Deeper Discordant Studies (Guide)/Completed

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This page contains information about the Deeper Discordant Studies, which are designated by FBG to require strict spoiler protection. Proceed below at your own risk.

This subguide is meant for people who have already completed the Discordant Studies storyline and is spoiler heavy. Please return to the main guide if you have not done so.

Seals[edit]

Completing a check will lose you 1 level of the associated Advanced Skill or -100 CP of Main Skill.

Seal Action Cost Check Rewards Moved To
8th Cut an Impossible Theorem apart 1 x Impossible Theorem 300 300 The Mirror-Marches
7th Deliver a Discordant Missive 1 x Discordant Missive 8 New Newgate Prison - again!
6th Unmake a Solacefruit Champagne Sorbet 1 x Solacefruit Champagne Sorbet 8 Station VIII
5th Experiment with a Discordant Soul 1 x Discordant Soul 8 Your Lodgings
4th Listen closely to a Night-Whisper 1 x Night-Whisper 8 Mrs Plenty's Carnival
3rd Converse with a Doubled Skull 1 x Doubled Skull 8 The University
2nd Cloud your vision with Queenly Attar 1 x A Vial of Queenly Attar 8 Arbor, of the Roses
1st Exhale a Breath of the Void 1 x Breath of the Void 300 300 Watchmaker's Hill

Analysis[edit]

This is analysis of the seals, or at least of ones that you might want to repeat in the future. All of them are good for lowering skills if that is required, but some of them are also beneficial, either by providing rare items or by simply being a good source of income.

The Eighth Seal[edit]

The Eight Seal will allow you to get the Immaterial Material which can be used for a new future in Irem or to get a Veils-Velvet Scrap. It is the only easy way to get the latter, for which otherwise you must donate a very many Certifiable Scrap to the proper relicker.

The Seventh Seal[edit]

The Seventh Seal is notable because it moves you to New Newgate Prison - again! without increasing your criminal record. This is much easier to achieve than failing to Rob the Brass Embassy.

The Fifth Seal[edit]

This guide is incomplete. You can help by expanding it.
What needs work: EPA needs reanalysis after spider-pope nerf

When combined with Rip out the words in the Cave of the Nadir, it is a very profitable grind, albeit one at the cost of Glasswork. The best way to do this is to save up a bulk of Discordant Souls and then, using a lot of glasswork equipment cash them out. The efficiency is somewhere between 6.63 and 11.40 EPA.

Requirements

Recommended for Maximum Efficiency

  • As much Glasswork equipment as you can get your hands on
  • Silverer Profession
  • The Lovers Destiny
  • High Neathproofed
  • Everlasting Candle ( Ambition: Light Fingers! only)
  • A Scholar of the Correspondence 21
  • Hurlers Infrastructural Development 2
  • A Merchant of Souls 5 & Spirifer's Fork FATE

Recommended for Optional Bones

The idea here is to pay a visit to the Hulers and read the stones once a week (note it is impossible to 100% that check) to activate a Discordant Law, and then, during a regular weekly visit to the Nadir, use The Hole in Your Head to build up a stockpile of Discordant Soul. This adds at least 4 actions to our weekly Nadir visit, depending on how high your A Scholar of the Correspondence is, if you can get enough Neathproofed and Dangerous to 100% the check to Travel to the encampment, and whether you can take the road into the Wastes for free.

Once we've built up a large amount, such as 50, we redeem them in bulk through the Advanced Discordant Studies Fifth Law, which trades them for 555 x Soul, 111 x Brilliant Soul, and 5 x Parabolan Research. If you have access to Hell's Fence, you can sell the souls for brass and make a small extra profit. Note that Glasswork gets steadily lower as we study the Fifth Law over and over again; this is why we want to have as much Glasswork-increasing equipment as possible. The Lovers destiny is very helpful here, as is the Silverer discount on visiting Parabola and the Set of Cosmogone Spectacles. This cycle takes at least two actions each time, and more if you are unable to 100% the check at minimum Glasswork.

In order to make use of the Parabolan Research, make sure that you always redeem Discordant Soul in groups of five. When you have 25 research, take a break and visit your lab to Discover the background of this bone. Our goal is to Invent a false nature for this bone, which will usually take 3 research actions, but can possibly take 2 if you're lucky with card draws and can play an option with gives at least 38 research twice in a row. This adds 4-5 additional actions to the grind every five Discordant Souls we redeem, but this can be well worth it when putting Holy Relic of the Thigh of Saint Fiacre on the right skeleton.

Despite its profitability, this comes with some downsides. The biggest one is that we tank our Glasswork; after seven redemptions, it's completely wiped out. The reason we redeem the Discordant Soul in such large batches is in order to keep retraining costs at a minimum. It takes 28 actions to maximise it from zero; it is recommended that you combine this grind with other profitable grinds that happen to train Glasswork, such as Pinewood Shark hunting, Peculiar Item heists (though beware the An Intricate Lock card), or Clay Larcenies with Parabolan Casing. Furthermore, having low Glasswork temporarily locks you out of other profitable grinds: for example, certain popular setups for Khaganian Intrigue become very risky until you've retrained your stats.

This grind also generates large numbers of Memory of an Anchorhold, which can be redeemed in The Anchorhold. All of the options for redemption require a Memory of Discordance, however, and these are difficult to obtain efficiently. Those with The Long-Dead Priests of the Red Bird may gain them during visits to Helicon House via Lead them like sacrifices to the Priests of the Red Bird, the rest need to hunt the Carnivorous Aurochs in Parabola. Getting them via Hurlyburly is not recommended. Unfortunately, the options for redeeming are not especially profitable, so this is not currently recommended for money-making, though they may be a decent source for the items they provide.

The First Seal[edit]

The First seal is the only way to get scream that's not stuck in your throat like a stone which may be of interest if you are collecting all of the T8 items. As this has been consumed in getting the Nonexistent Seal you would need to do it again if you wished to have one.