Ambition: Light Fingers (Guide)

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This page may contain spoilers for Ambitions or other major storylines.
Lightfingers.png

Before you came down here, you heard through a contact here that she had a line on a diamond 'the size of a cow'. She did tend to exaggerate. But even if it's only the size of, say, a pig, or even a kitten, it's worth your time.

Ambition: Light Fingers! starts out as a heist story and turns into something much darker, and as such is the only Ambition that offers players a free opportunity to switch to another Ambition. The main attributes are Sidebarshadowy.png Shadowy and Fox.png Persuasive.

For more information on Ambitions and choosing between them, consult the Ambitions guide.

Progress[edit]

This Ambition can be started in Spite.png Spite with Sidebarshadowy.png Shadowy 6. You can check your progress at any time on the Myself tab under Ambition; the number after the Ambition title is the part of the story you're currently on. This can be helpful when you're unsure where to go next; just find the corresponding part number below.


Searching for the Fading Music-Hall Singer (0–16)[edit]

0–2: Track down your contact, the Fading Music-Hall Singer, in Spite.png Spite.

3–5: Investigate the Painting Fragment in Veilgarden.png Veilgarden.

6–11: Mr Fires' Representative in Wolfstack.png Wolfstack Docks

12: Ambition: Light Fingers! 12: But what does it mean? (Fox.png Persuasive 47) This storylet appears in multiple locations, but you'll only find the information you need in one of them.

13: Ambition: Light Fingers! 13 in Spite.png Spite: Sneak into Mahogany Hall (Sidebarshadowy.png Shadowy 47) to find Hephaesta.

14: Ambition: Light Fingers! 14 at Veilgarden.png The Singing Mandrake: Meet with Hephaesta.

15–16: Search Forgottenquarter.png The Forgotten Quarter for the Faded Music-Hall Singer.


A Mystery of Sisters (17–36)[edit]

17–18a: Listen to the singer in Veilgarden.png Veilgarden

18b–19: Mad.png A state of some confusion

20–21: The Drownies at Wolfstack.png Wolfstack Docks

22–24: The singer is recovering in Veilgarden.png Veilgarden

25: Ambition: Light Fingers! 25 at Ferris.png Mrs Plenty's Carnival: You have three options to find out more about Poor Edward via the Star-gazing Roustabout:

26: Ambition: Light Fingers! 26 in Spite.png Spite: Bring Red gold.png 200 x Piece of Rostygold and the Bohogirl1photo.png Locket Depicting Twin Sisters (Sidebarshadowy.png Shadowy 72).

27: Ambition: Light Fingers! 27 at Ferris.png Mrs Plenty's Carnival: Try once more to locate the Star-gazing Roustabout (Fox.png Persuasive 72).

28–29: Searching Winewound Heath, beginning at Lodgings.png Your Lodgings

28: Ambition: Light Fingers! 28: You'll need Sunset.png 3 x Vision of the Surface to prepare for your search.

29: Ambition: Light Fingers! 29: Search the cottage (Sidebarshadowy.png Shadowy 72).

30–32: Do some poking around at Wolfstack.png Wolfstack Docks

33: Ambition: Light Fingers! 33 in Spite.png Spite: Ask the orphans of Spite about the Orphanage (Sidebarshadowy.png Shadowy 82).

34: Ambition: Light Fingers! 34 in Veilgarden.png Veilgarden: Meet with Hephaesta (Fox.png Persuasive 82) and get the Bohogirl1photo.png Locket Depicting Twin Sisters back.

35: Ambition: Light Fingers! 35 in Spite.png Spite: Plan to break into the Orphanage.

36: Ambition: Light Fingers! Lunching with the Enemy: Accept Poor Edward's invitation and obtain a Vialyellow.png Bag of Lethean Tea-Leaves.

  • Between now and the end of the next (Orphanage) section, you can use the tea-leaves to forget this Ambition and choose another. If you don't use the tea-leaves by part 47 (The Escape), you will lose them.

The Orphanage (37–47)[edit]

You will cross the Labyrinth to get the The Orphanage.

