Statues at the GHR Stations (Guide)
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Late-Game Content |
At every Station of the Great Hellbound Railway, you, the Director, have a singular choice: You can build a statue!
For most Stations, your choice of Statue dramatically affects the options, requirements, and rewards of its "Under the Statue at _____" card. Further, each Statue has different building requirements, typically including items, Favours, Connected/Renown qualities, otherwise esoteric achievements such as Poet-Laureate, and particular GHR Board Members. Given the complexity of aggregating all the various choices into a plan based solely on the regular wiki pages—one would need to have twelve tabs open—a player guide is in order.
Note that in Unlock Requirements for Statue-specific actions, the level of the location's Commemorative Development is omitted, since obviously you have to have the statue in question to get its options. You can go to the page for each location's Under the Statue... card if you really want to find out, but this page has been created so you don't have to know that.
General notes and rating system[edit]
Most statues can be broken up into three types:
- Regular statues allow you to call in 1, 2 or 4 of a particular type of favours. They usually give a reward that ends up giving you 6 EPA, assuming 1 action spent on gathering each favour. This generally adds up to 12 E, 18 E or 30 E depending on the amount of favours needed. This can sometimes be boosted through the bone market, the rat market or similar.
- Favour statues allow you to gain a specific type of favour.
- Special statues don't follow the patterns noted above.
- A few statues have options that fit into different categories, because this was never meant to be simple.
When rating the statues, there are several relevant factors:
- How profitable is the option? Are the item rewards useful? As value is generally close or equal, this is rarely relevant, but some items are objectively more useful than others.
- Are the relevant favours available? Are there any other ways of cashing in the favours? (in particular - how does it compare to the option at
Jericho Locks?)
- Does the option require many favours? If yes, you'll need fewer cards to exchange your favours, and the card becomes more valuable.
- How hard are the unlock requirements? If the statue is very hard to build, you're likely to build it later and it won't be as useful as if you have the statue while doing the content associated with the area.
The statues are rated on a scale from 1-4, where 1 is very bad, 2 is situationally good, 3 is pretty decent and 4 is exceptional, however this won't take into account whether you have other statues with the same faction, and this may change as the game gets updated. This will also not consider whether a statue is a self-statue or not.
Reward for Building All Statues[edit]
After building a statue at every station, a branch will become available on the Under the Statue at Marigold Station card which grants the Amber Vision of the Sea of Spines, a Home Comfort that grants
Watchful +6,
Bizarre +1,
Shapeling Arts +1, and
Zeefaring +1.
Reward for Building All Self Statues[edit]
There is an additional reward if all of the statues completed are statues of yourself. It will be unlocked on the Under the Statue at Marigold Station card like the Sculptress's, but after learning about the construction, it will become a storylet. Building the final statue, The Inescapable Ubiquity of your Countenance costs
7000 x Soul,
700 x Hinterland Scrip,
70 x Memory of a Much Lesser Self, and
7 x Direful Reflection. You cannot do this if you have any
Stains on Your Soul.
Pan-Station Options[edit]
Most Statues can be reset at the cost of 10 Fate. That isn't a ton of money, but it is still real-world money, so if you're on a budget, choose wisely before building a statue—don't just grab the first option that's available—and develop a plan for an overall build of Upper River Statues. It is a matter of preference whether you wish to build towards material in-game rewards, or towards lore available in the text associated with certain Statues, or towards whomever you or your character would honor (minmaxers, loristorians, roleplayers and egotists are equally valid in this game), but bear in mind that if your statues give you three places to spend Urchin Favours and none for, say, Church or Revolutionaries, it could have a negative effect on gameplay.
Balmoral doesn't require the spending of Fate to replace the statue. Instead, it requires a Much-Needed Gap. Failbetter Games mentioned this was significantly cheaper because the statue doesn't have a card like the other ones.
The option to Practice Sketching the Statue to (Subject) appears on every Under the Statue card, with the same basic difficulty of Persuasive 200 (Broad), plus a modifier based on Station Darkness at that Station. It also has the same reward, except that, oddly, the Station VIII version's wiki page claims it gives 103 drops of honey instead of 100. Whether this is a typo in the wiki, a bug in the game's code, an intentional change to reflect Mr Spices' regular presence at that station, or a result of code that reads a stat like Station Darkness or a player's core stats, has yet to be determined.
