Clubs (Guide)

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General[edit]

Clubs are establishments that provide functional and role-playing benefits to players. The Goldenapple.png Dilmun Club, which is a secret society, is not included in the list of clubs.

Within Fallen London, there are four clubs that you are able to officially join. These are:


There is a specific slot for your Club in your wardrobe/outfit. On your FL profile page, the Club slot occupies the last spot in the second half of your equipment/outfit display. You may only join one club at a time. Clubs may only be joined by Diamond.png Persons of Some Importance.

Notably, each Club provides an overall +4 BDR

Club Stats Notes
Bloomers.png The Young Stags' Club Sidebarshadowy.png Shadowy +1
Sidebarbizarre.png Bizarre +2
Sidebardreaded.png Dreaded +2
  • Strict Best-in-Slot item for Sidebarshadowy.png Shadowy
Butler.png The Parthenaeum Fox.png Persuasive +1
Sidebarrespectable.png Respectable +4
Sophia.png Sophia's Bear.png Dangerous +1
Sidebardreaded.png Dreaded +4
Clayman3.png The Clay Tailor Club Fox.png Persuasive +1
Sidebarbizarre.png Bizarre +4

How to join[edit]

Joining a club consists of three parts. The first, is an opportunity card that occurs with standard frequency once you become a Diamond.png Person of Some Importance. Each club has their own associated opportunity card. These are:


These cards all have various requirements to proceed:

Card Of the requirements Requirements
Chap1.png Larks with Chuffy
Chap4.png Speaking Engagements all of
Sophia.png Among the Monster-Hunting Academics one of
Clayman3.png A Show of Taste one of

It is suggested that you would resolve the opportunity cards and turn them into a storylet at the Bazaar Side-streets even if you would not like to actively join that club. This is to prevent the cards from clogging up your opportunity deck, and to grant more ease if or when you would like to change clubs.

After you resolve these opportunity cards, you will be granted a quality that allows you to join that respective club. You may then go to the Bazaar Side-streets and the corresponding storylet(s) for that club(s) will be displayed. The following qualities corresponding to each club lead to the following storylets:

Club Quality Storylet at the Bazaar.png Bazaar Side-streets
Bloomers.png The Young Stags' Club Bloomers.png Making Friends among the Young Stags
Butler.png The Parthenaeum Butler.png Sniffing Around The Parthenaeum
Sophia.png Sophia's Sophia.png Acquainted with Sophia's
Clayman3.png The Clay Tailor Club Clayman3.png Acquainted with the Clay Tailor


From their respective storylets, joining each club also has certain requirements. The costs between each Club varies somewhat, however what they all have in common is that joining requires 3 x Document.png Personal Recommendations (which is the primary use of the item). It should be noted that Sophia.png Sophia's and Clayman3.png The Clay Tailor Club were added into the game later, so the materials needed for joining may be acquired further along in the game compared to the materials needed for the other two clubs. The various methods of entry are as required:

Club Option for joining Requirement(s)
Bloomers.png The Young Stags' Club Join the Young Stags' Club
Butler.png The Parthenaeum Accept graciously
Sophia.png Sophia's Contribute to another member's charitable effort
Contribute to the club's monster-hunting supplies
Clayman3.png The Clay Tailor Club Suggest accepting with your Barrel with Leather Shoulder-straps
Accept with the Travelling-Coat of Mr Cups
Accept with your Tatterskin Shawl
Accept in company with your Moderately Co-operative Clothes Colony
Accept with your Jillyfleur Cloak
Accept with your Velvet Disguise as Mr Veils
Accept with your Tuneful Hat
Construct a pair of diamond-studded lizard-leather boots of your own design

As a footnote, Document.png Personal Recommendations can be most easily obtained by Attending a Party through the opportunity card Envelope.png A Polite Invitation multiple times.

Associated Opportunity Cards[edit]

Each Club has their own associated opportunity card which occurs with standard frequency. These are as follows:

The options on the opportunity cards differ significantly between Clubs in terms of requirement and reward.

Bloomers.png More Larks with the Young Stags[edit]

Option Requirement Success outcome
Bet 'Winkles' Cheesewright-Cheesewright that he won't steal a Constable's helmet
  • A matter of Cardfan.png luck: How can you fail? (success chance: 90%)
Put up some money for an artistic endeavour
Mix Chuffy a hangover cure
Invite Chuffy to picnic at the Magistracy of the Evenlode

Butler.png A relaxed day at the Club[edit]

Option Requirement Success outcome
Fall asleep in front of the fire
Have a little word with the Chief Constable
Indulge in a quiet game
Drum up a few investments for the Great Hellbound Railway

Sophia.png An Evening at Sophia's[edit]

Option Requirement Success outcome
Cure a poisoning
Offer your services as a doctor
Take tea
Propose a hunting expedition

Clayman3.png An Evening at the Clay Tailor's[edit]

Option Requirement Success outcome
Eavesdrop
Disguise a Revolutionary-minded member
Feather a hat for a fellow member
Invite your companions to investigate Infernal Fashions
Construct a pair of diamond-studded lizard-leather boots of your own design

Clubs: Uses[edit]

At the Fangrose.png Feast of the Exceptional Rose, if you are a member of Bloomers.png The Young Stags' Club, you will be able to get The Stag's Head tattoo. This sets your Tattoo.png A Skin-Bound Memory or Tattoo.png A Second Skin-Bound Memory to 'The Stag's Head' and provides a permanent point of Sidebardreaded.png Dreaded.

Being a member of the Butler.png The Parthenaeum opens an alternate option on the Opportunity Card Gladstone.png The Servant of a Certain Gentleman. This option provides an additional -1-2 CP Sidebarwounds.png Wounds and -2 CP Sidebarnightmares.png Nightmares compared to the option that requires no prerequisites.