Ask/Against
From Fallen London Wiki
< Ask
This page lists all challenges against Glasswork, and their default challenge level (if known).
A
- Apply what you have heard (5)
- An Action from Realisation, a Card in University Laboratory (Place).
- Apply your own knowledge (7)
- An Action from Lost in Strange Lands, a Storylet in Parabolan Base-Camp.
- Arrive at an Oneiromantic Revelation (7)
- An Action from The Study of Vitreous Almanacs, an Item in your inventory.
- Assemble a Culinary Tribute to the Sea of Spines (2)
- An Action from A Kitchen for Artists, a Storylet in Station VIII.
- Astonish the company with an illusion (3)
- An Action from The Mirrored Salon, a Storylet in Helicon House.
- Attend a Shrouded Soirée from the Wrong Side of the Mirror (10)
- An Action from The Dome of Scales, Adorned with Rubies, a Storylet in The Dome of Scales.
- Attune the toxin to his dreams (12)
- An Action from Five of Talons: Entanglement, a Card in The Alleyways of London.
B
- Begin with a quick jaunt into Parabola (5)
- An Action from Preparing for a brief Experiment, a Card in University Laboratory (Place).
- Blink, and bring some apocyan light with you (5)
- An Action from Drowning, a Storylet in The Pillared Sea.
C
- Call on the Shadow of Mr Mirrors (2)
- An Action from A Paler Shade of Gant, a Storylet in Viric Jungle.
- Chart the edge of the Is-Not (10)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Chart the reflection of Hell's hinterlands (10)
- An Action from Liminal Studies (Storylet), a Storylet in Jericho Locks.
- Clear the gant away (10)
- An Action from A Paler Shade of Gant, a Storylet in Viric Jungle.
- Climb the dome itself (Cats) (7)
- An Action from The Top of the Dome, a Storylet in The Dome of Scales.
- Climb the dome itself (Chessboard) (7)
- An Action from The Top of the Dome, a Storylet in The Dome of Scales.
- Climb the dome itself (Fingerkings) (7)
- An Action from The Top of the Dome, a Storylet in The Dome of Scales.
- Compound your revelations into a Parabolan Parable (7)
- An Action from Deep in Oneiromantic Revelations, an Item in your inventory.
- Consider the impossible (2)
- An Action from Forbidden Studies, a Storylet in Jericho Locks.
- Construe your Parabolan Parable into Oneiromantic Revelations (7)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Cultivate a bibliography of the liminal (10)
- An Action from Liminal Studies (Storylet), a Storylet in Jericho Locks.
D
- Decipher the layout of the dream-Orphanage (0)
- An Action from Light Fingers: The Parabolan Orphanage, a Storylet in Parabolan Base-Camp.
- Demonstrate a sporting commitment to fairness (9)
- FATE
- An Action from Pursuing the Parabolan Quarry, a Storylet in Parabolan Base-Camp.
- Destroy an errant nightmare (10)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Dig, and see for yourself (12)
- An Action from An Ancient Refuge Site, a Storylet in The Dome of Scales.
- Draw in another place (2)
- An Action from Dreams: A Choice of Reverie, a Storylet in Viric Jungle.
- Dream with the others (3)
- An Action from The Upstairs Honey Den, a Storylet in Helicon House.
- Dream your way across (5)
- An Action from A Viric River, a Card in Far Beyond the Cordon.
- Duplicate the skull of a Somnolent Hyaena (8)
- An Action from Licensed by Mr Hearts, a Storylet in Ealing Gardens.
E
- Employ the arts of Glasswhispery (5)
- An Action from Traversing the Wastes of Want, a Storylet in The Dolorous Pavilion.
- Engineer a fortification (12)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Examine Silvered Claws (5)
- An Action from Continue writing your Monograph, a Storylet in The Archaeological Institute.
- Examine Viric-tinged Trinkets (5)
- An Action from Continue writing your Monograph, a Storylet in The Archaeological Institute.
- Experiment with a Discordant Soul (8)
- An Action from The Lower Castle, a Storylet in Adulterine Castle.
- Explore the dreams of the Church in the Wild (5)
- An Action from Visit the Church in the Wild, a Storylet in Burrow-Infra-Mump.
