User:Anonimus35

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This is an intermediary page for the purposes of calculating the University Laboratory Grind.

Work in Progress...

Current Phase: Mapping all relevant calculations in Module:Test1 module LG which includes most cards from University Laboratory (Guide)/Cards to be tied in with the Template:Calculator/WIP Experiment Length RpA iteration1. All test pages, of course.

Assumptions[edit]

PoSI to Late-Game Characters[edit]

  • Game Milestones:
    • Ambition Reward - unobtained
    • Profession - any one T3
    • Boons - none
    • FATE - at most, enough for Lab. Eq. 9
  • Main Attributes:
    • Watchful / Persuasive / Dangerous / Shadowy ≈ 250 (Accounting for items)
  • Advanced Skills:
    • Shapeling Arts ≈ 10 (7 +3)
    • Glasswork ≈ 13 (7 +6)
    • Kataleptic Toxicology ≈ 12 (7 +5)
    • Monstrous Anatomy ≈ 12 (7 +5)
    • Artisan of the Red Science ≈ 10 (7 +3)
    • Zeefaring ≈ 12 (7 +5)
  • Miscellaneous:
    • A Scholar of the Correspondence: 10
    • All utilised Student's level: 5
    • Number of Workers in the Lab: 3
    • G.H.R. reaching: up to and including The Magistracy


Remark: Due to the variability in personal player choice, only items that can be easily acquired by simple participation (or Waswood commemoration) will be taken into account in regards to world events. Furthermore, any item which requires a non-story-driven grind, will be left unaccounted for (Overgoat / Cider / Hellworm) .

End-Game Characters[edit]

  • Game Milestones:
    • Ambition Reward - any one Reward
    • Profession - any one T3
    • Boons - Exemptional Friendship Boon (Inconsistent data)
    • FATE - enough to account for: Eq. 9 / 4 assistant slots / etc.
  • Main Attributes:
    • Watchful / Persuasive / Dangerous / Shadowy ≈ 300 (Accounting for items)
  • Advanced Skills:
    • Shapeling Arts ≈ 15
    • Glasswork ≈ 15
    • Kataleptic Toxicology ≈ 17
    • Monstrous Anatomy ≈ 17
    • Artisan of the Red Science ≈ 19
    • Zeefaring ≈ 18
  • Miscellaneous:
    • A Scholar of the Correspondence: 21
    • All utilised Student's level: 5
    • Number of Workers in the Lab: 3 to 4
    • G.H.R. reaching: Marigold Station

Remark: End-Game players tend to have large investments of both time, and real money into the game, both as a form of support for the creators and to enable quick advancements into new stories and world events. Thus, they hit the high end of any check by the sheer amount of items and facilities at their disposal.

Analysis[edit]

Laboratory Experiments are separated in three distinct categories:

Thus, the EpA is as follows:

Table1:
Experiment length Equipment RPA
Short 4 16.58
7 20.12
9 22.50
End-game 33.16
Long 4
7
9
End-game
Exceedingly 4
7
9
End-game
    • The Short/Long/Exceeding were calculated keeping in mind their respective experiments. Say, no experts could apply their expertise, if no short experiments required such, thus, no expertise options were included in the Short category.

Any and all resources should be fully utilized unless otherwise specified, considering that at the end of the experiment any resource which has not been used will turned into Collated Research, thus giving the following E values:

Which is a waste considering their contributions in any experiment through Laboratory Research.


Below it is a list used sort the best for any material according to the player game-stage and accessibility:

Material Use Table:
Card Card Option Consumable Laboratory Research
Eureka! Make a profound realisation Unavoidable Epiphany 30 [1]
39 [2]
45 [3]
The Intrusion of a Thought Any option All Unwise Idea 20 × Unwise Idea [4]
Directing your Team Put them to work examining data Unexpected Result 28 [1]
33 [2]
37 [3]
Specific Endgame optimization
42 [3]
Rely on a laboratory expert Apply a particular expertise in a novel way Unlikely Connection 14 [1] 34 [5]
20 [2] 43 [5]
24 [3] 49 [5]
Specific Endgame optimization
Unorthodox Methods Any option Unlikely Connection 33 [3] 75 [5]

Research Preparations, is a special case, as it only helps in lowering the difficulty of checks, which only adds 1 research to very specific cases, rendering it only partially useful in very long experiments where an initial action investment is worth in the long run.

