The Stacks (Guide)

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Neathroofsmall.png Early Firmament Content and Onwards
Paperstack.png
The Stacks Summary
Variable-Length Activity
Setup Progress End
1 A 6+ A 5 A
Progress

Details

Play cards to raise Perusing the Stacks, and then Finding the Centre, to 40.
Items Inputs/Outputs
Outputs

Either
9 x Caustic Apocryphon
35 x Tantalising Possibility
or
1 x Glim-Encrusted Carapace
495 x Tantalising Possibility
400 x Shard of Glim
or
40 x Roof-Chart
or very rarely
1 x Glimpse of Anathema

Raw EPA (Variable)


How to unlock[edit]

This activity is unlocked while playing the Firmament storyline. You'll first enter the Stacks (the place where this activity takes place) at Firmament 120. Once you progress the story to Firmament 200, a permanent storylet, The Bone Gate, appears in The Midnight Moon. From there, you can reenter the Stacks and begin the activity.

Later, with Firmament 365, the storylet The Basalt Gate is available in Zenith. This is functionally the same as The Bone Gate, but returns the player to Zenith upon completion.

The Clamorous Cartographer[edit]

Once you hit An Interloper in the Library 4, you can purchase a special acquaintance, the Clamorous Cartographer for 10 FATE. This one-time purchase unlocks some additional options on the cards, and, after raising your acquaintanceship high enough, it also unlocks another book for you to find. In this guide, these options are marked with FATE.

Progress[edit]

The Stacks carousel is all about finding a book, bringing it to the reading room and reading it.

To do so, you must first choose which book you want to pursue. There are initially two options: the Index of Banned Works, 1899 Edition, and the Annal of Lost Stars. Each book provides different payouts, as documented in Reward Overview.

Once you've decided on your goal, the activity starts for real. It has two phases, both of which are progressed by playing cards in the Opportunity Deck:

When In Search of Lost Time is 1, cards raise Perusing the Stacks. When Perusing the Stacks reaches 40, the next card drawn will be (Apocrypha Found), a High Urgency card. Playing it sets In Search of Lost Time to 2, and now cards increase Finding the Centre instead.

Once you have 40 Finding the Centre, another High Urgency card is added to your deck, The Reading Room. This card lets you read the particular book determined by Apocrypha Sought: and claim the corresponding reward.

Afterwards, you are redirected to Winding back the Thread. Passing the challenge (or failing three times) will let you return to where you entered. Carrying Library Keys increases the likelyhood of being redirected to Overdue and taking some Wounds.

Items and Qualities[edit]

The Stacks introduced many new items and qualities. Here's a brief overview:

The activity is separated in two stages, indicated by In Search of Lost Time. During the first stage, you set out to find the book you want to read. During the second stage, you search for a reading room, where you can safely read the book.

Perusing the Stacks and Finding the Centre are the progress qualities. Perusing the Stacks is active during the first stage, while Finding the Centre is active during the second stage. You can only raise them during their respective stages. Once you hit 40 on either quality, you'll start drawing the card that will bring the stage to a close.

Noises in the Library is a menace specific to this location. It's reset when you exit the Stacks. For more information, see the respective section below.

There are several other items that help you navigate the library:

Note that these items are persistent between your visits to the Stacks! For example, a library key gained during one run can be used in the next if it hasn't been expended.

Tantalising Possibilities are an economy item that can regularly be found in the Stacks. It sells for 2 (or E 0.10 at the Bazaar). Some options yield 50 Tantalising Possibilities, resulting in a resell value of 100 or E 5.

When exiting the Stacks, you'll have to contend with Unwound Thread, which you'll have to decrease to 0 to exit it. Furthermore, there is the quality Anathema Unchained. This one increases upon collecting the book from A Chained Volume, and decreases by 1 upon every completion of the carousel. When it hits 0, you'll be able to find your book again.

The Hour in the Library: (HITL) affects cards in the opportunity deck. It acts like a clock with five "hours".

  • HITL is set when entering the stacks, depending on your chosen route.
  • The quality is increased by 1 when you complete the first stage, via Claim the book or Unchain it. If it was already at 5, it will instead roll over to 1.
  • HITL is cleared when you leave The Stacks.

