Additionally, the
Nightmares gained on failures will make it more useful to let Parabola stretch, as that will end up giving you less failures on average, To give an approximation, you should let Parabola rest if your success rate is below around 70% if focusing on intensity, and below 75% if your main goal is duration.
Using a mix[edit]
If using a mix of free actions and actions that cost supplies, make sure to do the free actions first, as their challenge will be easier that way.
Maximising Duration[edit]
Maximising duration is what you want if you're grinding
Sighting of a Parabolan Landmark. There are only two cases where you get more than 1 duration - either by letting Parabola rest, or by spending
Sighting of a Parabolan Landmark. Each duration is worth 15 Landmarks, which means it's inefficient to spend 125 landmarks in order to regain 30 landmarks if you're only interested in the landmarks.
For gaining maximum duration, you should therefore always let Parabola rest, but if Intensity is also useful for you, you should check the calculation under the spending actions subsection to see if you should stretch Parabola or let Parabola rest.
