Industrial Grinding (Guide)
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Nevercold Brass Sliver[edit]
- 50 for Night Watch at the Brass Embassy Warehouse ( Watchful 49); requires A Name in Seven Secret Alphabets 4
- 101-1000 for Mischief and brass in Unfinished Business in Ladybones Road (requires PoSI, and 10 Renown: The Church); takes 5 actions, averaging 110.1 per action.
- 380 per action at Watchful 297 for Seek out spy-holes while Seeking Documents in the Sunken Embassy, eventually paid out via Give a binder of documents to the Brass Embassy; requires 4 actions of set-up but has no (observed) maximum payout. See The Sunken Embassy (Guide) for more information.
- 420 for spending x 1 Favours: Hell at A soothing sight
- 3000 for A Bazaarine Tale! or A Tale of the Future!; with Inspired... sourced from Seek inspiration from your Prismatic Squidling, this takes 22 actions and averages 136 per action. See Carving out a Reputation at Court (Guide) for more information.
- 1700 for A History or An infernal work; with Inspired... sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action, not taking into account the +10 CP Scandal it gives. With Inspired... sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 97–111 for Instructing a Louche Devil at Persuasive 97–111 correspondingly; another 1000 for choosing Concentrate on conversation at the end of the Pygmalion carousel.
- 102 for Steal props and goods from other theatres at Shadowy 102
- 275 for Lend in expectation; requires a Copy of your Tale of the Future and Airs of Jericho Locks 1-25
- 5000 for a success when cracking open a Corresponding Sounder; costs a Mirrorcatch Box in addition to the Sounder. For information on sourcing a Sounder, see Khaganian Intrigue (Guide)
Other
- Can be purchased for 0.03 from Merrigans Exchange
- 40 for Bits and pieces on Devices and Desires; requires that you not be a A Person of Some Importance -
- 550 for Take the Devil's side on the Hell/Urchins conflict card; 500 for Break him out! on the Society/Tomb Colonist conflict card; 400 for Firecrackers in the thurible! on the Hell/Church conflict card
- 60% chance of 200 when upconverting Extraordinary Implications
- 6600 for Sell an Infernal Machine to Devils on the Upper River card Halfway to Hell
Bessemer Steel Ingot[edit]
A player-created Guide is available for this content: Bessemer Steel Ingot (Guide) |
- 100 for A consignment of steel, in exchange for 14 x Hearts' Game: Exploits. This averages around 6.67 ingots per action (as one action is needed to cash in). See Hearts' Game (Guide) for more information.
- In steel lets you pay out your Professional Activities (Guide) in bessemer. Up to ~8.2 per action, though the specifics will vary based on profession, A Professional Specialisation: and abilities.
- 20 or 25 for Accept a share of the crates destined for Iron and Misery or Claim the crates destined for Iron and Misery when intervening in a Dockers' brawl. The former gives at most 4 per action (5 per action if you have a Special Dispensation and are brawling on the side of order) and the latter at most 5 per action with harder checks. See Brawling with Dockers (Guide) for more information.
- 8 for Request Bessemer Steel Ingots as pay; this averages 2 per action. See L. B. Industries (Guide) for more information.
- Selling a skeleton to an Enthusiast of the Ancient World (requires Skeleton: Antiquity) gives (( Approximate Value of Your Skeleton in Pennies + Zoological Mania Bonus) / 50).
- 10 for selling the Enthusiast a Jurassic Thigh Bone. With Thighs sourced from solo brawling, this can reach up to 5.2 per action.
The Museum of Prelapsarian History
- 20 for Enter an agreement for the production of steel; with Curator's Gratitude obtained as described in the guide, this can reach up to 8.56 ingots/action.
- 100 from Steal from Mr Iron's warehouse. This costs x 15 An Identity Uncovered! and at least 4 actions; with Identities sourced at 1/action, this gives at most 5.3 per action.
Other
- 130 for Smuggle in industrial materials on the Upper River card Engage in Some Minor Smuggling; costs x 24 Preserved Surface Blooms, requires Discovered: The Fiddler's Scarlet, Train Baggage Accommodations 4, and Pair of Defenestrating Boots. Sourcing Blooms at 1/action gives 5.2 per action; more efficient Bloom sources exist.
Nightsoil of the Bazaar[edit]
- 130 for Sell him a nodule of pulsating amber
- 125 for Sell him a Rubbery Skull (with Flute Street FATE)
- 5 + (( Approximate Value of Your Skeleton in Pennies + Zoological Mania Bonus) / 50) when you Sell him your amalgamous skeleton (or Sell to an Enthusiast of a Rubbery Menace, which offers higher secondary rewards); see Assembling a Skeleton (Guide) for more information.