- Extricate a half-lost memory (0)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
F
- Fashion your Parabolan Parables into a Rook-Crowned Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Fashion your Parabolan Parables into a Serpent-Headed Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Fashion your Parabolan Parables into a Tiger-Furred Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Fend off the incursions of Parabola (7)
- An Action from Denizens of the Neath, a Card in The City of the Tracklayers.
- Find the Moonlit Chessboard (0)
- An Action from Leave your Parabolan Base-Camp, a Storylet in Parabolan Base-Camp.
- Follow the Merry Gentleman (Tracklayers' City) (10)
- An Action from A Visit from the Merry Gentleman, a Card in The City of the Tracklayers.
- Follow the Merry Gentleman (10)
- An Action from Is he here too? Even here?, a Card in Upper River.
G
- Go straight to the Dome of Scales (Upper River) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
- Go straight to the Moonlit Chessboard (Upper River) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
- Go straight to the Reflection of Your Laboratory (Upper River) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
- Go straight to the Viric Jungle (Upper River) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
- Go where these matters can be more easily addressed (1)
- An Action from Severe Difficulties, a Card in The City of the Tracklayers.
- Guide a gaggle of Bohemians through Parabola (0)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
H
- Hand over this dream as an offering (2)
- An Action from Attend to the Dreamer, a Storylet in Viric Jungle.
- Hide a snare within his mirrors (12)
- An Action from Two of Disintegrities: Play, a Card in The Alleyways of London.
- Hurry (7)
- An Action from The Way to the Gateless Garden, a Storylet in Viric Jungle.
I
- Improve the statistical rigour of this investigation (2)
- An Action from Dreams: The Investigative Dream of the Honey-Addled Detective, a Storylet in Viric Jungle.
- Infiltrate disordered dreams (5)
- An Action from Shadows on the Mirrorpane, a Storylet in Your Lodgings.
- Influence certain dreams (5)
- An Action from The Nephrite Quarter, a Storylet in Khan's Heart.
- Infuse the dream with external influences (2)
- An Action from Dreams: A Choice of Reverie, a Storylet in Viric Jungle.
- Infuse the dream with terrible poetry (2)
- FATE
- An Action from Dreams: A Choice of Reverie, a Storylet in Viric Jungle.
- Inspire her with a patroness of Freedom (2)
- An Action from The Phantasie of the Sculptress, a Storylet in Viric Jungle.
L
- Lance a persistent anxiety (0)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Lead an expedition to the Sea of Spines (4)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Learn all you can from the target's dreams (12)
- An Action from Seven of Nobility: Repose, a Card in The Alleyways of London.
- Let this vista influence the dreamers of the Royal Beth (2)
- An Action from Attend to the Dreamer, a Storylet in Viric Jungle.
- Light up the dark with mirrors (10)
- An Action from Developing Infrastructure, a Card in The City of the Tracklayers.
- Look for the Moonlit Chessboard (7)
- An Action from Leave your Parabolan Base-Camp, a Storylet in Parabolan Base-Camp.
- Look for the Reflection of your Laboratory (1)
- An Action from Leave your Parabolan Base-Camp, a Storylet in Parabolan Base-Camp.
- Look for the Viric Jungle (7)
- An Action from Leave your Parabolan Base-Camp, a Storylet in Parabolan Base-Camp.
- Look for the Waswood (4)
- An Action from Leave your Parabolan Base-Camp, a Storylet in Parabolan Base-Camp.
M
- Make an inspiration of these townscapes (7)
- An Action from several places.
- Make use of your Parabolan knowledge (3)
- Ambition: Light Fingers!
- An Action from Light Fingers: Lost in the Isn't, a Storylet in The Skin of the Sun.
- Master the Revels (7)
- An Action from Troubled Times Recur, a Card in The City of the Tracklayers.
O
- Observe the behaviour of a Storm-bird in the vicinity of Mr Spices (5)
- An Action from A Conversation with Mr Spices, a Storylet in Station VIII.
- Offer her a guardian 2 (5)
- An Action from The Efficient Commissioner's Nightmare, a Storylet in Viric Jungle.
- Offer her a guardian (5)
- An Action from The Efficient Commissioner's Nightmare, a Storylet in Viric Jungle.
- Offer yourself as escort and guide (3)
- An Action from The Upstairs Honey Den, a Storylet in Helicon House.
- Officiate a Wedding (4)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
P
- Perform an experiment in Parabola (7)
- An Action from Unorthodox Methods, a Card in University Laboratory (Place).