If you get caught during this journey (Eye.png Attracting Attention in the Orphanage 6), you will be Buried Alive. To escape, you can either slowly increase your wounds until you die, and embark on A boat trip, or you can Tug the root, which is a much quicker escape, but requires Sprout.png Attending to the Needs of a Singular Plant 5. So take your botany hobby seriously before entering the Labyrinth!

The Labyrinth has pretty tough Shadowy challenges, so maybe arm yourself with Blackglove.png Hastily Scrawled Warning Note or two (or more), and have low Sidebarwounds.png Wounds and Sidebarnightmares.png Nightmares when entering.

To enter, you need at least Demetergreen.png 800 x Foxfire Candle Stub. These aren't consumed upon entry; instead, each step consumes 50 of them, and if you cannot make enough progress, your only option is to leave, and lose all progress. So it's best to over-provision, and come in with maybe 2000x candle stubs. Oversupplied candles are not lost, and can later be used for other things.

37–39: The Labyrinth

40: Ambition: Light Fingers! The Creature in the Labyrinth, Sidebarshadowy.png 103 Shadowy

41: Ambition: Light Fingers! The Blind Cartographer

42: Ambition: Light Fingers! The Candle, gives you Demetergreen.png Everlasting Candle, needs one of

43: Ambition: Light Fingers! The Orphanage

44: Ambition: Light Fingers! the Hulking Orderly, moves you to Orphanage.png The Silent Corridors of the Orphanage, needs one of:

45: Inside the Orphanage, where you must ...

During this time, you can leave the orphanage and come back at will. You should avoid Room 101, which only brings you pain; Orwell would be proud.

Dr Vaughan's Encampment (48–54)[edit]

Make sure to check all the requirements from this section before Zailing, for example you have no option to lower your Scandal or obtain many of the required items after you have left London.

48–49: Ambition: Light Fingers! - Taking Care of Clarabelle (Back to London), Fox.png 127 Persuasive challenge

50: Ambition: Light Fingers! Seeking Dr. Vaughan, at University.png The University, needs Library.png 20 x Volume of Collated Research

51: Ambition: Light Fingers! The Southern Archipelago, at Coast2.png A Secluded Coastline (you need to Zail to get here)

52: Ambition: Light Fingers! - Meeting Doctor Vaughan, Fox.png 130 Persuasive challenge

53: Ambition: Light Fingers! Doctor Vaughan Explains (Requires Sidebarrespectable.png Respectable 7, Sidebarscandal.png Scandal < 3 and not having Deportestration.png Unwelcome at the University)

54: Ambition: Light Fingers! Scientific Requirements (Requires Amber red.png 1 x Nodule of Warm Amber, Bottlered.png 24 x Amanita Sherry, Scrawl1.png 20 x Correspondence Plaque, Scrap6.png 2 x Puzzle-Damask Scrap, Clouds.png 20 x Aeolian Scream, Birdie.png 2 x Whirring Contraption)

Preparing an Expedition to the Roof (55-65)[edit]

55: Ambition: Light Fingers – Preparing an Expedition to the Roof

Getting Newgate.png Ready to Fly (you need three points):

60: Light Fingers: Edward and the Clay Men

65: Light Fingers: Leaving London


Castles in the Ceiling (70–160)[edit]

You will use your Zeppelin to visit and milk the moon-mother.

You can return to London for the cost of five actions, and go back to the Castles in the Ceiling for another action. You'll have to do this round-trip at least once to lower your Nightmares, and more often if you don't have the items prepared that you need to advance.

70: Light Fingers: Intrusion, needs one of:

75: Light Fingers: Through the Dead, needs one of:

80: Light Fingers: Being Followed

85:

90: Light Fingers: A Second Coming

100–115:

120: Light Fingers: Ready the Milk

150: Light Fingers: A Place for the Impossible

155: Light Fingers: A Parting of Ways

160: Light Fingers: The Starved Men's Requirements Lamplighter beeswax.png 3000 x Lump of Lamplighter Beeswax, Mirror.png 30 x Memory of Light, Enigma.png 1 x Searing Enigma, Bottlegreen.png 25 x Muscaria Brandy, Scaryeye.png 1 x Night-Whisper

