Zailing (Guide)/Location Guide
| Early Zailing Content and Onwards |
A guide to the locations of the Unterzee. This guide tries to wrap up what happens in each location on the Unterzee and how to get there. For Zailing mechanics: see Zailing (Guide).
Home Waters[edit]
Hunter's Keep[edit]
An action-intensive, dialogue-heavy carousel. Visit here for the writing, not the rewards. Be aware that subsequent rounds of the carousel unlock additional options. Most actions have challenges around 120 in
Persuasive and
Watchful.
- This island is the only source of the
Stone Tentacle-Key, needed for some ambitions. - Only mild penalties for reaching 8
Wounds or
Nightmares.
| A player-created Guide is available for this content: Time Passing at Hunter's Keep (Guide) |
Mutton Island[edit]
Mutton Island is mostly used during the FRUITS OF THE ZEE Festival, but also has some other niche uses.
- Grind
Favours: The Docks for 24 actions. - The only grindable source of
Stormy-Eyed, and the only source if your
Having Recurring Dreams: What the Thunder Said is too high.
| A player-created Guide is available for this content: Time Passing on Mutton Island (Guide) |
Bullbone Island[edit]
Part of Embarking on a Voyage of Scientific Discovery. Note that outfits are locked on the island; you'll be wanting your watchful gear.
- Good source of
Page of Cryptopalaeontological Notes. - A source of
Rubbery Favours Shard of Glim the Size of a Small Child - With
Route: The Bone Market, a good source of
Horned Skull.
| A player-created Guide is available for this content: Embarking on a Voyage of Scientific Discovery (Guide) |
Feral Crocodile Hunting Grounds[edit]
With
Monstrous Anatomy 5, a new zee hunt opens up in the waters surronding London. Slaying crocodiles can be a nice source of both
Shard of Glim,
Relic of the Second City,
Tale of Terror!!, as well as probably being the easiest way to grind
A Hunter of Zee-Beasts
Other Locations[edit]
Dr Vaughan's Hidden Encampment and
Your Flotilla is only used in
Ambition: Light Fingers!.
Shepherd's Wash[edit]
In this region, it's possible to gain
Southern Wind by playing cards at zee. You initially need to Fix a looking-glass on The Mountain of Light. After this, options on The Wax-Wind will also increase your dreams.
Iron Republic Streets[edit]
To get here you need an
Iron Republic Safe-Conduct from Counting the Days.
- Source of the
Iron Republic Journal, a +2 BDR weapon. - The location is used in
Ambition: Nemesis - Get the
Renown: Hell 40 item. - Can be used to reduce your menaces before getting back to London.
| A player-created Guide is available for this content: Iron Republic Street Map |
Heartscross House (Port Carnelian)[edit]
This location is needed to get admitted to Court again, but can also be a profitable source of various items. To visit, you must get
Imperial Legitimacy in
The Foreign Office.
- Get the
Renown: Society 40 item. - Required for access to
The Court of the Wakeful Eye
| A player-created Guide is available for this content: Port Carnelian (Guide) |
The Court of the Wakeful Eye[edit]
This location requires you to have advanced the
Dilmun Club Associating with Radical Academics storyline to the 5th coil of the Labyrinth of Tigers, and having a successful governorship in
Heartscross House. This location is used for cashing in
Tribute.
- Gain Tiger Companions, who are Best-in-Slot for
Shadowy,
Dangerous, and
Persuasive. - Excellent source of
Night-Whisper,
Primaeval Hint, and
Searing Enigma.
| A player-created Guide is available for this content: Associating with Radical Academics (Guide) |
Aeschaven[edit]
Located on Godfall, Aeschaven can be unlocked by either playing a storylet at
Wolfstack Docks or a card when zailing in
Shepherd's Wash. Aeschaven is notably a decent source of
Nodule of Warm Amber in the mid-game, as well as pilgrimage.
| A player-created Guide is available for this content: Pilgrimages in Godfall (Guide) |
Angler Crab Spawning Grounds[edit]
Once in a while, there's a breeding season for Angler Crabs. If you have
Monstrous Anatomy you may visit this area to hunt for crabs.
| A player-created Guide is available for this content: Living World Events#Zee-Monster Hunts |
Other locations[edit]
Abbey's Rock is only used in
Ambition: Bag a Legend! and
Apis Meet (Guide) is used for
Flint (FATE).
The Sea of Voices[edit]
All locations in this sea requires
Screaming Map. See Cat and Mouse (Guide) for more info on this.
Options on Listen to the Wind will increase any zee-dreams qualities you already possess.
