Flash Lays (Guide)

From Fallen London Wiki
Placeholder4small.png Early-Game Content


Flash Lays are stories found in Your Activities and require A Name Whispered in Darkness 3 and A Name Signed with a Flourish 3.

Currently there are 2 cases available:

The Basics[edit]

The in-game instructions for Flash Lays can be found in Flash Lays: A Guide.

When you start a Flash Lay, you are taken to a special area ( A Flash Lay). Your opportunity deck and hand are replaced by a new deck of special Flash Lay cards. There is no deck limit and cards can be drawn as long as room remains in your hand, but the cards cannot be discarded – playing them is the only way to make space to draw new cards.

Your goal is to reach 75 Progress, then play the appropriate action on the Make your Move: a Confessional Evening card. Alternatively, if you have 100 Progress, you will automatically get the appropriate storylet. If your Nightmares, Suspicion, or Scandal reach five, you will need to take immediate countermeasures or the Flash Lay will fail.

Up your Sleeve is a unique resource that some cards will give you. Up Your Sleeve can be used to remove obstacle cards/convert these to advantage cards and gain additional progress or reduce your menaces.

The Flash lays at a glance[edit]

Flash Lay Suggested attributes Reward
A Successful Spirifer ~50
  • Value: 15 E
  • 2 x Queer Soul
  • 10 x Brilliant Soul
  • 1 x Muscaria Brandy
  • 5 x Amanita Sherry
  • 10 x Infernal Contract
An Avid Auditor ~125

Opportunity Cards[edit]

Opportunity cards will allow you to increase Progress, grant Up your Sleeve, or have other effects. Some cards are Obstacle cards - special cards which will automatically fire when drawn and will hinder your progression until the obstacles are eliminated.

Basic Opportunity Cards[edit]

These cards usually have an easy challenge that gives 3 Progress, as well as a hard challenge that gives 7 Progress. They may have additional options that give Progress, but also gives an obstacle. Some choices may take more than one action. One of the opportunity cards allows you to spend Steadfast to gain Progress or Up your Sleeve.


Card Name Option Cost Challenge
Spirifer / Auditor
Success Failure
A Competitor in Perfidy Follow discreetly 50 / 125 +3 +4
Eavesdrop on the Eavesdropper 82 / 205 +7 +2
A Cordial Chat Gently endear yourself 40 / 100 +3 +2
Remind them that time is precious 82 / 205 +7 +2
A Walk in Tyrant's Gardens Learn a little more about your mark 40 /100 +3 +2
Deliver an earnest monologue 82 / 205 +7 +2
Paying a Visit Discuss the matter at hand 40 / 100 +3 +2
Discuss the finer points of their décor 82 / 205 +7 +2
Your Mark's Hospitality Search the guests' coats 40 / 100 +3 +2
Mingle extensively 82 / 205 +7 +2
Ear to the Ground Plant a scandalous rumour about your mark 4 +3
-1
+1
Treat the staff as equals 50 / 125 +3
+2
+2
Earn the favour of the Efficient Chef 50 / 125 +2 +2
And some more

Obstacles and Openings[edit]

Starting from 33 Progress in the Spirifer Flash Lay and from the beginning in the Auditor Flash Lay, obstacles may be drawn and will autoplay once drawn. If you have 5 x Up your Sleeve you may spend them to get 25 Progress and eliminate the card. You may also spend 8 x Up your Sleeve on a hard challenge to get 25 Progress and convert the card into an opening. If you do not have sufficient Up your Sleeve, you will be forced to do an action to increase your menaces as well as gaining 1 Up your Sleeve. This is inefficient and should be avoided.

Each Flash lay begins with 2 obstacles, and more may be added based on your choices on other cards. In addition, a Mysterious Stranger may be gambled to receive either an obstacle or an opening on one of the cards, if you're not happy with the ones you have already.

Openings allow you to gain Up your Sleeve and Progress easily. A rare 'success' on this card will remove the opening.

Menace cards[edit]

If any of your menaces reach 3, you will start drawing menace cards. These will allow you to spend Up your Sleeve to reduce your menace, or do a challenge that will increase the menace, even on a success. These are inefficient, so it may be a good idea to keep your menaces low.

Strategy[edit]

Each flash lay can be divided in 2 or 3 parts:

For stage 0 with the Spirifer flash lay, you can't normally draw obstacle cards. This means you have some time to plan ahead, and it may be worth getting some Up your Sleeve in order to spend later.

For stage 1, you will draw obstacle cards, and dealing with these give you 25 Progress per obstacle. You should try to get some Up your Sleeve to help with these.

For stage 2, you essentially only have to draw the reward card, or build Progress up to 100.

An estimate of 5 progress/action leads to an EPA of ~1 for the easiest Flash Lay and 2.5 for the harder one.