All Statues at all Stations cost 50 × ([Location] Development + 1) Hinterland Scrip, and, of course, you must not already have a statue there.
Action | Challenge/Cost | Success | Failure |
---|---|---|---|
Practice sketching your statue to (Subject) | ![]() |
+2 CP ![]() | |
Have This Statue Removed | 10 FATE | Removes (Location) Commemorative Development quality | N/A |
Ealing Gardens[edit]
Your first Station! Of course you want a statue there. And it's got to be of someone on your Board. Why would you even consider anyone else?
Statue / Building Requirements | Option | Cost | Reward | Value ( |
---|---|---|---|---|
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Call in favours from Urchins | ![]() |
|
28.50 [1] |
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Call in favours from Tomb Colonists | ![]() |
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18.00 |
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Call in favours from Revolutionaries | ![]() |
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30.00 |
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Call in favours from Hell | ![]() |
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|
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Call in favours from Rubbery Men | ![]() |
18.00 [2] | |
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Call in favours from Bohemians | ![]() |
|
35.00 [3] |
Analysis[edit]
All the statues are regular statues, giving roughly 6 EPA worth of items, assuming 1 action per favour.
- Sinning Jenny
This statue is pretty good. You probably will be getting less value than from the other statues, but on the other side, you will get a bundle with the potential to regain your soul, or just get a lot of random stuff. The bundle would have a value of at least 3.5 based on Bundle of Oddities (Guide). The bombazine could be useful in Balmoral, so this is a decent statue, but not amazing. See also the statue of the Widow at the Lodestone.
Rating: 3
- Feducci
This statue is interesting. On the one hand, you rarely need sapphires or rubies and you probably get more magnificent diamonds than you need. On the other hand, sapphires and rubies are quite hard to get, and when you need them it's hard to get enough. To make it more complicated, favours with the Tomb-Colonies are some of the rarest in the game. Situational, but potentially useful.
Rating: 2-3
- The Jovial Contrarian
Profitable, and much more efficient than trading in Favours in the Flit by far. Proscribed Material is hard to get efficiently via repeatable actions, and revolutionary favours are common enough. It provides no
Advancing the Liberation of Night:, but that may be a good thing. Definitely a solid choice. Revolutionary favours also won't be usable in Jericho before the Hurlers.
Rating: 3
- Virginia
It's somewhat hard to estimate the value of this statue, as the reward is variable. It could be assumed that it averages around 18 for 6 EPA. The brandy could be used to recruit the polite poisoner, but otherwise neither of the items are particularly useful. The strength of this statue is that you won't be able to call in favours in Jericho until Marigold, so having a decent way to call them in could be useful. That's at best situational, though.
Rating: 2-3
- The Tentacled Entrepreneur
This statue gives a combination of warm amber and trembling amber, which you'd think would be useful for skeletons, but by the time you need a lot of these, you will probably be able to sell skeletons to the zailor, by-passing the need for this statue. In addition, you'll be able to call these in for two skeleton torsos once you reach Jericho Locks, which most likely will be more useful to you. Not particularly useful.
Rating: 2
- Yourself, the Poet-Laureate
Yes, you! Why hasn't it got a Board Member requirement? Well, in case you forgot, you're on the d__n board! If ignoring the long grind to be a poet-laureate in the first place, this statue still has several flaws.
Ivory Humeri aren't that useful, because you need a skeleton to sell them and only primates need arms, meaning that the value can't be boosted by zoological fads. In addition, Bohemian favours can be spent in Jericho for the 2
Thighs of Saint Fiacre instead, which are objectively more useful. This statue is very cool, but it's not useful. It gets an honorary mention for value, though.
Rating: 1-2
- Conclusion
The Jovial Contrarian and Sinning Jenny are probably the best statues. Who would have thought that!
Jericho Locks[edit]
When you reach Jericho Locks, you start unlocking permanent options for calling in favours with all factions, Bohemian, rubbery and zailors being available from the get-go, making statues with these factions less competitive.
All of Jericho Locks' options use Favours: The Church, which are easily available in both London and the Upper River. The biggest issue with these statues is that you might want to spend your church favours on tribute instead for more profit, or you might want to call them in with the storylet in Jericho instead, once you reach
Burrow-Infra-Mump.
