Statues at the GHR Stations (Guide)

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At every Station of the Great Hellbound Railway, you, the Director, have a singular choice: You can build a statue!

For most Stations, your choice of Statue determines the key options and rewards of the corresponding "Under the Statue at _____" card. Of course, each Statue has different building requirements, spanning items, Favours, Connected/Renown qualities, otherwise-esoteric achievements such as Poet-Laureate, and specific GHR Board Members. All this information is brought together in this guide.

Note that in Unlock Requirements for Statue-specific actions, the level of the location's Commemorative Development is omitted, since obviously you have to have the statue in question to get its options. You can go to the page for each location's Under the Statue... card if you really want to find out, but this page has been created so you don't have to know that.

General notes and rating system[edit]

Most statues can be broken up into three types:

  • Regular statues allow you to call in 1, 2 or 4 of a particular type of Favours. Obtaining their rewards is usually about 6 EPA, assuming 1 action to get each Favour. This generally means rewards valued at 12 E, 18 E or 30 E depending on the necessary number of Favours. Some statues' profit can be further increased through the Bone Market, the Rat Market, or similar profitable exchanges.
  • Favour statues allow you to gain a specific type of Favour.
  • Special statues don't follow the patterns noted above.
  • A few statues have options that fit into multiple categories, to keep us on our toes.

When rating the statues, there are several relevant factors:

  • How profitable is the option? Are the item rewards useful or hard to obtain? While reward values are generally similar, some items are objectively more useful than others.
  • Are the relevant Favours available? Are there preferred ways of cashing in those Favours? (In particular: how does it compare to Call in Favours at Jericho Locks?)
  • Does the option require many Favours? If yes, you'll need to draw the card fewer times, making it more valuable.
  • How hard are the unlock requirements? If the statue is very hard to build, you're likely to build it later. Statues are most useful when you spend a lot of time at that station, and you'll spend the most time there when first playing through its stories.

The statues are rated on a scale from 1-4, where 1 is very bad, 2 is situationally good, 3 is pretty decent and 4 is exceptional. This rating doesn't take into account synergies between statues that share the same Favours, or statues that depict yourself.

A note about Tribute[edit]

The Bohemian, Church, Criminal, Docks and Society Favours can alternatively be cashed in for Tribute. This is a mid-game option that starts off profitable, but very quickly falls off. Generally, spending Favours on Tribute, combined with Rat Market, is more valuable than the standard 6 EPA you'll get from cashing in Favours at Jericho Locks or with statues, as long as your Offering Favours to the Court is below 200. Because this threshold is very easy to reach, this guide ignores Tribute as an alternative for cashing in Favours. For more information about Tribute, see Associating with Radical Academics (Guide).

Reward for Building All Statues[edit]

After building a statue at every station, a branch on the Under the Statue at Marigold Station card will grant the Amber Vision of the Sea of Spines, a Home Comfort that grants Watchful +6, Bizarre +1, Shapeling Arts +1, and Zeefaring +1.

Reward for Building All Self Statues[edit]

An additional story and reward is available if all of the statues are completed as statues of yourself. This begins via the Under the Statue at Marigold Station card and unlocks a storylet to build a final statue: The Inescapable Ubiquity of your Countenance. This achievement in vanity costs 7000 x Soul, 700 x Hinterland Scrip, 70 x Memory of a Much Lesser Self, and 7 x Direful Reflection. You cannot do this if you have any Stain on Your Soul Stains on Your Soul.

Pan-Station Options[edit]

Most Statues can be reset at the cost of 10 Fate. That isn't a ton of money, but it is still real-world money, so choose wisely before building a statue—don't just grab the first option that's available! As the statue at Balmoral has no card, it can be replaced without Fate at cost of a Much-Needed Gap.

