Embroiled in the Wars of Illusion (Guide)

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Guide to progressing Embroiled in the Wars of Illusion, both part of and a continuation of the A Name Whispered in Darkness storyline.

Level 0: The Heights of Chicanery[edit]

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The Wars of Illusion story begins in The Flit at A Name Whispered in Darkness 6 in the storylet The Heights of Chicanery. Having spent a long time on the rooftops, you begin to suspect that something greater lies hidden underneath the intrigues of The Flit. To find out more, you're going to have to do some snooping.

To progress the story, you need to increase the Embroiled in the Wars of Illusion quality to 2 by spending Investigating... and Seeking... in The Heights of Chicanery storylet. You will gain +1 CP towards the quality each time you cash out, meaning to pass this stage you will have to do so three times.

You can use the options in The Tricks of the Courier's Trade to build Investigating... and Shadowing Couriers to build Seeking.... Some of the options, on a rare success, can increase Embroiled in the Wars of Illusion, potentially enabling you to skip cashing out once or twice.

It's worth pointing out that you can progress the two qualities elsewhere, then return to The Flit to cash them out. For example, with access to The University, a player may instead want to build Investigating... with Talk to the Porters in order to level up Watchful while simultaneously progressing this story.

Investigating Gain
Storylet Option Req. Challenge Success Rare Success Failure
The Tricks of the Courier's Trade Spy on the couriers Shadowy 85  Investigating... +2 CP 
  • Investigating... +2 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 7) 
Suspicion +1 CP 
Spy on those who supply them Shadowy 90  Investigating... +3 CP 
  • Investigating... +3 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 7) 
  • Investigating... -1 CP 
  • Suspicion +1 CP 
Spy on the Topsy King's court Shadowy 95  Investigating... +3 CP 
  • Suspicion +1 CP 
Deploy your Suspicious Iguana Suspicious Iguana Luck 70%  Investigating... +2 CP 
  • Investigating... +2 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 8) 
  • Suspicion +1 CP 
Seeking Gain
Storylet Option Req. Challenge Success Rare Success Failure
Shadowing Couriers Follow at a distance Shadowy 85  Seeking... +2 CP 
  • Seeking... +3 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 7) 
Suspicion +1 CP 
Follow closely Shadowy 90  Seeking... +3 CP 
  • Seeking... +3 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 7) 
  • Seeking... -1 CP 
  • Suspicion +1 CP 
Disguise yourself as a courier Shadowy 96  Seeking... +3 CP 
  • Suspicion +1 CP 
Deploy your Unerring Elver Unerring Elver Luck 70%  Seeking... +2 CP 
  • Seeking... +2 CP 
  • Embroiled in the Wars of Illusion +1 CP (up to 8) 
  • Suspicion +1 CP 
Cashing In
Storylet Option Req. Challenge Success Rare Success Failure
The Heights of Chicanery Raid a Message-Drop Investigating... Investigating...
  • Cryptic Clue +270 
  • Investigating... reset 
  • Cryptic Clue +270 
  • Investigating... reset 
  • Embroiled in the Wars of Illusion +1 CP (up to 8) 
  • Investigating... -5 CP 
  • Suspicion +1 CP 
More than just Messages Investigating... Investigating...
  • Piece of Rostygold +540 
  • Investigating... reset 
  • Foxfire Candle Stub +540 
  • Relic of the Second City +10 
  • Reprehensible Lizard +1 
  • Investigating... reset 
  • Investigating... -5 CP 
Encounters in the Smoke Seeking... Seeking...
  • Jade Fragment +540 
  • Seeking... reset 
  • Appalling Secret +20 
  • Cryptic Clue +200 
  • Seeking... reset 
  • Seeking... -5 CP 
Intercept a Message Seeking... Seeking...
  • Cryptic Clue +270 
  • Seeking... reset 
  • Cryptic Clue +270 
  • Seeking... reset 
  • Embroiled in the Wars of Illusion +1 CP (up to 8) 
  • Seeking... -5 CP 
  • Suspicion +1 CP 
Dropping the Eaves
  • Investigating...
  • Seeking...
Shadowy 85 
  • Cryptic Clue +536 
  • Investigating... reset 
  • Seeking... reset 
  • Cryptic Clue +540 
  • Investigating... reset 
  • Seeking... reset 
  • Embroiled in the Wars of Illusion +2 CP (up to 8) 
  • Investigating... -5 CP 
  • Seeking... -5 CP 
  • Suspicion +1 CP 

