Railway Station Developments (Guide)

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As a player completes stations along the Great Hell-Bound Railway, short Railway, they will encounter a number of opportunities to improve those stations. As completing stations is a very expensive project, typically costing between 500 and 2750 Hinterland Scrip each, this guide seeks to explain the various benefits of each station's improvements. In all, improving everything should cost 8675 or 9375 depending on statue choices.

Basic Information[edit]

Unless otherwise noted, improvements at each station follow the following cost formula:

This is detailed out in the following table:
Number of Improvements Cost Cumulative Cost
1 50 50
2 100 150
3 150 300
4 200 500
5 250 750
6 300 1050
7 350 1400
8 400 1800
9 450 2250
10 500 2750

Improvements to Ealing Gardens[edit]

The total cost to build everything in Ealing Gardens is 1050 , plus several miscellaneous items depending on the passenger lounge conversion. When finished, you will have Ealing Gardens Development: 6.

Improvements to Ealing Gardens:
Improvement Action Additional Costs / Requirements Benefit
Commercial District Commission the building of a commercial district N/A Grants access to Licensed by Mr Hearts to obtain bones
Further develop the commercial district N/A Expands the wares available at Licensed by Mr Hearts
Complete the commercial district N/A Further expands the wares available at Licensed by Mr Hearts
Misc Build a branch of Virginia's Spa N/A Grants access to Spa Services to generate souls
Build a statue Depends on statue Statues at the GHR Stations (Guide)#Ealing_Gardens
Watchtower (You may only build one, but they have no mechanical differences.)
Build a Watchtower, lit with the reflected light of your own False-Star A False-Star of your Own[1] Allows additional options for adjusting Ealing Gardens: Darkness
Build a Watchtower, lit with the ceaseless flame of your Unquenchable Firebird Unquenchable Firebird[1] Allows additional options for adjusting Ealing Gardens: Darkness
Build a Watchtower, lit with the reflected light of Phosphorescent Scarabs 250 x Phosphorescent Scarab Allows additional options for adjusting Ealing Gardens: Darkness
Build a Watchtower, lit with the reflected light of the Contrarian's Monochromatic Lantern The Contrarian's Monochromatic Lantern[1] Allows additional options for adjusting Ealing Gardens: Darkness
Build a Watchtower, lit with the reflected light of the Boatman's Lantern The Boatman's Lantern[1] Allows additional options for adjusting Ealing Gardens: Darkness
Inside the Station (You may only build one, but it can be changed out)[2]
Have the passenger area handsomely furnished 10 x Knob of Scintillack[3] Curing 1-2 CP of Nightmares using Rest in the Passenger Lounge
Convert the empty passenger area into a post office 50 x Final Breath[4] Curing 1-2 or 2-3 CP of Suspicion using Visit the Postal and Notary Office
Convert the empty passenger area into a stand selling Rubbery Pies 10 x Basket of Rubbery Pies[5] Sell rubbery pies for or reducing In Corporate Debt Using Attend your Rubbery Pie Stand
Convert the empty passenger area into a small chapel 10 x Preserved Surface Blooms[6] Curing 1-2 or 2-3 CP of Scandal using Visit the Chapel
Convert the empty passenger area into a clinic Curing 1-2 CP of Wounds using Visit the Clinic
Refurbish the station! 50 Allows changing the station improvement out
  1. 1.0 1.1 1.2 1.3 Does not consume the item in question
  2. The standard cost does not apply. All costs are listed.
  3. Half Price with Wealth Charter
  4. Half Price with Infernal Charter
  5. Half Price with Worker Ownership Charter
  6. Half Price with Theological Charter
  7. Half Price with Charitable Charter
TABLE: Repeatable Simple Actions Unlocked By Development
Development Action Effects
