Quirks (Guide)

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This page is a brief catalogue of repeatable, non-card based ways to increase Quirks. Besides roleplay, some notable reasons to want to increase quirk levels are to access "I myself am my only true friend!" with Hedonist 8 (which gives four Second Chances), Quite a moral afternoon with Subtle 4, and Browse the society romances with Steadfast 4 (which gives a Mood).

You may also consume various Renown items to substantially increase specific quirks at the cost of others.

Repeatable Actions[edit]

Austere[edit]

Quirkaustere.png

Daring[edit]

Quirkdaring.png

Forceful[edit]

Quirkforceful.png

Heartless[edit]

Quirkheartless.png

Hedonist[edit]

Quirkhedonist.png

Magnanimous[edit]

Quirkmagnanimous.png

Melancholy[edit]

Quirkmelancholy.png

Ruthless[edit]

Quirkruthless.png

Steadfast[edit]

Quirksteadfast.png

Subtle[edit]

Quirksubtle.png

Opportunity Cards[edit]

Card Option Quirk Increase Quirk Decrease
Bringing the revolution Direct methods Forceful +3cp up to level 10 Subtle
Subtle methods Subtle +1cp up to level 5 Forceful
Follow your conscience Melancholy +1cp up to level 5 Ruthless
Don't ask me Ruthless +1cp up to level 5 Steadfast
Weather at last So much has been lost Melancholy +3cp up to level 10 Hedonist
Well, those clouds are quite pretty Hedonist +1cp up to level 5 Melancholy
An opportunity! Subtle +1cp up to level 5 Melancholy
The Departed Watch Melancholy +2cp up to level 10
Add your own dead to the pile Melancholy +3cp up to level 10 Heartless
Steadfast +3cp up to level 10
Oho! Ripe rats! Heartless +3cp up to level 10 Melancholy

Maxing out Quirks: Faction Items[edit]

If you have a quirk at 12, you can raise it up to 15 by using Faction Items. Each use consumes the item and increases the desired quirk by 15cp, while also decreasing another one by the same amount.

To get from level 12 to 15 requires 42cp, meaning you'll consume three faction items until you're maxed out.

See also: Renown Item Quirk Changes

Item/Option Prerequisites Increased Quirk Decreased Quirk Cost
Volunteer for the Trophonian Duty 250
12-14
Steadfast Hedonist E 25.00
60
Bait a horrible prank with your Skull 250
12-14
Heartless Magnanimous E 62.50
Play coded chess with an anonymous opponent 250
12-14
Subtle Forceful E 40.00
400
Decipher a concealed message 250
12-14
Melancholy Daring E 62.50
Turn over all the resources of your Endowment to Dr F______ 250
12-14
Austere Hedonist E 100.00
A drinking contest with a ballerina 250
12-14
Forceful Subtle E 50.00
500
Come to the assistance of Dr F______ 2000 x 
12-14
3
Magnanimous[1] Heartless E 30.00
Fund the production of a notorious new ballet 2000 x 
12-14
3
Hedonist[2] Austere E 30.00
Fast and meditate 250
12-14
Austere Hedonist E 100.00
Respond to a challenge from a Tomb-Colonist 250
12-14
Forceful Subtle E 62.50
125
600
Translate the libretto for 'The Concursion of Petals' 250
12-14
Hedonist Austere E 60.00
600
Assassinate one of Mr Fires' tug pilots, with a poisoned pin 250
12-14
Ruthless Magnanimous E 40.00
80
400
Plant a pin on a judge 250
12-14
Daring Melancholy E 40.00
80
400
Run the rooftops in honour of "a New Wind" 250
12-14
Daring Melancholy E 62.50
Secure the release of the Voiceless Dancer 250
12-14
Magnanimous Hedonist E 40.00
400
  1. This will consume all Notability!
  2. This will consume all Notability!