Engaged in a Case (Guide)
Early MYN Content |
Engaged in a Case Summary | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Limited-Length Activity | |||||||||||
Setup | Progress | End | |||||||||
1 A | 2+ A | 1 A | |||||||||
Progress
Details |
Raise Detective's Progress to the case target. | ||||||||||
Special | Not Repeatable |
Most players will only use this activity for raising their A Name in Seven Secret Alphabets and for finding the Starving Poet, though it is also used for Ambition: Nemesis, Ambition: Bag a Legend!, and several FATE storylines.
Cases[edit]
A cheat sheet for available Cases:
Target | Requirements | Case Difficulty | Needed | Notes |
---|---|---|---|---|
The Starving Poet | No Acquaintance: the Starving Poet | 5 | 15 |
|
The Disappearing Heiress | A Name in Seven Secret Alphabets 3 | 8 | 10 (x4) | 10 x Detective's Progress to gain 1 x Evidence in the Case of the Missing Heiress 4 times. |
The Effusive Relicker | FATE 25 | |||
The Missing Key | FATE 45 | |||
The Man Who Did Not Die | FATE 45 | 4 | 5 | |
The Placid Patriarch | FATE 45 | |||
The Purveyor of Names | Ambition: Nemesis 38-39 | 28 | 10 (x2) |
|
the Arranger of Murders | Ambition: Nemesis 38-39 | 30 | 10 (x2) |
|
The Third Assassin | Ambition: Bag a Legend! 90 | 34 | 10 (x2) | 10 x Detective's Progress to gain 1 x Evidence in the Case of the Third Assassin 2 times. |
The Clay Man's Arm | FATE 45 |
Basic Info[edit]
The goal of this activity is to raise your Detective's Progress to a certain threshold, which will either allow you to complete the activity or to gain some evidence. This threshold is usually 10, but may differ between cases. In cases where you need to gain evidence, you will have to do this 2 or more times before you can turn it in. Gaining evidence may also have other costs.
Sometimes a case will have a complication, which will show up as an opportunity card. These complications can be resolved on the same card during the case, often to your benefit.
Raising Detective's Progress[edit]
You can either raise detective's progress by Pursue Your Current Case which has a number of airs dependent options that are action or resource intensive, or by spending favours on various faction cards.
Actions | Storylet | Requirements | Challenge | Success | Failure | |
---|---|---|---|---|---|---|
<31 | 3 | Ask anyone with an interest | (5x ) | +6 | ||
31-60 | 3 | Frequent key locations | (5x ) | +6 | ||
61-85 | 2 | Follow persons of interest | (10+5x ) | +5 | ||
86-95 | 1 | Reason it out | (20+5x ) | +3 | ||
>95 | 1 | Seek wisdom in the flights of bats | Luck 20% | +8 |
Actions | Storylet | Requirements | Challenge | Success | Failure | |
---|---|---|---|---|---|---|
<26 | 2 | Put together scraps of information | (10x ) | (5x -5) |
|
|
26-45 | 2 | Loosen tongues | (5x ) | (10+5x ) |
|
|
46-55 | 2 | A view from above |
|
(5x -5) |
|
|
56-65 | 2 | Enquire with devils | (5x ) | (5x -5) |
|
|
66-80 | 1 | Seek truth in gossip | 1 x | (5x -5) |
|
|
81-90 | 1 | Look to love | (x ) | (5x -5) |
|
|
91-100 | 2 | Follow a lead | (x ) | (5x -5) |
|
|
100 | 1 | A friendly face | Route: Lodgings | Luck 70% |
Faction | Storylet | Requirements | Challenge | Success | Failure |
---|---|---|---|---|---|
The Docks | Ask down by the river | 1 x Favours: The Docks | Luck 70% | ||
Criminals | Ask your criminal contacts | 1 x Favours: Criminals | Luck 70% | ||
Bohemians | Make enquiries in the demi-monde. | 1 x Favours: Bohemians | Luck 60% | ||
Revolutionaries | Ask among Revolutionaries | 1 x Favours: Revolutionaries | Luck 70% | ||
Hell | Seek knowledge from your infernal contacts | 1 x Favours: Hell | Luck 50% | ||
Society | Ask your more refined contacts | 1 x Favours: Society | Luck 30% | ||
The Great Game | Ask the spies of London | 1 x Favours: The Great Game | N/A | N/A | |
The Church | Ask your clerical contacts | 1 x Favours: The Church | Luck 50% | ||
Tomb-Colonies | Ask Tomb-Colonists | 1 x Favours: Tomb-Colonies | Luck 20% | ||
Constables | Reach out to the Constables | N/A | Luck 70% | ||
Urchins | Ask your Urchin contacts | 1 x Favours: Urchins | N/A | N/A |
It is worth noting that the constables option costs no favours, it always gives 6 progress for no cost. The urchins and the Great Game both have good no fail options, and the criminals give the same progress on a success or failure.
Complications[edit]
Complications are special cards that are added to your opportunity deck when you are pursuing certain cases. These are drawn with High or Urgent frequency until resolved, depending on the card in question. Failing to solve the complication may lock you out of some conclusions, or lead to a more expensive conclusion.
The Starving Poet[edit]
There are 2 cards here, where the second is available as soon as the first is finished.
- A Complication: the Revolutionary Connection
- A Complication: the Starving Poet is meeting with Anarchists
Investigate 'Gloriana' and Investigate 'Cumberbold'[edit]
Resolving this will benefit you upon completing your search.