You may also want to develop a plan for an overall build of Upper River Statues. It is a matter of preference whether you wish to build towards material in-game rewards, or towards lore associated with certain Statues, or towards whomever you or your character would honor (minmaxers, loristorians, roleplayers and egotists are equally valid in this game). Just bear in mind that if your statues give you three places to spend Urchin Favours and none for, say, Church or Revolutionaries, it may be inconvenient.

The option to Practice Sketching the Statue to (Subject) appears on every Under the Statue card. Each has the same base difficulty Persuasive, modified by the lighting at that station, and the same reward.

All Statues at all Stations cost 50 × ([Location] Development + 1) Hinterland Scrip and require not having a statue there yet.

Pan-station Statue actions
Action Challenge/Cost Success Failure
Practice sketching your statue to (Subject) Persuasive 250 - (10 × Station Darkness) +2 CP Scandal
Have This Statue Removed 10 FATE Removes (Location) Commemorative Development quality N/A


Ealing Gardens[edit]

Your first Station! Of course you want a statue there. And it's got to be of someone on your Board. Why would you even consider anyone else?

Statue / Building Requirements Option Cost Reward Value (E )
Board Member: Sinning Jenny Call in favours from Urchins 4 x Favours: Urchins 28.50 [1]
Board Member: Feducci Call in favours from Tomb Colonists 2 x Favours: Tomb-Colonies 18.00
Board Member: Jovial Contrarian Call in favours from Revolutionaries 4 x Favours: Revolutionaries 30.00
Board Member: Virginia Call in favours from Hell 2 x Favours: Hell
  • 20.00
  • or
  • 12.50
Board Member: Tentacled Entrepreneur Call in favours from Rubbery Men 2 x Favours: Rubbery Men 18.00 [2]
Call in favours from Bohemians 4 x Favours: Bohemians 35.00 [3]
  1. Assuming 3.5 E from bundle
  2. Assumed value of 10p per amber
  3. Assumed value of 15 E per bone

Analysis[edit]

All the statues are regular statues, giving roughly 6 EPA worth of items, assuming 1 action per Favour.

  • Sinning Jenny

This statue is pretty good. You probably will get less echo value than from the other statues, but the bundle has the potential to regain your soul or give many different kinds of items. The bundle has an expected value of at least 3.5 E based on Bundle of Oddities (Guide). The Bombazine is useful down the line in Balmoral, but later on Urchins Favours are better cashed in at Jericho Locks. This is a decent statue in the short term but not amazing.

See also the virtually-identical statue of the Widow at the Magistracy of the Evenlode.

Rating: 3

  • Feducci

This statue is interesting. Magnificent Diamonds are fairly easy to acquire by this point in the game. Sapphires and Venom-Rubies are less useful, but quite hard to get in quantity when needed for something. However, Favours with the Tomb-Colonies are some of the rarest in the game, and their Jericho option is generally better once unlocked. Situational, but potentially useful.

Rating: 2

  • The Jovial Contrarian

Profitable, and much more efficient than trading in Favours in the Flit by far. Proscribed Material is hard to get efficiently via repeatable actions, and Revolutionary Favours are common enough. It provides no Advancing the Liberation of Night:, which you may consider a positive or a negative. Revolutionary Favours also won't be usable in Jericho Locks until reaching the Hurlers, though it's a good option once unlocked. Definitely a solid choice.

Rating: 3

  • Virginia

It's somewhat hard to estimate the value of this statue, as the reward is variable. It could be assumed that it averages around 18 E for 6 EPA. The brandy could be used to Hire the Polite Poisoner for assassinations, but otherwise neither of the items are particularly useful. The strength of this statue is that you won't be able to call in Hell Favours in Jericho Locks until Marigold, so having a lategame way to call them in could be useful. That's situational at best, though.

Rating: 2-3

  • The Tentacled Entrepreneur

This statue gives a combination of Warm Amber and Trembling Amber. You'd think would be useful for skeletons, but by the time you need a lot, you will probably be able to sell skeletons to the Zailor with Particular Interests, by-passing the need for this statue. In addition, you'll be able to exchange Rubbery Favours in for two skeleton torsos as soon as you reach Jericho Locks, one station further. Not particularly useful.

