Opportunity Items (Guide)

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For cards associated with the different lodgings, see Lodgings Cards (Guide)

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There are items in the game which add cards to your opportunity deck simply by being in your possession. Many of these are useful, while others are to be avoided if possible. Knowing about them early can help you open up more lucrative opportunities or avoid unfortunate consequences.

Bazaar Companions

Several of the companions you can buy from the Bazaar add cards to your deck, either alone or in conjunction with other items.

Starter Animals

Animal Price Card Success Failure
Sulky Bat E 0.40 A Parliament of Bats 3 x Certifiable Scrap
Bat with Attitude(rare)
1-25 x Cryptic Clue
-1 x Vision of the Surface
1 x Favours: The Great Game
-100 x Sulky Bat
1 x Bat with Attitude
1 CP Wounds
Reprehensible Lizard E 0.40 Lizardly matters -25 x Lump of Lamplighter Beeswax
4 x Memory of Light
1 x Confident Smile
-1 CP Nightmares
+1 CP Nightmares
Dazed Raven Advisor E 12.80 A kindness of ravens -25 x Piece of Rostygold
4 x Scrap of Incendiary Gossip
1 x Sudden Insight
-1 CP Suspicion
Nothing happens
The oracle of the weasel-fights + 100 x Piece of Rostygold
Someone Is Coming
or
+5 CP Dangerous
Someone Is Coming
Fairly Tame Sorrow-Spider E 12.80 Spiders and flies -25 x Shard of Glim
4 x Whisper-Satin Scrap
1 x Sudden Insight
-1 CP Wounds
-25 x Shard of Glim
20 x Silk Scrap
+1 CP Scandal
Deshrieked Mandrake E 12.80 Play with your pet Mandrake -25 x Silk Scrap
20 x Maniac's Prayer
1 x Confident Smile
-1 CP Nightmares
-25 x Silk Scrap
+1 CP Nightmares

These companions can all be acquired shortly after escaping New Newgate Prison and represent a dramatic increase in value for the starting player's opportunity deck. All add cards with Standard frequency which involve a luck check of (usually) 60%, leading to an expected value of ~1.05 echoes (not counting second chances or menace reduction) in each case.

A Parliament of Bats helps kickstart the Certifiable Scrap grind with a luck check that grants 3 scrap on a success, a Bat with Attitude that can be sold for 12.5 echoes on a rare success, and it also gives an additional opportunity to accumulate Favours: The Great Game. Since both are hard to grind in the early stages of the game, this is a valuable pick.

The other three animals follow a simple pattern: A chance to trade 0.25 echoes of a basic resource for 2 echoes of goods plus a second chance and menace reduction. Like the Sulky Bat, the Reprehensible Lizard can be bought with the spare change you get for selling your manacles, and Beeswax can be obtained early by helping the Chandler from The Department of Menace Eradication. Even better, both the Bat and the Lizard can be applied towards the cost of permanent access to Mahogany Hall later on when their cards are starting to become less valuable relative to other cards in your deck. The others are a bit more expensive and a bit harder to usefully dispose of, but the value of their actions will easily repay the net loss of 6.4 echoes should you end up selling them back to the Bazaar, and the additional second chances and net menace reduction are a boon in the early game.

