Attending a Party (Guide)

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Parties in Veilgarden are accessed via the Opportunity Card A Polite Invitation, which appears when you are A Person of Some Importance (see Guide).

You are at a party. Your actions will increase Talk of the Town, which trades for rewards at the end when you leave, particularly Making Waves gain, among other things.

What to do at a party[edit]

  1. Your Time Remaining... quality tells you how long you have left at the party. When it reaches zero you will return to your lodgings.
  2. Each party passes through a number of stages: arrival, mingling, finding a dance partner, the last dance, dining, winding down, and leaving.
  3. Parties are a good way to increase your Talk of the Town quality. At the end of the evening there may be an opportunity to trade Talk of the Town for a Personal Recommendation or Favours in High Places, valuable qualities of use in crafting higher level items.
  4. You can interact with specific guests via opportunity cards. Guests will present different possibilities as the evening progresses. Check back on them throughout the party.

Storylets[edit]

Cards[edit]

Strategies[edit]

When visiting the party, there are several different strategies one can take.

Talk of the Town[edit]

At the end of the party, if you have less than 75 CP of Talk of the Town, it carries over until the next party. 75 CP of Talk of the Town is exchangeable for 50 E of favours in high places. This gives each CP a value of around 0.67 E . Most actions provide 2 CP (1.33 E), but some provide more. If you're in need of Personal Recommendation, this may be even better if comparing to buying these on the Bazaar Side-Streets. The options at TR 5 are very good, so you should try to either have a Spindlewolf or acquaintances you can slight. An optimal run (with the possible exceptions of the rare successes on The Last Dance, where the CP of rare successes is not known) will net you 17 CP.

Important TR values:

  • 6: Arriving fashionably late provides 4 CP Talk of the Town at the expense of 2 TR - this makes it impossible to use the actions at 5, however.
    • Alternatives are arriving punctually and giving a devil a bottle of Broken Giant. Both provides 2 CP, the devil would also provide favours (at an expense).
  • 5: Slight someone for 6 CP Talk of the Town or use your Spindlewolf for 3 CP + 2 E worth of Incendiary Gossip. These are both valuable options that should not be missed.
  • 4: The Jovial contrarian wants to argue. This provides 4 CP Talk of the Town and spends 2 TR.
  • 3: The Turkish girl provides 3 CP Talk of the Town for a dance.

Favours[edit]

Draw cards at the beginning of the party for best chances to gain favours. The Brass Ambassador... and The Tentacled Entrepreneur... are good sources of Favours: Hell and Favours: Rubbery Men respectively, depending on the Time Remaining. In addition, favours with the docks and favours with society can be provided. When no good options are available, you should play a bad card in order to get another draw.

Important TR values:

This means it's possible to get 8 favours from a single party, but a more reasonable expectation is 4-5, as there's some cards you won't draw.

Progress[edit]

Note: most cards could appear at any time but actions on the cards will only open up at the Time Remaining... (TR) levels below. The numbers in brackets denote the Talk of the Town CP obtainable through this option, and its cost in TR if above 1. The entries also list their cost / rewards of items and favours, if applicable.

Level 6[edit]

Level 5[edit]

Level 4[edit]

Level 3[edit]

Level 2[edit]

Level 1[edit]

Level 0[edit]


Storylets[edit]

Storylet Option Req. Challenge Success Failure
Arriving at the Party Arrive punctually TR... exactly 6 120 -1 x TR...
+2 CP Talk of the Town
+1 CP Making Waves
-1 x TR...
+2 CP 
Arrive fashionably late TR... exactly 6 125 - 2 x TR...

+5 CP Talk of the Town
+1 CP Making Waves

- 2 x TR...
Mingle with the Guests Exchange pleasantries with two creaking ladies TR... exactly 5
Renown: Society 15
140 - 1 x TR...

+2 CP Talk of the Town

- 2 x TR...
Trade airy theorems with the Dean of Epigraphical Mathematics TR... exactly 5 Connected: Summerset 21 - 1 x TR...

+2 CP Talk of the Town

- 2 x TR...

+? CP 

Indulge in Bohemian banter TR... exactly 5
Renown: Bohemians 15
140 - 1 x TR...

+2 CP Talk of the Town

- 2 x TR...

+2 CP 

The Musicians are Testing their Strings The delightful young thing TR... exactly 4 120 -1 x TR...

+2 CP Talk of the Town
+1 CP  (up to 5)
-1 CP 

-1 x TR...
+? CP  (up to 5)
+2-3 CP 
-? CP 
The clingy octogenarian TR... exactly 4 120 -1 x TR...

+2 CP Talk of the Town
+1 CP  (up to 5)
-1 CP 

-1 x TR...

+? CP  (up to 5)
+2 CP 
- ? CP 

The Last Dance Attempt a fiery dance of the Elder Continent TR... exactly 3

5 x Mystery of the Elder Continent

120 -1 x TR...