Commercial District Level 1 Buy a supply of Venison Marrow 5 x Femur of a Surface Deer 5 x Pot of Venison Marrow
Buy the Sausage About Which No One Complains 1 x Mutersalt[1], 1000 x Rat on a String 1 x Sausage About Which No One Complains
Extract the skeleton of a Seven-Throated Warbler[2] 1 x Seven-Throated Warbler 1 x Warbler Skeleton
Take the wings off a bat[2] 1 x Sulky Bat 2 x Bat Wing
Extract the skeleton of a Seven-Throated Warbler[3] 1 x Seven-Throated Warbler[1], 2 x Nodule of Warm Amber, 130 x Bone Fragments 1 x Warbler Skeleton
Duplicate the wings of a bat[3] 1 x Sulky Bat[1], 2 x Nodule of Warm Amber, 10 x Bone Fragments 2 x Bat Wing
Burgle a Public House[4] Casing... 8 ➤ Casing... is dropping... {36 CP), A Marauder of the Clay Highwayman is increasing... (+2 CP), 1 x Nodule of Trembling Amber, 4 x Crate of Incorruptible Biscuits, 1-49 x Jasmine Leaves
Commercial District Level 2 Take the wings off a Focused Albatross[2] 1 x Focused Albatross, 1 x Skyglass Knife, 1 x Patent Scrutinizer 2 x Albatross Wing
Take the skull off a Somnolent Hyaena[2] 1 x Somnolent Hyaena, 5750 x Penny 1 x Sabre-toothed Skull
Duplicate the wings of a Focused Albatross[3] 1 x Focused Albatross[1], 25 x Nodule of Warm Amber, 2000 x Bone Fragments 2 x Albatross Wing
Duplicate the skull of a Somnolent Hyaena[3] 1 x Somnolent Hyaena[1], 125 x Nodule of Warm Amber, 4900 x Bone Fragments 1 x Sabre-toothed Skull
Duplicate the skull of an Aurochs[3] 1 x Aurochs[1], 5 x Nodule of Warm Amber, 1000 x Bone Fragments 1 x Horned Skull
Commercial District Level 3 Take the pincers off a Deep-zee Catch 1 x Deep-zee Catch 2 x Crustacean Pincer
Duplicate the tail of a Tomb-Lion[3] 1 x Tomb-Lion[1], 2 x Nodule of Warm Amber, 200 x Bone Fragments 1 x Tomb-Lion's Tail
Duplicate the wings of a Young Terror Bird[3] 1 x Young Terror Bird[1], 25 x Nodule of Warm Amber, 100 x Bone Fragments 2 x Wing of a Young Terror Bird
Duplicate the skull of a Plated Seal[3] 1 x Plated Seal[1], 25 x Nodule of Warm Amber, 1750 x Bone Fragments, 1 x Crate of Incorruptible Biscuits 1 x Plated Skull
Virginia's Spa Attend for a treatment
Offer to design a treatment: a steam-bath of Mutersalt Vapours
Watchtower Refresh the Watchtower[4] Ealing Gardens: Darkness is dropping... (1-2 CP), Advancing the Liberation of Night: is dropping... (-1-2 CP)
Have a union member refresh the Watchtower 1 x Tailfeather Brilliant as Flame Ealing Gardens: Darkness is dropping... (-1-2 CP)
Passenger Lounge Doze Nightmares is dropping... (-1-2 CP)
Postal and Notary Office Forge convincingly With Hellish Hymn[1] Suspicion is dropping... (-2-3 CP)
Lurk plausibly Suspicion is dropping... (-1-2 CP)
Offer your services With Profession: Notary 1-3 x Hinterland Scrip, Suspicion is dropping... (-1-2 CP)
Rubbery Pie Stand Sell Pies for the Company 5 x Basket of Rubbery Pies In Corporate Debt is dropping... (-3 CP)
Sell Pies for yourself 5 x Basket of Rubbery Pies 31-33 x Hinterland Scrip
Chapel Lead Evensong With The Very Teeth of St George![1] Scandal is dropping... (-2-3 CP)
Attend Evensong Scandal is dropping... (-1-2 CP)
Clinic Have your wounds seen Wounds is dropping... (-1-2 CP)
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Item is not consumed
  2. 2.0 2.1 2.2 2.3 Not available after having provided 1 x Device for the Duplication of Bones
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Requires having provided 1 x Device for the Duplication of Bones first
  4. 4.0 4.1 This is an opportunity card action

Improvements to Jericho Locks[edit]

The total cost to build everything in Jericho Locks is 750 , plus 1 x Collection of Curiosities. The main item to build here is the library, which can be used for research and is covered here: Jericho Library (Guide). When you have finished building everything, you will have Jericho Locks Development: 5.