The Skin of the Sun (165–190)[edit]

165: Light Fingers: The Skin of the Sun

170: Light Fingers: Atop the Spire

175: Light Fingers: A Painstaking Descent Needs one of:

180: Light Fingers: The Boiling Sky Drownie.png 1 x Drownie Song of the Deep

185: Light Fingers: Lost in the Isn't Requires you to reduce 3 x Scaryeye.png Lost in the Is-Not to 0, each step needs one of:

190: Light Fingers: A Perilous Pilgrimage Requires one of

Parabolan Base-Camp (195–240)[edit]

Parabola is a dream-land behind the mirrors, and you will need to gain access to it to advance your Ambition.

If you already have access to a Parabolan Base-Camp, this part will be easy. If not, you have basically two options:

The Parabola (Guide) has some hints as to how to obtain the necessary items, and what other preparations you can make to enter Parabola. If you go there for the ambition, nothing stops you from doing other business there.

In the course of this ambition, you will be jumping a lot between London and Parabola; each time you enter, it costs Honey.png 100 x Drop of Prisoner's Honey, or 50 of them if you are a Fingerking.png Silverer. It might be worth it change your profession for that, and for unlocking Parabola in the first place.

195: Light Fingers: A Long-awaited Return

200: Light Fingers: Baseless Speculation

203:

206: Light Fingers: Establishing a Parabolan Base-camp

207: Light Fingers: Establishing a Parabolan Base-camp 2

215: Light Fingers: Bring Dr Vaughan and Clara to Safety Mirror.png 35 x Memory of Light, plus another Mirror.png 15 x Memory of Light for each time you fail a Sidebarshadowy.png 180 Shadowy challenge,

220: Light Fingers: Safety at Last

225: Light Fingers: The Hookman House Caper Back in London, Sidebarshadowy.png 180 Shadowy challenge, needs and consumes

Failing the challenge consumes some of the resources.

230:

235: Light Fingers: The Search for Mr Vaughan

240: Light Fingers: The Missing Husband

An Old Enemy (245–275)[edit]

You will lay a trap for Poor Edward to free Hephaesta; afterwards you bring her to your Parabolan Base-Camp where she can recover from being drugged.

245: Light Fingers: A Message from an Old Enemy

250: Light Fingers: A Dinner with Poor Edward

254: Light Fingers: The Third Gift

255: Light Fingers: The Lure is Cast, Papers.png 500 x Stolen Correspondence, Torsowhite.png 20 x Strong-Backed Labour, Bookblack.png 3 x Uncanny Incunabulum, Ship.png 3 x Favours: The Docks, Urchin.png 3 x Favours: Urchins, Locked with Sidebarwounds.png Wounds, Sidebarnightmares.png Nightmares

260: Light Fingers: The Lure is Cast 2

265: Light Fingers: Poor Edward's Proposal

270: Light Fingers: Hephaesta's Condition Bottlegreen.png 5 x Bottle of Greyfields 1868 First Sporing (which you lose even if you fail a Fox.png 170 Persuasive challenge)

275: Light Fingers: A Shelter from the Zee (back in Parabolan Base-Camp) Needs one of:

Preparing an Impossible Birth (279–284)[edit]

You will need to a arrange a Gleam.png Counterfeit Constellation, and reunite the sisters, which involves, depending on your previous choices, tracking down the Faded Music-hall singer by spending favours and cryptic clues, or dying and convincing the Boatman to let you take her back. If you go this route, and plan to persuade the Boatman, make sure you assemble all the necessary Unusual and Touching Love-Stories before you die, and also get rid (convert, sell or use) your Romantic Notions, since you lose them if you fail the check.

279–284: Light Fingers: Necessities

284: Light Fingers: From Above

Poor Edward and Mr. Fires (285–309)[edit]

You still need a Silk2.png Moon-Silk Swaddling for the birth of hybrid, and Mr. Fires is the only one who can provide it.

He proposes a deal: Remember that, in the beginning, it was all about a diamond the size of a cow? He'll give you that, in exchange for the hybrid -- after it has been born, of course.

