Assembling a Skeleton (Guide)/Recipes

From Fallen London Wiki
World Qualities:
Preferred Quality:
Amalgamy
Preferred Type:
Amphibians
Occasional Buyer:
An Ingenuous Malacologist
Diplomat's Fascination:
Amphibian Skeletons
Reference Tables:


Recipes for Home Comforts, such as Relatively Plausible Curator Skeleton, have their own subpage, as do Recipes of Historical Interest which are no longer particularly efficient.

The guide assumes at least level 5 in advanced skills as a baseline. Requirements beyond this will be listed at the top of the recipe.

Unless specifically stated, the following recipes do not have the skeletons declared as a Chimera. Declaring it as a Chimera leads to a spike in Self-Evident Implausibility that can be troublesome and expensive to deal with.

Amalgamy[edit]

For these skeletons you will typically need Helical Thighbones, Skull in Coral or alternatively Amber-Crusted Fins. The first two will require a Shapeling Arts challenge, and all of the supplies take some time to gather.

Knock-Kneed Newt[edit]

Attaching Helical Thighbones is not automatic until you have Shapeling Arts 10. If you fail one of the first three thighbones, there are ways to recover the recipe to target Amalgamy 6, and either Antiquity 3, or Menace 3, which will produce the same pay-out of 18. Failing the last roll will result in a pay-out of only 16, and failing two rolls is difficult to recover from.

Coral-Coiled Cockatrice[edit]

Lopsided Lizard[edit]

Caducean Raptor[edit]

The limbs to be used depend on the outcomes of the installation of the skull and tail. If both are successes:

If both are failures, i.e. you have only 4 levels of Menace, then:

If either is a failure, i.e. you have 5 levels of Menace, then go for 7 levels of Amalgamy with these:

Mr Twists[edit]

This is a skeleton made with the intention of having maximized Amalgamy, without having to resort to a Skeleton with Seven Necks, in order to sell to the Tentacled Entrepreneur. This will require Shapeling Arts challenges, so train this skill first.

This recipe should reach Amalgamy 11, which will maximize the pay-out while keeping your Bone Market Exhaustion at 4 levels, which will be cleared by Time, the Healer.

Warped Warbler[edit]

That should give you up to Amalgamy 14 for selling to the Tentacled Entrepreneur. This will give seven levels of Exhaustion.

Menace[edit]

There are no legs that give menace, so most of these are birds with many skulls.

Ancient Armored Avian[edit]

This skeleton is to be sold to the Author of Gothic Tales, thus giving a return of 39 x Carved Ball of Stygian Ivory for 1 level of Bone Market Exhaustion.

You can also replace the Horned Skull or Sabre-toothed Skull with a Doubled Skull for more manageable increases of Menace. Of course, if you do this, the wings must be composed of a Wing of a Young Terror Bird and an Albatross Wing.

Savage Sunfish[edit]

You also want to sell this to the Rubbery Collector. The target is Amalgamy 5 and Menace 7.

Heuvelmans' Nightmare[edit]

If you succeed in all of the rolls, you should have around Menace 10-11 and Amalgamy 8. You would be having a lot of Rubbery Pies, but keep in mind that there will be Exhaustion.


Antiquity[edit]

These recipes typically use Mammoth Ribcage, Femurs of a Jurassic Beast and tomb lion tails.

Gigantic Geode Toad[edit]


Terrifying Pterodactyl[edit]

Sainted skeletons[edit]

These skeletons are based on both Skeleton: Support for a Counter-church Theology and value and should be sold to the Bohemian Sculptress. A variant of this is the exhibition recipe, which shouldn't be sold at all, but is used in order to work the opportunity deck of the Upper River.

Sainted Spider[edit]

This recipe is meant for maximising the value of Holy Relic of the Thigh of Saint Fiacre. It uses Segmented Ribcage, currently only available from WHITSUN and Port Cecil. It should be sold to the Bohemian Sculptress during spider week.

  1. Start with a segmented ribcage
  2. Use another segment as its skull.
  3. Add another segment as a tail.
  4. Add 8 saint legs. A high Mithridacy is an advantage.
  5. Add a tail that gives value but not Antiquity or Decide your (Skeleton Type) needs no tail
  6. Declare your (Skeleton Type) a completed Spider

A high mithridacy will help both reducing Skeleton: Self-Evident Implausibility as well as increasing Skeleton: Support for a Counter-church Theology. You will end up at between 80 and 88 Support as well as 0-16 Implausibility. An estimate at Mithridacy 10 give 84 support and 8 implausibility, giving a Shadowy 400 challenge on the sale. ~10.5 Support and 14.37 E skeleton value (incl. Zoomania) equals 40.625 E value per relic. The resulting rumours can be spent on Prismatic Frames for further skeletons.