But the Laboratory offers many more options, such as the possibility of actually ending your tiresome research! All conclusions have their own values in E proportional with work you put (more or less). By personal count, these differ quite a bit, from 0.18 EpR for finishing Attar, to 0.12 EpR from finishing an Imposible Theorem.

However this is neglecting the Parabolan Research, which is required to a lesser extent in some experiments while pertaining to a more consistent, and intuitive approach seen below:

Overview[edit]

Research[edit]

With varying results impacted by material costs, equipment scaling, assistance aid, students collaboration and different kinds of research and experiments, the best results are achieved through complete consumption of all acquired research items in the most profitable way possible, according to various circumstances, as well as understanding key points about the Laboratory:

  • Experts give high amounts of research when applied in their aptitude, or with a specific student; making them unquestionably a must have in your laboratory;
    • Furthermore, a fully staffed lab repels dark green border cards such as Unpacking crates or Washing Up, which give minimal research while cluttering your hand, which is important since no card can be discarded in this area;
  • Research through students is inherently tied to your experts, as each expert has their favourite assistant aiding with their specific proficiency. The table below shows all the complementary Expert-Student combinations available, as well as the field of expertise these synergy assist in:
Expertise Table:
Expert Experimental Object Experimental Focus Compatible Students/Experts
April [7] (see table)(UnLawful) Red Science Focus
Cora Bagley [8] 1001-1200 (Mathematical) Visionary Student
Esurient Smith [6] 101-200 (Weapons)
301-400 (Engineering)
F.F. Gebrandt 901-1000 (Chemistry) Profound Student
Hephaesta [9] 201-300 (Cartography)
820
Nautical Focus Visionary Student
Lettice, the Mercy 401-500 (Biological)
Numismatrix 250; 980
(Numismatics)
1301-1600 (History)
Percipient Cricketer FATE Correspondence Focus Profound Student
Reformed Protester FATE 101-200 (Weapons)
Silk-Clad Expert FATE 401-500 (Biological) Gifted Student
Stoic Classicist FATE 1301-1600 (History)
The Eldest Daughter FATE Toxicological Focus
  • Experimental Focuses require specific experts, and often bring cards that can speed up the research through the use of non-consumable external items;

Experiments[edit]

Each experiment can be completed for a fair cost of both normal and parabolan research, and will offer a reward which can be sold in a plethora of methods, most of which were accounted below:

(Require recalculations)




Work In Progress...

Accounting Options Table[edit]