Rating: 2

  • Yourself, the Poet-Laureate

Yes, you! Why is there no Board Member requirement? Well, in case you forgot, you're on the d__n board! It's a very long grind to be a Poet-Laureate in the first place, but this statue has substantially gained in value now that Ivory Humerus Ivory Humeri can be sold for scrip, and now that primate body plans can sometimes benefit from Zoological Mania bonuses. Sadly, it is also quite redundant with the option for Bohemian Favors at Jericho Locks, which also gives more useful wing bones and doesn't rely on card draws. This statue may be cool, but it's not very good.

Rating: 1

  • Conclusion

The Jovial Contrarian and Sinning Jenny are probably the best statues. Who would have thought that!

Jericho Locks[edit]

All the Jericho Locks statues use Favours: The Church, which are easily available in both London and the Upper River.

When you reach Jericho Locks, you start unlocking new permanent options for calling in Favours with factions. Options for Bohemians, Rubbery Men, and the Docks are available from the get-go, with other factions unlocking as you extend your railroad further. This makes statues that give Favours more useful, while statues that use Favours may become worse in comparison.

Statue Option Cost Reward Value (E )
Board Member: The Dean of Xenotheology Trade on your academic and theological connections 2 x Favours: The Church 180 x Nodule of Warm Amber 18.00 [1]
Board Member: The Bishop of Southwark Call in favours from the Church (Bishop of Southwark) 1 x Favours: The Church 5 x Strong-Backed Labour 12.50
Board Member: The Bishop of Saint Fiacre's Call in favours from the Church (Bishop of Saint Fiacre's) 4 x Favours: The Church 30.00 [2]
Converse with a few retired scholars 1 x Favours: The Church 12.00
  1. Assuming a value of 10p per warm amber
  2. Assumed value through the Bone Market

Analysis[edit]

  • Dean of Xenotheology

This is a regular statue and gives 6 EPA, assuming 1 Favour/action and valuing amber at 10p each. Though amber has its uses, it's easy to obtain in bulk through the Bone Market and hard to spend excess, making this option less useful. It's an okay option if you value Warm Amber, but not very special.

Rating: 2

  • Bishop of Southwark

This is a regular statue, but gives 6.25 EPA, which is above average. It's also a good source of Strong-Backed Labour, which can be hard to get efficiently. Labour has several uses, including Palaeontological Digs and Archaeology. Using this statue to source your Labour will improve profit from either by a fair amount. The main issue with this statue is that you're only able to exchange 1 Favour at a time. This means more card draws necessary to cash in your Favours, and if you later build An Outpost of God's Editors in Burrow-Infra-Mump (not recommended) you will gain Favours faster than you can convert them to Labour. At least you can cash in excess at the permanent storylet.

Rating: 3

  • Bishop of St Fiacre's

This is a regular statue with an unusually valuable reward. This statue converts four Church Favours into two Relics of St Fiacre, plus some bone fragments for even more value. Although Relics are more difficult to convert to useable resources, this statue is the clear winner in long-term value. While not as good as it once was, every four statue cards and sixteen Church Favours still enables up to nearly E 300 of additional profit in ~35 actions through the The Bone Market. Fortunately, Relics stockpile well and can wait until you're able to make good use of them.

Rating: 4

  • Yourself (Scholar of the Correspondence)

Although studying the Correspondence has become easier over the years, the grind to A Scholar of the Correspondence SotC 21 still has a well-earned reputation as painful and expensive. If you've made it to these heights of cosmolinguistic expertise, I don't have the heart to tell you not to take this option. Capping SotC is something to be proud of, d__n it.

Unfortunately, this statue is not very useful. The Expertise of the Second City is virtually useless, if convenient for a single laboratory experiment, and Whispered Hints can be gained from many other sources. But then again, studying the Correspondence was never about convenience.