HITL affects the following cards:

Finally, An Interloper in the Library records how often you've been to the Stacks. Apocrypha Sought governs which book you're looking for, while Wandering the Stacks with tracks which NPC you're exploring the Stacks with. Dead Letter tracks from where you entered the Stacks.

Training Chthonosophy[edit]

In addition to reading books, you can train Chthonosophy while in the Stacks. This is a rather involved process that can be boiled down to:

A Chained Octavo[edit]

To get A Chained Octavo ( 1001 Apocrypha Sought:), it requires:

If you haven't read A Chained Octavo before, and meet the above requirements, the card A Chained Volume (First time) will appear in your deck. If you have done this before, a version with Rare Frequency can be drawn instead.

Playing Unchain it on this card (consuming a Library Key) will set Apocrypha Sought: to 1001, set In Search of Lost Time to 2, and give 10 Anathema Unchained. This quality decreases by 1 each time you complete this activity. This cooldown which prevents players from getting A Chained Octavo too often.

Note that because you obtain the octavo to read instead of the book you originally set out for, the actions spent on this round in the Stacks can be significantly lessened as you skip out on any remaining Perusing the Stacks progress.

Cards[edit]

Standard Cards[edit]

Card Option Cost Challenge Success Failure
An Atrium Continue on the same heading 1x  5 Progress +6 CP 
Course correct
( In Search of Lost Time 1)
1x  5 Progress
1x 
1 Progress
+1 CP 
A Dead End? Tie a rope to the railing and descend
(Clears Hand)
5 Progress 5 Progress
+2 CP 
+1-6 CP 
Take advantage of the vantage point 2x 
50x 
1x 
See through the Cartographer's eyes FATE 10x 
A Discarded Ladder Climb 1-2x  +1 CP 
+6 CP 
A Grand Staircase Make an informed decision
(Clears Hand)
1x  5 Progress
Go up/Go down
(Clears Hand)
5 Progress 1 Progress
+1 CP 
A Locked Gate Use a key 1x  15 Progress
A Map Room Look for maps of the library 1-2x 
50x 
1 Progress
+1 CP 
+2 CP 
Look for maps of the Neath 2x  (rarely 1x ) 1 Progress
+1 CP 
+2 CP 
Get a lead from the Cartographer FATE 5 Progress
+2 CP 
A Poison-Gallery Use furniture as stepping stones 5 Progress +3 CP 
+3 CP 
Prepare an antidote 1x  5 Progress 1 Progress
+2 CP 
+1 CP 
A Stone Gallery Make your way through the silent gallery 5 Progress 5 Progress
+2 CP 
Stop and examine the ancient volumes x1  1 Progress
+1-2 CP 
Follow a borehole through the back of a bookcase 2x 
10 Progress 5 Progress
+6 CP 
Depending on In Search of Lost Time
An Index
( In Search of Lost Time 1)
Search for a reference card 1-3x  1 Progress
1x 
+2 CP 
Try to understand the organisation of the library 1-3x  1 Progress
1x 
+1-2 CP 
Situate yourself within the greater whole
(requires Chthonosophy 3)
1x  5 Progress
A Librarian's Office
( In Search of Lost Time 2)
Pick through the drawers 40x 
One of:
1x 
1x 
1x 
One of:
2-10x 
2-10x 
Take the opposite door 5 Progress
Unlock the cart 1x  15 Progress
Depending on The Hour in the Library:
A Flowering Gallery
(not during An Hour of Darkness)
Keep going
(requires 1x )
5 Progress +? CP 
+6 CP 
Eat the fruit of knowledge 2x  1 Progress
+2 CP 
+1 CP 
A Black Gallery
(not during An Hour of Weak Pale Sunlight)
Light a lantern 5 Progress 5 Progress
+2 CP 
Navigate by alternate senses 5 Progress 1 Progress
+2 CP 
Depending on Noises in the Library
A Gaoler-Librarian
( Noises in the Library 1)
Hide and hope it passes you by 1 Progress
+4 CP 
+1 CP 
Try to lift one of its keys 1x  +6 CP 
An intervention from the Grey Cardinal 1x  5 Progress
A Terrible Shushing
( Noises in the Library 4)
Find a hiding place -3 CP  -1 CP 
Hurry along 5 Progress
+2 CP 
5 Progress
+4 CP 
Quiet the Cartographer FATE -10 CP 
Unlocked with An Interloper in the Library
A God's Eye View
(requires and 5x )
Try to hold it all in your mind at once up to 6x  +2 CP 
60x 
1 Progress
50x 
+2 CP 
+2 CP 
Focus on the path ahead
(requires )
5x  15 Progress
The Shape of the Labyrinth
(requires , 6x  and )
Rethink your movements
(Clears Hand)
3-5x  10 Progress
Reject the significance of shape
(requires )
1x  5 Progress 1 Progress
+1 CP 