Working-Class Companions

Companion Price Card Actions Success
Grubby Urchin E 28.80 Your Grubby Urchin is becoming troublesome
(Lodgings Only)
Send him out busking 50 x Rat on a String
Use him to torment an enemy 80 x Shard of Glim
Ugh. Just sell the brat to pirates -1 Grubby Urchin
1600 x Piece of Rostygold
2 x Appalling Secret
Heartless Increase
Encourage him to visit old friends -2 x Tale of Terror!!
1 x Favours: Urchins
Winsome Dispossessed Orphan
F.F. Gebrandt's Superior Laudanum
E 64.80
E 1.00
Your Winsome Orphan is out of control Give him a chance to mend his ways (Requires 3 x F.F. Gebrandt's Superior Laudanum) 4 x F.F. Gebrandt's Superior Laudanum
Magnanimous Increase
Heartless Decrease
Accuse him outright 15 x Nodule of Deep Amber
3 x F.F. Gebrandt's Superior Laudanum
Ruthless Increase
Magnanimous Decrease
Give him tentative art lessons -2 x Memory of Distant Shores
1 x Favours: Urchins
Malevolent Monkey
100 x Drop of Prisoner's Honey
E 90.00
E 4.00
The Honey-Addled Monkey (non-discardable) Join him in a honey-dream (Requires 10 x Drop of Prisoner's Honey) -10 x Drop of Prisoner's Honey
5 x Appalling Secret
1 x Memory of Light
Try to cure him with bribery (Requires 50 x Nodule of Deep Amber) -50 x Nodule of Deep Amber
2 x Ostentatious Diamond
Swap him for something - or someone - more reliable (Requires 200 x Piece of Rostygold and Renown: Hell 10) -1 Malevolent Monkey
-200 x Piece of Rostygold
Alluring Accomplice
Replace him with something - or someone - more ruthless (Requires 200 x Nevercold Brass Sliver and 3 x Favours: Criminals) A matter of luck: it could go either way -1 x Malevolent Monkey
-3 x Favours: Criminals
-200 x Nevercold Brass Sliver
1 x Ruthless Henchman
Alluring Accomplice E 115.20 Overly alluring? Maybe she is stealing from you 50 x Shard of Glim
Perhaps she is spying on you 60 x Nodule of Deep Amber
60 x Jade Fragment
Maybe she has become virtuous (Requires 1 x Favours: The Church) -1 x Favours: The Church
200 x Nevercold Brass Sliver
150 x Jade Fragment
Perhaps she is in danger (Requires 30 x Jade Fragment and 1 x Favours: Criminals) -1 x Favours: Criminals
180 x Nodule of Deep Amber
180 x Shard of Glim
-30 x Jade Fragment
Recommend her 'sister' to a wealthy home (Requires 5 x Intriguing Snippet) -5 x Intriguing Snippet
1 x Favours: Criminals
Ruthless Henchman E 115.20 Etiquette for the Ruthless Send him for dance lessons 33 x Cryptic Clue
Attend to his education (Requires 30 x Jade Fragment) -30 x Jade Fragment
3 x Relic of the Second City
3 x Relic of the Third City
2 x Relic of the Fourth City
Train him in the more...subtle arts (Requires Master Thief: Light-fingered) 120 x Nevercold Brass Sliver
Arrange for him to take tea with a maid (Requires 10 x Romantic Notion) -10 x Romantic Notion
1 x Favours: Criminals

This is a much more mixed bag than the starter animals. Almost all of them are skill checks, which means they will train your stats and can be sure things once your stats are high enough, but the payouts are generally lower. In addition, the companions are more expensive; by the time you have the resources to acquire them, your opportunity deck is probably looking a bit better, so the overall benefit of adding these cards is lessened. On top of that, the cards themselves are seen less often, being Infrequent of Very Infrequent as opposed to Standard. In most cases, you'd probably be better off saving your echoes or buying other equipment that offers a better echo->stat bonus ratio.

On the other hand, most of these companions offer additional opportunities to gain valuable Favours, albeit at a 1 echo surcharge. The Urchin and the Orphan both provide an opportunity to gain Favours: Urchins, which can be valuable if you have access to the Flit and need to grind Certifiable Scrap. The Orphan also provides an inexpensive source of additional Laudanum, which can be a good Nightmares cure for pre-PoSI characters. Similarly, the Accomplice and the Henchman provide an additional source of Favours: Criminals, though one should be cautious about combining them, given their conflict card (discussed below). The Accomplice also provides a means of cashing in Favours: The Church, which could be useful if you do not have consistent access to the Shuttered Palace for the more lucrative option for calling in those favours.

The other wrinkle is that several of these companions (namely, the Urchin, the Orphan, and the Accomplice) are required to start up an Orphanage, so if you plan on going that route instead of opening A Salon, you may as well grab one of each early and enjoy the cards until then. Similarly, the Malevolent Monkey can be converted into a Pentecost Ape during the Feast of the Exceptional Rose, so if you have that acquisition as a long-term goal you could acquire the monkey and keep some honey around in the meantime.

Companion Conflicts

A few companions will get into conflict if you have them in your employ at the same time, adding special cards to your deck. These cards are usually lackluster or even damaging, but some options might be worth your while, depending on your situation.

Companions Card Best Case Scenario
Grubby Urchin
Malevolent Monkey
The Urchin and the Monkey (Lodgings Only) Unite them against a common enemy to trade 2 x Compromising Document for 1 x Favours: Urchins
Ruthless Henchman
Alluring Accomplice
The Henchman and the Accomplice Make use of this new development to trade 1 x Favours: Criminals for 7 x Ostentatious Diamond
Midnight Matriarch
Scuttering Squad
Like rats and cats Side with the cat for a massive drop in Sympathetic about Ratly Concerns and doubled Suspicion

A note about rats...