- Pick the lock in Parabola (7)
- An Action from An Intricate Lock, a Card in On a Heist.
- Pick up the trail of the Storm-bird (10)
- An Action from Track the Animals of Parabola, a Storylet in Parabolan Base-Camp.
- Plague the target's sleep with nightmare-beasts (12)
- An Action from Four of Talons: The Wild, a Card in The Alleyways of London.
- Present a vision of Saint Aegidius the Less, Patron of Snails (5)
- An Action from Dreams: The Phantasie of the Sculptress, a Storylet in Viric Jungle.
- Pursue the dreams of cities (10)
- An Action from Reach out to the mind of the city, a Storylet in The City of the Tracklayers.
R
- Reach into the Waswood for a possible exhibit (0)
- An Action from Unorthodox Exhibits, a Storylet in The Waswood.
- Recover an artefact of Hell (The Edict of Towers) (6)
- An Action from The Edict of Towers, a Storylet in Marigold Station.
- Recover an infernal artifact (10)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Recover the Dauntless Knight (5)
- An Action from The Edict of Towers, a Storylet in Marigold Station.
- Repair a Memory Palace (4)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Return to your Base-Camp 1 (1)
- An Action from Lost in Strange Lands, a Storylet in Parabolan Base-Camp.
S
- Sear the Castle with Viric (5)
- An Action from Within the Castle of Forests, a Storylet in The Dolorous Pavilion.
- See the Train through Parabola (5)
- An Action from The Next Stretch of Track, a Storylet in Moloch Street.
- Share your moonlit vision with the other citizens (3)
- An Action from Landscape in Moonlight, a Card in The City of the Tracklayers.
- Sneak away from your wounds (5)
- An Action from Attend to Your Health, a Storylet in Parabolan Base-Camp.
- Suggest a detour through Parabola (2)
- An Action from Convene a Board Meeting of the Great Hellbound Railway, a Storylet in Moloch Street.
- Survey the territory (5)
- An Action from Perched on Top of the Dome, a Storylet in The Dome of Scales.
T
- Taint the dish's reflection (12)
- An Action from Eight of Disintegrities: Tartare, a Card in The Alleyways of London.
- Trace unreliable connections (2)
- An Action from Ambiguous Cartography (Storylet), a Storylet in Jericho Locks.
- Transform dream into prophecy (4)
- An Action from Dreams: A Choice of Reverie, a Storylet in Viric Jungle.
- Turn the target's reflection against him (12)
- An Action from Five of Nobility: Conscription, a Card in The Alleyways of London.
U
- Uncover a dark secret (12)
- An Action from The Business of a Silverer, a Storylet in Your Activities.
- Use Parables and Revelations to make a Rook-Crowned Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Use Parables and Revelations to make a Serpent-Headed Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
- Use Parables and Revelations to make a Tiger-Furred Oneiropompic Stave (10)
- An Action from The Contemplation of Parabolan Parables, an Item in your inventory.
V
- Visit Furnace Ancona's sleep (5)
- An Action from Furnace Recuperating, a Storylet in Station VIII.
- Visit your Parabolan Base-Camp (Silverer) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
- Visit your Parabolan Base-Camp (non-Silverer) (2)
- An Action from An Unattended Mirror, a Card in Upper River.
W
- Walk the Edict of Towers (7)
- An Action from The Horizons of Hell, a Storylet in Marigold Station.
- Walk the dreams of London (10)
- An Action from Reach Out to the Mind of London, a Storylet in Your Activities.
- Walk the dreams of the Creditor (10)
- An Action from Reach out to the mind of the Creditor, a Storylet in Fallen London.
- Walk the dreams of the Prester (10)
- An Action from Ambiguous Cartography (Storylet), a Storylet in Jericho Locks.
- Weave through Parabola (5)
- An Action from Racing through the Hinterlands (Storylet), a Storylet in A train going imprudently fast.
- Wield the Mirror-Shard (2)
- An Action from A Paler Shade of Gant, a Storylet in Viric Jungle.
~
- Begin your search in the Viric Jungle (14)
- RETIRED Mr Chimes' Grand Clearing-Out
- An Action from Search for the Dream of a Desert, a Storylet in Viric Jungle.
- Flank the enemy by moving troops through the glass (7)
- RETIRED The London Horticultural Show
- An Action from Fighting London's War, a Storylet in Watchmaker's Hill.