Research from Options:
Card Option Equipment Equipment Equipment End-Game Optimal?
Form New Hypotheses
20%
Review the possibilities 13 LR 16 LR 18 LR 18 LR
Consider every possibility 14 LR 18 LR 21 LR 35 LR
No more of this! 12 LR 15 LR 17 LR 17 LR
Review the Prior Literature
10%
Read the canonical texts; make pertinent notes LR 12 LR 14 LR 14 LR
Chase down every last citation 12 LR 16 LR 19 LR 31 LR
Gather some unofficial literature 14 LR 18 LR 21 LR 30 LR $
Relate this problem to a past Enigma -1 x Searing Enigma
500 x Laboratory Research
1 x Unavoidable Epiphany
$$$
No more of this! 12 LR 15 LR 17 LR 17 LR
Engage in some Empirical Research
10%
Perform a comparatively simple experiment 17 LR 20 LR 23 LR 27 LR
Hook up all the meters and stand well back 17 LR 20 LR 23 LR 27 LR
Refresh your Consumables
10%
Work through a trusted intermediary 16 LR 22 LR 26 LR 26 LR
Rely on illicit contacts LR 15 LR 21 LR 25 LR
Demand a delivery [8] / Allow your possessions to propagate on your own [9] / Appropriate whatever you need [7] -  LR -  LR -  LR 36 LR
The Intrusion of a Thought
8%
Any option 20 × Unwise Idea 20 × Unwise Idea 20 × Unwise Idea 20 × Unwise Idea
Invoke the Long-Dead Priests [7]
8%
Put them to work examining data -  LR -  LR -  LR 33 LR
Directing your Team
8%
Phobophagic rites 28 LR 33 LR 37 LR 42 LR
Give them a line of inquiry to follow up on 28 LR 33 LR 37 LR 42 LR [11]
Coordinate a plan of research (No ) 18 LR 20 LR 22 LR 26 LR
Coordinate a plan of research ( ) 18 LR 21 LR 23 LR 28 LR
Give them a day off 11 LR 15 LR 17 LR 17 LR
Take a day off 20 LR 22 LR 24 LR 27 LR
Eureka!
8%
Make a profound realisation 30 LR 39 LR 45 LR 45 LR
Involve Your Secret College
5%
Write to your Secret College for help 18 LR 22 LR 26 LR 45 LR
Broaden your research 19(≈) LR 24 LR 28 LR 39(≈) LR
Write Up Your Findings
5%
Review the possibilities 13 LR 16 LR 18 LR 18 LR
Consider every possibility 11 LR 14 LR 16 LR 18 LR
Running out of Steam
2%
Go for a walk 25 LR 32 LR 37 LR 40 LR
Brew another pot of tea 13 LR 19 LR 23 LR 23 LR
Take an extended sabbatical 33 LR 37 LR 40 LR 40 LR
Running out of Terms
2%
Pull another alphabet off the shelf 12 LR 15 LR 17 LR 17 LR
Combine Greek and Latin 30 LR 39 LR 45 LR 45 LR
Rely on your Esurient Smith [6]
10%
See whether he has anything to offer -  LR -  LR -  LR 15 LR
Apply his particular expertise in a novel way -  LR -  LR -  LR 32 LR
Rely on his knowledge -  LR -  LR -  LR 33 LR
Have him collaborate with Lettice -  LR -  LR -  LR 37 LR
Have him supervise the Profound Student -  LR -  LR -  LR 34 LR
Rely on F.F. Gebrandt
10%
Get her opinion on your research LR 12 LR 15 LR 15 LR
Apply her particular expertise in a novel way 19 LR 24 LR 28 LR 32 LR
Rely on her knowledge of chemistry 22 LR 29 LR 33 LR 33 LR
Let F.F. Gebrandt employ your Profound Student 21 LR 27 LR 31 LR 34 LR
Rely on Cora Bagley [8]
10%
See whether she has anything to offer -  LR -  LR -  LR 15 LR
Apply her particular expertise in a novel way -  LR -  LR -  LR 32 LR
Rely on her knowledge of numbers -  LR -  LR -  LR 33 LR
Have Cora supervise your Visionary Student -  LR -  LR -  LR 35 LR
Rely on April [7]
10%
Ask her to help with ordinary research -  LR -  LR -  LR 15 LR
Apply a particular expertise in a novel way -  LR -  LR -  LR 32 LR
Ask her to help with research into the Red Science -  LR -  LR -  LR 34 LR
Have her supervise the Profound Student -  LR -  LR -  LR 37 LR
Have her and Lettice work together -  LR -  LR -  LR 32 LR
Rely on the Numismatrix
10%
Ask her to help with ordinary research LR 12 LR 15 LR 15 LR
Apply her particular expertise in a novel way 14 LR 20 LR 24 LR 32 LR
Ask her to help with unusual research 17 LR 24 LR 29 LR 32 LR
Ask for her special expertise on this project 21 LR 29 LR 34 LR 34 LR
Rely on Hephaesta [9]
10%
