Clubs (Guide)
Early PoSI Content and Onwards |
General[edit]
Clubs are establishments that provide functional and role-playing benefits to players. The Dilmun Club, which is a secret society, is not included in the list of clubs.
Within Fallen London, there are four clubs that you are able to officially join. These are:
There is a specific slot for your Club in your wardrobe/outfit. On your FL profile page, the Club slot occupies the last spot in the second half of your equipment/outfit display. You may only join one club at a time. Clubs may only be joined by Persons of Some Importance.
Notably, each Club provides an overall +4 BDR
Club | Stats | Notes |
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The Young Stags' Club | Shadowy +1 Bizarre +2 Dreaded +2 |
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The Parthenaeum | Persuasive +1 Respectable +4 |
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Sophia's | Dangerous +1 Dreaded +4 |
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The Clay Tailor Club | Persuasive +1 Bizarre +4 |
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How to join[edit]
Joining a club consists of three parts. The first, is an opportunity card that occurs with standard frequency once you become a Person of Some Importance. Each club has their own associated opportunity card. These are:
- The Young Stags' Club ➔ Make Friends with a Young Stag ➔ Larks with Chuffy
- The Parthenaeum ➔ Speaking Engagements
- Sophia's ➔ Among the Monster-Hunting Academics
- The Clay Tailor Club ➔ A Show of Taste
These cards all have various requirements to proceed:
Card | Of the requirements | Requirements |
---|---|---|
Larks with Chuffy | Route: The Shuttered Palace | |
Speaking Engagements | all of |
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Among the Monster-Hunting Academics | one of | |
A Show of Taste | one of |
It is suggested that you would resolve the opportunity cards and turn them into a storylet at the Bazaar Side-streets even if you would not like to actively join that club. This is to prevent the cards from clogging up your opportunity deck, and to grant more ease if or when you would like to change clubs.
After you resolve these opportunity cards, you will be granted a quality that allows you to join that respective club. You may then go to the Bazaar Side-streets and the corresponding storylet(s) for that club(s) will be displayed. The following qualities corresponding to each club lead to the following storylets:
From their respective storylets, joining each club also has certain requirements. The costs between each Club varies somewhat, however what they all have in common is that joining requires 3 x Personal Recommendations (which is the primary use of the item). It should be noted that Sophia's and The Clay Tailor Club were added into the game later, so the materials needed for joining may be acquired further along in the game compared to the materials needed for the other two clubs. The various methods of entry are as required:
As a footnote, Personal Recommendations can be most easily obtained by Attending a Party through the opportunity card A Polite Invitation multiple times.
Associated Opportunity Cards[edit]
Each Club has their own associated opportunity card which occurs with standard frequency. These are as follows:
- The Young Stags' Club = More Larks with the Young Stags
- The Parthenaeum = A relaxed day at the Club
- Sophia's = An Evening at Sophia's
- The Clay Tailor Club = An Evening at the Clay Tailor's
The options on the opportunity cards differ significantly between Clubs in terms of requirement and reward.
More Larks with the Young Stags[edit]
Option | Requirement | Success outcome |
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Bet 'Winkles' Cheesewright-Cheesewright that he won't steal a Constable's helmet |
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Put up some money for an artistic endeavour |
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Mix Chuffy a hangover cure |
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Invite Chuffy to picnic at the Magistracy of the Evenlode |
A relaxed day at the Club[edit]
Option | Requirement | Success outcome |
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Fall asleep in front of the fire |
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Have a little word with the Chief Constable |
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Indulge in a quiet game |
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Drum up a few investments for the Great Hellbound Railway |
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An Evening at Sophia's[edit]
Option | Requirement | Success outcome |
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Cure a poisoning | ||
Offer your services as a doctor |
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Take tea |
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Propose a hunting expedition |
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An Evening at the Clay Tailor's[edit]
Option | Requirement | Success outcome |
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Eavesdrop | ||
Disguise a Revolutionary-minded member |
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Feather a hat for a fellow member |
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Invite your companions to investigate Infernal Fashions |
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Construct a pair of diamond-studded lizard-leather boots of your own design |
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Leaving a Club[edit]
If for some reason you wish to resign from your current club, select Send your resignation to your Club from Send a Message to a Contact in Your Social Engagements. This costs 2 actions and gives a point of Scandal.
Other Uses[edit]
At the Feast of the Exceptional Rose, if you are a member of The Young Stags' Club, you will be able to get The Stag's Head tattoo. This sets your A Skin-Bound Memory: or A Second Skin-Bound Memory: to 'The Stag's Head' and provides a permanent point of Dreaded.
Strategy[edit]
Your choice of a club will to some degree be part of your character, so it's up to you whether to choose based on roleplaying or optimization. As it stands, clubs typically have 2 important differences.
- BDR distribution - maybe you need a specific quality for Khaganian Intrigue (Guide), or you need it to attract a specific buyer at the Bone Market. Your club will be an important factor here.
- Opportunity card - Some of the cards are very good for specific purposes. The Stags has a great source of Tribute-favours, Sophia's has a very convenient source of hunting trophies and The Clay Tailor's has a good source of Thirsty Bombazine.
Either of these may be the deciding factor for you, or perhaps you'd rather keep something appropriate for your character.