Rating: 1-2

  • Conclusion

Fiacre's is by far the best for power palaeontologists, while Southwark has some use as a good source of Strong-Backed Labour.

The Magistracy of the Evenlode[edit]

The Magistracy's main concerns are matters of the law, and the Statue rewards here reflect this. One even has an option to gain Favours: Constables, so you can save up to buy Special Dispensations. Or you can now cash in your Constable Favours at Jericho Locks instead.

Statue and building requirements Option Cost/Challenge Reward Value (E )
Board Member: the Gracious Widow Call in favours with the Gracious Widow 4 x Favours: Urchins 29.37 [1]
(5.87 EPA [2])
Receive an offering from the Clay Highwayman 2 x Favours: Criminals 21.94 [3]
(7.31 EPA [4])
Set a Watch beside the Statue of Yourself Dangerous 200 1 x Favours: Constables 1 Favour
  1. Assuming 4.37 E from Bundle
  2. Assuming 1 Action per Favour
  3. Valuing bundle at 3.9 E (Banditry 5) and the scrap at 50p
  4. Assuming 1 Action per Favour

Analysis[edit]

  • Gracious Widow

This statue is pretty much identical to the statue of Sinning Jenny in Ealing Gardens. You probably will get less value than from the other statues, but the bundle has the potential to regain your soul or contain a variety of different items. The bundle has an expected value of around 3.9 echoes. The Bombazine is also useful in Balmoral. This is a decent statue and is easy to build. However, it won't be useful long-term as Urchins Favours are better exchanged at Jericho after reaching Moulin.

Rating: 2-3

  • Clay Highwayman

The bundle is similar in value to the Gracious Widow's, but the reward only costs 2 Favours, so it's actually much better with regards to EPA. In some cases, raising Seeing Banditry in the Upper River can be seen as a positive (particularly if you only use this Action once per week in combination with weekly Propose special consideration to certain charitable groups and can also make use of [[Engage in a bit of smuggling ]]). However, even without considering the profits from Banditry, and adding the cost of taking a Scandal hit when Banditry raises too high, this Action still stays above 6 EPA. Since cashing in Criminal Favours at Jericho locks pays out mostly in Human Ribcages, this is a great fast way of cashing them in at unusually high EPA without the need to assemble skeletons.

The requirement for this statue takes some time to reach, but it's worth it long-term.

Rating: 3-4

  • Yourself, Defender of Public Safety

This is notable as the first statue option that generates Favours instead of spending them. The proximity to the Magistracy is convenient, since it takes 7 Favours: Constables to get a Special Dispensation and there are no other card sources of them in the Upper River. The Favours can also be called in at Jericho for 6 EPA. However, obtaining the Favours this way is much harder than in London, requiring a difficult Dangerous challenge.

Note that Defender of the Public Safety is a lengthy grind, so by the time you've unlocked this statue you may not spend much time in the Evenlode anymore. Still, Constable Favours are valuable enough for the card to be worth most players' time.

Rating: 2-3

  • Conclusion

The Widow's statue is marginally the best when the Magistracy is first unlocked, while the statue of yourself gives the most reliable payout, though it takes a long time to reach. Long-term, Clay Highwayman provides a great way of cashing in Criminal Favours, as long as you can efficiently manage Banditry in the Upper River.

Balmoral[edit]

The statue at Balmoral does not add a card to the deck and is only necessary for the all-statues reward. There are three choices for subject: The Empress's Consort, which requires no special features; the Captivating Princess, which requires her acquaintance; and the statue to your Cover Identity, which requires crafting an appropriate identity in Balmoral.

Reaching Balmoral means you can cash in both Criminal and Great Game Favours at Jericho. Criminal Favours should be used there only if you have some use for Human Ribcages.

Station VIII[edit]

None of the statue choices in Station VIII materially affect player rewards; only the descriptions are affected. The Correspondent profession unlocks an extra option on its card.