Analysis[edit]
- Dean of Xenotheology
This is a regular statue and gives 6EPA, assuming 1 favour/action. It's fair to value amber at 10p each, and though amber has its uses it's easy to gather them in bulk through the bone market, making this option less useful. It's an okay option if you value warm amber, but not very special.
Rating: 2
- Southwark
This is a regular statue, but gives 6.25 EPA, which is higher than expected. In addition it's hard to acquire good sources of Strong-Backed Labour as most sources are quite bad. Labour has several uses, Archaeology probably being the most important of those, and using this option to source your labour will improve profit from archaeology by a fair amount, as it's both cheaper and faster than the other options - this will actually be enough to keep Archaeology decent EPA. The issue with this option is that archaeology might not be so important in the end-game (at least not the Forgotten Quarter kind), and you may have more important things to do, but this statue gives great value for your favour at least. Another issue is that you're only able to exchange 1 favour at a time. That means you have more favours to use on other things, however.
Rating: 3-4
- Fiacre's
This is a regular statue and gives 6EPA, assuming 1 favour/action. If you're not going on a ton of Archaeological digs, this is a very solid option. St Fiacre's Relics (he was a leggy fellow) offer good value in a skeleton, and they are legs so you might get an additional 10-15% from Zoological fads. By selling to the sculptress it provides rumours as well, up to 10-11 rumours per leg when used on
Segmented Ribcages. This statue is very good, and has the bonus of exchanging many favours, meaning you get a lot of value for each card. These are also handy for making an exhibition for the Burrow Church. Probably the best source of saint legs, alongside Bohemian favours in Jericho.
Rating: 4
- Yourself (Scholar of the Correspondence)
SotC is notoriously hard to grind, tending to be very expensive and causing a lot of
Nightmares and
Wounds—almost on par with Seeking. Relatively few players try to cap it out (other than Seekers), or raise it at all beyond the minimum required for
A Name in Seven Secret Alphabets, or maybe the level 10 cap found when composing Somewhat challenging music at
The Empress' Court. If you've managed to get SotC 21, I don't have the heart to tell you not to take this option. Capping SotC is something to be proud of, d__n it.
The best part of this statue is that you only spend one favour per card. However, the other statues would probably be more rewarding for you, considering that the Expertise of the Second City is virtually useless for a fully upgraded lab, and the
Whispered Hint can be gained from other sources.
Rating: 1-2
- Conclusion
Fiacre's is best for power palaeontologists, Southwark is great for ruin maniacs and tiger-fanciers, and the Correspondence one is a trophy for madmen.
The Magistracy of the Evenlode[edit]
The Magistracy's main concerns are matters of the law, and the Statue rewards reflect this. One even has an option to gain Favours: Constables, instead of spending them, so you can save all your favours for buying
Special Dispensations for your Revolutionary friends. Or you can cash in your constable favours in Jericho Locks instead.
Statue and building requirements | Option | Cost/Challenge | Reward | Value ( |
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Call in favours with the Gracious Widow | ![]() |
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29.37 [1] |
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Receive an offering from the Clay Highwayman | ![]() |
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21.94 [2] |
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Set a Watch beside the Statue of Yourself | ![]() |
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1 favour |
Analysis[edit]
- Gracious Widow
This statue is pretty much identical to the statue of Sinning Jenny in Ealing Gardens, which is pretty good. You probably will be getting less value than from the other statues, but on the other side, you will get a bundle with the potential to regain your soul, or just get a lot of random stuff. The bundle would have a value of around 3.9 E based on Bundle of Oddities (Guide). In reality it's probably higher, due to lack of data. The bombazine could be useful in Balmoral, so this is a decent statue, but not amazing. This statue is also likely available from the start.
Rating: 3
- Clay Highwayman
The bundle is similar in value to the Gracious Widow's, but the reward only costs 2 favours, so it's actually better with regards to EPA. The biggest concern with this statue is that favours with criminals already have many uses, but this probably has a better EPA than most of them. Favours with criminals are also fairly abundant in London. The diamonds are not particularly interesting, but the flawed ones can be exchanged for scrip once you unlock the hurlers. The down-side to this statue is mostly that the requirement for this statue will take some time to reach.