Zealous Ichthyosaurus (Exhibition Recipe)[edit]

Most skeletons are meant to be sold as soon as they are cobbled together, but some have use beyond being sold immediately. The following recipe would require the player to hold the skeleton without disposing/selling it. Therefore, the onus on the recipe designs is that they should be quick to set-up.

The Leviathan Frame is already a doozy to get, but it's the quickest way to quickly convert one of the ribcages that you already have into a pious monstrosity – assuming that you keep a diverse range of them in reserve.

You don't need a skeleton declaration for this one.

At this time of writing, the best use for this skeleton is for sitting at Burrow-Infra-Mump with a statue to a custom-made saint, waiting for the opportunity to profit from this skeleton.


Recipes based on value and zoomania[edit]

Leviathan Acquisition[edit]

These skeletons have an Approximate Value of Your Skeleton in Pennies of exactly or a little over 30,000 for obtaining the Leviathan Frame from the Carpenter's Granddaughter. There are other ways to get the frame, but the following aren't as Action-intensive, and all depend on Zoomania to have a lower cost in materials. However, the methods use Ivory Femurs, so there might be considerable Implausibility, if you fail the rolls to install them.

That said, the Carpenter's Granddaughter has the stiffest Shadowy challenge of all skeleton-buyers. Failing that will cause you to lose her card too.

Opulent Saurian[edit]

This should give you a tidy sum of 30085, inclusive of the bonus from Zoological Mania:. Turning this in would give a savings of 3900 for 9 actions - very profitable.

Treasure Toad[edit]

Like the above, but for when the mania is for Amphibians. Use the same skulls and ribcage, and the same number of Ivory Femurs, then continue with the following:

Sensational Scarab[edit]

Ornamental Ornithorp[edit]

Zoomania Recipes[edit]

These recipes use valuable bones and focus on getting the most profit from active zoomania. Indeed, this World quality is needed to have the following recipes be profitable in terms of profit per Action.

The most useful zoomanias are bird week, fish week, insect week and spider week. Bird week is especially useful for using brass skulls, fish week is useful for converting frames that have few limbs and insect/spider week is useful for ivory femurs and holy legs. The other types of weeks should be used with recipes found elsewhere.

Big Bounteous Beetle[edit]

Zoomania: Insect

That would lead to a bonus of approximately 12038, and minus that with 2250 (the cost of adding limb sockets) for a net value increase of 9788 - still very profitable. Suggested buyers are those that want Amalgamy, due to the increase of that quality from adding the sockets.

Swapping the skull for a skull with value of 6250 leads to a bonus of 11475, for a net increase of 9225. The difference of 563 in return for 2 points of Bone Market Exhaustion is not that great, considering that each point of that quality is associated with a profit of approximately 5000 pennies. Thus, consider using Custom-Engraved Skulls only when Time the Healer is about to come and you haven't maxed out your Exhaustion yet.

Wind-Sailing Insect[edit]

That would lead to a bonus of 11250, and minus that with 3500 (the cost of adding limb sockets) for a net value increase of 7750 - not as profitable as the above recipe (though getting the Prismatic Frame in the first place might already be profitable enough). Suggested buyers are those that want Amalgamy, due to the increase of that quality from adding the sockets and the wing.

Ominously Osseous Octo-cranial Crane[edit]

Pre-Railway Skeletons[edit]

Midgame Rubbery Saint[edit]

This skeleton is designed to let pre-Railway players save time and echoes when obtaining the Nightsoil of the Bazaar from the Tentacled Servant required for the Laboratory equipment upgrade, while minimizing reliance on opportunity cards: each skeleton sells for 208-213 Nightsoil (slightly more than half the amount needed) and only requires a single opportunity card.

Attaching the Bright Brass Skull and the Knotted Humerus are both Mithridacy challenges so you will have an easier time selling this if you have already gained some Mithridacy from the Waswood in Parabola; additionally the challenge on the Humerus will be easier if you take care to attach it before all the other limbs.

Midgame Antique Bone Sculpture[edit]

This skeleton is designed to let players at the start of the Railway save time when obtaining the Bessemer Steel Ingot from the Enthusiast of the Ancient World required for Railway Steel. With some effort, each skeleton can sell for around 250 steel with probably close to 10 implausibility for a Shadowy 450 challenge.