Reaching Station VIII allows you to call in Favours with Society at Jericho.

Options Cost/Challenge Success Value (E )
Read the graffiti on the Statue to (subject) Watchful (125 + 25 × Station VIII: Darkness)

A Scholar of the Correspondence ASotC 5

5-7 x Unusual Love Story 2.50 - 3.50
Write something to sear the eyes of fools and lift up the great powers 1 x Storm-Threnody 3.00

All Station VIII statues cost [50 × ( Station VIII Development + 1)] x Hinterland Scrip. Some statues have additional non-cost requirements to unlock or have variants depending on Ambition choices.

Station VIII Statue Building Requirements
Statue Option Additional Requirements
Veteran Revolutionary Put up a statue honouring a Veteran Revolutionary -
Mr Fires Put up a statue honouring Mr Fires -
Mr Spices Put up a statue honouring Mr Spices -
Mr Wines Put up a statue honouring Mr Wines -
Mr Veils Put up a statue honouring Mr Veils Variant with Ambition: Bag a Legend! completed
Mr Cups Put up a statue honouring Mr Cups Variant with Ambition: Nemesis 4300–4500
Mr Iron Put up a statue honouring Mr Iron -
Mr Stones Put up a statue honouring Mr Stones -
Mr Apples Put up a statue honouring Mr Apples -
Mr Pages Put up a statue honouring Mr Pages -
Yourself, Expert in the
Uses of Extracts!
Put up a statue honouring yourself for your culinary experiments Meals Served at Station VIII 20
Yourself, Companion
of the Masters
Put up a statue showing yourself in the company of Masters Connected: The Masters of the Bazaar 10
Mr Cards, which is to
say, Yourself
Put up a statue honouring Mr Cards, which is to say, yourself The Robe of Mr Cards
Mr –, Yourself
on the Road
Put up a statue honouring Mr –, the self you are destined to be (FATE) The Road

There is no particular gameplay advantage to any of these choices, just roleplay and lore. Some do require Ambition completion, high levels of Connected: Masters, or Meals Served. Of those, Meals Served is the easiest requirement to achieve. The rest just cost Scrip, proportional to how much else you've built at Station VIII.

Burrow-Infra-Mump[edit]

The Statues at Burrow-Infra-Mump are heavily connected to the location's main storyline, A Church in the Wild. Making a Statue of a Custom-Made Saint requires having dedicated your Church to a Custom-Made Saint. Reaching Burrow allows you to call in favours with the Church at Jericho Locks.

Statue and Building Requirements Options Cost/Unlock Success Rare Success Failure Echo Value
St Augustine Dinner with a Curate 1 x Favours: Society N/A N/A -0.20
St Hildegard Supply Honey for a Theological Salon 1 x Favours: Revolutionaries N/A N/A -0.20
An Evening of Palaeontological Discussion N/A N/A 2.50
Trade Favours for Bones
  • 12.50
  • 312.50
  • 6.00
[2]
Meditate on Death [3] Approaching the Gates of the Garden AtGotG 50 1 x Memory of a Much Lesser Self
  • 3.00
  • 4.50
  • 2.50
[4]
Make an addendum to the Church in the Wild's Theology FATE 1 x Verse of Counter-Creed N/A 2.50 [4]
  1. Increases by 2*Skeleton: Support for a Counter-church Theology Counter-church Theology + Approximate Value of Your Skeleton in Pennies Skeleton Value/1000)
  2. Not considering the connection loss
  3. All results also increase Approaching the Gates of the Garden +5 CP
  4. 4.0 4.1 Valuing Memory of a Much Lesser Self at 2.5 E

Analysis[edit]

  • St Hildegard and St Augustine

These statues are completely worthless. Both trade one Favour for a less valuable kind, and the statue of St Augustine additionally consumes hard-to-obtain Bottles of Greyfields 1868 First Sporing.