Rating: 3-4
- Yourself, Defender of Public Safety
While lower echo value, this option is notable for generating Favours instead of spending them. The proximity to the Magistracy can be convenient, since it takes 7 Favours: Constables to get a Special Dispensation, and there are few, if any other sources in the Upper River. However, it's pretty easy to get those Favours back in London. This can be combined with calling in favours in Jericho in which case it gives 27.5 E in Cave-Aged Code of Honour/
Legal Document and a
Sworn Statement for 4 favours and an action.
Note that
Defender of the Public Safety is a grind, and by the time you've unlocked this statue you'll probably not spend much time in the Evenlode anymore. Based on this, this still isn't a great statue here. it should also be noted that the Dangerous challenge to get the favour is quite hard.
Rating: 2-3
- Conclusion
It's somewhat hard to see which of the Widow's and the Highwayman's statues are the best. The widow allows you to spend more favours per card and is easily available. The highwayman's statue gives a higher EPA, but you spend less favours, so you have to play the card more times. It could be worth seeing which other statues you have and how much you want human ribcages from spending criminal favours in Jericho.
Balmoral[edit]
The statue at Balmoral does not add a card to the deck and its only purpose is to gather the Amber Vision of the Sea of Spines that requires statues built at all stations. There are three choices for statues: The Empress's Consort, which requires no special features; the Captivating Princess, which requires her acquaintance; and the statue to your Cover Identity, which is a statue of yourself and counts towards
The Inescapable Ubiquity of your Countenance, and requires a cover identity.
Reaching Balmoral means you can cash in both Criminal and Great Game favours in Jericho.
Station VIII[edit]
None of the statue choices in Station VIII materially affect player rewards; only the descriptions are affected. All Statues of the Masters used to require a high degree of Connected: The Masters of the Bazaar, but that has since been eliminated except for the one of yourself with the Masters. Note that whatever statue you pick, the Correspondent profession gets an extra option at this station. Reaching Station VIII allows you to call in favours with Society in Jericho.
Options | Cost/Challenge | Success | Value ( |
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Read the graffiti on the Statue to (subject) | ![]() ![]()
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2.50 - 3.50 |
Write something to sear the eyes of fools and lift up the great powers | ![]() |
3.00 |
All Station VIII statues cost [50 × (
Station VIII Development + 1)] x
Hinterland Scrip. Some statues have additional non-cost requirements to unlock or have variants depending on Ambition choices.
There is no particular gameplay advantage to any of these choices, just roleplay and lore. Some do require Ambition completion, high levels of Connected: Masters, or Meals Served. Of those, Meals Served is the easiest quality. The rest just cost Scrip, proportional to how much else you've built at Station VIII.
Burrow-Infra-Mump[edit]
The Statues at Burrow-Infra-Mump are heavily connected to the location's main storyline, A Church in the Wild. Reaching Burrow allows you to call in favours with the Church in Jericho.
Statue and Building Requirements | Options | Cost/Unlock | Success | Rare Success | Failure | Echo Value |
---|---|---|---|---|---|---|
St Augustine | Dinner with a Curate | ![]() |
N/A | N/A | -0.20 | |
St Hildegard | Supply Honey for a Theological Salon | ![]() |
N/A | N/A | -0.20 | |
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An Evening of Palaeontological Discussion |
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N/A | N/A | 2.50 | |
Trade Favours for Bones |
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Meditate on Death [3] | ![]() |
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Make an addendum to the Church in the Wild's Theology FATE | ![]() |
N/A | 2.50 [4] |
- ↑ Increases by 2*
Counter-church Theology +
Skeleton Value/1000)
- ↑ Not considering the connection loss
- ↑ All results also increase
Approaching the Gates of the Garden +5 CP
- ↑ 4.0 4.1 Valuing
Memory of a Much Lesser Self at 2.5 E
Analysis[edit]
- St Hildegard and St Augustine
These statues are completely worthless. There's not much good to say about them.
Rating: 1
- Memento Mori
This statue doesn't require any input, and provides several resources which are often hard to get. Unfortunately it doesn't have a good value, which makes it less interesting. Situational, but doesn't require you to keep an exhibition skeleton.
Rating: 2
- Bishop
This statue could be okay if you need a lot of verses of counter-creed, but requires uncommon items and has low value. As such it's situational at best and often bad.
Rating: 1-2
- The statue to the Custom-Made Saint
This is unambiguously the best choice for paleontologists, offering the chance to get a flourishing ribcage in roughly 3 actions with some planning, plus the occasional Prismatic Frame. The only issue is that you need to permanently have a skeleton ready. This statue can also be a decent source of Connected: Benthic for other uses.
