Rubbery Grinding (Guide)
From Fallen London Wiki
Nodule of Deep Amber[edit]
- 100 for Get in on a card game at Persuasive 100; requires x 25 and PoSI. Has a rare chance of x 1 Aeolian Scream.
- 20 for Dispose of one Trophy. Past about Shadowy 90, this becomes the most efficient grindable source. It is, however, extremely click-heavy (1 click per 20 nodules.) See The Crowds of Spite (Guide) for more information. Cashing out the trophies does not cost any actions.
- 420 for 1 x Favours: Rubbery Men (210 per action).
- 1700 for A Rubbery Tone Poem; with Inspired... sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action, not taking into account the +10 CP Scandal it gives. With Inspired... sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 112 for Fire-raising at Shadowy 187.
Other
- Can be purchased for 0.03 from Merrigans Exchange
- ((400 * Favours: Rubbery Men) + 100) from Accept a damp gift on Slime and Amber: the Rubbery Men (up to 362.5 per action).
- Discordant Ripples (Mouth) 2 gives 300
Nodule of Warm Amber[edit]
- 250 for Stonefall Copse!; requires x 20 Archaeologist's Progress. See Forgotten Quarter Expeditions (Guide) for more information.
- 100 for 1 x Forty-Nine-Voiced Warbler with Sell him a Forty-Nine-Voiced Warbler.
- 25 + ( Approximate Value of Your Skeleton in Pennies/10) when you Sell your skeleton to a Zailor; see Assembling a Skeleton (Guide) for more information. With a good recipe, you can gain 58.5 Warm Amber per action.
- 20 for Take in the architecture
- 312 when you Accept a commission at Inspired... 24. Costs 300 CP Inspired...; see Inspired (Guide) for more information.
Unearthly Fossil[edit]
- 0-1 when you Emancipate a Clay Man; costs x 1 Strong-Backed Labour. With labour sourced from Underclay, this reaches 0.19 per action.
- 3 for Send an Unfinished Man to the Tomb-Colonies; averages 0.6 per action. See Underclay (Guide) for more information.
- 1 for Accept the contents of a small cocoon; this requires at least 7 actions per fossil. See The Spider Symposium (Guide) for more information.
- 1 for finishing an analysis of a False-Snake; requires x 100 Laboratory Research
- 2 when you Sell a complete skeleton to the Bone Hoarder as a bonus for your skeleton; see Assembling a Skeleton (Guide) for more information.
- 1 for Stop for a more careful search on A Rubbery Trench when on an expedition; see Moulin Expeditions (Guide) for more information.
Nodule of Trembling Amber[edit]
- 22.5% chance of one when finishing the thieves' cache expedition (requires x 10 Crate of Expedition Supplies, x 1 Favours: Criminals and at least 6 actions). See Forgotten Quarter Expeditions (Guide) for more information.
- 1 for x 5 An Identity Uncovered! with Who— on Do you recall how they came to that place?
- 1 for Burgle a Public House; costs -36 CP Casing.... See Casing (Guide) for more information.
- 1 for Rubbery liaisons on the card Imports and Exports. Costs 750 (700 for a city near Ealing Gardens) Hinterland Prosperity at max Hinterland Efficiency, 2.35/2.44 actions per Nodule
- FATE Three Body Problem unlocks a card with an option to cash out Hinterland Prosperity for 5 Nodules on failing a check. With max Hinterland Efficiency, this nets ~2.6 actions per Nodule. Note that even with a Weasel of Woe there is a 1% chance of getting Sap of the Cedar at the Crossroads instead, but the impact is negligible (and profitable!).
Other
- 1 for x 100 Nodule of Warm Amber with Give it a great quantity of Warm Amber on Slime and Amber: the Rubbery Men
- 1 for Fight him off on A Sudden Shadow!. You need to slight somebody for this, and have that person send The Gloomy Guttersnipe after you.
Nodule of Pulsating Amber[edit]
- 1 for x 3 Hard-Earned Lesson with Pleasure on The End of Battles
- 1 for Break fast with Saint Stalactite at the conclusion of the 16-action Godfall pilgrimage carousel
Other
- Can be purchased for 100 at Merrigans Exchange
Nodule of Fecund Amber[edit]
- Can be purchased for 3125 when the Rat-Wind blows North and the the Rat-Moon is Hard.
- 1 for x 5 Diary of the Dead with What – on Do you recall how they came to that place?
- 1 for Con an Eccentric Philosopher; requires 4 Ealing Gardens: Darkness and costs a cover identity with 80 Cover Identity: Backstory, 10 Cover Identity: Elaboration, 5 Cover Identity: Nuance, Acquaintance with Helicon House and 5 Cover Identity: Credentials as well as -55 CP Casing.... See Cover Identities (Guide) for more information.
Fluke-Core[edit]
- 1 for Why –; costs 5 x Nodule of Fecund Amber. See Cave of the Nadir (Guide) for details.