Improvements to Jericho Locks:
Improvement Action Additional Costs Benefit
Library Build a small library N/A Grants access to Visit your Library allowing books to be exchanged for items and grants access to research
Expand your library N/A Expands trades available at Visit your Library and expands research options
Complete your library N/A Further trades available at Visit your Library and further expands research options
Misc Construct a Souvenir Shop 1 x Collection of Curiosities Grants access to Entice Purchasers to sell Unprovenanced Artefacts, Unearthly Fossils and Infernal Sharpshooter's Rifles for
Build a statue Varies Statues at the GHR Stations (Guide)#Jericho_Locks
TABLE: Repeatable Simple Actions Unlocked By Development
Development Action Effects
Library Level 1 Lend with stultifying effect 1 x Mirthless Compendium of Statistical Observations 30 x Hinterland Scrip
Lend without remorse 1 x Slim Volume of Bazaarine Poetry 10 x Hinterland Scrip
Lend proudly 1 x Copy of your Zeefaring Epic[1] 275 x Piece of Rostygold
Library Level 2 Lend inventively 1 x Revisionist Historical Narrative 30 x Hinterland Scrip
Lend religiously 1 x Verse of Counter-Creed 30 x Hinterland Scrip
Lend cautiously 1 x Copy of your Tale for the People[1] 15 x Nightsoil of the Bazaar, 125 x Proscribed Material
Library Level 3 Lend provocatively 1 x Corrective Historical Narrative 30 x Hinterland Scrip
Lend extensively 2 x Corrective Historical Narrative, 3 x Revisionist Historical Narrative 1 x Night-Whisper
Lend in expectation 1 x Copy of your Tale of the Future[1] 275 x Nevercold Brass Sliver
Souvenir Shop Sell Unprovenanced Artefacts 5 x Unprovenanced Artefact (27 + Train Luxuries) x Hinterland Scrip
Sell Unearthly Fossils 5 x Unearthly Fossil (27 + Train Baggage Accommodations) x Hinterland Scrip
Sell an Infernal Sharpshooter's Rifle 1 x Infernal Sharpshooter's Rifle (438 + (2 x Train Luxuries)) x Hinterland Scrip
  1. 1.0 1.1 1.2 Item is not consumed

Improvements to the Magistracy[edit]

The total cost to build everything in The Magistracy of the Evenlode is 750 . When you have finished building everything, you will have Magistracy of the Evenlode Development: 5.

Improvements to The Magistracy of the Evenlode:
Improvement Action Additional Costs Benefit
Diving Construct a Diving Bell in the Magistracy's Basement N/A Grants access to Diving in the Magistracy to obtain bones.
Improve the Diving Bell in the Magistracy's Basement N/A Allows diving deeper in Diving in the Magistracy
Improve the Diving Bell in the Magistracy's Basement Again[1] N/A Allows diving to the deepest depths in Diving in the Magistracy
Spur Line (Depends on which route you took.) Put in a spur line running into the Plain of Thirsty Grasses 1 x Railway Steel Grants an additional option on Digs in the Magistracy of the Evenlode
Put in a spur line running up to the hills 1 x Railway Steel Grants an additional option on Digs in the Magistracy of the Evenlode
Misc Build a statue Varies Statues at the GHR Stations (Guide)#The_Magistracy_of_the_Evenlode
  1. This is a repeat of the 2nd option.

Improvements to Balmoral[edit]

The total cost to build everything in Balmoral is 1050 . The main improvement is the construction of a Cabinet Noir which can be used to create Cover identities. When you have finished building everything, you will have Balmoral Development: 6.