Essentially, you need:

The profit in Bessemer Steel Ingot is dependent on the bones used. A quick reference:

For reference you need around 700 steel for 30 tracks. This is a little less than 3 skeletons at 250 Steel each.

Brass Lollipop[edit]

This skeleton allows you to easily transfer Echoes to Bone Fragments or Hinterland Scrip. This could be useful to get Parabolan Orange-apples for Ivory Femurs in order to make high value skeletons with other skeleton recipes, or in order to get scrip to exchange for a Sabre-toothed Skull, which adds the same value as a brass skull, but doesn't add implausibility. This could be useful when making skeletons with high implausibility like the sculpture above. It can also be done for building the station in Ealing Gardens.

You need:

Stupendous Statues[edit]

These skeletons are meant for the Colourful Phantasist, and should be possible with no access to Parabola. You will want to focus on Implausibility and either Antiquity or Amalgamy. This is one of few ways for pre-Railway players to benefit from exhaustion.

Start with the following parts:

Antiquity:

(Provides Memory of Light and Knob of Scintillack)

Amalgamy:

(Provides Hinterland Scrip and Slim Volume of Bazaarine Poetry)

Menace:

(Provides Solacefruit and Carved Ball of Stygian Ivory)

And end with Declare your (Skeleton Type) a completed Chimera.

This should give you at least 5 Implausibility and 4 of the other quality for 21 bonus items, but may give a lot more, especially if your advanced stats are low.

Hinterland Scrip Conversion[edit]

This section is targeted at endgame players, particularly those looking to buy a Hellworm and accessories. It discusses the pros and cons of various different skeleton recipes that convert Echoes to Scrip.

There are two advanced buyers that pay solely in Scrip or items saleable for it: An Author of Gothic Tales, who pays directly in Hinterland Scrip and Carved Ball of Stygian Ivory, and A Colourful Phantasist, who pays in Solacefruit and Carved Ball of Stygian Ivory when sold Menacing skeletons. The Author is our usual buyer, as she is always available and provides a bonus payout two thirds of time time since she scales with both Menace and Antiquity. The Phantasist, on the other hand, is useful because her sale always succeeds and turns the otherwise annoying Skeleton: Self-Evident Implausibility into an asset. This can result in extremely efficient conversion of Brass Skulls into Scrip during the times she's available.

Brass Lollipop[edit]

Pros:

  • This is the standard, and for a reason.
  • Fast and action efficient
  • Not dependent on Fluctuations or Mania
  • Resources are easily accessible

Cons:

  • Can never benefit from Fluctuations or Mania
  • The Constable has no secondary payout
  • Relatively low echo-per-scrip ratio

Brass Bird[edit]

Pros:

  • Benefits from both Mania and Fluctuations on the appropriate weeks
  • High volume of Echoes turned into scrip at once

Cons:

Cherub[edit]

Pros:

  • Benefits from both Antiquity and Menace Fluctuations
  • High scrip-per-echo ratio
  • Implausibility is present, but manageable

Cons:

  • Does not benefit from Mania
  • Can require a lot of grinding for the different parts
  • Relatively action inefficient

Mammoth Cherub[edit]

Pros:

  • Benefits from both Antiquity and Menace Fluctuations
  • Uses up Exhaustion to be highly efficient
  • Very high scrip per echo ratio
  • Manageable Implausibility

Cons:

  • Does not benefit from Mania
  • Causes one point of Exhaustion, so a maximum of four every week

Roc Sculpture (Two Point Variant)[edit]

See also the one-point variant of this skeleton below.

Pros:

  • Extremely efficient conversion of Echoes to Scrip
  • Uses up Bone Market Exhaustion somewhat efficiently
  • Guaranteed sale
  • Can benefit from Mania during Bird Week

Cons:

  • Costs two points of Exhaustion, therefore only a maximum of two sales per week
  • Phantasist is only present one week in five
  • Odds of the Phantasist and Bird Week occurring simultaneously are fairly low, reducing efficiency slightly

Roc Sculpture (One Point Variant)[edit]

Compared to the two point variant, this skeleton allows for more efficient overall conversion of Brass Skulls into Exhaustion, albeit at much slower velocity.