285: Light Fingers: Another Meeting with Poor Edward (gives you a Edwardmasksmiley.png Smiling Mask if you agree or play along)

287: (Only applies if you didn't agree to play along marrying Poor Edward)

290: Light Fingers: The Painter's Studio

295: Light Fingers: The Painted Door, needs one of:

300: Light Fingers: Mr Fires' Ultimatum

302: Light Fingers: Mr Fires' Ultimatum 2

306: Light Fingers: Mr Fires' Ultimatum 3

307: Light Fingers: Mr Fires' Ultimatum 4

308: Light Fingers: Mr Fires' Ultimatum 5

309: Light Fingers: Mr Fires' Ultimatum 6 or Light Fingers: An Unburnt Archive

Light Fingers: The Fourth Gift

The Birthing (310–345)[edit]

310: Light Fingers: A Tap-Tap-Tapping

315: Light Fingers: The Moment is at Hand in Staircase.png Parabolan Base-Camp, needs Shard.png 1000 x Shard of Glim

320: Light Fingers: The Moment is at Hand 2

330: Light Fingers: A Difficult Labour

332: Light Fingers: Something New

335: Light Fingers: A False-Star Born

340: Light Fingers: A False-Star Born 2

345: Light Fingers: The Aftermath

The Raising (350–360)[edit]

350: Light Fingers: A Family Visit Five times you have to wait 24 hours and then feed the hybrid a Amber red.png Nodule of Pulsating Amber and other things, see Light Fingers: A Family Visit for details. Your choice of supplied food influences whether it comes out more monster-like or more human-like.

360: Light Fingers: The Rejuvenated Music-hall Singer

Abduction (360–374)[edit]

You go to sleep, and have a very nasty dream where you meet Poor Edward, and wake up to find the hybrid stolen from the Parabolan Base-Camp.

360: Ambition – A Good Night's Sleep

365: Light Fingers: The Burial of the Dead

370: Light Fingers: The Hybrid, Stolen

372: Light Fingers: The Calm After the Storm

374: Light Fingers: The Calm After the Storm 2

Reclaimation (375–400)[edit]

You have to reclaim the Hybrid, and for that you need help (which in turn costs lots of resource, once again).

375: Light Fingers: Prepare to Reclaim The Hybrid

First you need

If you seek help from the Duchess, you'll do

Your other option is to find and appease the Boil of Calamities:

Then you need to Check your preparations are complete, which requires

Take heart, this is the last (or second to last, depending on a later choice) big item investment into this ambition. You're nearly there!

385:

386: Light Fingers: The Wedding 2

390: Light Fingers: A Final Proposal

395: Light Fingers: Poor, Poor Edward OR Light Fingers: Poor Edward's Dilemma

397: Light Fingers: The Fate of Poor Edward OR Light Fingers: Marrying a Monster (gives you Edwardmasksmiley.png Smiling Mask and Pooredward.png A Loyal Nightmare of Poor Edward)

400: Light Fingers: Leaving Nightmares Behind

The Hybrid's Fate (405–End)[edit]

405: Light Fingers: The Hybrid's Fate: Choose wisely.

Aftermath[edit]

Unlike the other Ambitions, there is no need to wait 24 hours for a resolution. You have already waited for several days when the Hybrid was growing up.

Have Hephaesta complete her moon-milk withdrawal and complete her acquisition of zee-knowledge - and gain some research assistance.

Ask Hephaesta to help you from Parabola

Long-Term Rewards[edit]

Eventually, Hephaesta recovers, and she becomes a potential research assistant.

There is also the rewards from your completed Ambition: The Rewards of Ambition. This repeats every four weeks afterwards.

In addition, you can receive the following BDR items during the ambition, depending on your choices:

Pretty early progress also unlocks a a slightly favourable option in Cave of the Nadir on the card Lost at Sea

Items needed[edit]

This is an attempt to list all possible items needed in Light Fingers, for help with planning. The quantities listed are the fewest you can get away with (min), and the most you will need (max). This list only includes items that can be found outside of this Ambition; items like the Painting Fragment that are unique to Light Fingers are listed elsewhere. This does not include all the Honey.png Drop of Prisoner's Honey that you need to enter Parabola.