Improvements to Balmoral:
Improvement Action Additional Costs Benefit
Cabinet Noir Construct a Cabinet Noir N/A Grants access to Work in your Cabinet Noir to cover tracks and break codes.
Expand your Cabinet Noir Disappearing... 3 Grants access to crafting Cover identities
Further expand your Cabinet Noir Expands the options available when crafting Cover identities
Further expand your Cabinet Noir 2 Grants access to all options when crafting Cover identities
Misc Install an enormous mirror in your Cabinet Noir N/A Creates a passage to and from your Parabolan Base-Camp
Build a statue Varies Statues at the GHR Stations (Guide)#Balmoral

Improvements to Station VIII[edit]

The total cost to build everything in Station VIII is 1575 , plus 1 x Halcyonic Tonic, 1 x Fillip of Effervescence, and 1 x Crystallised Euphoria to finish the kitchen. The first set of improvements are required to gain access to the factory in general. Otherwise the main use of improvements here is for the A Kitchen for Artists activity. When you have finished building everything, you will have Station VIII Development: 7.

Improvements to Station VIII:
Improvement Action Additional Costs / Requirements Benefit
Basic Developments Build washrooms 75 [1] Required to access the factory.
Build a bunkhouse 75 [1] Required to access the factory.
Build a canteen 75 [1] Required to access the factory. Grants access to A Kitchen for Artists
Canteen Improve your canteen 5 x Meals Served at Station VIII Grants additional options in A Kitchen for Artists
Further improve your canteen[2] 10 x Meals Served at Station VIII Grants additional options in A Kitchen for Artists
Kit out your canteen Grants all options in A Kitchen for Artists
Misc Place a mirror in the washrooms N/A Creates a passage to and from your Parabolan_Base-Camp
Build a lighthouse above the station N/A Allows additional options for adjusting Station VIII: Darkness
Build a statue N/A Statues at the GHR Stations (Guide)#Station_VIII
  1. 1.0 1.1 1.2 The standard cost does not apply. All costs are listed.
  2. This is a repeat of the 1st option.
TABLE: Repeatable Simple Actions Unlocked By Development
Development Action Effects
Lighthouse Dim the Lighthouse Station VIII: Darkness is increasing... (+3 CP), Advancing the Liberation of Night: is increasing... (+1 CP up to level 50)
Turn up the brilliance of the Lighthouse Station VIII: Darkness is dropping... (-3 CP), Advancing the Liberation of Night: is dropping... (-1 CP)

Improvements to Burrow-Infra-Mump[edit]

The total cost to build everything in Burrow-Infra-Mump is 500 , plus either a 1 x Uncanny Incunabulum or 1 x Portfolio of Souls depending on A Church in the Wild and 1 x Judgements' Egg. When you have finished building everything, you will have Burrow-Infra-Mump Development: 4.

Improvements to Burrow-Infra-Mump:
Improvement Action Additional Costs / Requirements Benefit
After Finishing the Church Build an Allotment Garden 10 Renown: Rubbery Men Allows one to grow A Turnip?
Invite God's Editors to the Burrow Membership of God's Editors[1] Grants access to God's Editors at Burrow-Infra-Mump to generate 1 x Favours: The Church and an additional option on Larceny at Burrow-Infra-Mump
Allow a Curatorial Devil to build a Museum of Souls 10 Renown: Hell[2] Grants access to The Museum of Souls to convert souls and an additional option on Larceny at Burrow-Infra-Mump
Provide a Judgement's Egg for the collection 1 x Judgements' Egg[3] Grants a one time boon of items worth 100E
Statue Build a statue N/A Statues at the GHR Stations (Guide)#Burrow-Infra-Mump
  1. 1 x Uncanny Incunabulum (if A Church in the Wild >= 70)
  2. 1 x Portfolio of Souls (if A Church in the Wild < 70)
  3. The standard cost does not apply. All costs are listed.
TABLE: Repeatable Simple Actions Unlocked By Development
Development Action Effects
God's editors Pay for postage on a letter to the Archbishop of Canterbury 10 x Fistful of Surface Currency 1 x Favours: The Church (up to 7), 15 x Proscribed Material, 1 x Letters Mailed to the Archbishop of Canterbury
Rummage through the Pile
Steal a precious manuscript[1] 10 x Casing..., and Advanced Cover Identity ➤ 1 x Legenda Cosmogone
The Museum of Souls Have your soul examined 5 x Appalling Secret
Examine the Galleries 50 x Cryptic Clue, 5 x Appalling Secret
Ask the Curatorial Devil to curate some souls 800 x Soul, 60 x Brilliant Soul, 50 x Infernal Contract 1 x Portfolio of Souls
Ask the Curatorial Devil to curate some souls 400 x Soul
Ask the Curatorial Devil to examine numerous souls 1 x Portfolio of Souls, 100 x Brilliant Soul
Make a substantial donation to the museum 1 x Discordant Soul, 5 x Silent Soul, 5 x Portfolio of Souls, 125 x Brilliant Soul, 25 x Muscaria Brandy 1 x Coruscating Soul
Rob the Museum of Souls[1] 8 x Casing... 1 x Silent Soul, 1 x Queer Soul, 4-27 x Brilliant Soul
  1. 1.0 1.1 This is an opportunity card action

