Engaged in a Case (Guide)
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Early-Game Content |
Most players will only use this activity for raising their A Name in Seven Secret Alphabets and for finding
the Starving Poet, though it is also used for
Ambition: Nemesis,
Ambition: Bag a Legend!, and several FATE storylines.
Cases[edit]
A cheat sheet for available Cases:
Target | Requirements | Case Difficulty | ![]() |
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No ![]() |
5 | 15 |
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8 | 10 (x4) | ![]() ![]() |
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FATE 25 | |||
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FATE 45 | |||
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FATE 45 | |||
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FATE 45 | |||
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28 | 10 (x2) |
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30 | 10 (x2) |
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34 | 10 (x2) | ![]() ![]() |
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FATE 45 |
Basic Info[edit]
The goal of this activity is to raise your Detective's Progress to a certain threshold, which will either allow you to complete the activity or to gain some evidence. This threshold is usually 10, but may differ between cases. In cases where you need to gain evidence, you will have to do this 2 or more times before you can turn it in. Gaining evidence may also have other costs.
Sometimes a case will have a complication, which will show up as an opportunity card. These complications can be resolved on the same card during the case, often to your benefit.
Raising
Detective's Progress[edit]
You can either raise detective's progress by Pursue Your Current Case which has a number of airs dependent options that are action or resource intensive, or by spending favors on various faction cards.
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Actions | Storylet | Requirements | Challenge | Success | Failure |
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<31 | 3 | Ask anyone with an interest | ![]() ![]() |
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31-60 | 3 | Frequent key locations | ![]() ![]() |
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61-85 | 2 | Follow persons of interest | ![]() ![]() |
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86-95 | 1 | Reason it out | ![]() ![]() |
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>95 | 1 | Seek wisdom in the flights of bats | ![]() |
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Actions | Storylet | Requirements | Challenge | Success | Failure |
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<26 | 2 | Put together scraps of information | ![]() ![]() |
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26-45 | 2 | Loosen tongues | ![]() ![]() |
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46-55 | 2 | A view from above |
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56-65 | 2 | Enquire with devils | ![]() ![]() |
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66-80 | 1 | Seek truth in gossip | ![]() |
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81-90 | 1 | Look to love | ![]() ![]() |
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91-100 | 2 | Follow a lead | ![]() ![]() |
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100 | 1 | A friendly face | ![]() |
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Faction | Storylet | Requirements | Challenge | Success | Failure |
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Ask down by the river | ![]() |
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Ask your criminal contacts | ![]() |
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Make enquiries in the demi-monde. | ![]() |
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Ask among Revolutionaries | ![]() |
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Seek knowledge from your infernal contacts | ![]() |
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Ask your more refined contacts | ![]() |
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Ask the spies of London | ![]() |
N/A | N/A | |
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Ask your clerical contacts | ![]() |
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Ask Tomb-Colonists | ![]() |
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Reach out to the Constables | N/A | ![]() |
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Ask your Urchin contacts | ![]() |
N/A | N/A |
It is worth noting that the constables option costs no favours, and since Noise has no mechanical effect, it always gives 6 progress for no cost. The urchins and the Great Game both have good no fail options, and the criminals give the same progress on a success or failure, only gaining you
1 x Noise on a failure.
Noise[edit]
Noise is a unique menace acquired by failing at certain actions while Engaged in a Case:, as well as when asking for help with certain favours. It is only eliminated upon resolving a case, but so far there are no recorded effects from having too much noise, even after increasing it to 8.
Complications[edit]
Complications are special cards that are added to your opportunity deck when you are pursuing certain cases. These are drawn with High or Urgent frequency until resolved, depending on the card in question. Failing to solve the complication may lock you out of some conclusions, or lead to a more expensive conclusion.
The Starving Poet[edit]
There are 2 cards here, where the second is available as soon as the first is finished.
- A Complication: the Revolutionary Connection
- A Complication: the Starving Poet is meeting with Anarchists
Investigate 'Gloriana' and Investigate 'Cumberbold'[edit]
Resolving this will benefit you upon completing your search.