Moods are temporary equipment items that grant far greater stat bonuses than normal items.
The original four moods, namesakes for the category, are boons with a +22 bonus to one of the four primary stats. (Formerly, they were Hats that granted +30.) They disappear from your inventory one hour after obtained. Compare them to adrenaline kicks.
It is not possible to have multiple instances of the same mood. (E.g. if you already have Alight with Passion and try to get another, you will still have only one.) However, if you have two different Moods at the same time, both effects will apply due to the unique mechanics of the Boon slot.
|Mood name||Equip effect|
|Preternaturally Intent||+22 Watchful|
|Cool as Ice||+22 Shadowy|
|Fired with Ferocity||+22 Dangerous|
|Alight with Passion||+22 Persuasive|
Click here for a list of challenges with a base difficulty of at least 250.
These moods can be gained from these two rare opportunity cards and are accessible to characters of all levels.
There are currently also five additional moods found elsewhere in the Neath. Unlike the highly-similar basic moods, these affect a wide variety of stats, and last different lengths of time. Only by their ephemerality are they connected to the original set.
Pages in category "Mood"
The following 28 pages are in this category, out of 28 total.
- A cryptoanatomical Celebrity
- A Gang of Hardy Dockhands Belowdecks
- A Generous Guise
- A Machiavellian Mien
- A Poisonous Prestige
- A Protean Prominence
- A Pseudoscientific Seeming
- A Ragtag Band from Gaider's Mourn at the Magazine
- A Reflective Reputation
- A Remarkable Reluctance to Observe Your Misdeeds
- A Remarkable Tolerance for Your Eccentric Behaviour
- A Zalty Ztature
- Alight with Passion
- An Epistemologically Flexible Approach to Historiography