Polythreme[edit]
This island is split in three locations:
Polythreme Docks,
Polythreme Streets and
The Maze-Garden.
Polythreme Docks is the area where you unlock the other locations.
The Maze-Garden is used in a self-contained carousel, which can be very profitable.
Polythreme Streets is used in
The Jack-of-Smiles Case and several other storylines. This is also the source of
Unfinished Hat and
Moderately Co-operative Clothes Colony.
| A player-created Guide is available for this content: Polythremic Promenade (Guide) |
| A player-created Guide is available for this content: The Maze-Garden (Guide) |
Ravenous Lifeberg Hunting Grounds[edit]
Ravenous Lifebergs continue their trek towards London here, after spawning in
The Salt Steppes. If you have
Monstrous Anatomy you may visit this area to hunt for Lifebergs.
| A player-created Guide is available for this content: Living World Events#Zee-Monster Hunts |
Grunting Fen[edit]
Part of Embarking on a Voyage of Scientific Discovery. It's a good source of
Page of Theosophistical Notes.
| A player-created Guide is available for this content: Embarking on a Voyage of Scientific Discovery (Guide) |
Other locations[edit]
Mangrove College (Guide) requires
The Mushroom's Dream (FATE).
The Salt Steppes[edit]
In order to travel here you must either know the location of the Khanate from another source, or you must travel through this location by traveling between two other zee-regions in the correct direction. The
Eastern Wind is found in the Salt Steppes, by fixing a looking-glass on the horizon on A Distant Gleam
The Copper Quarter[edit]
The copper quarter is a part of the Khanate. All players may sell skeletons, gain
Memory of Light (avg. 5.5 per action) or smuggle
Unassuming Crates back to London for some extra profit. Players who have unlocked
Balmoral and done some extra work may enter
Khan's Heart and engage in Khaganian Intrigue.
- Gain
Infiltrator's Footsteps. - An excellent source of several items, including
Crackling Device and
Mortification of a Great Power.
| A player-created Guide is available for this content: Khaganian Intrigue (Guide) |
Ravenous Lifeberg Hunting Grounds[edit]
Ravenous Lifebergs sometimes spawn in The Salt Steppes, drifting towards London through
The Sea of Voices. If you have
Monstrous Anatomy you may visit this area to hunt for Lifebergs.
| A player-created Guide is available for this content: Living World Events#Zee-Monster Hunts |
The Pillared Sea[edit]
The only thing in this region is currently the
Renown: Docks 40 item, but Irem will eventually have been here. She will rise from the zee and the ice like dawn.
If you have discovered the
Eastern Wind and/or the
Northern Wind, these can be increased on Of the Pillars and Becalmed cards.
Other Locations[edit]
- Through the Becalmed card, you may transport yourself all the way back to
Your Lodgings, through
The Sea of Spines. This is an opportunity to fill a
Mirrorcatch Box with
Apocyan, should you wish to.
Stormbones[edit]
Northern Wind can be found in Stormbones, initially on the A Wind from the North card with the Listen to the wind option, subsequently also on options on the Sighting a Lifeberg card.
Monster-Hunters will also have opportunities to slay life bergs.
Corpsecage Island[edit]
Part of
Embarking on a Voyage of Scientific Discovery. Note that outfits are locked on the island; you'll be wanting your Watchful gear.
- Good source of
Page of Prelapsarian Archaeological Notes. - Get the
Renown: Church 40 item.
| A player-created Guide is available for this content: Embarking on a Voyage of Scientific Discovery (Guide) |
Port Cecil[edit]
A continuation of the Voyage of Scientific Discovery.
Access is granted by playing an opportunity card in
Stormbones, or using
8 x Partial Map in your inventory (in London).
| A player-created Guide is available for this content: Port Cecil (Guide) |
Plated Seal Hunting Grounds[edit]
If you have
Making Progress in the Labyrinth of Tigers 16 you may visit this area to hunt for seals. Note that you may only have one Seal at a time.
- Gain
Plated Seal
| A player-created Guide is available for this content: Breeding Monsters (Guide) |
Avid Horizon and
The Chapel of Lights[edit]
These locations are part of SMEN. Avid Horizon may also be accessed in the late-game with
Watchful Gains.
- Are you sure you want to go here?
| A player-created Guide is available for this content: Seeking Mr Eaten's Name (Guide) |
Other locations[edit]
The tomb-colonies of Tanah-Chook (Guide) requires
All Things Must End (FATE).
The Snares[edit]
This is a shortcut to all other places, and includes Gaider's Mourn.