Concept:Ambition: Light Fingers!/Actions
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Spoiler warning! This page may contain spoilers for Ambitions or other major storylines. |
To avoid circular dependencies, see also Concept:Ambition: Light Fingers!/Redirect targets/Actions.
Actions which are
- actions on a storylet in Concept:Ambition: Light Fingers!/Storylets or
- are unlocked or otherwise use one of the progress qualities
- gain any of those qualities
Description of concept "Ambition: Light Fingers!/Actions"RDF feed
Actions
[[Has Game Type::Action]]OR[[From Card/Storylet::OR[[Concept:Ambition: Light Fingers!/Storylets]]]][[Uses::OR[[Use::]][[Concept:Ambition: Light Fingers!/Progress qualities]]]] [[Use type::unlock]][[Uses::[[Use::]][[Concept:Ambition: Light Fingers!/Items]]]] [[Use type::unlock]][[Gains::OR [[Gains::[[Concept:Ambition: Light Fingers!/Progress qualities]]]][[Concept:Ambition: Light Fingers!/Items]]]] [[:+]]
"
- "I do." +
- "It was the milk... it was the milk, wasn't it?" +
- "Lyon." +
- "The Orphanage. The Orphanage..." +
A
- A Transaction with Mr Fires +
- A bronze-framed mirror +
- A burden +
- A hefty price +
- A mass of chittering +
- A mysterious gentleman +
- A promise fulfilled +
- A room of one's own +
- A shabby sort of place +
- A spot of pickpocketry +
- A travelling purse +
- Accept his gift (Light Fingers) +
- Accept with your Tatterskin Shawl +
- Accept your new title +
- Advise Dr Vaughan to become one of the Starved Men +
- Advise Dr Vaughan to join the Starved Men (The Hybrid Speaks) +
- Advise Dr Vaughan to join the Starved Men (The Hybrid does not Speak) +
- Agree to marry Poor Edward +
- Agree to marry Poor Edward (2) +
- Agree with Dr Vaughan +
- Allow your possessions to propagate on your own +
- Ambition: Light Fingers! 11 +
- Among the ashes of a thousand love-stories +
- An exchange of songs +
- Appeal to your shared history with the Boatman +
- Apply her particular expertise in a novel way (Hephaesta) +
- Armed with knowledge, talk to the Ginger-Haired Painter. +
- Arrange a clandestine swap +
- Ask Dr Vaughan about the pocket watch +
- Ask Hephaesta to help you from Parabola +
- Ask about the Song of Birthing +
- Ask around 3 +
- Ask for help from an experienced dockhand +
- Ask for her help with your Nightmares +
- Ask the Pirate-Poet to keep her company +
- Ask the Pirate-Poet to keep her company (Inscribed Anew) +
- Ask what she's found in her old research +
- Ask why she wanted to speak with you +
- Ask why she wanted to speak with you 2 +
- Assist Mr Pages, confidently +
- Assure him that he needn't worry about the Boil of Calamities +
- Assure him that he needn't worry about the Boil of Calamities (With A Pact with the Boil of Calamities) +
- Attack Mr Fires for his role in founding the Orphanage +
B
- Begin your solitary journey +
- Bid farewell to Dr Vaughan +
- Bid farewell to Hephaesta +
- Bid farewell to Hephaesta (2) +
- Bid farewell to the Hybrid +
- Bid for entry +
- Bid goodbye to your Rubbery crew +
- Bid goodbye to your crew of students +
- Break into the Ginger Painter's studio and search it +
- Bribe him +
- Bribe the Cooperative Doorman +
- Bribe the carnies +
- Bring a spade and shuttered lantern to the graveyard +
- Bring the Starved Men what they need +
- Build a Watchtower, lit with the reflected light of your own False-Star +
- Build the device +
- Burn it all down +
- Burn it to the ground +
C
- Call Mr Fires a scourge on London's working class +
- Call on your pact with the Boil of Calamities +
- Cast your thoughts back to London +
- Charm offensive +
- Chart a sensible course +
- Check your preparations are complete +
- Choose a path at random +
- Cocooned? (Light Fingers!) +
- Cocooned? (The Burial of the Dead) +
- Consider how you can reach the Roof +
- Consider the technical drawing Dr Vaughan gave you +
- Consider who can help you +
- Contemplate your next move +
- Contemplate your next move (with Base-camp) +
- Contemplate your predicament +
- Convince the Boatman to return her +
- Coughing politely +
- Create your own Candle +
- Creep into the Representative's bedroom and question him +
- Cut open your hand +
D
- Decipher the code +
- Decipher the layout of the dream-Orphanage +
- Decline to answer +
- Demand an explanation (about the impossible) +
- Descend the Coiling Spire (DO NOT TARRY) +
- Discuss Clara's condition +
- Display yourself +
- Dispose of it unopened (First Gift) +
- Dispose of it unopened (Fourth Gift) +
- Dispose of it unopened (Second Gift) +
- Dispose of it unopened (Third Gift) +
- Draw on your experience hunting monsters +
- Draw out as many answers as you can +
- Draw upon remembered knowledge +
- Drop hints until you find someone useful +
E
- Embrace the shadows +
- Eminently respectable? +
- Employ the Reflection of Hephaesta +
- Employ the Reflection of Hephaesta (Lab) +
- Employ the real Hephaesta in Parabola +
- Encourage Dr Vaughan to return to London once her expedition is done (The Hybrid Speaks) +