Rating: 1

  • Memento Mori

It provides negative monetary value, but it's worth noting Horsehead Amulets are nearly impossible to source otherwise, as the only other repeatable option is gambling with Unpredictable Treasures. If you can make use of the Amulets by defying death, this statue provides an unusual reward that you won't find elsewhere. All other available options for ignoring Wounds are either very expensive (Firkin of Hesperidean Cider) or Fate-locked (a Card given by Slavering Dream-Hound).

The downside is the high Approaching the Gates of the Garden requirement, which might take a very long time to grind, since it's usually raised by either dream Cards, or activities done while being dead. At least you can get a significant non-repeatable boost to Approaching by following one of the main storylines, Evolution.

Rating: 3-4

  • Bishop

A pretty horrible option with low EPA, requiring uncommon items for a Verse of Counter-Creed, which has many better sources. Not to mention it requires Fate, too. Realistically it should only be used by the players who want to collect all statues of themselves.

Rating: 1

  • The statue to the Custom-Made Saint

It's a pretty bad source of Flourishing Ribcages, which are easier acquired by cashing in Rubbery favours at Jericho Locks. On the other hand, if you're into gambling, it can occasionally give a highly-valuable Prismatic Frame. It can also provide Connected: Benthic for other purposes, though this use of it requires advance planning to have an appropriate skeleton preassembled.

This statue requires dedicating your Church to the Custom-Made Saint. If you chose a different dedication, it is impossible to obtain without paying Fate to restart the entire Church in the Wild story.

Rating: 1-2

Moulin[edit]

Reaching Moulin allows you to call in favours with the Tomb-Colonies and Urchins at Jericho. The Urchins rewards can be sold at the Rat Market, while the Tomb-Colonists can provide Antique Mysteries needed to dig up Prismatic Frames.

Statue Building Requirements Options Cost Success Value (E )
Yourself, a Legendary Zee-Captain Share a drink with a Zailor 4 x Favours: The Docks
  • 30.00
  • Rare:
  • 62.50
Share a tale of your travels 0.5 and
1 x Favour
Yourself, London's Ambassador to the Khanate Make contact with an agent 2 x Favours: The Great Game 36 (18 E)
Yourself, Moulin's preeminent Archaeologist Various, see Under the Statue at Moulin
  • 3.50
  • or
  • 1 x Favour
Clio, Muse of History Monograph in Progress "You must have concluded an exceptional Monograph"

Analysis[edit]

  • Captain

This is a combined Favour statue and regular statue, allowing you to both spend and gain Docks Favours. Docks Favours are valuable and have fewer sources, so the option to gain Favours is pretty good. The option to call in said Favours is less great, as the Docks option at Jericho gives Uncanny Incunabulum that sell at the Rat Market for added value. That said, the Salt Steppe Atlas from rare successes can be sold at the Khanate for Rat Market items. As such, this is mostly a Favour statue with a bonus cash-in.

Rating: 3

  • Ambassador

This is a regular statue that gives 6 EPA in Scrip. The only other profitable way to spend Great Game Favours is at Jericho, so there's not a lot of competition. The reward is useful, but the lack of Great Game Favour sources in the Upper River hold it back.

Rating: 2-3

  • Clio/Archaeologist

The Clio and Archaeologist statues both unlock the same options. These statues are highly flexible, as they allow you to get four different kinds of Favours depending on your current monograph's subject. All four types of Favour have potential uses with other statues, or can be cashed in at Jericho Locks. Keeping an in-progress monograph is only a minor inconvenience, though switching between Favour types is a little more of a timesink.

Rating: 3

  • Conclusion

All the statues here have reasonable uses, depending on your needs and other statues you can use to generate or cash in Favours.

The Hurlers[edit]

Upon reaching the Hurlers you can call in Favours with Revolutionaries at Jericho, the rewards of which can be sold at the Rat Market.