Improvements to Moulin[edit]

The total cost to build everything in Moulin is 500 . The main thing to build here is the Achaeological Institute so that you can write monographs from items acquired in the wastes. When you have finished building everything, you will have Moulin Development: 4.

Improvements to Moulin:
Improvement Action Additional Requirements Benefit
Commercial District Construct an Archaeological Institute 1 x Para-Archaeologist Grants the ability to Write a Monograph
Expand your Archaeological Institute[1] 3 x Para-Archaeologist Expands options when Writing a Monograph
Complete your Archaeological Institute[1] 5 x Para-Archaeologist Grants all options when Writing a Monograph
Misc Build a statue Varies Statues at the GHR Stations (Guide)#Moulin
  1. 1.0 1.1 This is a repeat of the 1st option.

Improvements to The Hurlers[edit]

The total cost to build everything in The Hurlers is 2750 , 3 x Hillmover, 2 x Strong-Backed Labour, and 10000 x Foxfire Candle Stub.

When you have finished building everything, you will have Hurlers Development: 10.

Improvements to The Hurlers:
Improvement Action Additional Costs Benefit
Basic Reinforce the potbelly stove N/A Grants Hurlers Thermal Development to the station, and adds options for adjusting Hurlers: Darkness
Hurlers Commercial Development Establish a trading post N/A Grants access to Licensed by Mr Stones for trading curios
Secure your trading post N/A Further expands the wares available at Licensed by Mr Stones to trading diamonds
Pipe hot air into the trading post N/A Further expands the wares available at Licensed by Mr Stones to trading rumours. Additionally it unlocks access to Attempt to rob the Calculating Lapidary's vault, granting a Hideous Promissory Note
Hurlers Infrastructural Development Provide funding for the Disembarked Deviless N/A Allows one to begin Digging in the Hurlers
Clear a road into the wastes from the encampment 2 x Strong-Backed Labour Allow you to travel into the wastes directly from the goat-demon's encampment, bypassing the higher Dangerous challenge normally required to get there
Illuminate the road you've built 10000 x Foxfire Candle Stub Reduces the action cost for travelling on the road to zero
Misc Blast open a hot-spring outpost for Virginia's Spa 3 x Hillmover Grants access to Hot Spring Services to reduce Wounds and gain Final Breaths
Build a lavatory equipped with a mirror N/A Creates a passage to and from your Parabolan_Base-Camp
Build a statue Varies Statues at the GHR Stations (Guide)#The_Hurlers
TABLE: Repeatable Simple Actions Unlocked By Development
Development Action Effects
Reinforced Stove Add more plaques to the stove [1] 7 x Correspondence Plaque Hurlers: Darkness is dropping... (-3 CP), Stoking the Stove is increasing... (+1CP)
Light some candles at the stove 2 [1] 150-700 x Foxfire Candle Stub, Hurlers: Darkness is increasing... (+5 CP, up to level 7)
Sweep the floor a little [2] 50-100 x Foxfire Candle Stub
Commercial Development Level 1 Donate one Crystallised Curio to her stock 1 x Crystallised Curio Charity Is Such A Filthy Word is increasing... (+1 CP)