Level 2: Wars of Illusion[edit]

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Once you've gotten Embroiled in the Wars of Illusion Embroiled to level 2, a new option appears under the main Flit storylet Wars of Illusion. Your suspicions are confirmed: indeed, a bigger conflict hides underneath the 'honest' espionage.

Selecting the only option here (What is going on?) sets Embroiled in the Wars of Illusion Embroiled to 6.

Level 6: Bats and Cats[edit]

A new storylet appears in The Flit titled Bats and Cats.

To progress from here and unlock the Bats and Cats option What is going on with these people?, you need to raise all of these qualities to 5: Making Use of Bats, Making Use of Cats, Investigating..., and Seeking...

As before, you can also raise Investigating... and Seeking... elsewhere and apply it here. You can also spend your Making Use of Bats Bats and Making Use of Cats Cats qualities in the rewards storylets. Note, however, that all these actions reset those progress qualities on success, meaning you'll have to build them up again to satisfy the above requirements for unlocking What is going on with these people?

Making Use of Bats[edit]

Making Use of Bats Gain
Storylet Option Req. Challenge Success Failure
Bats... Try intercepting some bats Reprehensible Lizard Shadowy 85 
  • Making Use of Bats +2 CP 
  • Sulky Bat 1 x  
Suspicion +1 CP 
Train some bats of your own 10 x  Sulky Bat Shadowy 90 
  • Making Use of Bats +3 CP 
  • Sulky Bat -1 x  
  • Making Use of Bats -1 CP 
  • Suspicion +1 CP 
  • Sulky Bat -2 x  

You can combine Seeking... with Making Use of Bats for skill check successes.

Making Use of Bats Rewards
Storylet Option Req. Challenge Success Rare Success Failure
Making Use of Bats Intercept a bat on its way to the Palace Making Use of Bats Making Use of Bats
  • Making Use of Bats Reset 
  • Cryptic Clue 270 x  
  • Making Use of Bats -5 CP 
  • Suspicion +1 CP 
Track a bat heading towards Veilgarden
  • Making Use of Bats
  • Seeking...
Shadowy 82 
  • Making Use of Bats Reset 
  • Seeking... Reset 
  • Cryptic Clue 540 x  
  • Making Use of Bats Reset 
  • Seeking... Reset 
  • Cryptic Clue 540 x  
  • Embroiled in the Wars of Illusion +3 CP 
  • Making Use of Bats -5 CP 
  • Seeking... -5 CP 

Making Use of Cats[edit]

Making Use of Cats Gain
Storylet Option Req. Challenge Success Failure
Cats... Try to find out about their allegiances Shadowy 90 
  • Making Use of Cats +3 CP 
  • Making Use of Cats -1 CP 
  • Suspicion +1 CP 
Make contacts among cat kind Piece of Rostygold 10 x   Shadowy 85 
  • Making Use of Cats +2 CP 
  • Piece of Rostygold -10 x  
  • Piece of Rostygold -10 x  
  • Suspicion +1 CP 
See what your Starveling Cat knows Starveling Cat Shadowy 90 
  • Unaccountably Peckish 3 x  
  • Unaccountably Peckish 3 x  
  • Rat on a String 10 x 

You can combine Investigating... with Making Use of Cats for skill check successes.