Statue Building Requirements Options Cost Reward Value (E )
Liberation of Night Advancing the Liberation of Night: 10 Call in favours from Revolutionaries 4 x Favours: Revolutionaries 12 x Night on the Town 30.00
Fingerkings Crystalline Knowledge 4 Sleep beside the statue None Sighting of a Parabolan Landmark based on Connected: Fingerkings 5.40 (at 8)
Anchoress Call in favours from the Church 4 x Favours: The Church 12 x Volume of Collated Research 30.00
Goat-Demons Crystalline Knowledge 1 Call in favours from Hell 4 x Favours: Hell 60 x Nightsoil of the Bazaar 60
Your Overgoat Ask your Overgoat to perform a trick 4 x Favours: Hell 12 x Aeolian Scream 30.00
Your Übergoat FATE Ask your Übergoat to perform a trick FATE 4 x Favours: Hell 12 x Volume of Collated Research 30.00
Your Heptagoat FATE Ask your Heptagoat to perform a trick FATE 7 x Favours: Hell 15.54
Yourself (Steward) Steward of the Discordance 4 Meditate in your statue's shadow 2 x  Memory of Discordance 60 x  Correspondence Plaque 30.00

Analysis[edit]

Most of the statues here give similar values, but require different Favours. From the top:

  • Liberation of Night

Provides 6 EPA like most statues. This statue is notable for giving Night on the Town Nights on the Town, which otherwise are hard to acquire. Unfortunately, they have few uses at this stage of the game. You can still Bring the celebration home for Making Waves or Swap tales with the locals for Esteem of the Guild, but for profit you're better off calling the Favours in at Jericho and selling the rewards at the Rat Market.

Rating: 2-3

  • Fingerkings

This is a very interesting choice, as it's one of very few non-Parabola sources of Sighting of a Parabolan Landmark. It's less profitable but is a decent choice as it doesn't require Favours to use. And again, not everyone will be comfortable with making a statue dedicated to the Fingerkings.

Rating: 3

  • Anchoress

Provides 6 EPA like most statues. The only issue with this statue is whether you have enough Church Favours to use it effectively. You probably have at least one statue that uses Church Favours already, and it's competing with the Jericho cash-in. The Collated Research is useful in Balmoral, but is better obtained through the Bone Market.

Rating: 3

  • Goat-Demons

Provides 6 EPA like most statues. This statue literally gives you poop, which has some uses for the railway and elsewhere, but can also be sold for Scrip. Scrip which can be exchanged for echoes at a profit. As such, this statue is one of the best EPA and SPA sources at the Hurlers, though you'll need to find a source of Hell Favours.

Rating: 3-4

  • Your Overgoat

Similar value to the other statues. Gives Aeolian Scream for Hell favours. Not directly useful, but if you have the Urchins Favours to upconvert it to Storm-Threnody Storm-Threnodies, you can sell it at the Rat Market for additional profit.

Rating: 3-4

  • Your Übergoat

Congratulations on obtaining an Übergoat! This statue is basically the same as the Anchoress, except it requires Favours with Hell instead of the Church. On the plus side, it will not compete for Church Favour uses.

Rating: 3-4

  • Your Heptagoat

Wow! Just wow! Building this statue is an achievement. Unfortunately the reward is terrible. 15.5 E for 7 favours is really bad. Primordial shrieks aren't the easiest resource to get, but at this rate it's more efficient to build a different statue and sell the rewards to buy shrieks from the Bazaar. But then you wouldn't have a statue dedicated to your Heptagoat...

Rating: 1

  • Yourself (Steward)

Unfortunately, this statue relies on Memory of Discordance Memories of Discordance, which are near-impossible to obtain efficiently. If you are one of the few players with The Long-Dead Priests of the Red Bird, you could plausibly use this alongside a Helicon House grind. Otherwise it's simply not worth the effort just for Correspondence Plaques.

Rating: 1-2

  • Conclusion

Most of these statues give 6 EPA. The Overgoat and Goat-Demons statues have a slight edge over the others in value, while the Übergoat and Anchoress statues provide more useful items. If you're okay with the lower value, the Fingerking statue is also a reasonable choice to acquire rarer resources.