Seek her research opinion -  LR -  LR -  LR 15 LR
Apply a particular expertise in a novel way -  LR -  LR -  LR 32 LR
Seek her insight on nautical matters / charting of geology and bone strata -  LR -  LR -  LR 34 LR
Seek her insight on maps -  LR -  LR -  LR 33 LR
Have Hephaesta supervise your Visionary Student -  LR -  LR -  LR 35 LR
Rely on Lettice, the Mercy
10%
Ask her to help with ordinary research 33 LR 33 LR 33 LR 33 LR
Apply her particular expertise in a novel way 14 LR 20 LR 24 LR 32 LR
Have her supervise the Gifted Student 20 LR 26 LR 30 LR 34 LR
Work with your Shifty Student
10%
Work with your Expert Student LR 13 LR 17 LR 19 LR
Encourage your student to work with his colleagues 27 LR 27 LR 27 LR 34 LR
Work with your Meticulous Student
10%
Work with your expert student 11 LR 16 LR 19 LR 21 LR
Follow up a hunch with your student 26 LR 33 LR 39 LR 41 LR
Employ her help in tabulating some data 16 LR 19 LR 21 LR 23 LR
Work with your Gifted Student
10%
Work with your expert student 14 LR 19 LR 22 LR 30 LR
Follow up a hunch with your student 25 LR 33 LR 39 LR 41 LR
Work with your Profound Student
10%
Work with your expert student 15 LR 21 LR 25 LR 26 LR
Follow up a hunch with your student 26 LR 34 LR 39 LR 43 LR
Work with your Visionary Student
10%
Work with your expert student 16 LR 21 LR 25 LR 26 LR
Follow up a hunch with your student 26 LR 34 LR 39 LR 43 LR
Leave your student to their own devices 24 LR 30 LR 33 LR 40 LR
Draw on your Knowledge of the Red Science
8%
Formulate a theory 31 LR 31 LR 31 LR 38 LR
Resolve a paradox 31 LR 31 LR 31 LR 38 LR
Contemplate your Impossible Theorem 31 LR 31 LR 31 LR 38 LR
Contemplate your Element of Dawn 22 LR 22 LR 22 LR 30 LR
Study the Blueprint for a Seal of Red Science / Recall the Blueprint for a Seal of Red Science 22 LR 22 LR 22 LR 30 LR
Draw on your Knowledge of the Shapeling Arts
10%
Consider a Fluke-Core 25 LR 29 LR 32 LR 39 LR
Meditate on your present shape 13 LR 13 LR 13 LR 30 LR
Explore a divergent form 16 LR 16 LR 16 LR 33 LR
Draw on your Knowledge of Poisons
10%
Dose yourself 30 LR 30 LR 30 LR 34 LR
Understand the toxins swimming in your veins 30 LR 35 LR 38 LR 40 LR
Use what you know of the Second City 25 LR 25 LR 25 LR 25 LR $
Use your Cantigaster Venom in the process of studying 32 LR 32 LR 32 LR 36 LR
Dose somebody else 30 LR 30 LR 30 LR 34 LR
Draw on your Knowledge of Monsters
8%
Apply your understanding of monsters 30 LR 30 LR 30 LR 34 LR
Meditate on what it means to be monstrous 30 LR 34 LR 37 LR 39 LR
Feed your Acute Squirrel a sample 30 LR 30 LR 30 LR 34 LR
Draw on your nautical knowledge
8%
Examine your past charts and logs 30 LR 30 LR 30 LR 34 LR
Get help from Hephaesta 26 LR 33 LR 37 LR 39 LR
Recall a recent zee-voyage 30 LR 35 LR 38 LR 40 LR $

✓ — Deemed optimal when compared to other options from the same card.

✗ — Deemed suboptimal when compared to other options from the same card or due to its poor use of lab resources.

$ - $$$ — Deemed costly, from slightly to highly, depending on the option. (Not to be confused with "✗")

Shortcomings[edit]

This analysis does not take into account End-Game attributes, which is a matter to be resolved at a later date, but which inevitably will affect the EpA of all listed experiments.

  1. 1.0 1.1 1.2 4  Equipment
  2. 2.0 2.1 2.2 7  Equipment
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 9  Equipment
  4. + / / × CP
  5. 5.0 5.1 5.2 5.3 with (+ U R / +2 Act.)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Only available through Ambition: Nemesis
  7. 7.0 7.1 7.2 7.3 Only available through Ambition: Bag a Legend!
  8. 8.0 8.1 8.2 8.3 Only available through Ambition: Heart's Desire!
  9. 9.0 9.1 9.2 9.3 Only available through Ambition: Light Fingers!
  10. 10.0 10.1 Train Luxuries
  11. Suboptimal use of resources