Making Use of Cats Rewards
Storylet Option Req. Challenge Success Rare Success Failure
Making Use of Cats Ask for help with a little sabotage
  • Making Use of Cats
  • Rat on a String 3 x  
making Use of Cats
  • Making Use of Cats Reset 
  • Cryptic Clue 140 x  
  • Piece of Rostygold 260 x  
  • Rat on a String -3 x  
  • Making Use of Cats Reset 
  • Cryptic Clue 270 x  
  • Rat on a String -3 x  
  • Making Use of Bats -5 CP 
  • Wounds +1 CP 
  • Seeking... +1 CP 
  • Rat on a String -3 x 
Follow up a tip-off
  • Making Use of Cats
  • Investigating...
Shadowy 85 
  • Making Use of Cats Reset 
  • Investigating... Reset 
  • Cryptic Clue 540 x  
  • Making Use of Cats Reset 
  • Investigating... Reset 
  • Cryptic Clue 540 x  
  • Embroiled in the Wars of Illusion +3 CP 
  • Making Use of Cats -5 CP 
  • Investigating... -5 CP 

Once you unlock What is Going on with These People? in the Bats and Cats storylet, you will be redirected to a storylet with the option Convoluted like a weasel. This is a Shadowy 95 challenge; failure will subtract 5 CP of each of the tracking qualities, and success will set Embroiled in the Wars of Illusion Embroiled to 9 and A Name Whispered in Darkness to 7.

Level 9: Make More Use of Bats and Cats[edit]

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A storylet now appears in The Flit called Make More Use of Bats. Or Cats. Here you can choose whether to work with the bats or the cats — though, as the game informs you, the choice isn't permanent at this point. (Ultimately, siding with the bats will align you with Connected: Glass The Glass later in the story, while choosing the cats will align you with Connected: Shroud The Shroud.)

Choosing bats sets Making Use of Bats to 1, and choosing cats sets Making Use of Cats to 1. Whichever you choose, Embroiled in the Wars of Illusion Embroiled is set to 10.

Level 10: Choosing a Side[edit]

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Your choice also unlocks a new Flit storylet, either Working with the Bats or Working with the Cats. (You can unlock the other as well by raising its Making Use quality to 1 on the Bats and Cats storylet.)

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When your Making Use of Bats Bats or Making Use of Cats Cats quality reaches 6, a new Flit storylet appears, either Gain the full trust of the bats or Cement your place with the cats.

The following cards may also appear in your opportunity deck during this section of the story, and give Cryptic Clues and/or Seeking... on success. Additionally, the option Anything but that on A Theosophistical Enquiry gives 2 CP of Plagued by a Popular Song.