- Encourage Dr Vaughan to return to London once her expedition is done (The Hybrid does not Speak) +
- Enjoy the knowledge that the Hybrid is safe +
- Enjoy the satisfaction of possessing an incomparable diamond +
- Enlist the help of Captain Amelia Whitlock +
- Ensure everything is in order at your Lodgings +
- Enter the Labyrinth of the Orphanage +
- Enter the Palatinate alone (Lost, Lyon) +
- Enter the Palatinate alone (Restored, Lyon) +
- Evasive maneuvers! +
- Examine the maps +
- Examine your dubious progeny +
F
- Feed a hybrid to the Hybrid +
- Feed the Hybrid the dreams of a dead god +
- Find a way into his house +
- Find out what happened to your contact, the Fading Music-Hall Singer. +
- Find someone who can tell you what these ravings mean +
- Find the place where she fell +
- Find your way backstage to look around +
- Fish out a curious volume +
- Follow (Light Fingers +
- Follow (Light Fingers) +
- Follow Mr Fires' representative +
- Follow the hulking orderly +
- Follow the marks +
- Force him to drink the moon-milk, and abandon him here +
- Full speed! +
G
- Gain an audience with the Duchess +
- Get friendly with the carnies +
- Get help from Hephaesta +
- Get it to invite you to see Furnace +
- Give her a little glim +
- Give the Silverer a key to your rooms above a Gambling-Den +
- Give the fellow something to buy a cup of tea +
- Give your reflection what it wants 2 +
- Give your reflection what it wants 4 +
- Going ashore +
- Grab the bell from Poor Edward's hand +
H
- Hand it over to Mr Fires +
- Have Hephaesta supervise your Visionary Student +
- Have your False-Star assist you in getting Furnace away from Mr Fires +
- He wants a case of good wine before he'll tell you any more, though. +
- Head to Wolfstack Docks! +
- Head-butt the lid +
- Head-butt the lid (Light Fingers: The Burial of the Dead) +
- Heave the cage onto the desk +
- Help him escape 2 +
- Help the Cartographer (Light Fingers!) +
- Hephaesta is alone +
- Hire Hephaesta into your Lab +
- Hire a small flotilla +
- Hold him down +
- Hold the child +
- Home... +
- How long until maturity? +
I
- In the charred ruins of the Orphanage +
- In the churchyard where this all began +
- Insist that the books be preserved +
- Inspire them with the light of your False-Star +
- Into the labyrinth +
- Into the wilds with knife and jade +
- Invite the Silverer to your Salon +
- Is it the size of a cow? +
- It's a maid! +
J
- Join him at the table +
- Join in (Orphanage) +
- Join the meeting as a trusted ally of Mr Fires (The Waswood) +
- Join them (Light Fingers!) +
- Journey to the wedding +
- Journey to the wedding (2) +
- Journey to the wedding 2 +
K
L
- Launch! +
- Lay in supplies and sail 4 +
- Leave the Orphanage's labyrinth +
- Leave your Horsehead Amulets at home (Light Fingers) +
- Let Clara decide +
- Let the Hybrid decide +
- Let the song wash over you +
- Let your crew drink +
- Let your own star guide you +
- Listen (Light Fingers: The Burial of the Dead) +
- Listen 5 +
- Listen to the Cartographer +
- Look for stalactite nectar +
- Look for the real Hephaesta +
- Look into his peccadillos +
M
- Maintain your calm +
- Make a convincing case to the Court of Cats +
- Make a run through the Marshes +
- Make inquiries about Dr Vaughn +
- Make the necessary preparations +
- Make use of your Parabolan knowledge +
- Make use of your Yacht +
- March fearlessly into the labyrinth +
- Marry Poor Edward... on your own terms +
- Meander through the winding rocks +
- Meet with Poor Edward +
- Milk the moon-mother +
- Mock his scars +
- Mr Fires (The Machine's Fulcrum, Light Fingers) +
N
O
- Of course, you know exactly what to do +
- Offer a little mercy-in-a-bottle +
- Offer him comfort (Diamond) +
- Offer him comfort (False-Star) +
- Offer kind words and reassurances +
- Offer them amber +
- Offer to introduce her to Dr Vaughan +
- Open it 3 +
- Open the gift (First Gift) +
- Open the gift (Fourth Gift) +
- Open the gift (Second Gift) +
- Open the gift (Third Gift) +
- Open the letter (Light Fingers!) +
- Open the marble-bound octavo +
P
- Pass through the door +
- Pay the man (Light Fingers) +
- Peer in the Amber Chamber +
- Perhaps, at last, you've found shelter +
- Persuade London's brightest to join you +
- Pistons and glim +
- Pity him and try to reason +
- Play along +
- Play on a professor's heartstrings +
- Polite, probing persistence +
- Prepare a Glim-Nest +
- Prepare the milk for Clara in the Amber Chamber +
- Prepare to counterfeit a constellation +
- Prepare to sail back +
- Preparing for the worst +
- Promise that Mr Fires will be overthrown +
- Promise to give him the Hybrid +
- Promise to give it the Hybrid +
- Provide a Portfolio of Souls +
- Provide a few swift nips of something strong +
- Provide a sack of crunchy treats +
- Provide a smorgasbord of deceased rats +
- Provide an Ambiguous Eolith +
- Provide funds for Dr Vaughan to hire a zeppelin +
- Provide her with stories, old captain's logs, and a guardian +
- Provide her with stories, old captain's logs, and a guardian (Menagerie of Roses) +