Beneficial Cards[edit]

Most of these cards appear with a violet border.

Card Option Cost Challenge Success Failure
The Grey Cardinal Offer the cardinal a furry lunch 1x  5 Progress
1x 
Offer the cardinal a tin of something fishy 1x  5 Progress
1-2x 
Engage the Cardinal in conversation 1x 
50x 
40x 
A Glimpse through a Window Stop and look through
(not during An Hour of Darkness)
50x 
Move on quickly 5 Progress
A Tea Room? Take a moment to regroup -? CP 
-? CP 
-? CP 
Consult your maps of the library 1-3x  10 Progress 5 Progress
Try to make sense of what you've seen 1x  +1 CP 
50x 
1x 

Advancing through the stages[edit]

These cards begin to appear once the progress quality of your stage hits 40. Playing them will move In Search of Lost Time forward. They appear with a golden or violet border.

Card Apocrypha Sought: Description
Symmetries of the Deep Zee and Sky 101 Only during the Firmament storyline
Index of Banned Works, 1899 Edition 201
Annal of Lost Stars 202
Le Précipice de la Tombée 203
A Codex of Unreal Places 204 FATE
The Book of Proper Speech 205
A Chained Volume 200-1001 See A Chained Octavo for details.
The Reading Room The card that closes the second stage. Open your book and see where it leads you.

The Clamorous Cartographer's Cards FATE[edit]

These Cards only appear with the FATE-locked Clamorous Cartographer.

Card Option Cost Challenge Success Failure
Snuffbox.png

Needs 4+ Acquaintance

Computernofigure.png 1x  5 Progress

1x Acquaintance (up to 6)

Implication.png 3x  5x 

1x Acquaintance (up to 6)

Compass.png

Needs 1+ Acquaintance

Camera2.png 1-3x  1 Progress
+2 CP 
Chart2.png 3x  5-15 Progress

1x Acquaintance (up to 3)

Menaces[edit]

You cannot accumulate more than 7 Wounds or Nightmares from playing cards in the Stacks. However, there is a different menace unique to the area: Noises in the Library. If this hits 8, a storylet will autofire, setting your Wounds to 8 and sending you to the Boatman.

Most Noises gains come from failing checks. However, those looking to collect a Glimpse of Anathema should be particularly cautious, as the option to unchain the book is locked out at 7 Noises, and the action raises Noises by 6 CP.

Leaving the Stacks will reset Noises to 0. It can also be reduced with an option on A Tea Room?, as well as with a Shadowy 220 broad check on A Terrible Shushing.

(Note: it can be advantageous to have at least one point of Noises, as it will unlock A Gaoler-Librarian, a card that has a checkless, menace-free progress option as long as you have Disposition of the Cardinal to spare.)

Reward Overview[edit]

This activity has several different outcomes. Different values of Apocrypha Sought: let you choose from either one or two different rewards.

Not all options pay the same. The Index and the Annal's first option net approximately E 116. However, the Annal's second option (Return with the lighthouse-keeper's ledgers and charts) only gives E 100. Le Précipice gives a lower reward in both options, E 91 for helping others and E 83.5 for looting, due to the unknown value of one of the items. A Chained Volume ( 1001 Apocrypha Sought:) is much more profitable, rewarding an item worth E 312.5, but can only be obtained at most every 10th run.