Item Min Max Parts
Clouds.png Aeolian Scream 20 25 54,55
Bohogirl1.png Alluring Accomplice 0 1 284
Bottlered.png Amanita Sherry 32 32 15,54
Eolith.png Ambiguous Eolith 0 5 350
Ancientrifle.png Ancient Hunting Rifle 0 Unbounded 70[1]
Meteors.png Antique Mystery 5 8 55,207,375
Appallingsecret.png Appalling Secret 0 270 35,375
Document.png Bazaar Permit 0 5 2010
Newgate.png Blackmail Material 0 8 287,2010
Bottlehorse.png Bottle of Fourth City Airag: Year of the Tortoise 0 5 350
Bottlegreen.png Bottle of Greyfields 1868 First Sporing 5 Unbounded 270[2]
Bottleandglass.png Bottle of Greyfields 1879 150 150 15
Bottleandglassred.png Bottle of Greyfields 1882 30 30 4a
Bottlemorelways.png Bottle of Morelways 1872 10 260 350,375
Bottlewillow.png Bottle of Strangling Willow Absinthe 100 Unbounded 225[3]
Skullbrass.png Bright Brass Skull 0 1 2020
Ameliawhitlock.png Captain Amelia Whitlock 0 1 284[4]
Wineglass.png Cellar of Wine 0 3 55,75
Papers3.png Compromising Document 100 Unbounded 225[5]
Confidentsmile.png Confident Smile 1 Unbounded 230[6]
Scrawl1.png Correspondence Plaque 20 45 54,85
Crypticsecret.png Cryptic Clue 0 Unbounded 284[7],287[8],295,2040[9]
Bookdead.png Diary of the Dead 0 2 275
Honey.png Drop of Prisoner's Honey 150 1301 206,375
Blunderbuss.png Emergency Blunderbuss 0 25 85
Tankard.png Engraved Pewter Tankard 0 10 284
Bookbrown.png Entry in Slowcake's Exceptionals 0 1 375
Implication.png Extraordinary Implication 0 15 85,185
Bottleclear.png F.F. Gebrandt's Superior Laudanum 50 Unbounded 175,225[10]
Vialblue.png F.F. Gebrandt's Tincture of Vigour 0 1 18b
Baldman.png Favour in High Places 0 5 284
Bohogirl1.png Favours: Bohemians 0 Unbounded 284[11]
Constablebadge.png Favours: Constables 1 6 55,225
Manacles.png Favours: Criminals 0 8 55,284[11]
Fingerking.png Favours: Fingerkings 0 3 375
Salon2.png Favours: Society 0 3 375
Ship.png Favours: The Docks 3 9 255,284,295
Urchin.png Favours: Urchins 3 6 255,284[11]
Currency3 silver.png Fistful of Surface Currency 200 200 23
Vialgreen.png Flask of Abominable Salts 0 175 55,2020
Demetergreen.png Foxfire Candle Stub 900 Unbounded 37[12],37-39[13],42,375[14]
Blackglove.png Hastily Scrawled Warning Note 0 5 35
Riflesharpshooter.png Infernal Sharpshooter's Rifle 1 1 375
Jade.png Jade Fragment 0 2000 287
Key.png Key to a Lair in the Marshes 0 1 55[4]
Specimen.png Live Specimen 0 2 350
Sign.png London Street Sign 0 5 42
Lamplighter beeswax.png Lump of Lamplighter Beeswax 3000 3100 160,2020
Shipbig.png Majestic Pleasure Yacht 0 1 284[4]
Honeymazed.png Maniac's Prayer 50 975 85,190,375
Wake.png Memory of Distant Shores 2 38 35,185
Mirror.png Memory of Light 65 1126 160,185,207,215
Midnightmatriarch.png Midnight Matriarch 0 1 275
Moonpearl.png Moon-Pearl 0 500 7,25
Candleblack.png Mourning Candle 0 1 2030
Bottlegreen.png Muscaria Brandy 25 50 85,160
Nevercold brass.png Nevercold Brass Sliver 0 400 31
Blackcoatblueback.png Night-Trimmed Frock Coat 1 1 225
Scaryeye.png Night-Whisper 2 2 105,160
Amber.png Nodule of Deep Amber 0 1250 55
Amber red.png Nodule of Pulsating Amber 6 6 115,350
Amber blue.png Nodule of Trembling Amber 0 5 55
Amber red.png Nodule of Warm Amber 1 1 54
Diamondblue.png Ostentatious Diamond 0 6 375