Rating: 3
Moulin[edit]
Reaching Moulin allows you to call in favours with the Tomb-colonies and Urchins in Jericho.
Statue | Building Requirements | Options | Cost | Success | Value ( |
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Yourself, a Legendary Zee-Captain |
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Share a drink with a Zailor | ![]() |
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Share a tale of your travels |
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1 x Favour | |||
Yourself, London's Ambassador to the Khanate | Make contact with an agent | ![]() |
36 ![]() | ||
Yourself, Moulin's preeminent Archaeologist |
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Various, see Under the Statue at Moulin |
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Clio |
Analysis[edit]
Mechanically speaking, all of these statues have a niche.
- Captain
This is a combined favour statue and regular statue, all in one. The Dockers option makes it possible to both spend and gain favours with the docks. Favours with the docks are valuable, and there's not a lot of sources for them, so the option to gain docks favours is good. The option to call in favours is not great, as the option in Jericho gives Uncanny Incunabulum, which can be sold for rat-coins and thereby give a higher value. As such, this is mostly a favour statue, with the option to get Puzzling maps, should you need them.
Rating: 3
- Ambassador
Similar to the Captain statue, this statue also gives 6 EPA, in scrip. The only other profitable way to spend Great Game favours is in Jericho, so there's not a lot of competition. The reward is fairly useful, but a lack of option to earn favours is somewhat unfortunate. This is probably the best choice for a regular statue, but it's also the least flexible statue.
Rating: 3
- Clio/Archaeologist
The Clio or Archaeologist statues have the strength that they allow you to get many different favours, which can be spent on the other statues in your railway, on tribute, or in Jericho. You can keep a monograph going for the sake of gaining specific favours and thereby use it as a favour source. Both bohemian and church favours can be spent on tribute. In addition, Bohemians and the Church have great options in Jericho. favours can be used with the Ealing Gardens statue, and both church and hell can have multiple statues. This makes this statue very good. It may not be as satisfying to get favours as getting a big reward, though. It's also locked to the kind of monograph you are doing, which makes it slightly less convenient.
Rating: 3
- Conclusion
The ambassador statue is the best for calling in favours, but the other statues are more flexible. The archaeologist statue in particular is great for gathering other favours, but it's dependant on Jericho or other favours in order to be profitable. All of the statues have niches.
The Hurlers[edit]
Upon reaching the Hurlers you can now call in favours with revolutionaries in Jericho.
Analysis[edit]
Most of the statues here give similar values, but require different favour types. From the top:
- Liberation of Night
Provides 6 EPA like most statues. This statue is notable for giving Night on the Town, which otherwise are very hard to acquire. Unfortunately, you are probably done with most of the uses for these already at this stage of the game. You can still Bring the celebration home for
Making Waves or Swap tales with the locals for
Esteem of the Guild, but quite possibly you'll end up selling most of them. This is still a good value for your favours, however, so this is a very good choice. Of course, not everybody wants a statue dedicated to the Liberation of Night...
Rating: 3-4
- Fingerkings
This is a very interesting choice, because it doesn't require favours, and it's one of few non-parabola sources of Sighting of a Parabolan Landmark. It has a low value, but as it doesn't require any favours, this is still a decent choice. Once again, not everyone will be comfortable with making a statue dedicated to the Fingerkings.
Rating: 3
- Anchoress
Provides 6 EPA like most statues. The only issue with this statue is whether you have enough favours with Church, because you will probably have at least one statue dedicated to them already, and it's competing with favours for tribute and favours in Jericho. The Collated research could be useful to Compile notes on the Correspondence, which may be something you'll want to do now.
Rating: 3
- Goat-Demons
Provides 6 EPA like most statues. This statue literally gives you poop, which is something that you need for the railway and other things, but can also be sold for scrip. Seeing as scrip can be exchanged for echoes with a profit, this statue provides some of the highest EPA for the Hurlers. You'll need a source for hell favours, however.
Rating: 3-4
- Your Overgoat
Similar value to the other statues. Gives Aeolian Scream for Hell favours. Intuitively, this sounds good, but collated research is probably more useful at this point. But it's not a bad option.
Rating: 3
- Your Übergoat
Congratulations on getting an übergoat! This statue is basically the same as the Anchoress, except you need favours with hell instead of favours with the church. On the plus side, it will not be competing with favours for tribute!
