Flash Lays (Guide)
Currently there are 2 cases available:
- A Successful Spirifer - Suggested Persuasive and Shadowy around 50
- An Avid Auditor for the Ministry of Public Decency - Suggested Persuasive and Shadowy around 125
The in-game instructions for Flash Lays can be found in Flash Lays: A Guide.
When you start a Flash Lay, you are taken to a special area ( A Flash Lay). Your opportunity deck and hand are replaced by a new deck of special Flash Lay cards. There is no deck limit and cards can be drawn as long as room remains in your hand, but the cards cannot be discarded – playing them is the only way to make space to draw new cards.
Your goal is to reach 75 Progress, then play the appropriate action on the Make your Move: a Confessional Evening card. Alternatively, if you have 100 Progress, you will automatically get the appropriate storylet. If your Nightmares, Suspicion, or Scandal reach five, you will need to take immediate countermeasures or the Flash Lay will fail.
Up your Sleeve is a unique resource that some cards will give you. Up Your Sleeve can be used to remove obstacle cards/convert these to advantage cards and gain additional progress or reduce your menaces.
The Flash lays at a glance
|Flash Lay||Suggested attributes||Reward|
|A Successful Spirifer||~50|
|An Avid Auditor||~125|
Opportunity cards will allow you to increase Progress, grant Up your Sleeve, or have other effects. Some cards are Obstacle cards - special cards which will automatically fire when drawn and will hinder your progression until the obstacles are eliminated.
Basic Opportunity Cards
These cards usually have an easy challenge that gives 3 Progress, as well as a hard challenge that gives 7 Progress. They may have additional options that give Progress, but also gives an obstacle. Some choices may take more than one action. One of the opportunity cards allows you to spend Steadfast to gain Progress or Up your Sleeve.
Spirifer / Auditor
|A Competitor in Perfidy||Follow discreetly||50 / 125||+3||+4|
|Eavesdrop on the Eavesdropper||82 / 205||+7||+2|
|A Cordial Chat||Gently endear yourself||40 / 100||+3||+2|
|Remind them that time is precious||82 / 205||+7||+2|
|A Walk in Tyrant's Gardens||Learn a little more about your mark||40 /100||+3||+2|
|Deliver an earnest monologue||82 / 205||+7||+2|
|Paying a Visit||Discuss the matter at hand||40 / 100||+3||+2|
|Discuss the finer points of their décor||82 / 205||+7||+2|
|Your Mark's Hospitality||Search the guests' coats||40 / 100||+3||+2|
|Mingle extensively||82 / 205||+7||+2|
|Ear to the Ground||Plant a scandalous rumour about your mark||4||+3
|Treat the staff as equals||50 / 125||+3
|Earn the favour of the Efficient Chef||50 / 125||+2||+2|
|And some more|
Obstacles and Openings
Starting from 33 Progress in the Spirifer Flash Lay and from the beginning in the Auditor Flash Lay, obstacles may be drawn and will autoplay once drawn. If you have 5 x Up your Sleeve you may spend them to get 25 Progress and eliminate the card. You may also spend 8 x Up your Sleeve on a hard challenge to get 25 Progress and convert the card into an opening. If you do not have sufficient Up your Sleeve, you will be forced to do an action to increase your menaces as well as gaining 1 Up your Sleeve. This is inefficient and should be avoided.
Each Flash lay begins with 2 obstacles, and more may be added based on your choices on other cards. In addition, a Mysterious Stranger may be gambled to receive either an obstacle or an opening on one of the cards, if you're not happy with the ones you have already.
If any of your menaces reach 3, you will start drawing menace cards. These will allow you to spend Up your Sleeve to reduce your menace, or do a challenge that will increase the menace, even on a success. These are inefficient, so it may be a good idea to keep your menaces low.
Each flash lay can be divided in 2 or 3 parts:
- Stage 0 (Less than Progress 33, the Spirifer flash lay)
- Stage 1 ( Progress 33-74)
- Stage 2 ( Progress 75+)
For stage 0 with the Spirifer flash lay, you can't normally draw obstacle cards. This means you have some time to plan ahead, and it may be worth getting some Up your Sleeve in order to spend later.
For stage 2, you essentially only have to draw the reward card, or build Progress up to 100.
An estimate of 5 progress/action leads to an EPA of ~1 for the easiest Flash Lay and 2.5 for the harder one.