Scrap4.png Parabola-Linen Scrap 0 4 203
Stalactite.png Parabolan Defences 2 2 375
Heartfruit.png Parabolan Orange-apple 0 1 350
Banknotes.png Penny 0 12500 2010
Document.png Personal Recommendation 0 2 375
Beetle.png Phosphorescent Scarab 0 250 350
Red gold.png Piece of Rostygold 200 5700 26[15],44,284
Bottledsoulpurple.png Portfolio of Souls 0 5 350
Mountainglow.png Primaeval Hint 2 2 55,115
Scrap6.png Puzzle-Damask Scrap 2 2 54
Map.png Puzzling Map 0 10 55[16],190,284
Ratsstring.png Rat on a String 0 3500 350,375
Derringer.png Ratwork Derringer 1 1 375
Knifered.png Ravenglass Knife 0 1 375,375
Horsehead.png Relic of the Fourth City 20 20 15
Heart.png Romantic Notion 0 ? 235
Sapphire.png Sapphire 0 16 287,375
Conversation.png Scrap of Incendiary Gossip 0 200 375
Enigma.png Searing Enigma 1 3 160,284,375
Shard.png Shard of Glim 16000 20600 20,55,284,315,2020
Knife.png Skyglass Knife 10 10 375
Cherries.png Solacefruit 0 5 350
Bottledsoul.png Soul 25 25 15
Papers.png Stolen Correspondence 500 500 255
Eyestorm.png Storm-Threnody 10 10 375
Torsowhite.png Strong-Backed Labour 23 23 55,255
Paperstack.png Sworn Statement 0 5 375
Scaryeye.png Tale of Terror!! 100 160 185,375
Piratepoet.png The Pirate-Poet 0 1 275[4]
Adoration.png Touching Love Story 0 10 284
Bookblack.png Uncanny Incunabulum 8 10 85,207,255,375
Bookred.png Unusual Love Story 0 1 284
Ruby.png Venom-Ruby 0 6 375
Sunset.png Vision of the Surface 3 88 28,75,185
Library.png Volume of Collated Research 50 50 50,375
Birdie.png Whirring Contraption 2 2 54
Whispered secret.png Whispered Hint 6 1256 2a,55
Waves3.png Zee-Ztory 0 160 185,275
Endnotes
  1. The Rifle is not spent on success, but failure does not advance the Ambition.
  2. Requires 5 which are spent on success, but failure costs 5 and does not advance the Ambition.
  3. Requires 100 which are spent on success, but failure costs 65 and does not advance the Ambition.
  4. 4.0 4.1 4.2 4.3 Not spent
  5. Requires 100 which are spent on success, but failure costs 20 and does not advance the Ambition.
  6. Requires 1 which is spent on success, but failure also costs 1 and does not advance the Ambition.
  7. Requires 5000 which are spent on success, but failure costs 1000 and does not advance the Ambition.
  8. Requires 300 which are spent on success, but failure also costs 300 and does not advance the Ambition.
  9. Requires 100 which are spent on success, but failure also costs 100 and does not advance the Ambition.
  10. Requires 50 which are spent on success, but failure costs 1 and does not advance the Ambition.
  11. 11.0 11.1 11.2 Requires 3 which are spent on success, but failure costs 1 and does not advance the Ambition.
  12. Requires 800 to enter the Labyrinth, but as few as 650 can be spent with extremely lucky checks, or 750 using only Attribute checks.
  13. 50 are spent with each attempt, progress is only made on success, and leaving the labyrinth resets all progress without refunding the Stubs spent.
  14. Requires 100 which are spent on success, but failure costs 50 without advancing the Ambition.
  15. Requires 200 Rostygold but it is not lost on success.
  16. Requires 3 to unlock but only spends 2.