The Cheesemonger (Guide)

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This is the combined guide to On the Trail of the Cheesemonger and An Agent of the Cheesemonger. These storylines grant you The Great Game: A Fine Piece in the Game, if you choose to complete them, or several opportunities to gain Favours if you choose not to.

On the Trail of the Cheesemonger[edit]

This storyline is advanced entirely through opportunity cards. You can get the first level by talking to the Gossip in your Lodgings (The first move in a Game), but the opportunity cards require A Name in Seven Secret Alphabets 3.

Card Action Challenge and cost Additional reward
Level 0/1 - Each option also gives 1 CP On the Trail of the Cheesemonger
An evening of drink and intrigue That group nursing a bottle near the fireplace...
A day at the library A bookmark 30
Thief! After him! 30
A Little Eavesdropping Follow them 30
Level 2 - Each option also gives 1 CP On the Trail of the Cheesemonger
The Cheesemonger? Spies and couriers 30 5 x Cryptic Clue
What do the urchins know? Perhaps dinner will do the trick 4 x Cryptic Clue
Who knows the Cheesemonger? Ask about the Cheesemonger 30 5 x Cryptic Clue
Level 3 - Each option also gives a level of On the Trail of the Cheesemonger
Out of a job Cutting a deal 200 x Jade Fragment 1 x The Great Game
The spy with the hat Strolling at a discreet distance 40
Level 4 - Choosing an option gives An Agent of the Cheesemonger
The sign of the looped wire Just who are you? 40
A well-known piece in the Game Renown: The Great Game 6

An Agent of the Cheesemonger[edit]

This storyline is done partly through opportunity cards and partly through storylets. The first sections are particularly good for gaining favours.

Gaining favours[edit]

These cards are unlocked with 40 in a main attribute, as well as the right level of An Agent of the Cheesemonger.

The actions can be split in two sections. Spy actions give 1 CP An Agent of the Cheesemonger on a success on a challenge, as well as 32 x Drop of Prisoner's Honey. Favour actions give a favour of a type depending on who you're supposed to spy against.

At levels 4–5, getting favours costs a CP of An Agent of the Cheesemonger, and there's additionally an option to resign from the service of the Cheesemonger.

This section of the story is highly profitable, as favours are very valuable, either for direct profit or for renown. Some players avoid progressing the story at all, in order to keep playing these cards.

Card Spy Challenge Favour type
Unlocked at level 1–3
A task from the Cheesemonger 40 1 x Urchins
A commission from the Cheesemonger 48 0-1 Rubbery Men
A job from the Cheesemonger 48 1 x Tomb-Colonies[1]
An assignment from the Cheesemonger 48 1 x The Church
Unlocked at level 4–5
A deed for the Cheesemonger 40 1 x Society
A mission from the Cheesemonger 48 1 x The Docks
An errand for the Cheesemonger 48 1 x Bohemians
An undertaking from the Cheesemonger 48[2] 1 x Revolutionaries
  1. Also gives 24 x Cryptic Clue
  2. Also has an option to pay someone else to spy for the Cheesemonger

The rest of the story[edit]

Opportunity card

Spite

Opportunity card

The Shuttered Palace

Spite

Opportunity cards

The Forgotten Quarter

Your Lodgings

Veilgarden

Your Lodgings

Alice's Plan - Spite

Betraying Alice - Fallen London

Replacing Alice - Veilgarden

Addendum

A Fine Piece in the Game[edit]

Congratulations: you are now A Fine Piece in the Game! The quality is needed for several things:

Plus, you get 2 free Fate when you finish the storyline and get this quality.