Rating: 3
- Your Heptagoat
Wow! Just wow! Building this statue is an achievement. Unfortunately the reward is terrible. 15.5 for 7 favours is really bad. Primordial shrieks aren't the easiest resource to get, but at this rate it's more efficient to get the goat-demons and buy shrieks from the bazaar. But then you wouldn't have a statue dedicated to your heptagoat...
Rating: 1
- Yourself (Steward)
This statue relies on Memories of Discordance and roughly equals 2.5 EPA if you obtain them through Track your Carnivorous Aurochs in Parabola (roughly 1 memory in 6 actions). This statue is therefore not worth grinding unless a more efficient method of obtaining Memories is found. That said, with
The Long-Dead Priests of the Red Bird, Memories could plausibly be obtained as part of a Helicon grind.
Rating: 1-2
- Conclusion
Most of these statues give 6 EPA. The goat demons might have a slight edge over the others in value, and the Anchoress, LoN and Übergoat statues might provide more useful resources. For this statue, it might be a good idea to first decide which favours to use, and then choose the statue. The fingerking statue might have one of the most useful resources, and doesn't rely on favours, potentially making that the best allround statue, if you're okay with the lower value.
Marigold Station[edit]
Reaching Marigold means you can now call in Hell favours in Jericho as well.
Statue | Building Requirements | Options | Cost | Reward | Value ( |
---|---|---|---|---|---|
Any Statue | Sell surplus Railway Steel to the Moloch Line | ![]() |
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||
|
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Call in favours with the Tracklayer's Union | ![]() |
60![]() | |
Marigold Devils | None | Admire the statue | ![]() |
|
30.40 |
Yourself, a Respectable Industrialist | ![]() |
Sit by your statue | ![]() |
|
30.00 |
Analysis[edit]
The option to sell Railway Steel has no unlock condition other than having no more than 6
Favours: Hell and at least 1 Railway Steel to sell. This means that you can use this option regardless of what type of statue you build, so you don't need to include this option into your decision-making process.
- Furnace/Cornelius/January/Union
The Union-related statues are mostly identical other than the building requirements, so making a decision between the four mostly comes down to whether you can meet the building requirements and your own aesthetic/character preferences. The January and Union statues do advance the Liberation of Night, which may not be what your character wants.
These are regular statues, and provide 6 EPA. Note that the reward can also be sold for scrip, potentially making this more valuable. Both Vital Intelligence and
Vienna Openings are useful items without too many sources, so this should be a decent statue. On the other hand, Revolutionary statues can also be built in both the Hurlers and Ealing Gardens, and if you have built one there, this statue might be less useful.
Rating: 3-4
- Marigold Devils
Considering that society favours are among the most ubiquitous, this sounds like a good choice. Note however that your favours could be spent for tribute instead, or exchanged in Jericho. There are no other statues which work with society favours. Magnificent Diamonds aren't particularly exciting at this point in the game, though.
Rating: 3
- Respectable Industrialist
Reaching Twilit Smuggler 21 requires a lot of rare resources, but is doable. A Cave-Aged Code of Honor is exchanged 1:1 for
Legal Document, while Unlawful Devices are used in Monographs, and may be sold at the Rat-Market, depending on the week. Unlawful Devices can be also be sold for Hinterland Scrip, and Criminal Favours are fairly easy to get. It is worth noting that Criminal Favours can profitably be cashed in elsewhere, and you may already have a statue at the Evenlode. Legal Documents don't currently have vital endgame uses, but having Unlawful Devices around for rat purchases could be a nice plus.
Rating: 3
- Conclusion
All of the statues are good. The tracklayers get a plus for having the reward fully sellable in scrip. Marigold Devils use society favours which are very common, but also can be used for tribute. The industrialist statue is probably a better reward than from Jericho, but has a very hard requirement, as well as the favours being usable for tribute. This gives a slight edge to the tracklayers.
Strategy[edit]
While the statue options at each station are compared pretty thoroughly against each other in their sections, here's where we get into strategies across all the upper river stations. For example, most people wouldn't want two statues competing for the same type of Favours.
Statues by favour type[edit]
This table is meant as a help to avoid having the same faction have multiple statues, as well as show whether there are good ways to cash these in in London and if the favours are readily available in the Hinterlands.