Rubbery Grinding (Guide)

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Item Grinding
Academic Book Cartography
Contraband Curiosity Currency
Elder Goods Great Game
Historical Industrial Infernal
Influence Legal Luminosity
Mysteries Nostalgia Osteology
Rag Trade Ratness Rubbery
Rumour Sustenance Theological
Wild Words Wines Zee Treasures
Conversions

Nodule of Deep Amber[edit]

Veilgarden

The Crowds of Spite

The Forgotten Quarter

The Shuttered Palace

The Empress' Court

Mahogany Hall

Other

Nodule of Warm Amber[edit]

Base-Camp

The Bone Market


Aeschaven

Helicon House

Unearthly Fossil[edit]

The Clay Quarters

Spite

The Singing Mandrake

University Laboratory (Place)

The Bone Market

Moulin

Nodule of Trembling Amber[edit]

The Forgotten Quarter

The Cave of the Nadir

University Laboratory

Balmoral

The City of the Tracklayers

  • 1 for Rubbery liaisons on the card Imports and Exports. Costs 750 (700 for a city near Ealing Gardens) Hinterland Prosperity at max Hinterland Efficiency, 2.35/2.44 actions per Nodule
  • FATE Three Body Problem unlocks a card with an option to cash out Hinterland Prosperity for 5 Nodules on failing a check. With max Hinterland Efficiency, this nets ~2.6 actions per Nodule. Note that even with a Weasel of Woe there is a 1% chance of getting Sap of the Cedar at the Crossroads instead, but the impact is negligible (and profitable!).

Other

Nodule of Pulsating Amber[edit]

The Cave of the Nadir

Godfall

Other

Nodule of Fecund Amber[edit]

The Rat Market

The Cave of the Nadir

Balmoral

Fluke-Core[edit]

Cave of the Nadir