Trade five Crystallised Curios 5 x Crystallised Curio 25 x Hinterland Scrip
Ask her to cut apart five Crystallised Curios 5 x Crystallised Curio 4-5 x Unprovenanced Artefact
Trade one Knob of Scintillack 1 x Knob of Scintillack 6 x Hinterland Scrip
Attempt to offload your Allegedly-Cursed SapphireFate 1 x A Sapphire, Allegedly Imbued with a Minor Curse[3] 1 x Rumour of the Upper River
Commercial Development Level 2 Trade one hundred Flawed Diamonds 100 x Flawed Diamond 30 x Hinterland Scrip
Trade twenty-five Ostentatious Diamonds 25 x Ostentatious Diamond 6 x Crate of Incorruptible Biscuits
Trade one Magnificent Diamond 1 x Magnificent Diamond 5-6 x Touching Love Story
Trade one Fabulous Diamond 1 x Fabulous Diamond 625 x Hinterland Scrip, 2 x Stolen Kiss
Commercial Development Level 3 Attempt to rob the Calculating Lapidary's vault 1 x Sapphire, 1 x Talkative Rattus Faber, 1 x Set of Kifers, Advanced Cover Identity ➤ 15 x Ostentatious Diamond, 1000 x Flawed Diamond, 1 x Hideous Promissory Note, 2 x Favours: Criminals (up to 7)
Trade rumours with the Calculating Lapidary [1] 1 x Rumour of the Upper River 10-12 x Scrap of Incendiary Gossip
Trade rumours with the Calculating Lapidary 2 [2] 1 x Rumour of the Upper River 248-268 x Nevercold Brass Sliver
Commercial Development Level 4 (Robbed) Return the Hideous Promissory Note 1 x Hideous Promissory Note 10 x Blackmail Material, Magnanimous is increasing... (+3 CP, up to level 10), Subtle is increasing... (+3 CP, up to level 10), Sets Hurlers Commercial Development to 3
Enter the compartment - with the Hideous Promissory Note 1 x Hideous Promissory Note 13 x Favour in High Places, 1 x Foxfire Candle Stub, 1 x Magnificent Diamond, 1 x Mortification of a Great Power, Daring is increasing... (+3 CP, up to level 10), Heartless is increasing... (+3 CP, up to level 10), Sets Lowell's Locks & Cages to 1, Sets Hurlers Commercial Development to 0 (Requiring rebuilding the trading post)
Hot-Spring Take a quick dip with the goat-demons [1] Wounds is dropping... (-2-4 CP), scandal is increasing... (+1 CP)
Hold your breath underwater [1] (See Action) x Final Breath, Hurlers: Darkness is increasing... (+2 CP)
Break a goat-demon free [2] 1 x Frigid Intuition
Submit the complaints to Virginia [2] Scandal is dropping... (-2 CP), Nightmares is increasing... (+1 CP)
  1. 1.0 1.1 1.2 1.3 1.4 Requires Stoking the Stove 1-7
  2. 2.0 2.1 2.2 2.3 Requires Stoking the Stove 8 or 0
  3. Item is not consumed

Improvements to Marigold[edit]

Typically at Marigold Station there is only one improvement that can be made, and that is picking a statue for 50 . That said, if you built a statue of yourself at all stations, there is one additional option available, bringing the total cost to 750 and items totaling 1662.50 E

Improvements to Marigold Station:
Improvement Action Additional Costs Benefit
Statue Consider building a statue at Marigold Station N/A Statues at the GHR Stations (Guide)#Marigold_Station
Commission the Chelicerous Sculptor to make his "masterwork" Grants The Inescapable Ubiquity of your Countenance
  1. The standard cost does not apply. All costs are listed.