Having the Working Rat and the Ratskin Suit at the same time adds Sartorial squeamishness to your deck, which gives you an opportunity to unlock the Sympathetic about Ratly Concerns quality. That quality, along with a Working Rat, Talkative Rattus Faber, and Rattus Faber Bandit-Chief will unlock A night-time conference once your Dangerous is high enough, giving you an alternate route into the Seeking the Meaning of the Plaster Face storyline. Having those three rats (along with a Disgraced Rattus Faber Bandit-Chief) also gives you additional options during that storyline, so it's something to keep in mind.

Other Cards

  • Requires 100 Proscribed Material
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A libraryette for Mr Pages


PoSI Items

Becoming a Person of Some Importance opens up the expanded inventory to a variety of items not previously available. The excellent PoSI Item Crafting guide has a rundown of how to obtain these items (and their components) as well as their stats. This section is going to focus on the opportunity cards that these high level items unlock, which, with a few exceptions, have Standard frequency.

PoSI item cards generally provide a good source of a particular material and an additional means of gaining favours, so they are generally worth your time. Even the ones that have more questionable cards often provide valuable stat bonuses.

Affiliations

Item Card Rewards
A Salon The Tower of Eyes: Behind Closed Doors at a Handsome Townhouse Favours and items for Making Waves
An Orphanage Bazaar items and echoes for Making Waves
Gang of Hoodlums The Life of Crime 150 x Piece of Rostygold
OR
+1 Favours: Criminals
+2 CP Suspicion
Membership of God's Editors A Day with God's Editors 37 x Proscribed Material
OR
-2 CP Scandal
-2 CP Nightmares
+3 CP Austere
OR
-1 x Tale of Terror!!
1 x Favours: The Church

The Salon and the Orphanage are mutually exclusive upgrades to the Handsome Townhouse lodging and add additional actions to the associated card. Both serve as a means to bank potential Making Waves long term for the purposes of hitting high Notability levels. Of the two, the Salon is the more widely preferred option, as you can grind for the necessary items directly and will likely generate Making Waves in the process, whereas the Orphanage requires you to sell items for Echoes to buy the necessary components or invest directly.

The Gang of Hoodlums and Membership of God's Editors both provide additional means of gaining favours, which is reason enough to get them. On top of that, the Gang of Hoodlums unlocks the most efficient means of obtaining Casing... before Parabola, and Membership of God's Editors is tied for the best BDR of the Affiliations with the Orphanage, which most people forgo in favor of the Salon. Both of these should probably be high priorities as a result.

Transport

Item Card Rewards
Velocipede Riding your Velocipede 80 x Cryptic Clue
OR
-5 x Maniac's Prayer
1 x Favours: Constables
Respectable Landau Once upon a time in a carriage 4 x Appalling Secret
150 x Whispered Hint
OR
1 x Confident Smile
+3 CP Hedonist
+1 CP Heartless
-1 CP Magnanimous
-3 CP Austere
Clay Sedan Chair A day out in your Clay Sedan Chair 180 x Foxfire Candle Stub
+3 CP Heartless
-3 CP Magnanimous
OR
1 x Favours: Society
+3 CP Austere
+1 CP Magnanimous
-3 CP Hedonist
-1 CP Heartless

The Velocipede is included for the sake of completeness, as you are required to make one as part of becoming a PoSI and so don't really have a choice not to include the card in your deck. Luckily, it provides a healthy number of Cryptic Clues and a way to gain Favours: Constables, so you won't regret having it

The other Transportation options are also worth your time. The Respectable Landau provides 1.9 echoes worth of goods. The Clay Sedan Chair provides a nice bounty of candles for the Heartless and a source of Society favours for the Austere. The Sedan Chair also has an option with a luck check if Jack of Smiles is about, but this is less useful unless you need an Antique Constable's Badge and refuse to just buy one. Once you reach Watchful Gains 18 you may lend out your transports temporarily, removing their opportunity cards from your deck.

Home Comforts

Item Card Rewards
Formidable Basalt Gymnasium Your Edifice of Black Stone 150 x Piece of Rostygold
OR
+10 CP Dangerous
+1 CP Wounds
Voluminous Library A library of your own Luck check: 50%
Success:
10 x Proscribed Material
20 x Stolen Correspondence
1 x Appalling Secret
Failure:
75 x Cryptic Clue
OR
Luck check:it could go either way
Nightmares up or down
(Rare success) 5 x Memory of Light

These items are not as good as the others. They provide decent stat bonuses, but are outshone by Renown items. In the case of the Gymnasium, you have other sources of Rostygold, and the Dangerous training action is only useful until you get that stat up as high as you need it. The Library is entirely based on luck checks and offers a smattering of different goods, so it is not even a useful means of grinding a specific resource. The library is however necessary for improving your own lab. The gym can be lent out to avoid its card and the library can be moved to your lab to prevent drawing its card.