Theosophistical Society
Card Req to Draw Choice Req Challenge Success Failure
A Theosophistical Enquiry
  • Shadowy 97
  • Embroiled in the Wars of Illusion 10-15
Get involved with the Theosophistical Society
  • Seeking... set to 1
  • Cryptic Clue 20 x  
Anything but that
  • Plagued by a Popular Song +2 CP
A Theosophistical Discussion
  • Seeking... 1-4
  • Embroiled in the Wars of Illusion 10-20
Listen with an open mind
  • Seeking... +2 CP
  • Cryptic Clue 20 x  
Remain sceptical
  • Seeking... +1 CP
  • Cryptic Clue 20 x  
A Theosophistical Debate
  • Seeking... 3-4
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Listen with an open mind
  • Cryptic Clue 10 x  
Reject the invitation
  • Seeking... Reset
  • Cryptic Clue 5 x  
A Philosophical Commission
  • Seeking... 5-8
  • Embroiled in the Wars of Illusion 10-20
Draw a satirical cartoon Persuasive 104
  • Seeking... +3 CP
  • Jade Fragment 104 x  
  • Connected: Benthic -10 CP
  • Seeking... -1 CP
  • Wounds +1 CP
Come prepared Persuasive 108
  • Seeking... +3 CP
  • Shard of Glim 108 x  
  • Connected: Benthic -20 CP
  • Seeking... -1 CP
Intellectual indignation Persuasive 110
  • Seeking... -1 CP
  • Shard of Glim 50 x  
  • Connected: Benthic +15 CP
  • Seeking... -1 CP
  • Wounds +2 CP
A Theosophistical Development
  • Seeking... 5-8
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Break up the fight Persuasive 105
  • Seeking... +3 CP
  • Cryptic Clue 52 x  
  • Subtle +1 CP, Up to 5
  • Seeking... -1 CP
  • Wounds +1 CP
Encourage the fight Persuasive 106
  • Seeking... +3 CP
  • Cryptic Clue 53 x  
  • Forceful +1 CP, Up to 5
  • Seeking... -1 CP
  • Suspicion +1 CP
A Theosophistical Excursion
  • Seeking... 5-8
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Take the class to Watchmaker's Hill Persuasive 108
  • Seeking... +3 CP
  • Cryptic Clue 54 x  
  • Seeking... -1 CP
A Theosophistical Séance
  • Seeking... 6-8
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Play a vital part Persuasive 110
  • Shard of Glim 55 x  
  • Silk Scrap 55 x  
  • Scandal +2 CP
A Theosophistical Decision
  • Seeking... 9
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
There's definitely something in it
  • Seeking... set to 12
It's nothing but a confidence trick
  • Seeking... set to 10
  • Appalling Secret 10 x  
A Theosophistical Occasion
  • Seeking... 9
  • Embroiled in the Wars of Illusion 10-20
Speak on the Bazaar's Correspondence A Scholar of the Correspondence 1 Persuasive 114
  • Shard of Glim 80 x  
  • Nodule of Deep Amber 80 x  
  • Nightmares +1 CP
Speak on Spiritualism Connected: Shroud 1 Persuasive 112
  • Jade Fragment 112 x  
  • Scandal +1 CP
A Theosophistical Profit
  • Seeking... 10
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Expose the scam Persuasive 110
  • Seeking... Reset
  • Nodule of Deep Amber 110 x  
  • Steadfast +3 CP Up to 10
  • Forceful +3 CP Up to 10
  • Seeking... set to 8
  • Wounds +1 CP
Get in on the scam Persuasive 108
  • Seeking... set to 11
  • Nodule of Deep Amber 54 x  
  • Silk Scrap 54 x 
  • Seeking... set to 8
A Theosophistical Persuasion
  • Seeking... 11
  • Embroiled in the Wars of Illusion 10-20
  • In Mahogany Hall
Look for wealthy donors Renown: Society 10 Persuasive 110
  • Seeking... Reset
  • Nodule of Deep Amber 300 x  
  • Favours: Society +1
  • Scandal +1 CP
Find some unconventional donors Renown: Hell 10 Persuasive 114
  • Seeking... Reset
  • Nevercold Brass Sliver 310 x  
Look for donors where you can Renown: Hell 10 Persuasive 112
  • Nodule of Deep Amber 112 x  
  • Scandal +2 CP

When you're ready to progress, Gain the full trust of the bats or Cement your place with the cats. Both require Shadowy 97 to be unlocked, and the challenge level is Shadowy 101 (but thankfully, you don't lose Making Use of Bats Bats or Making Use of Cats Cats CP on a failure).

On success, Embroiled in the Wars of Illusion Embroiled is set to 15, and Connected: Glass (if you chose bats) or Connected: Shroud (if you chose cats) is set to 1.

Level 15: Mahogany Hall[edit]

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To continue the storyline, you need to unlock the route to Mahogany Hall, which will now appear in the Spite area of your map. Note that unlocking access from the map is fairly pricey, as you'll need a bunch of bats, rats, hats and other bits and bobs -- see the list at Gain entrance to Mahogany Hall.

( Mahogany Hall can also be unlocked temporarily, or permanently for 5 FATE, from the opportunity card The Ways of Mahogany Hall.)