Depending on your choices in the library, you might also have acquired a respectable amount of Tantalising Possibilities.

Apocrypha Sought: Option Items Total value Value in Stuiver, if sellable
201 Walk in 9 x Caustic Apocryphon*
35 x Tantalising Possibility*
E 116 2320
202 Return with one of the carcasses 1 x Glim-Encrusted Carapace*
495 x Tantalising Possibility*
400 x Shard of Glim
E 116 2240
(+ E 4 from non-convertable Glim)
Return with the lighthouse-keeper's ledgers and charts 40 x Roof-Chart* E 100[1] 2000
203 Help those you can 10 x Anticandle
1 x Fragment of the Tragedy Procedures
10 x Relic of the Fifth City*
35 x Tantalising Possibility*
E 91
(+ unknown value for Anticandles)
570
(+ E 62.5 from non-convertible Tragedy Procedures)
Grab whatever you can carry 10 x Anticandle
10 x Tempestuous Tale*
5 x Magnificent Diamond
6 x Relic of the Fifth City*
10 x Tantalising Possibility*
E 83.5
(+ unknown value for Anticandles)
420
(+ E 62.5 from non-convertible Magnificent Diamonds)
204 FATE 1 x Oneiromantic Revelation
2 x Storm-Threnody
1 x Puzzling Map
6 x Volume of Collated Research
10 x Tantalising Possibility*
E 116 20
(+ E 115 from non-convertible items)
205 Explore while you can 1 x Crackling Device
4 x Ratwork Mechanism
4 x Devilbone Die
E 66.1
(+ unknown value for Ratwork Mechanisms)
0
1001 any option 1 x Glimpse of Anathema* E 312.50 6250

( * Items can be sold for Stuiver)

Analysis[edit]

Disclaimer[edit]

Although theoretical maximum EPA from The Stacks is extremely high, take such calculations with a grain of salt. It is important to remember that there are multiple confounding factors that mean these figures are more theoretical than practical:

  • The Stacks is a difficult and RNG-heavy activity. It is highly unlikely you will draw the ideal card for a scenario, or succeed every check, or get optimal outcomes on success.
  • Much of the payout is in Stuivers. As of Chapter 2 of Firmament, there is no way to convert Stuivers into Echoes without taking a significant loss. Even as future chapters add more conversion options, optimal strategies may still produce a mix of unconverted currencies. The exception to this are the rewards from the Fate-locked Apocrypha Sought: 204, which can all be sold for echoes at the Bazaar.
  • Carapaces must be sold for Stuivers or cashed out through the Bone Market. Due to their limb count, they are only suitable for making spiders, insects, or fish.
  • The most profitable reward, Glimpses of Anathema, is from a rare card that is only available at most once every ten runs.

Average Run[edit]

Selecting a book on A Card Catalogue will always cost 1 action, claiming it costs 1 action, and reading it will cost 2 actions, regardless of book. After the book is read, getting back takes 2 actions minimum, or up to 4 actions if you fail the combined Shadowy and Inerrant challenge twice.

If you manage to consistently play cards that grant 5 progress, each stage will take 8 actions and you will complete the carousel in 22 actions. With Apocrypha Sought: 201, this is 5.27 EPA (116 E / 22 A). On runs with Apocrypha Sought: 1001, the higher payout and b Perusing the Stacks, this is 22.32 EPA (312.5 E / 14 A).

Certain card combinations can exceed 5 progress per action. A Tea Room? is very powerful, Routes Traced through the Library, exchanging one Route for 10 progress. 5+ Routes guarantees a success, while failure exchanges one Route for 5 progress.

There are many sources of Routes, with higher difficulty options having better rewards. A Dead End? has the best source, giving 2 Routes and 50 x Tantalising Possibility. A Map Room also gives 50 x Tantalising Possibility, but averages 1.5 Routes in exchange for an easier check. An Index averages 2 Routes with an easier Watchful and Inerrant check. A Discarded Ladder has the easiest check and gives 1.5 Routes on average.