Spouses

Spouse Card Rewards
Celebrated Artist's Model Promenade with the Celebrated Artist's Model 1 x Extraordinary Implication
+1-10 CP Making Waves
2 x Confident Smile
OR
-5 x Romantic Notion
1 x Favours: Bohemians
Master Jewel Thief Burglary with the Master Jewel Thief 5 x Flawed Diamond
1 x Venom-Ruby
1 x Sapphire
3 x Ostentatious Diamond
-1 CP Nightmares
1 x Hastily Scrawled Warning Note
OR
-20 x Intriguing Snippet
1 x Magnificent Diamond
-1 CP Nightmares
2 x Hastily Scrawled Warning Note
OR
1 x Favours: Criminals

First off, it should be noted that both of these cards are Very Infrequent, so they won't have a huge impact on the value of your opportunity deck. They also provide fewer stat bonuses than player spouses (and none of the BDR of a Boneless Consort). That said, both are quite profitable cards. The Artist's Model provides 2.5 echoes plus Confident Smiles and Making Waves, or a means to get Favours: Bohemians. The easy option from the Master Jewel Thief provides 2.32 echoes and a Nightmares cure, but the most profitable option from the Master Jewel Thief is likely the Favours: Criminals.

Clubs

Club Option Challenge Success Failure
The Parthenaeum Fall asleep in front of the fire 150 x Whispered Hint
Have a little word with the Chief Constable -2 CP Suspicion
Indulge in a quiet game A Player of Chess 6 1 CP A Player of Chess
3 - 5x Hinterland Scrip
30 x Whispered Hint
1 CP A Player of Chess
Drum up a few investments for the Great Hellbound Railway -12 x Rumour of the Upper River
In Corporate Debt - 6 CP
The Young Stags' Club Bet 'Winkles' Cheesewright-Cheesewright that he won't steal a Constable's helmet Luck check: 90% 90 x Bottle of Greyfields 1882 +1 CP Scandal
+1 CP Suspicion
Put up some money for an artistic endeavour -500 x Piece of Rostygold
2 x Favours: Society
1 x Favours: Bohemians
Mix Chuffy a hangover cure Kataleptic Toxicology 6 1 x Headless Skeleton
Nightmares +2 CP
Nightmares +3 CP
Invite Chuffy to picnic at the Magistracy of the Evenlode Shadowy 200 - 5 Rumour of the Upper River
27+ Hand-picked Peppercaps
Suspicion +2 CP
Scandal +2 CP
A Private Party (45 FATE) Fate-locked
Sophia's Cure a poisoning Kataleptic Toxicology 6 Favours: Tomb-Colonies Wounds +2 CP
Offer your services as a doctor 1 x Knob of Scintillack
Take tea 19-28 x Jasmine Leaves
Propose a hunting expedition Dangerous 200 -5 x Rumour of the Upper River
1500 x Piece of Rostygold
2 x Jet Black Stinger
2 x An Estimable Trophy
-5 x Rumour of the Upper River
1500 x Piece of Rostygold
Wounds +3? CP
1 x An Estimable Trophy
The Clay Tailor Club Eavesdrop Shadowy 140 1 x Rumour of the Upper River Scandal +2 CP
Suspicion +2 CP
Disguise a Revolutionary-minded member Mithridacy 6 1 x Favours: Revolutionaries Scandal +1 CP
Suspicion +1 CP
Feather a hat for a fellow member -1 x Tailfeather Brilliant as Flame
-2 x Royal-Blue Feather
11 x Hinterland Scrip
Construct a pair of diamond-studded lizard-leather boots of your own design -3 x Reprehensible Lizard
-30 x Ostentatious Diamond
-1 x Puzzle-Damask Scrap
1 x Boots with Diamond Soles
Invite your companions to investigate Infernal Fashions Persuasive 200 -5 x Rumour of the Upper River
+ 10+ x Jasmine Leaves
6 x Thirsty Bombazine Scrap
Scandal +2 CP

The Parthenaeum provides a handy Suspicion cure and doesn't require any gambling, but the Young Stags' Club provides a good source of wines that can be profitably fed to the Portly Sommelier. The second option on The Young Stags' card is even better, giving you three Favours for five echoes of Rostygold, a significant profit even if you simply cash those favours in at the Shuttered Palace. On top of that, The Young Stags provide Bizarre and Dreaded which are generally more difficult to stack than The Parthenaeum's Respectable. Sophia's and the Clay Tailor Club could be more interesting once you gain access to the railway content and have end game stats.

That more or less covers everything when it comes to equippable items that add cards to your deck. Hopefully this helps in optimizing your deck for whatever stage of the game you are at.