Pros:

  • Efficient conversion of Echoes to Scrip
  • Uses up Bone Market Exhaustion efficiently
  • Guaranteed sale
  • Can benefit from Mania during Bird Week

Cons:

  • Costs one points of Exhaustion, therefore only a maximum of four sales per week
  • Phantasist is only present one week in five
  • Odds of the Phantasist and Bird Week occurring simultaneously are fairly low, reducing efficiency slightly

Crab-Ape[edit]

Pros:

  • Uses up an otherwise useless skeleton part, being especially useful for Angler Crab hunters with a stockpile of pincers
  • Guaranteed sale

Cons:

  • Less efficient than the Cherub overall
  • Pincer adds zero skeleton value
  • Only available one week in five
  • Cannot benefit from Fluctuations or Mania

Special skeletons[edit]

Generator Skeletons[edit]

A "Generator Skeleton" is a way the community refers to certain highly valuable skeletons made with the Skeleton with Seven Necks, intended to generate high amounts of a certain resource as quickly and efficiently as possible when selling to a certain buyer.

This can be used, for example, to generate massive amounts of Nodule of Warm Amber by selling to the Zailor, or load up on Bone Fragments by selling to the Collector. Beware of Implausibility when adding Brass Skulls!

Khaganian Hydra Arbitrage[edit]

The Trifling Diplomat in the Khanate is the target buyer here. The idea is to take advantage of his checkless sale to stock up expensive components as Skeleton Value to convert into Assortment of Khaganian Coinage, and then cash out that coinage as Crackling Device that can be profitably offloaded at the Rat Market. This essentially allows you to arbitrage regular Echoes into Rat-Shillings, albeit dependent on World Qualities and at maximum once per week.

The following is one example that works when the Diplomat is interested in multiple heads, but the principle holds whatever The Diplomat's Current Fascination is.

Ideally this skeleton is made before going to pick up your weekly reports from your agent and sold along the way. This example has E 1095 in Skeleton Value, which turns into 2191 Assortment of Khaganian Coinage, worth 16 Crackling Device, which is in turn worth 13500 Rat-Shilling, for a total of E 255 value we've made in arbitrage profit over the skeleton value (assuming we could have simply sold it for items we then sell at the Bazaar). Assuming we have all materials on hand and we sold this skeleton on the way to picking up our weekly report, that's sixteen actions for skeleton assembly and sale, and an additional sixteen actions for selling at the Rat Market, for a total of 7.97 EPA in currency arbitrage profit.

Foot Fascination[edit]

The following Skeletons are meant to be sold to the Enterprising Boot Salesman whenever this buyer is around, with the other goal being profiting off the current mania. Unidentified Thigh Bones should be the main parts here. Of course, they are not going to get much out of Zoological Mania:, but the secondary goal here is fast turnover of skeletons.

Hopefully you have the Iron-Toothed Terror Bird to clean up after. You will be needing a lot of Thorned Ribcages.

Quixotic Questionable Quadruped[edit]

That's 9 actions, inclusive of the sale. There would be 21 Ostentatious Diamonds to be had, on top of the bonus to be had if it is sold on the relevant weeks (either 1340 for reptile week, or 1315 for amphibian).

Ambiguous Arthropod[edit]

Zoomania: Insect

That's 13 actions, inclusive of the sale. The bonus is 835, with 51 diamonds, thus leading to a total profit of 3385. Even tidier than the previous recipe, despite the greater number of actions.

Crackpot Export[edit]

The surface-dwellers who purchase bird skeletons through the Dumbwaiter of Balmoral are the only ones who are foolish enough to buy the following recipes. Due to the high implausibility, few other buyers would want these.

Septa-Cranial String-Along[edit]

That takes 13 Actions, not counting the trip between Balmoral and London.

Extravagant Eight-Headed Hoax[edit]

That takes 16 Actions, not counting the trip between Balmoral and London.

Fragment Farming[edit]

This deliberately-incomplete skeleton is meant to convert Echoes into Bone Fragments by intentionally failing the Dangerous check during disassembly. Additional parts are optional and implausibility is not a concern since we're not selling this skeleton. There is a risk that you get Whispered Hints instead by succeeding the check, though. Fortunately, the base skeleton (the only part that can't be bought directly) is never consumed upon disassembly whether you succeed or fail, so you can always start again so long as you have the Echoes to afford skulls.

It should be obvious that you will want to do this with your character's Dangerous rating as low as possible. Items that penalize Dangerous (such as the Talkative Rattus Faber) will be useful so that you don't have to resort to something more permanent. This is more reliable for lower-end characters, however; high-end ones would have about 55% chance of "success" even with Dangerous-reducing equipment.