Holding 6+ Routes unlocks the The Shape of the Labyrinth card during the second phase. This card has an expensive source of 10 progress, and a way to exchange Fragmentary Ontologies for progress.

As Fragmentary Ontologies accumulate from A Librarian's Office, they can be spent via Situate yourself within the greater whole, Reject the significance of shape, Course correct, or on A God's Eye View. The latter has a option with a guaranteed 15 progress (the only other requirement is Chthonosophy), which makes it ideal for players who struggle at the challenges in the Stacks.

The Tea Room + Dead End combo produces 20 progress and 5 echoes of items for three actions. If you managed to play only these cards, a full run would average 18 actions and produce an additional 20 echoes of value beyond the reward for reading the book.

Library Keys can be spent for 15 progress via A Locked Gate and Unlock the cart, but are difficult to obtain consistently. Not only does stealing keys from the Librarians have a difficult check, it has a Noises requirement. There are only two ways to gain Noises without wasting an action not making progress: intentionally failing to descend from A Dead End?, or drawing A Map Room and consulting the Cartographer (FATE-locked). If your stats are high enough to risk stealing keys, it's worth using one of these to gain Noises early in each run.

Monte Carlo simulations made by Discord user zahmahkibo estimate that, over thousands of runs, expeditions to Le Précipice de la Tombée have an EPA of about 6.3, counting anticandles as 2.5 Echoes. However, this assumes that anticandles will eventually be sellable. Using the Clamorous Cartographer's book adds a couple of mediocre cards to the deck, lowering the EPA to 6.1, but only gives resources that are sellable for echoes. This simulation can be downloaded here for those sufficiently skilled with Python: Monte Carlo Simulations for The Stacks

The Clamorous Cartographer[edit]

The Clamorous Cartographer expansion adds two standard frequency cards, three options on existing cards, and one book. For one action, these can be toggled on or off from Index, Indweller, Indicatrix.

There are two standout options on the cards. One converts 3 Route Traced through the Library into 5 Fragmentary Ontology. This is a strong source of Ontologies. On the other card, 3 Routes are exchanged for 5, 10, or 15 progress. While this does average only 3.33 progress per Route, it does remain a viable option if one has plenty of Routes.

The Cartographer adds an option to A Dead End? that gives 10 Tempestuous Tales. Unless you have low stats, this isn't the best option on the card - you miss out on the hand clearing of Tie a rope to the railing and descend and the profit of Take advantage of the vantage point. A useful option is added to A Map Room that always gives 5 progress and +2 CP Noises in the Library. This is the best way to add A Gaoler-Librarian to your deck while still gaining significant progress. It is also the only option on the card that gives progress. Quiet the Cartographer is a very useful option on A Terrible Shushing. It always gives the greatest decrease of Noises in the Library.

Apocrypha Sought: 204, from Look for a copy of A Codex of Unreal Places, stands out amongst the options because all of its rewards can be sold at the Bazaar, no conversions needed. The first time you get the book, there will be different text and an option that gives 50 Tantalising Possibilities.

Theoretical maximum profit[edit]

Because exploring The Stacks is a complex and RNG-heavy activity, profitability varies substantially between individual runs. Simulations let us approximate an average run's profit, but even this is inaccurate, as the expected value depends on each player's stats. We can get a more complete picture by examining the theoretical best-case scenario.

An optimal cycle of The Stacks is ten runs long, one seeking the Chained Octavo for a Glimpse of Anathema and the rest seeking any 116 E Apocrypha. We assume the player has high enough stats for 100% success on any stat-based challenge. The player ends the cycle with net zero change in Stacks resources.

This ten-run cycle produces 1541.5 E in 175 actions, for 8.81 EPA.

Note this does not consider any potential uses of rewards for additional profit, such as using Glim-Encrusted Carapaces in the Bone Market. It also doesn't account for gaining multiple keys at once for multiple Anathema runs, minimizing the less-efficient key-gathering progress phases. This would approach a ceiling of 8.84 EPA, but is impossible to reach as hoarding keys guarantees a Librarian ambush on escape for an extra action cost.

  1. E 101.2 if sold at The Midnight Market