Rubbery Grinding (Guide)

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Item Grinding (Guide) Item Grinding
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Contraband Grinding (Guide) Contraband Curiosity Grinding (Guide) Curiosity Currency Grinding (Guide) Currency
Elder Grinding (Guide) Elder Goods Grinding (Guide) Goods Great Game Grinding (Guide) Great Game
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Rag Trade Grinding (Guide) Rag Trade Ratness Grinding (Guide) Ratness Rubbery Grinding (Guide) Rubbery
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Wild Words Grinding (Guide) Wild Words Wines Grinding (Guide) Wines Zee-Treasures Grinding (Guide) Zee Treasures
Conversions

Nodule of Deep Amber[edit]

Veilgarden

The Crowds of Spite

The Forgotten Quarter

The Shuttered Palace

The Empress' Court

Mahogany Hall

Other

Nodule of Warm Amber[edit]

Base-Camp

Viric Jungle

The Bone Market

Aeschaven

Helicon House

Unearthly Fossil[edit]

The Clay Quarters

Spite

The Singing Mandrake

University Laboratory (Place)

Viric Jungle

The Bone Market

Moulin

Nodule of Trembling Amber[edit]

The Forgotten Quarter

The Cave of the Nadir

University Laboratory (Place) University Laboratory

Viric Jungle

Balmoral

The City of the Tracklayers

  • 1 for Rubbery liaisons on the card Imports and Exports. Costs 750 (700 for a city Hinterland City - Chosen Site near Ealing Gardens) Hinterland Prosperity at max Hinterland Efficiency, 2.35/2.44 actions per Nodule
  • FATE Three Body Problem unlocks a card with an option to cash out Hinterland Prosperity for 5 Nodules on failing a check. With max Hinterland Efficiency, this nets ~2.6 actions per Nodule. Note that even with a Weasel of Woe there is a 1% chance of getting Sap of the Cedar at the Crossroads instead, but the impact is negligible (and profitable!).

Other

Nodule of Pulsating Amber[edit]

The Cave of the Nadir

Godfall

Other

Nodule of Fecund Amber[edit]

The Rat Market (Area) The Rat Market

The Cave of the Nadir

Balmoral

Fluke-Core[edit]

Cave of the Nadir