Handsome Townhouse: Schemes (Guide)
Early PoSI Content and Onwards |
Engaged in a Scheme Summary | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Limited-Length Conversion Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
0 A | 2+ A | 1 A | ||||||||||||||
Progress
Details |
Raise Engaged in a Scheme: a Salon or Engaged in a Scheme: an Orphanage to desired cash out. | |||||||||||||||
| ||||||||||||||||
Special | 13.33 Making Waves/A |
This guide provides side-by-side comparisons of scheme options available from the opportunity card The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse. Only one scheme may be chosen. Each scheme has a unique affiliation item and different opportunities for generating making waves.
Set-up[edit]
Requirements | Affiliation Item Reward | |
---|---|---|
a Salon |
|
A Salon: Respectable +2 Bizarre +1 Persuasive +2 |
an Orphanage |
|
An Orphanage: Respectable +4 Watchful +1 |
Pursue a Scheme (increase Engaged in a Scheme)[edit]
Establishing a scheme unlocks options for increasing Engaged in a Scheme: a Salon or Engaged in a Scheme: an Orphanage, depending on which scheme was chosen. Increasing EiaS is necessary to later generate making waves through your chosen scheme. On average, each CP of EiaS will be worth 10 CP of Making Waves.
Action | Requirements | Reward | / CP |
---|---|---|---|
Pursue a Scheme: encourage the great and the good to attend your Salon | +5-7 CP Engaged in a Scheme: a Salon | 4.18 /CP[1] | |
Pursue a Scheme: encourage the wise and the wicked to attend your Salon |
|
+2-11 CP Engaged in a Scheme: a Salon | 3.48 /CP[2] |
Action | Requirements | Reward | / CP |
---|---|---|---|
Pursue a Scheme: Admit your Winsome Orphan to the Orphanage |
|
11.51 /CP | |
Pursue a Scheme: Introduce your Warm-Hearted Amber Iguana as a Pet |
|
+3-10 CP Engaged in a Scheme: an Orphanage | 6.15 /CP |
Pursue a Scheme: offer some Urchins a place in your Orphanage |
|
8.98 /CP[3] | |
Look after your Orphanage |
|
|
9.15 /CP |
Spending Engaged in a Scheme[edit]
Once your Engaged in a Scheme (EiaS) is high enough, you can unlock options for spending it to generate Making Waves.
- ↑ Additional Making Waves above 10 CP/ CP is gained at 1.94 /CP, given the loss of the Midnight Matriarch.
- ↑ Assuming enough EiaS to 100% the challenge.
- ↑ 3.0 3.1 Expected value including the chance of failure.
Min EiaS | Action | Requirements | Reward | CP/ CP | |
---|---|---|---|---|---|
Any | 6 | Invite a Conjuror acquaintance to... perform |
|
|
9.09 |
0-20 | 6 | Invite a Midnighter acquaintance to honour a tradition of St Joshua |
|
|
13.33 |
0-60 | 10 | Scheme: Reunite a Dispossessed Orphan with loving parents |
|
10.03 | |
50-100 | 6 | Scheme: Graduation |
|
10.03 | |
80-100 | 6 | Invite a Correspondent acquaintance to educate the orphans |
|
|
13.33 |
90-100 | 15 | Recruit a Laconic Prodigy as your assistant (20 FATE) |
|
|
N/A |
Picking Your Scheme[edit]
Both the Orphanage and the Salon offer comparable options for converting Engaged in a Scheme into Making Waves, though the orphanage's best options are available at The Airs of London 0-20 and 80-100, whereas the salon's only covers 80-100.
The utility of a Salon is directly dependent on how efficiently you can acquire the needed items and Favours. There are only two options for gaining Scheme CP, but they're always available. Visiting the Sardonic Music-Hall Singer gives one Bohemian and Society Favour, as does the weekly payment of Correspondents. See Influence Grinding (Guide) for information on obtaining Stolen Kisses and Favours in High Places.
Progressing an orphanage, on the other hand, primarily uses money and items that can be purchased from the Bazaar. You're essentially converting Echoes directly into Scheme CP, though the specific items are Airs-dependent. If you have a Warm-hearted Amber Iguana, it's the best option by far for advancing your Scheme with Airs 0-30.
Both schemes can potentially generate massive amounts of Making Waves with sufficient investment. Which you go with is largely a personal decision based on what kind of investment you'd rather make, and possibly roleplaying concerns. (Would your character be willing to manage an orphanage? Should they be trusted with children in the first place?)