When you reach Mahogany Hall, you will either be welcomed to the Glass if you gained the full trust of the bats and Connected: Glass is now 1, or be welcomed to the Shroud if you cemented your place with the cats and Connected: Shroud is 1 (but not both -- see below).

You'll once more get the chance to rethink your allegiance, and if you choose the "Play both sides" option on either of the "Welcome to the Shroud/Glass" storylets, your Embroiled in the Wars of Illusion Embroiled will be reset to 9, and you can play through that part of the storyline again. Note that this option results in +3 CP Subtle (up to level 10) and is repeatable if you choose the same side again, so if you wish to grind Subtle this way, continue choosing a single side until you decide to move on by choosing the other side, and thus having both Connected: Shroud and Connected: Glass set to 1.

If you choose to remain loyal to your side on a "Welcome to the..." storylet, or if both Connected: Shroud and Connected: Glass are 1 (because you played both Gain the full trust of the bats and Cement your place with the cats) and you see Playing both sides in the Wars of Illusion instead of one of the "Welcome to the..." storylets, then Embroiled in the Wars of Illusion Embroiled will be set to 20 and you can continue with the story.

(If you use Playing both sides in the Wars of Illusion to continue the story, then you do get the Pair of Magician's Gloves you spent to access Mahogany Hall back -- or at least a pair -- which is a nice bonus.)

See Tales of Mahogany Hall (Guide) for more information.

Level 20: An Illusion or a Séance[edit]

The following storylets are available in Mahogany Hall with Embroiled in the Wars of Illusion Embroiled 20 and certain levels of Connected:

Increasing Connected: Shroud Connected: Shroud Shroud Connected: Glass Glass
Hold your own séance? Connected: Shroud exactly 1 
The mystic arts Connected: Shroud 2–5 
Before the grand séance Connected: Shroud 6–14  Connected: Glass exactly 0 
Become a double agent for the Shroud Connected: Shroud 6–9  Connected: Glass 6–9 
Watching the Grand Illusion Connected: Shroud 6–10  Connected: Glass 0–6 
Sabotaging an illusion Connected: Shroud 11–14  Connected: Glass
Final preparations for the grand séance Connected: Shroud 15 
Increasing Connected: Glass Connected: Glass Glass Connected: Shroud Shroud
Star in your own illusion? Connected: Glass exactly 1 
The magic of the theatre Connected: Glass 2–5 
Before the grand illusion Connected: Glass 6–14  Connected: Shroud exactly 0 
Become a double agent for the Glass Connected: Glass 6–9  Connected: Shroud 6–9 
Sabotaging a séance Connected: Glass 11–14  Connected: Shroud
Final preparations for the grand illusion Connected: Glass 15 

If you have one Connected quality, simply progress through your chosen side's storylets. You'll use its Before the grand [performance] storylet to set Connected to 15 and progress to the final stages.

If you have both Connected qualities, you'll need to raise each of them to 6 before the twin Become a double agent for the [Glass/Shroud] storylets appear, and you'll need to choose one to permanently finalize an alliance with your chosen faction. There, you'll have the option of either sabotaging the opposite faction via an additional Sabotaging a [performance] storylet, or progressing straight to the final performance. After either skipping or progressing with the sabotage, the associated Connected for your faction will be set to 15.

Once Connected is 15, the Final preparations storylet will unlock for your chosen side. That storylet will raise your Connected to 16 and set Embroiled in the Wars of Illusion Embroiled to 25, unlocking a new storylet for the final performance.

Level 25: The Performance[edit]

It's time to put on your big séance or illusion. In either case, it's a Shadowy 113 challenge, and success raises your Connected to 20.

Note: Unlocking The Most Daring Feat of Illusion and Escapology! also requires Day of the Week to be set at 6 (Saturday) via The weekly variety bill!, which in turn requires Tales of Mahogany Hall to be at least 13. See Tales of Mahogany Hall (Guide) for details.