+2 CP Talk of the Town
+1 CP 
+1 CP  (up to 5)
RARE SUCCESS
-1 x TR...
+? CP Talk of the Town
+? CP 
+? CP  (up to 5)

-2 x TR...

+2-3 CP 
+? CP  (up to 5)

Stick to something stately TR... exactly 3 123 -1 x TR...

+2 CP Talk of the Town
+? CP  (up to 5)
RARE SUCCESS
-1 x TR...
+? CP Talk of the Town
+1 x  Favours: The Docks (up to 7)
+? CP  (up to 5)

-2 x TR...

-1 CP Talk of the Town
+? CP  (up to 5)

Cards[edit]

Card Option Req. Challenge Success Failure
The Brass Ambassador... ...bumps into you on the street outside TR... exactly 6
1 x Bottle of Broken Giant 1844
115 -1 x Bottle of Broken Giant 1844
+5 x Infernal Contract
+2 CP Talk of the Town
-1 x TR...
+2 x Favours: Hell (up to 7)
-1 x Bottle of Broken Giant 1844
-1 x TR...
...is pretending you don't exist TR... exactly 5
POSI
123 +3 CP Talk of the Town
-1 x TR...
-2 CP Talk of the Town
-1 x TR...
...asked you to bring a certain document along TR... exactly 1
10 x Infernal Contract
115 -1 x TR...
+2 x Appalling Secret
-1 x Infernal Contract
+1 x Favours: Hell (up to 7)
-1 x TR...
+2 CP 
-1 x Infernal Contract
The Impertinent Footman Gamble with the footmen 200 x Jade Fragment Luck: 50% +2 x Bottle of Broken Giant 1844
-1 x TR...
-3 CP Making Waves
-200 x Jade Fragment
-2 x TR...
-5 CP Making Waves
Gossip with the chambermaids 10 x Intriguing Snippet Luck: 70% -10 x Intriguing Snippet
-1 x TR...
+3 x Scrap of Incendiary Gossip
-3 CP Making Waves
-10 x Intriguing Snippet
-1 x TR...
-5 CP Making Waves
Probe the butler 3 x Scrap of Incendiary Gossip
2 x Confident Smile
Luck: 50% -3 x Scrap of Incendiary Gossip
-1 x TR...
+1 x An Identity Uncovered!
~-4 CP x Making Waves
RARE SUCCESS:
-1 x TR...
+1 x Blackmail Material
-? CP Making Waves
-2 x Confident Smile
-3 x Scrap of Incendiary Gossip
-1 x TR...
-? CP Making Waves
The Jovial Contrarian... ...is looking for someone to argue with TR... exactly 4
123 +4 CP Talk of the Town
-2 x TR...
-2 x TR...
+2 CP 
...is about to give a Whiskered Admiral a fit TR... exactly 2
118 +1 CP Talk of the Town
-1 x TR...
+1 x Favours: Society (up to 7)
Lose all TR...
Ends the party and moves you to Your Lodgings
The Nibbles Tray Must... resist! Think... of waistline! TR... 5 to 1
3 +2 CP Talk of the Town
-1 x TR...
+3 CP  (up to 10)
-3 CP 
-1 x TR...
+? CP 
+? CP 
Help yourself TR... 5 to 1
6 +2 CP Talk of the Town
-1 x TR...
+3 CP  (up to 10)
-3 CP 
-2 x TR...
+1 CP  (up to 4)
-1 CP 
The Tentacled Entrepreneur... ...is heading hopefully in your direction TR... exactly 5
119 +1-2 x Favours: Rubbery Men (up to 7)
-1 x TR...
+3 CP  (up to 10)
+25 x Cryptic Clue
-1 x TR...
+1 CP  (up to 5)
+2 CP 
...is confused by the cutlery TR... exactly 2
118 +1 x Favours: Rubbery Men (up to 7)
-1 x TR...
+1 CP  (up to 5)
+50 x Nodule of Deep Amber
-1 x TR...
+2 CP 
...has a business proposition TR... exactly 1
Renown: Society 15
119 +1 x Favours: Society (up to 7)
-1 x TR...
+75 x Nodule of Deep Amber
-1 x TR...
+1 CP 
The Turkish Girl... ... has been cornered by spicily arrogant debutantes TR... exactly 5 117 +1 x Confident Smile (up to 21)
-1 x TR...
+1 CP  (up to 5)
+57 x Whispered Hint
-1 TR...
+2 CP 
... has a space on her dance card TR... exactly 4
4
118 +2 CP Talk of the Town
-1 x TR...
-1 x TR...
+1 CP 
... has taken her shoes off to dance TR... exactly 3 122 +3 CP Talk of the Town
-1 x TR...
-1 x TR...
+1 CP 
+1 CP 
The Whiskered Admiral... ...would like to know who you are, exactly TR... exactly 5 119 +2 CP Talk of the Town
-1 x TR...
-1 x TR...
+1 CP 
...has turned an alarming shade of purple TR... exactly 2 118 +2 CP Talk of the Town
-1 x TR...
+1 x Favours: Society (up to 7)
-2 x TR...