- WHITSUN 10 for Sell him a Scarlet Egg. This takes 2 actions, one to buy the egg and one to sell it. Purchasing a Scarlet Egg costs 20 Bottles of Greyfields 1882 (and, on some years, 1 Amber Ha'penny, a soft FATE-locked currency). You additionally need at least 7 Bizarre and 7 Dreaded to speak with the Rubbery Collector to sell the egg.
- Can be purchased for 10 from the Extramurine Trading Company
- Sell cautionary monographs to The Fidgeting Factor. (See Writing a Monograph (Guide))
- An amount depending on your Monograph's Cautionary (potentially up to 222) when selling to The Fidgeting Factor; see Writing a Monograph (Guide) for more information.
Perfumed Gunpowder[edit]
- 10 for Create a lot of Perfumed Gunpowder; requires 1 x Preserved Surface Blooms and 40 x Nightsoil of the Bazaar
- 1 from Disambiguate an Eolith in 3 actions. Requires an Ambiguous Eolith
- 1 on rare success on Deploy that barrel of gunpowder! while Brawling with Dockers
Railway Steel[edit]
- 4 for Make tracks; requires 90 x Bessemer Steel Ingot and 1 x Justificande Coin. Alternatively, 15 for Make a lot of tracks; requires 345 x Bessemer Steel Ingot and 3 x Justificande Coin.
- 10 or 11 for Involve the Clay Highwayman's gang in industrial steel robbery; the former requires a cover identity with Dispossessed Cover Identity: Ties, while the latter requires obtaining A Marauder of the Clay Highwayman and a cover identity with Baazar Cover Identity: Ties. Both also require 4 x Cover Identity: Credentials, 4 x Cover Identity: Nuance, 4 x Cover Identity: Witnesses, 10 x Cover Identity: Elaboration, 10 x Cover Identity: Backstory. See Cover Identities (Guide) for details.
Strong-Backed Labour[edit]
- 5 at the end of Vertiginous Horticulture, at 1.8 actions per SBL.
- 3 for Send an Unfinished Man to Spite, which takes 5 actions; this averages 1 Labour per 1.67 actions. See Underclay (Guide) for more information.
- In hard labour allows Schismatics to pay out their Professional Activities (Guide) in Labour and other items, at up to 1 Labour per ~3.33 actions.
- 2 for Recruit Clay Man labour; costs x 50 Moon-Pearl, x 50 Piece of Rostygold, x 4 Compromising Document and x 1 An Identity Uncovered! (total sale value 5.5 ), as well as 1 action. Requires A Finder of Heiresses 1 and A Visitor to the Clay Quarters. Note that entering the Clay Quarters has a material cost, so this is best used when getting Labour in bulk. In large quantities with stockpiled goods, it approaches (but can never quite reach) 1 Labour per 2.75 and 0.5 actions.
- 4 for A friendly gesture, averaging 1 Labour per 5.5 actions. See Searching out a Missing Woman (Guide) for more information.
- 1 can be purchased for 3.5 and 1 action from Hire Strong-Backed Labour.
- 5 for Call in favours from the Church (Bishop of Southwark) at the cost of x 1 Favours: The Church
Whirring Contraption[edit]
A decent and widely known source is the Searching out a Missing Woman (see guide) carousel
- 1 for Sponsor a trading voyage to the farthest reaches of the zee, costs x 2000 Drop of Prisoner's Honey and 10 and takes 5 actions. As such, unless you want the alternative success of x 450 Phosphorescent Scarab, this is a poor grind.
- 1 for Commission a Whirring Contraption; costs 120 x Phosphorescent Scarab and 24 x Memory of Light.
- 2 for The carpet bag, averaging 5.5 actions per Whirring Contraption. See Searching out a Missing Woman (Guide) for more information.
The Gamekeeper's Cottage, Renovated
- 1 for The assemblage of ticking brass; costs 5 x Exploits, averaging 6 actions. Also nets you a 1 x Brass Ring. See Hearts' Game (Guide) for details.
Other
- 4 (11 the first time) for Sunbathe in the light, the conclusion of the zee dream Rosy Colours Leaping on the Wall. See Zailing (Guide) for more information.
Ratwork Mechanism[edit]
- 4 for Look for a copy of The Book of Proper Speech; requires approximately 20 actions. See The Stacks (Guide) for more information.
Crackling Device[edit]
- 1 for 610 x Foreman's Favour in Head Far Beneath the Blind Helmsman; requires approximately 23 actions. See L. B. Industries (Guide) for more information.
- 1 for A Repentant Thief; requires at least 15 actions and x 2 Intercepted Cablegram. You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- 1 for Commission the manufacture of a Crackling Device; requires 60 x Assortment of Khaganian Coinage and 3000 x Nevercold Brass Sliver.
- 1 for 130 x Assortment of Khaganian Coinage in the Midnight Market.