Marigold Station[edit]

All statues here allow you to sell surplus Railway Steel for Hell Favours.

Reaching Marigold means you can now call in Hell Favours at Jericho.

Statue Building Requirements Options Cost Reward Value (E )
Any Statue Sell surplus Railway Steel to the Moloch Line 1 x Railway Steel
  • [Leader's name] and the Tracklayer's Union
  • or
  • Tracklayer's Union
Call in favours with the Tracklayer's Union 4 x Favours: Revolutionaries 60 (30.00)
Marigold Devils None Admire the statue 4 x Favours: Society 30.40
Yourself, a Respectable Industrialist Twilit Smuggler 21 Sit by your statue 4 x Favours: Criminals 30.00

Analysis[edit]

  • Furnace/Cornelius/January/Union

The Union-related statues are mechanically identical other than the building requirements, so deciding between the four mostly comes down to your own aesthetic/character preferences. The January and Union statues also advance the Liberation of Night, which may be an upside or a downside depending on your character.

These are regular statues, and provide 6 EPA. The reward can also be sold for Scrip, potentially making this more valuable. Both Vital Intelligence and Vienna Openings are useful for various activities, and Vital Intelligences can be sold on Rat Market. Calling in Revolutionary Favours at Jericho Locks is still better though if you only want to sell all received items on Rat Market.

Rating: 2-3

  • Marigold Devils

Considering that Society Favours are among the most ubiquitous, this is an okay choice, especially as no other statues work with them. The cash-in value is minimally higher than calling in the favours at Jericho Locks, but Diamonds aren't likely to be useful for anything in particular other than selling them.

Rating: 1-2

  • Respectable Industrialist

The Unlawful Device can be sold for extra profit at the Rat Market, but most of the payout here can't. The Cave-Aged Code of Honour is a source of Legal Documents, but these can already be obtained from calling in Great Game Favours at Jericho (or, at a later point in the game, from Plots).

An additional downside is that reaching Twilit Smuggler 21 requires a lot of rare resources, and it's not worth the effort just for this statue.

Rating: 1

  • Conclusion

The assorted Union statues are the most flexible options here, as the rewards take the form of rarer items with some good uses. The statues here can hardly compete with easier Favour cash-ins when it comes to straight profit, though, besides a tiny value increase provided by the Marigold Devils statue.

Statues by Favour type[edit]

This table allows you to compare sources and uses of each Favour type of the statues throughout the Upper River, and alternative Favour sources in the Hinterlands. You can also see what are the Jericho Locks Favours cash-in rewards enabled by each statue.

Faction Statue enabling Call in at Jericho Locks Statue use Statue source Other sources in Hinterlands Reward for 4 Favours at Jericho Locks
Favours: Rubbery Men Jericho Locks Ealing Gardens Outflank the Ministry's servant
( Ealing Gardens only)
Favours: Bohemians Jericho Locks Moulin[2]
Favours: The Docks Jericho Locks Moulin Moulin
Favours: Constables The Magistracy of the Evenlode The Magistracy of the Evenlode Sell an undercover identity to a constable
Favours: Criminals Balmoral
Favours: The Great Game Balmoral Moulin Moulin[2]
Favours: Society Station VIII Marigold Station Burrow-Infra-Mump[1] Contribute evidence to a case
Favours: The Church Burrow-Infra-Mump Moulin[2]
Favours: Tomb-Colonies Moulin Ealing Gardens
Favours: Urchins Moulin
Favours: Revolutionaries The Hurlers Burrow-Infra-Mump[1] Which meeting?[3]
Favours: Hell Marigold Station Moulin[2]
  1. 1.0 1.1 1.2 1.3 This option is bad
  2. 2.0 2.1 2.2 2.3 With the right monograph
  3. 3.0 3.1 With World Quality